MachineId:E083C9FF44E1FA4CF8B7B7A93F4696F9
EpicAccountId:73a9fcc1498249b094024b9d2f710c62
Unknown exception - code 00000001 (first/second chance not available)
Assertion failed: InCompressedData != NULL [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Developer\ImageWrapper\Private\ImageWrapperBase.cpp] [Line: 69]
KERNELBASE + 35740 bytes
UE4Editor_Core!FOutputDeviceWindowsError::Serialize() + 292 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
UE4Editor_Core!FOutputDevice::Logf__VA() + 248 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\misc\outputdevice.cpp:144]
UE4Editor_Core!FDebug::AssertFailed() + 1079 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\misc\outputdevice.cpp:224]
UE4Editor_ImageWrapper!FImageWrapperBase::SetCompressed() + 78 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\developer\imagewrapper\private\imagewrapperbase.cpp:70]
UE4Editor_ImageWrapper!FPngImageWrapper::SetCompressed() + 14 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\developer\imagewrapper\private\pngimagewrapper.cpp:167]
UE4Editor_SlateRHIRenderer!FSlateRHIResourceManager::LoadTexture() + 255 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slaterhirenderer\private\slaterhiresourcemanager.cpp:264]
UE4Editor_SlateRHIRenderer!FSlateRHIResourceManager::FindOrCreateDynamicTextureResource() + 2011 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slaterhirenderer\private\slaterhiresourcemanager.cpp:575]
UE4Editor_SlateCore!FSlateElementBatcher::AddBoxElement() + 800 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slatecore\private\rendering\elementbatcher.cpp:220]
UE4Editor_SlateCore!FSlateElementBatcher::AddElements() + 796 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slatecore\private\rendering\elementbatcher.cpp:86]
UE4Editor_SlateRHIRenderer!FSlateRHIRenderer::DrawWindows_Private() + 1901 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slaterhirenderer\private\slaterhirenderer.cpp:580]
UE4Editor_Slate!FSlateApplication::PrivateDrawWindows() + 1905 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1123]
UE4Editor_Slate!FSlateApplication::Tick() + 2879 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1323]
UE4Editor!FEngineLoop::Tick() + 4447 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launchengineloop.cpp:2284]
UE4Editor!GuardedMain() + 1404 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launch.cpp:142]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]