package Figuras;
import com.sun.opengl.util.Animator;
import com.sun.opengl.util.GLUT;
import java.awt.Frame;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import javax.media.opengl.GL;
import javax.media.opengl.GLAutoDrawable;
import javax.media.opengl.GLCanvas;
import javax.media.opengl.GLEventListener;
import javax.media.opengl.glu.GLU;
/**
* TestOpenGL
* author: Rafa Gallardo
*
*/
public class Cuarto3D implements GLEventListener {
public static final double Pi = 3.14159265358979323846;
public static void main(String[] args) {
Frame frame = new Frame("OpenGl Graficos");
GLCanvas canvas = new GLCanvas();
canvas.addGLEventListener(new Cuarto3D());
frame.add(canvas);
frame.setSize(640, 550);
final Animator animator = new Animator(canvas);
frame.addWindowListener(new WindowAdapter() {
@Override
public void windowClosing(WindowEvent e) {
// Ejecutar este en otro hilo de la cola de eventos AWT para
// asegúrese de que la llamada a Animator.stop () finaliza antes de
// salir
new Thread(new Runnable() {
public void run() {
animator.stop();
System.exit(0);
}
}).start();
}
});
//Centrar Frame
frame.setLocationRelativeTo(null);
frame.setVisible(true);
animator.start();
}
public void init(GLAutoDrawable drawable) {
display(drawable);
GL gl = drawable.getGL();
System.err.println("INIT GL IS: " + gl.getClass().getName());
//Enable VSync
gl.setSwapInterval(1);
//Setup the drawing area and shading mode
gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
gl.glShadeModel(GL.GL_SMOOTH); // try setting this to GL_FLAT and see what happens.
}
public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {
GL gl = drawable.getGL();
GLU glu = new GLU();
if (height <= 0) { // avoid a divide by zero error!
height = 1;
}
final float h = (float) width / (float) height;
gl.glViewport(0, 0, width, height);
gl.glMatrixMode(GL.GL_PROJECTION);
gl.glLoadIdentity();
glu.gluPerspective(45.0f, h, 1.0, 20.0);
gl.glMatrixMode(GL.GL_MODELVIEW);
gl.glLoadIdentity();
}
public void display(GLAutoDrawable drawable) {
GL gl = drawable.getGL();
GLUT glut = new GLUT();
GLU glu = new GLU();
//Clear the drawing area
gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
//Reset the current matrix to the "identity"
gl.glLoadIdentity();
//creamos la ESFERA
gl.glTranslatef(0.0f, 0.0f, -4.0f); //Permite enfocar
//Dibujo piso
gl.glColor3f(0.36f, 0.278f, 0.196f);
gl.glBegin(gl.GL_QUADS);
gl.glVertex3f(-2.0f, -1.7f, 0.0f);
gl.glVertex3f(2.0f, -1.7f, 0.0f);
gl.glVertex3f(2.0f, -0.5f, 0.0f);
gl.glVertex3f(-0.5f, -0.5f, 0.0f);
gl.glEnd();
//dibuja pared izquierda
gl.glColor3f(0.176f, 0.475f, 0.423f);
gl.glBegin(gl.GL_QUADS);
gl.glVertex3f(-2.0f, -1.7f, 0.0f);
gl.glVertex3f(-0.5f, -0.5f, 0.0f);
gl.glVertex3f(-0.5f, 1.7f, 0.0f);
gl.glVertex3f(-2.0f, 1.7f, 0.0f);
gl.glEnd();
//dibuja pared derecha
gl.glColor3f(0.176f, 0.675f, 0.433f);
gl.glBegin(gl.GL_QUADS);
gl.glVertex3f(-0.5f, 1.7f, 0.0f);
gl.glVertex3f(2.0f, 1.7f, 0.0f);
gl.glVertex3f(2.0f, -0.5f, 0.0f);
gl.glVertex3f(-0.5f, -0.5f, 0.0f);
gl.glEnd();
//dibuja marco exterior ventana
gl.glColor3f(0.0f, 0.0f, 0.0f);
gl.glBegin(gl.GL_QUADS);
gl.glVertex3f(0.0f, 0.2f, 0.0f);
gl.glVertex3f(1.0f, 0.2f, 0.0f);
gl.glVertex3f(1.0f, 1.2f, 0.0f);
gl.glVertex3f(0.0f, 1.2f, 0.0f);
gl.glEnd();
//dibuja marco interno ventana
gl.glColor3f(0.314f, 0.74f, 0.894f);
gl.glBegin(gl.GL_QUADS);
gl.glVertex3f(0.2f, 0.35f, 0.0f);
gl.glVertex3f(1.0f, 0.35f, 0.0f);
gl.glVertex3f(1.0f, 1.2f, 0.0f);
gl.glVertex3f(0.2f, 1.2f, 0.0f);
gl.glEnd();
//Para inferior ventana
gl.glColor3f(0.36f, 0.278f, 0.196f);
gl.glBegin(gl.GL_QUADS);
gl.glVertex3f(0.0f, 0.2f, 0.0f);
gl.glVertex3f(1.0f, 0.2f, 0.0f);
gl.glVertex3f(1.0f, 0.35f, 0.0f);
gl.glVertex3f(0.2f, 0.35f, 0.0f);
gl.glEnd();
//gl.glTranslatef(0.0f, 0.0f, -4.0f); //Permite enfocar
//Dibuja cuadro pared izquierda
gl.glColor3f(0.57f, 0.376f, 0.0f);
gl.glBegin(gl.GL_QUADS);
gl.glVertex3f(-1.6f, -0.5f, 0.0f);
gl.glVertex3f(-0.7f, 0.1f, 0.0f);
gl.glVertex3f(-0.7f, 1.1f, 0.0f);
gl.glVertex3f(-1.6f, 0.5f, 0.0f);
gl.glEnd();
//Dibuja cuarteto de la pared izquierda
gl.glColor3f(1.0f, 0.0f, 0.0f);
gl.glBegin(gl.GL_QUADS);
gl.glVertex3f(-1.15f, -0.2f, 0.0f);
gl.glVertex3f(-0.7f, 0.6f, 0.0f);
gl.glVertex3f(-1.15f, 0.8f, 0.0f);
gl.glVertex3f(-1.6f, 0.0f, 0.0f);
gl.glEnd();
gl.glTranslatef(2.8f, 3.5f, -12.0f); //Permite enfocar el sol
gl.glColor3f(1.0f, 1.0f, 0.0f); //pinta de amarillo el sol
//Dibuja el sol
gl.glBegin(gl.GL_POLYGON);
for(int i=0; i<100; i++){
float x = (float) Math.cos(i*2*Pi/100);
float y = (float) Math.sin(i*2*Pi/100);
gl.glVertex2f(x, y);
}
gl.glEnd();
gl.glFlush();
}
public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {
}
}