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  1. -------- BUGS: ------------
  2.  
  3. Root dir config file named "config/hud.txt" on Linux systems - ganjalfamsterdoom
  4. Config file I/O completely refactored, changed so that it will work regardless of directory separator character.
  5. Also included better logging.
  6.  
  7. I have a bug with the 1.8 version (I know the 1.8 version is buggy, but i'd appreciate if you could take a look at it). When I enable the clock hud, and the bed icon is present (it's night), and I go on a menu (the pause menu for example) the background is black (if I look close into the pixels on my monitor, it's fuzzing). - jadenPete
  8. Fixed this by using another sprite on the dedicated texture... I don't like it, and it won't work with texture packs without having to mess with them, but I can't think of anything else.
  9.  
  10. When using the clock function, the skybox breaks between the hours of 6:30 PM and 6:30 AM, the hours which you are able to sleep. However, if you open the chat interface, the skybox shows correctly until you close it again. - Qwynncy
  11. I believe this error are also fixed by the same change as the last fix. Can't reproduce the problem.
  12.  
  13. Description: Unexpected error[/p][p]java.lang.NullPointerException: Unexpected error
  14. at tk.nukeduck.hud.element.ExtraGuiElementSignReader.render(ExtraGuiElementSignReader.java:81)
  15. Should be fixed, again couldn't reproduce this one but I put in a fix which should have sorted it out.
  16. if item enchanted,can't see anything in 'holding:' and chat say OpenGL Error: 1283(Stack overflow) - TheBlueKing
  17. Can't reproduce this error. Need more info, crash report or something
  18.  
  19. java.lang.NullPointerException: Unexpected error
  20. at tk.nukeduck.hud.element.ExtraGuiElementSignReader.render(ExtraGuiElementSignReader.java:65) - Me
  21. Fixed this one, always checks for null text.
  22.  
  23. There is no maximum for the amount of blood splatters, causing outofmemory when /kill is used - Me
  24. Fixed by adding a limit of the player's current health.
  25.  
  26. Blood splatters are added to a list and fade away in code even when they cannot be seen, because the element is disabled - Me
  27. Fixed, checks now if the element is enabled before doing anything with getting hit code.
  28.  
  29. Horse Info box is black, but only if mob info isn't enabled - Me
  30. Fixed, just a case of blending not enabled.
  31.  
  32. Some names still aren't localised correctly, even though I'm clearly giving them the right names
  33. Fixed this by implenting a new BlockState-based system.
  34.  
  35. Items are messed up in armor info
  36. Fixed by binding the correct texture beforehand.
  37.  
  38. Food indicator doesn't actually fade smoothly, just flickers in and out
  39. Fixed, enabling blending. Might break something else, though.
  40.  
  41. Breeding time is completely wrong, it's just always 0
  42. Rather than fixed, I've just changed it so that rather than a timer, breeding info just shows whether or not the entity can breed currently, because this seems to be the only information we know (getGrowingAge() returns either 0 or 1).
  43.  
  44. Crash when looking at water far away
  45. Fixed
  46.  
  47. Light level is, of course, wrong - hence why it was disabled
  48. Fixed. Although, F3 screen in vanilla actually shows the wrong value, it doesn't take into account lack of sunlight.
  49.  
  50. Sign viewer flashes whenever food indicator is flashing
  51. Fixed
  52.  
  53. Unusual lighting problem where skybox seems to change brightness of translucent parts
  54. Tracked this down to the compass, I think. Still working on a solution.
  55. Update 2, we appear to have a workaround. It's horrifically ugly.
  56. Update 3 on this one, workaround didn't work. Tried about 5 other workarounds, none of them worked.
  57. Then I updated Forge. Fixed.
  58.  
  59. Removed some old methods, and some which were still called but had no effect.
  60.  
  61. Removed some old debug console lines.
  62.  
  63. Not a bug per se, but improved maths on the compass.
  64.  
  65. Crash when looking at player holding certain enchanted items.
  66. Replaced some translation code to fix this one.
  67.  
  68. -------- FEATURES: --------
  69.  
  70. Added: Full Inventory Indicator, text shows up on screen when full inv, pretty simple.
  71.  
  72. -------- PLANNED/REQUESTED: --------
  73.  
  74. -water dripping effect after getting out of water
  75. -water drops when rainning
  76. -and maybe some potion screen effect (green frame when poisoned,red frame under strength potion ...etc) - XXwardXX
  77.  
  78. Can you please make it possible to move the elements. I have a minimap and other stuff, and I'd use this mod if I could move it wherever I wanted. - jadenPete
  79.  
  80. Removing the translucent background behind the clock function.
  81. The ability to hide Minecraft's default nametags in order to avoid this sort of redundancy. - Qwynncy
  82.  
  83. ItemPickupHUD (like CoFH Core ItemPickupHUD) to the mod? - TheBlueKing