Log: Log file open, 01/23/18 21:26:12
Init: Name subsystem initialized
Init: Detected: Microsoft Windows NT 6.2 (Build: 9200)
Init: Version: 420
Init: Compiled: Jan 26 2001 20:15:27
Init: Command line: -log=server.log
Init: Base directory: C:\Clive Barker's Undying\System\
Init: Character set: ANSI
Log: Bound to Core.dll
Init: Object subsystem initialized
Init: Computer: DESKTOPESG5M2T
Init: User: lukaj
Init: Memory total: Phys=2097151K Pagef=4194303K Virt=2097024K
Init: Working set: 32000 / 159000
Init: CPU Speed=1796.645266 MHz
Init: CPU Page size=4096, Processors=4
Init: CPU Detected: Unknown processor (AuthenticAMD)
Init: CPU Features: CMov FPU RDTSC PAE MMX KNI
Log: Bound to Engine.dll
Log: Executing Class Engine.ServerCommandlet
Init: Undying engine initialized
Log: Browse: playground.sac?Name=Player?Class=Aeons.Patrick
Log: LoadMap: playground.sac?Name=Player?Class=Aeons.Patrick
Log: Bound to Fire.dll
Log: Changing UnrealScript FVector size : 12, 4
Log: to: 12, 4
Log: Changing UnrealScript FPlane size : 16, 4
Log: to: 16, 4
Log: Changing UnrealScript FPlace size : 28, 4
Log: to: 28, 4
Warning: Property numEctoplasms of Class Aeons.Ectoplasm not found
Warning: Skipping 4 bytes of type 2
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 23352->23298; refs: 249743
Log: Game class is 'DeathMatchGame'
Log: Bound to IpDrv.dll
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Init: WinSock: Socket queue 131072 / 131072
Init: WinSock: I am DESKTOP-ESG5M2T (192.168.1.5)
DevNet: TcpNetDriver on port 7777
Log: Spawning: IpDrv.UdpBeacon
Log: Spawning: IpServer.UdpServerQuery
Log: Spawning: IpServer.UdpServerUplink
Log: Spawning: IpServer.UdpServerUplink
Log: Spawning: IpServer.UdpServerUplink
Log: Level is Level playground.MyLevel
Log: Bringing Level playground.MyLevel up for play (20)...
ScriptLog: InitGame: ?Name=Player?Class=Aeons.Patrick
ScriptLog: Base Mutator is playground.Mutator0
ScriptLog: UdpServerQuery(crt): Port 7778 successfully bound.
ScriptLog: DoUplink is not set. Not connecting to Master Server.
ScriptLog: DoUplink is not set. Not connecting to Master Server.
ScriptLog: DoUplink is not set. Not connecting to Master Server.
Log: loadmap LastURL = playground.sac?Name=Player?Class=Aeons.Patrick
Log: Game engine initialized
DevNet: NotifyAcceptingConnection: Server MyLevel accept
NetComeGo: Open MyLevel 01/23/18 21:27:36 192.168.1.5:51637
DevNet: NotifyAcceptingChannel Control 0 server Level playground.MyLevel: Accepted
DevNet: Level server received: HELLO REVISION=0 MINVER=400 VER=420
DevNet: Level server received: NETSPEED 2600
Log: Client netspeed is 2600
DevNet: Level server received: LOGIN RESPONSE=1383620014 URL=Index.sac?Name=Player?Class=Aeons.Patrick?Checksum=NoChecksum
DevNet: Login request: Index.sac?Name=Player?Class=Aeons.Patrick?Checksum=NoChecksum
DevNet: Level server received: JOIN
DevNet: Join request: Index.sac?Name=Player?Class=Aeons.Patrick?Checksum=NoChecksum
ScriptLog: DeathMatchGame - Login
ScriptLog: Login: Player
ScriptWarning: Patrick playground.Patrick0 (Function Aeons.Patrick.PostBeginPlay:0013) Accessed None: Patrick0.Player
ScriptWarning: Patrick playground.Patrick0 (Function Aeons.Patrick.PostBeginPlay:001B) Accessed None: Patrick0.Unknown
Log: Possessed PlayerPawn: Patrick playground.Patrick0
ScriptWarning: GhelziabahrStone playground.GhelziabahrStone0 (Function Aeons.GhelziabahrStone.PostBeginPlay:000D) Accessed None: GhelziabahrStone0.AmmoType
ScriptWarning: GhelziabahrStone playground.GhelziabahrStone0 (Function Aeons.GhelziabahrStone.PostBeginPlay:0015) Attempt to assigned variable through None
ScriptLog: JournalEntry: PostBeginPlayplayground.ObjectivesJournal0
DevNet: Join succeeded: Player1
ScriptLog: Stopping Mindshatter Sound: -1
ScriptLog: In Idle State
DevNet: Connection timed out after 30.000000 seconds (30.031565)
NetComeGo: Close TcpipConnection0 01/23/18 21:28:09
ScriptLog: [Aeons.GhelziabahrStone.Idle]
ScriptLog: GhelziabahrSt