SpaceEngine Version 0.9.8.0 beta
STARTING
[MT] Scanning data directories
[MT] Data directory "data"
[MT] Data directory "addons"
[MT] Loading script "config/main-def.cfg"
[MT] Loading script "config/main-user.cfg"
[MT] Loading image "data/textures/common/splash13.jpg"
[MT] 20 localizations found
DONE
INITIALIZING OPENGL
[MT] Vendor: ATI Technologies Inc.
[MT] Renderer: ATI Radeon HD 4550
[MT] Driver version: Context
[MT] OpenGL version: 3.3.10524 Compatibility Profile Context
[MT] GLSL version: 3.30
[MT] Extensions: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_vertex_shader_tessellator GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
[MT] Floating-point pixel format: GL_RGBA16F_ARB
[MT] Debug output not supported
[MT] Reverse float depth buffer not supported
[MT] Half float supported
[MT] 3D textures supported
[MT] Swap control tear not supported
[MT] Stereoscopic draw buffers not supported
[MT] Direct state access not supported
[MT] Binary shader program supported
[MT] Sync objects IGNORED
[MT] Max texture image units: 16
[MT] Max vertex texture image units: 16
[MT] Max combined texture image units: 32
[MT] Max texture size: 8192
[MT] Max rectangle texture size: 8192
[MT] Max cubemap texture size: 8192
[MT] Max 3D texture size: 8192
[MT] Max viewport size: 8192 x 8192
[MT] Max anisotropy: 16
[MT] Max multisamples: 4
[MT] Multisampling supported
[MT] Draw buffers: 8
[MT] Saving script "config/main-user.cfg"
DONE
INITIALIZING OPENAL
[MT] Vendor: Creative Labs Inc.
[MT] Renderer: Software
[MT] OpenAL Version: OpenAL 1.0
[MT] OpenAL Extentions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3
[MT] ALC Default device specifier: DirectSound3D
[MT] ALC Device specifier: DirectSound3D
[MT] ALC Extensions:
[MT] Loading default sounds
[MT] Loading sound "data/sounds/button.ogg"
[MT] Loading sound "data/sounds/menu.ogg"
[MT] Loading sound "data/sounds/rocket_engine.ogg"
[MT] Loading sound "data/sounds/rocket_engine_2.ogg"
DONE
INITIALIZING LOADER
[MT] Number of CPUs: 2
[MT] Worker threads: 1
[MT] RAM granularty: 4 kb
[MT] Total RAM: 2047 Mb
[MT] Available RAM: 1949 Mb
[MT] Physical VRAM: 1024 Mb
[MT] Available VRAM: 1003 Mb
[MT] Max. used VRAM: 1536 Mb
[MT] Scanning pak files
[MT] Loading "data/catalogs/Catalogs0980.pak": 5 folders, 40 files
[MT] Loading "data/locale/Fonts.pak": 0 folders, 8 files
[MT] Loading "data/models/atmospheres/Atmospheres0980.pak": 0 folders, 11 files
[MT] Loading "data/models/galaxies/GalaxiesModels0980.pak": 0 folders, 1 files
[MT] Loading "data/models/nebulae/NebulaeModels0980.pak": 0 folders, 4 files
[MT] Loading "data/models/spacecraft/ShipsModels0980.pak": 2 folders, 119 files
[MT] Loading "data/shaders/Shaders0980.pak": 0 folders, 101 files
[MT] Loading "data/textures/common/CommonTex0980.pak": 0 folders, 25 files
[MT] Loading "data/textures/flares/FlaresTex0980.pak": 0 folders, 41 files
[MT] Loading "data/textures/galaxies/GalaxiesTex0980.pak": 0 folders, 171 files
[MT] Loading "data/textures/nebulae/NebulaeTex0980.pak": 0 folders, 170 files
[MT] Loading "data/textures/planets/PlanetsTex0980.pak": 408 folders, 34217 files
[MT] Loading "data/textures/spacecraft/ShipsTex0980.pak": 3 folders, 35 files
[MT] Total: 34943 files in 13 paks
[MT] Initializing the filesystem data
DONE
INITIALIZING OCULUS RIFT
[MT] Oculus Rift HMD not found, or Oculus Runtime version is not 0.8
DONE
INITIALIZING ENGINE
[MT] Loading shader "data/shaders/Shaders0980.pak/hdr_down.glsl"
[MT] WARNING: Compiling shader "#/shaders/hdr_down.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/hdr_down.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/hdr_down.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading shader "data/shaders/Shaders0980.pak/hdr_gauss_blur.glsl"
[MT] WARNING: Compiling shader "#/shaders/hdr_gauss_blur.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/hdr_gauss_blur.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/hdr_gauss_blur.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading shader "data/shaders/Shaders0980.pak/hdr_tone.glsl"
[MT] WARNING: Compiling shader "#/shaders/hdr_tone.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/hdr_tone.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/hdr_tone.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading shader "data/shaders/Shaders0980.pak/hdr_tone.glsl" (defines: LUMA)
[MT] WARNING: Compiling shader "#/shaders/hdr_tone.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/hdr_tone.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/hdr_tone.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading shader "data/shaders/Shaders0980.pak/hdr_tone.glsl" (defines: ALPHA)
[MT] WARNING: Compiling shader "#/shaders/hdr_tone.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/hdr_tone.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/hdr_tone.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading shader "data/shaders/Shaders0980.pak/hdr_add_bloom.glsl"
[MT] WARNING: Compiling shader "#/shaders/hdr_add_bloom.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/hdr_add_bloom.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/hdr_add_bloom.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading shader "data/shaders/Shaders0980.pak/hdr_add_bloom.glsl" (defines: REVERSE)
[MT] WARNING: Compiling shader "#/shaders/hdr_add_bloom.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/hdr_add_bloom.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/hdr_add_bloom.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading shader "data/shaders/Shaders0980.pak/hdr_add_bloom.glsl" (defines: DITHERING)
[MT] WARNING: Compiling shader "#/shaders/hdr_add_bloom.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/hdr_add_bloom.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/hdr_add_bloom.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading shader "data/shaders/Shaders0980.pak/hdr_add_bloom.glsl" (defines: DITHERING, REVERSE)
