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  1. #ifndef __SCENE1_H__
  2. #define __SCENE1_H__
  3.  
  4. #include "cocos2d.h"
  5. USING_NS_CC;   
  6.  
  7. class TankMove : public Layer
  8. {
  9. public:
  10.     virtual bool init();
  11.     static Scene* createScene();
  12.     CREATE_FUNC(TankMove);
  13. };
  14. #endif