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  1. MachineId:E083C9FF44E1FA4CF8B7B7A93F4696F9
  2. EpicAccountId:73a9fcc1498249b094024b9d2f710c62
  3.  
  4. Unknown exception - code 00000001 (first/second chance not available)
  5.  
  6. Assertion failed: InCompressedData != NULL [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Developer\ImageWrapper\Private\ImageWrapperBase.cpp] [Line: 69]
  7.  
  8. KERNELBASE + 35740 bytes
  9. UE4Editor_Core!FOutputDeviceWindowsError::Serialize() + 292 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
  10. UE4Editor_Core!FOutputDevice::Logf__VA() + 248 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\misc\outputdevice.cpp:144]
  11. UE4Editor_Core!FDebug::AssertFailed() + 1079 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\misc\outputdevice.cpp:224]
  12. UE4Editor_ImageWrapper!FImageWrapperBase::SetCompressed() + 78 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\developer\imagewrapper\private\imagewrapperbase.cpp:70]
  13. UE4Editor_ImageWrapper!FPngImageWrapper::SetCompressed() + 14 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\developer\imagewrapper\private\pngimagewrapper.cpp:167]
  14. UE4Editor_SlateRHIRenderer!FSlateRHIResourceManager::LoadTexture() + 255 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slaterhirenderer\private\slaterhiresourcemanager.cpp:264]
  15. UE4Editor_SlateRHIRenderer!FSlateRHIResourceManager::FindOrCreateDynamicTextureResource() + 2011 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slaterhirenderer\private\slaterhiresourcemanager.cpp:575]
  16. UE4Editor_SlateCore!FSlateElementBatcher::AddBoxElement() + 800 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slatecore\private\rendering\elementbatcher.cpp:220]
  17. UE4Editor_SlateCore!FSlateElementBatcher::AddElements() + 796 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slatecore\private\rendering\elementbatcher.cpp:86]
  18. UE4Editor_SlateRHIRenderer!FSlateRHIRenderer::DrawWindows_Private() + 1901 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slaterhirenderer\private\slaterhirenderer.cpp:580]
  19. UE4Editor_Slate!FSlateApplication::PrivateDrawWindows() + 1905 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1123]
  20. UE4Editor_Slate!FSlateApplication::Tick() + 2879 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1323]
  21. UE4Editor!FEngineLoop::Tick() + 4447 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launchengineloop.cpp:2284]
  22. UE4Editor!GuardedMain() + 1404 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launch.cpp:142]
  23. UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
  24. UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
  25. UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]