[MT] WARNING: Compiling shader "#/shaders/hdr_add_bloom.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/hdr_add_bloom.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/hdr_add_bloom.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading shader "data/shaders/Shaders0980.pak/proj_fisheye.glsl"
[MT] WARNING: Compiling shader "#/shaders/proj_fisheye.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/proj_fisheye.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/proj_fisheye.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading shader "data/shaders/Shaders0980.pak/proj_fisheye_gui.glsl"
[MT] WARNING: Compiling shader "#/shaders/proj_fisheye_gui.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/proj_fisheye_gui.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/proj_fisheye_gui.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading shader "data/shaders/Shaders0980.pak/proj_cylinder.glsl"
[MT] WARNING: Compiling shader "#/shaders/proj_cylinder.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/proj_cylinder.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/proj_cylinder.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading shader "data/shaders/Shaders0980.pak/3D_interlace.glsl"
[MT] WARNING: Compiling shader "#/shaders/3D_interlace.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/3D_interlace.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/3D_interlace.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading shader "data/shaders/Shaders0980.pak/3D_interlace.glsl" (defines: HOR)
[MT] WARNING: Compiling shader "#/shaders/3D_interlace.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/3D_interlace.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/3D_interlace.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading shader "data/shaders/Shaders0980.pak/3D_anaglyph.glsl"
[MT] WARNING: Compiling shader "#/shaders/3D_anaglyph.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/3D_anaglyph.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/3D_anaglyph.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading shader "data/shaders/Shaders0980.pak/hdr_copy.glsl"
[MT] WARNING: Compiling shader "#/shaders/hdr_copy.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/hdr_copy.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/hdr_copy.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading shader "data/shaders/Shaders0980.pak/hdr_copy_cube.glsl"
[MT] WARNING: Compiling shader "#/shaders/hdr_copy_cube.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/hdr_copy_cube.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/hdr_copy_cube.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading shader "data/shaders/Shaders0980.pak/fxaa.glsl"
[MT] WARNING: Compiling shader "#/shaders/fxaa.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/fxaa.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/fxaa.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading shader "data/shaders/Shaders0980.pak/fxaa_lum.glsl"
[MT] WARNING: Compiling shader "#/shaders/fxaa_lum.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/fxaa_lum.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/fxaa_lum.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading shader "data/shaders/Shaders0980.pak/prim_fill_obj.glsl"
[MT] WARNING: Compiling shader "#/shaders/prim_fill_obj.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/prim_fill_obj.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/prim_fill_obj.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading shader "data/shaders/Shaders0980.pak/prim_fill_obj.glsl" (defines: UNIFORM_VERTEXES)
[MT] WARNING: Compiling shader "#/shaders/prim_fill_obj.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/prim_fill_obj.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/prim_fill_obj.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading shader "data/shaders/Shaders0980.pak/prim_tex_obj.glsl"
[MT] WARNING: Compiling shader "#/shaders/prim_tex_obj.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/prim_tex_obj.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/prim_tex_obj.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading shader "data/shaders/Shaders0980.pak/prim_tex_obj.glsl" (defines: CUBEMAP)
[MT] WARNING: Compiling shader "#/shaders/prim_tex_obj.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/prim_tex_obj.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/prim_tex_obj.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading shader "data/shaders/Shaders0980.pak/prim_tex_obj.glsl" (defines: TEXCOORD)
[MT] WARNING: Compiling shader "#/shaders/prim_tex_obj.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/prim_tex_obj.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/prim_tex_obj.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Initializing galaxies models cache
[MT] Loading script "data/models/galaxies/GalaxiesModels0980.pak/Default.cfg"
[MT] Initializing nebulae models cache
[MT] Loading script "data/models/nebulae/NebulaeModels0980.pak/Astroniki.cfg"
[MT] Loading script "data/models/nebulae/NebulaeModels0980.pak/Bambusman.cfg"
[MT] Loading script "data/models/nebulae/NebulaeModels0980.pak/Default.cfg"
[MT] Loading script "data/models/nebulae/NebulaeModels0980.pak/Voekoevaka.cfg"
[MT] Loading script "data/models/atmospheres/Atmospheres0980.pak/atmospheres.cfg"
[MT] Loading shader "data/shaders/Shaders0980.pak/atmo_transm.glsl"
[MT] WARNING: Compiling shader "#/shaders/atmo_transm.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/atmo_transm.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/atmo_transm.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading shader "data/shaders/Shaders0980.pak/blackhole.glsl"
