#ifndef __TOUCH_AND_MOVE_H__
#define __TOUCH_AND_MOVE_H__
#include "cocos2d.h"
USING_NS_CC;
class TouchMove: public Layer
{
Sprite* ball;
public:
virtual bool init();
static Scene* createScene();
CREATE_FUNC(TouchMove);
static Size screen()
{
return Director::getInstance()->getWinSize();
}
};
#endif