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#ifndef __SCENE1_H__
#define __SCENE1_H__
#include "cocos2d.h"
USING_NS_CC
;
class
TankMove
:
public
Layer
{
public
:
virtual
bool
init
(
)
;
static
Scene
*
createScene
(
)
;
CREATE_FUNC
(
TankMove
)
;
}
;
#endif