[MT] WARNING: Compiling shader "#/shaders/blackhole.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/blackhole.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/blackhole.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading shader "data/shaders/Shaders0980.pak/blackhole.glsl" (defines: ENV_MAP)
[MT] WARNING: Compiling shader "#/shaders/blackhole.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/blackhole.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/blackhole.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading shader "data/shaders/Shaders0980.pak/blackhole.glsl" (defines: ACCR_DISK)
[MT] WARNING: Compiling shader "#/shaders/blackhole.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/blackhole.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/blackhole.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading shader "data/shaders/Shaders0980.pak/blackhole.glsl" (defines: ACCR_DISK,ENV_MAP)
[MT] WARNING: Compiling shader "#/shaders/blackhole.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/blackhole.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/blackhole.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading shader "data/shaders/Shaders0980.pak/blackhole.glsl" (defines: STAR)
[MT] WARNING: Compiling shader "#/shaders/blackhole.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/blackhole.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/blackhole.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading shader "data/shaders/Shaders0980.pak/blackhole.glsl" (defines: STAR,ENV_MAP)
[MT] WARNING: Compiling shader "#/shaders/blackhole.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/blackhole.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/blackhole.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading shader "data/shaders/Shaders0980.pak/blackhole.glsl" (defines: STAR,ACCR_DISK)
[MT] WARNING: Compiling shader "#/shaders/blackhole.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/blackhole.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/blackhole.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading shader "data/shaders/Shaders0980.pak/blackhole.glsl" (defines: STAR,ACCR_DISK,ENV_MAP)
[MT] WARNING: Compiling shader "#/shaders/blackhole.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/blackhole.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/blackhole.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading shader "data/shaders/Shaders0980.pak/blackhole.glsl" (defines: WORMHOLE)
[MT] WARNING: Compiling shader "#/shaders/blackhole.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/blackhole.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/blackhole.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading shader "data/shaders/Shaders0980.pak/blackhole.glsl" (defines: WORMHOLE,ENV_MAP)
[MT] WARNING: Compiling shader "#/shaders/blackhole.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/blackhole.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/blackhole.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading shader "data/shaders/Shaders0980.pak/ship_warp.glsl"
[MT] WARNING: Compiling shader "#/shaders/ship_warp.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/ship_warp.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/ship_warp.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading shader "data/shaders/Shaders0980.pak/ship_warp.glsl" (defines: ENV_MAP)
[MT] WARNING: Compiling shader "#/shaders/ship_warp.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/ship_warp.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/ship_warp.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading shader "data/shaders/Shaders0980.pak/get_pixel.glsl"
[MT] WARNING: Compiling shader "#/shaders/get_pixel.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/get_pixel.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/get_pixel.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading shader "data/shaders/Shaders0980.pak/get_pixel.glsl" (defines: MSAA)
[MT] WARNING: Compiling shader "#/shaders/get_pixel.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/get_pixel.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/get_pixel.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading shader "data/shaders/Shaders0980.pak/sun_flare_mark.glsl"
[MT] WARNING: Compiling shader "#/shaders/sun_flare_mark.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/sun_flare_mark.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/sun_flare_mark.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading shader "data/shaders/Shaders0980.pak/sun_flare_conv.glsl"
[MT] WARNING: Compiling shader "#/shaders/sun_flare_conv.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/sun_flare_conv.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/sun_flare_conv.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading shader "data/shaders/Shaders0980.pak/sun_flare_ghost.glsl"
[MT] WARNING: Compiling shader "#/shaders/sun_flare_ghost.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/sun_flare_ghost.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/sun_flare_ghost.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading shader "data/shaders/Shaders0980.pak/sun_flare_ghost.glsl" (defines: MODULATE)
[MT] WARNING: Compiling shader "#/shaders/sun_flare_ghost.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/sun_flare_ghost.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/sun_flare_ghost.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading shader "data/shaders/Shaders0980.pak/mipmap_down.glsl"
[MT] WARNING: Compiling shader "#/shaders/mipmap_down.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/mipmap_down.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/mipmap_down.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading shader "data/shaders/Shaders0980.pak/mipmap_down_glow.glsl"
[MT] WARNING: Compiling shader "#/shaders/mipmap_down_glow.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/mipmap_down_glow.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/mipmap_down_glow.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading shader "data/shaders/Shaders0980.pak/mipmap_down_norm.glsl"
[MT] WARNING: Compiling shader "#/shaders/mipmap_down_norm.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/mipmap_down_norm.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/mipmap_down_norm.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading shader "data/shaders/Shaders0980.pak/mipmap_down_packed_norm.glsl"
[MT] WARNING: Compiling shader "#/shaders/mipmap_down_packed_norm.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/mipmap_down_packed_norm.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/mipmap_down_packed_norm.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading shader "data/shaders/Shaders0980.pak/bump_to_normal.glsl"
[MT] WARNING: Compiling shader "#/shaders/bump_to_normal.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/bump_to_normal.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/bump_to_normal.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading shader "data/shaders/Shaders0980.pak/bump_to_packed_normal.glsl"
[MT] WARNING: Compiling shader "#/shaders/bump_to_packed_normal.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/bump_to_packed_normal.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/bump_to_packed_normal.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading shader "data/shaders/Shaders0980.pak/tg_spiral_galaxy.glsl"
[MT] WARNING: Compiling shader "#/shaders/tg_spiral_galaxy.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/tg_spiral_galaxy.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/tg_spiral_galaxy.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading shader "data/shaders/Shaders0980.pak/tg_sun_height.glsl"
[MT] WARNING: Compiling shader "#/shaders/tg_sun_height.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/tg_sun_height.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/tg_sun_height.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Saving shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/tg_sun_height.bin"
[MT] Loading shader "data/shaders/Shaders0980.pak/tg_sun_color.glsl"
[MT] WARNING: Compiling shader "#/shaders/tg_sun_color.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/tg_sun_color.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/tg_sun_color.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Saving shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/tg_sun_color.bin"
[MT] Loading shader "data/shaders/Shaders0980.pak/tg_sun_glow.glsl"
[MT] WARNING: Compiling shader "#/shaders/tg_sun_glow.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/tg_sun_glow.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/tg_sun_glow.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Saving shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/tg_sun_glow.bin"
[MT] Loading shader "data/shaders/Shaders0980.pak/tg_terra_height.glsl"
[MT] WARNING: Compiling shader "#/shaders/tg_terra_height.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/tg_terra_height.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/tg_terra_height.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Saving shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/tg_terra_height.bin"
[MT] Loading shader "data/shaders/Shaders0980.pak/tg_terra_color.glsl"
[MT] WARNING: Compiling shader "#/shaders/tg_terra_color.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/tg_terra_color.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/tg_terra_color.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Saving shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/tg_terra_color.bin"
[MT] Loading shader "data/shaders/Shaders0980.pak/tg_terra_glow.glsl"
[MT] WARNING: Compiling shader "#/shaders/tg_terra_glow.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/tg_terra_glow.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/tg_terra_glow.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Saving shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/tg_terra_glow.bin"
[MT] Loading shader "data/shaders/Shaders0980.pak/tg_selena_height.glsl"
[MT] WARNING: Compiling shader "#/shaders/tg_selena_height.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/tg_selena_height.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/tg_selena_height.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Saving shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/tg_selena_height.bin"
[MT] Loading shader "data/shaders/Shaders0980.pak/tg_selena_color.glsl"
[MT] WARNING: Compiling shader "#/shaders/tg_selena_color.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/tg_selena_color.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/tg_selena_color.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Saving shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/tg_selena_color.bin"
[MT] Loading shader "data/shaders/Shaders0980.pak/tg_selena_glow.glsl"
[MT] WARNING: Compiling shader "#/shaders/tg_selena_glow.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/tg_selena_glow.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/tg_selena_glow.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Saving shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/tg_selena_glow.bin"
[MT] Loading shader "data/shaders/Shaders0980.pak/tg_asteroid_height.glsl"
[MT] WARNING: Compiling shader "#/shaders/tg_asteroid_height.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/tg_asteroid_height.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/tg_asteroid_height.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Saving shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/tg_asteroid_height.bin"
[MT] Loading shader "data/shaders/Shaders0980.pak/tg_asteroid_color.glsl"
[MT] WARNING: Compiling shader "#/shaders/tg_asteroid_color.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/tg_asteroid_color.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/tg_asteroid_color.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Saving shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/tg_asteroid_color.bin"
[MT] Loading shader "data/shaders/Shaders0980.pak/tg_asteroid_glow.glsl"
[MT] WARNING: Compiling shader "#/shaders/tg_asteroid_glow.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/tg_asteroid_glow.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/tg_asteroid_glow.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Saving shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/tg_asteroid_glow.bin"
[MT] Loading shader "data/shaders/Shaders0980.pak/tg_clouds_height.glsl"
[MT] WARNING: Compiling shader "#/shaders/tg_clouds_height.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/tg_clouds_height.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/tg_clouds_height.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Saving shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/tg_clouds_height.bin"
[MT] Loading shader "data/shaders/Shaders0980.pak/tg_clouds_color.glsl"
[MT] WARNING: Compiling shader "#/shaders/tg_clouds_color.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/tg_clouds_color.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/tg_clouds_color.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Saving shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/tg_clouds_color.bin"
[MT] Loading shader "data/shaders/Shaders0980.pak/tg_clouds_glow.glsl"
[MT] WARNING: Compiling shader "#/shaders/tg_clouds_glow.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/tg_clouds_glow.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/tg_clouds_glow.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Saving shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/tg_clouds_glow.bin"
[MT] Loading shader "data/shaders/Shaders0980.pak/tg_gasgiant_height.glsl"
[MT] WARNING: Compiling shader "#/shaders/tg_gasgiant_height.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/tg_gasgiant_height.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/tg_gasgiant_height.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Saving shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/tg_gasgiant_height.bin"
[MT] Loading shader "data/shaders/Shaders0980.pak/tg_gasgiant_color.glsl"
[MT] WARNING: Compiling shader "#/shaders/tg_gasgiant_color.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/tg_gasgiant_color.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/tg_gasgiant_color.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Saving shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/tg_gasgiant_color.bin"
[MT] Loading shader "data/shaders/Shaders0980.pak/tg_gasgiant_glow.glsl"
[MT] WARNING: Compiling shader "#/shaders/tg_gasgiant_glow.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/tg_gasgiant_glow.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/tg_gasgiant_glow.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Saving shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/tg_gasgiant_glow.bin"
[MT] Loading shader "data/shaders/Shaders0980.pak/tg_browndwarf_height.glsl"
[MT] WARNING: Compiling shader "#/shaders/tg_browndwarf_height.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/tg_browndwarf_height.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/tg_browndwarf_height.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Saving shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/tg_browndwarf_height.bin"
[MT] Loading shader "data/shaders/Shaders0980.pak/tg_browndwarf_color.glsl"
[MT] WARNING: Compiling shader "#/shaders/tg_browndwarf_color.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/tg_browndwarf_color.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/tg_browndwarf_color.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Saving shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/tg_browndwarf_color.bin"
[MT] Loading shader "data/shaders/Shaders0980.pak/tg_browndwarf_glow.glsl"
[MT] WARNING: Compiling shader "#/shaders/tg_browndwarf_glow.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/tg_browndwarf_glow.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/tg_browndwarf_glow.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Saving shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/tg_browndwarf_glow.bin"
[MT] Procedural generator shaders loaded in 7349.077 ms
[MT] Loading image "data/textures/common/CommonTex0980.pak/planet_atlas.png"
[MT] Loading script "data/textures/common/CommonTex0980.pak/atlas.cfg"
[MT] Loading script "data/textures/common/CommonTex0980.pak/palette.cfg"
[MT] Loading image "data/textures/common/CommonTex0980.pak/notex.png"
[MT] Loading script "data/locale/Fonts.pak/win1252.cfg"
[MT] Loading script "data/textures/common/CommonTex0980.pak/Modern SpaceEngine skin.cfg"
[MT] Loading image "data/locale/Fonts.pak/win1252-font.png"
[MT] Loading image "data/locale/eng-menu.png"
[MT] Loading image "data/textures/common/CommonTex0980.pak/interface_mod.png"
[MT] Loading shader "data/shaders/Shaders0980.pak/gui.glsl"
[MT] WARNING: Compiling shader "#/shaders/gui.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/gui.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/gui.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading shader "data/shaders/Shaders0980.pak/gui_3d.glsl"
[MT] WARNING: Compiling shader "#/shaders/gui_3d.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/gui_3d.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/gui_3d.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading shader "data/shaders/Shaders0980.pak/billboard.glsl"
[MT] WARNING: Compiling shader "#/shaders/billboard.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/billboard.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/billboard.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading image "config/exitscreen.jpg"
[MT] Loading shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/planet_light0.bin"
[MT] Loading shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/water_light0.bin"
[MT] Loading shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/sky_light0.bin"
[MT] Loading shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/rings_light0.bin"
[MT] Loading shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/planet_atm_light0.bin"
[MT] Loading shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/planet_ice_light0.bin"
[MT] Loading shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/planet_ice_atm_light0.bin"
[MT] Loading shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/planet_water_light0.bin"
[MT] Loading shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/planet_water_atm_light0.bin"
[MT] Loading shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/planet_transp_light0.bin"
[MT] Loading shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/planet_transp_atm_light0.bin"
[MT] Loading shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/planet_sun_light0.bin"
[MT] Loading shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/planet_atm_sun_light0.bin"
[MT] Loading shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/water_atm_light0.bin"
[MT] Loading shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/sky_sun_light0.bin"
[MT] Loading shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/planet_light1.bin"
[MT] Loading shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/planet_atm_light1.bin"
[MT] Loading shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/planet_ice_light1.bin"
[MT] Loading shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/planet_ice_atm_light1.bin"
[MT] Loading shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/planet_water_light1.bin"
[MT] Loading shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/planet_water_atm_light1.bin"
[MT] Loading shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/planet_transp_light1.bin"
[MT] Loading shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/planet_transp_atm_light1.bin"
[MT] Loading shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/planet_sun_light1.bin"
[MT] Loading shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/planet_atm_sun_light1.bin"
[MT] Loading shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/water_light1.bin"
[MT] Loading shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/water_atm_light1.bin"
[MT] Loading shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/sky_light1.bin"
[MT] Loading shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/sky_sun_light1.bin"
[MT] Loading shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/rings_light1.bin"
[MT] Loading shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/planet_light2.bin"
[MT] Loading shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/planet_atm_light2.bin"
[MT] Loading shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/planet_ice_light2.bin"
[MT] Loading shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/planet_ice_atm_light2.bin"
[MT] Loading shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/planet_water_light2.bin"
[MT] Loading shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/planet_water_atm_light2.bin"
[MT] Loading shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/planet_transp_light2.bin"
[MT] Loading shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/planet_transp_atm_light2.bin"
[MT] Loading shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/planet_sun_light2.bin"
[MT] Loading shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/planet_atm_sun_light2.bin"
[MT] Loading shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/water_light2.bin"
[MT] Loading shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/water_atm_light2.bin"
[MT] Loading shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/sky_light2.bin"
[MT] Loading shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/sky_sun_light2.bin"
[MT] Loading shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/rings_light2.bin"
[MT] Loading shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/planet_light3.bin"
[MT] Loading shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/planet_atm_light3.bin"
[MT] Loading shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/planet_ice_light3.bin"
[MT] Loading shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/planet_ice_atm_light3.bin"
[MT] Loading shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/planet_water_light3.bin"
[MT] Loading shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/planet_water_atm_light3.bin"
[MT] Loading shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/planet_transp_light3.bin"
[MT] Loading shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/planet_transp_atm_light3.bin"
[MT] Loading shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/planet_sun_light3.bin"
[MT] Loading shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/planet_atm_sun_light3.bin"
[MT] Loading shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/water_light3.bin"
[MT] Loading shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/water_atm_light3.bin"
[MT] Loading shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/sky_light3.bin"
[MT] Loading shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/sky_sun_light3.bin"
[MT] Loading shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/rings_light3.bin"
[MT] Loading shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/planet_light4.bin"
[MT] Loading shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/planet_atm_light4.bin"
[MT] Loading shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/planet_ice_light4.bin"
[MT] Loading shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/planet_ice_atm_light4.bin"
[MT] Loading shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/planet_water_light4.bin"
[MT] Loading shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/planet_water_atm_light4.bin"
[MT] Loading shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/planet_transp_light4.bin"
[MT] Loading shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/planet_transp_atm_light4.bin"
[MT] Loading shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/planet_sun_light4.bin"
[MT] Loading shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/planet_atm_sun_light4.bin"
[MT] Loading shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/water_light4.bin"
[MT] Loading shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/water_atm_light4.bin"
[MT] Loading shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/sky_light4.bin"
[MT] Loading shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/sky_sun_light4.bin"
[MT] Loading shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/rings_light4.bin"
[MT] Loading shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/spacecraft_light0.bin"
[MT] Loading shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/spacecraft_diff_light0.bin"
[MT] Loading shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/spacecraft_light1.bin"
[MT] Loading shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/spacecraft_diff_light1.bin"
[MT] Loading shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/spacecraft_bump_light1.bin"
[MT] Loading shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/spacecraft_diff_bump_light1.bin"
[MT] Loading shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/spacecraft_diff_asp_light1.bin"
[MT] Loading shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/spacecraft_diff_asp_bump_light1.bin"
[MT] Loading shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/spacecraft_diff_spec_light1.bin"
[MT] Loading shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/spacecraft_diff_bump_spec_light1.bin"
[MT] Loading shader "data/shaders/Shaders0980.pak/particle.glsl"
[MT] WARNING: Compiling shader "#/shaders/particle.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/particle.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/particle.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
DONE
LOADING GALAXIES
[MT] Loading galaxy bulge texture
[MT] Loading image "data/textures/common/CommonTex0980.pak/sprites_gal.png"
[MT] Loading image "data/textures/common/CommonTex0980.pak/sprites_neb.png"
[MT] Loading shader "data/shaders/Shaders0980.pak/galaxy_point.glsl"
[MT] WARNING: Compiling shader "#/shaders/galaxy_point.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/galaxy_point.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/galaxy_point.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading shader "data/shaders/Shaders0980.pak/galaxy_sprite.glsl"
[MT] WARNING: Compiling shader "#/shaders/galaxy_sprite.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/galaxy_sprite.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/galaxy_sprite.glsl":
Geometry shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/galaxy_sprite.glsl":
Vertex shader(s) linked, fragment shader(s) linked, geometry shader(s) linked.
[MT] Loading shader "data/shaders/Shaders0980.pak/galaxy_sprite_blur.glsl"
[MT] WARNING: Compiling shader "#/shaders/galaxy_sprite_blur.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/galaxy_sprite_blur.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/galaxy_sprite_blur.glsl":
Geometry shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/galaxy_sprite_blur.glsl":
Vertex shader(s) linked, fragment shader(s) linked, geometry shader(s) linked.
[MT] Loading shader "data/shaders/Shaders0980.pak/galaxy_map_point.glsl"
[MT] WARNING: Compiling shader "#/shaders/galaxy_map_point.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/galaxy_map_point.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/galaxy_map_point.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading shader "data/shaders/Shaders0980.pak/galaxy_map_line.glsl"
[MT] WARNING: Compiling shader "#/shaders/galaxy_map_line.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/galaxy_map_line.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/galaxy_map_line.glsl":
Geometry shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/galaxy_map_line.glsl":
Vertex shader(s) linked, fragment shader(s) linked, geometry shader(s) linked.
[MT] Loading shader "data/shaders/Shaders0980.pak/galaxy_map_mark.glsl"
[MT] WARNING: Compiling shader "#/shaders/galaxy_map_mark.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/galaxy_map_mark.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/galaxy_map_mark.glsl":
Geometry shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/galaxy_map_mark.glsl":
Vertex shader(s) linked, fragment shader(s) linked, geometry shader(s) linked.
[MT] Loading shader "data/shaders/Shaders0980.pak/galaxy_plane.glsl"
[MT] WARNING: Compiling shader "#/shaders/galaxy_plane.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/galaxy_plane.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/galaxy_plane.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading shader "data/shaders/Shaders0980.pak/galaxy_plane_map.glsl"
[MT] WARNING: Compiling shader "#/shaders/galaxy_plane_map.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/galaxy_plane_map.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/galaxy_plane_map.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading shader "data/shaders/Shaders0980.pak/galaxy_bulge.glsl"
[MT] WARNING: Compiling shader "#/shaders/galaxy_bulge.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/galaxy_bulge.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/galaxy_bulge.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading shader "data/shaders/Shaders0980.pak/galaxy_bulge_map.glsl"
[MT] WARNING: Compiling shader "#/shaders/galaxy_bulge_map.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/galaxy_bulge_map.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/galaxy_bulge_map.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading shader "data/shaders/Shaders0980.pak/galaxy_model.glsl"
[MT] WARNING: Compiling shader "#/shaders/galaxy_model.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/galaxy_model.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/galaxy_model.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading shader "data/shaders/Shaders0980.pak/galaxy_model_map.glsl"
[MT] WARNING: Compiling shader "#/shaders/galaxy_model_map.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/galaxy_model_map.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/galaxy_model_map.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading galaxies catalogs
[MT] Loading csv file "data/catalogs/Catalogs0980.pak/galaxies/NGC-IC.csv"
[MT] Loading script "data/catalogs/Catalogs0980.pak/galaxies/BlackholeHosts.sc"
[MT] Loading script "data/catalogs/Catalogs0980.pak/galaxies/LocalGroup.sc"
[MT] Merging duplicate galaxies
[MT] Building galaxies octree
[MT] csv cat galaxies: 10896
[MT] sc cat galaxies: 64
[MT] sc del galaxies: 0
[MT] Merged galaxies: 1
[MT] Deleted galaxies: 0
[MT] Failed galaxies: 0
[MT] Final galaxies: 10959
DONE
LOADING CLUSTERS
[MT] Loading clusters catalogs
[MT] Loading script "data/catalogs/Catalogs0980.pak/clusters/clusters-extra.sc"
[MT] Loading script "data/catalogs/Catalogs0980.pak/clusters/clusters-globular.sc"
[MT] Loading script "data/catalogs/Catalogs0980.pak/clusters/clusters-open.sc"
[MT] Merging duplicate clusters
[MT] sc cat clusters: 1266
[MT] sc del clusters: 0
[MT] Merged clusters: 0
[MT] Deleted clusters: 0
[MT] Failed clusters: 0
[MT] Final clusters: 1266
DONE
LOADING NEBULAE
[MT] Loading nebulae catalogs
[MT] Loading script "data/catalogs/Catalogs0980.pak/nebulae/nebulae-extra.sc"
[MT] Loading script "data/catalogs/Catalogs0980.pak/nebulae/nebulae.sc"
[MT] Loading nebulae catalogs
[MT] Merging duplicate nebulae
[MT] sc cat nebulae: 157
[MT] sc del nebulae: 0
[MT] Merged nebulae: 0
[MT] Deleted nebulae: 0
[MT] Failed nebulae: 0
[MT] Final nebulae: 157
DONE
LOADING PLANETS
[MT] Loading shader "data/shaders/Shaders0980.pak/corona_plane_tex.glsl"
[MT] WARNING: Compiling shader "#/shaders/corona_plane_tex.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/corona_plane_tex.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/corona_plane_tex.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading shader "data/shaders/Shaders0980.pak/corona_plane_proc.glsl"
[MT] WARNING: Compiling shader "#/shaders/corona_plane_proc.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/corona_plane_proc.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/corona_plane_proc.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading shader "data/shaders/Shaders0980.pak/comet_tail.glsl"
[MT] WARNING: Compiling shader "#/shaders/comet_tail.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/comet_tail.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/comet_tail.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading shader "data/shaders/Shaders0980.pak/aurora.glsl" (defines: TEX_NOISE)
[MT] WARNING: Compiling shader "#/shaders/aurora.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/aurora.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/aurora.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading shader "data/shaders/Shaders0980.pak/aurora.glsl" (defines: DETAIL)
[MT] WARNING: Compiling shader "#/shaders/aurora.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/aurora.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/aurora.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading planets catalogs
[MT] Loading script "addons/catalogs/planets/Callistan.sc"
[MT] Loading script "addons/catalogs/planets/Earthlike-testing.sc"
[MT] Loading script "addons/catalogs/planets/Europan.sc"
[MT] Loading script "addons/catalogs/planets/Ganymedan.sc"
[MT] Loading script "addons/catalogs/planets/Ion.sc"
[MT] Loading script "addons/catalogs/planets/Poseidon-Procyon.sc"
[MT] Loading script "addons/catalogs/planets/Poseidon-TauCeti.sc"
[MT] Loading script "addons/catalogs/planets/TerraNova_(Procyon3B).sc"
[MT] Loading script "addons/catalogs/planets/TerraNova_(Tau_Ceti_4B).sc"
[MT] Loading script "data/catalogs/Catalogs0980.pak/planets/Asteroids-bin.sc"
[MT] Loading script "data/catalogs/Catalogs0980.pak/planets/Asteroids-small.sc"
[MT] Loading script "data/catalogs/Catalogs0980.pak/planets/Asteroids.sc"
[MT] Loading script "data/catalogs/Catalogs0980.pak/planets/BlackHoles.sc"
[MT] Loading script "data/catalogs/Catalogs0980.pak/planets/BrownDwarfs-bin.sc"
[MT] Loading script "data/catalogs/Catalogs0980.pak/planets/Comets.sc"
[MT] Loading script "data/catalogs/Catalogs0980.pak/planets/ExoPlanets-custom.sc"
[MT] Loading script "data/catalogs/Catalogs0980.pak/planets/ExoPlanets-unconfirmed.sc"
[MT] Loading script "data/catalogs/Catalogs0980.pak/planets/ExoPlanets.sc"
[MT] Loading script "data/catalogs/Catalogs0980.pak/planets/ExoPlanetsSuns-bin.sc"
[MT] Loading script "data/catalogs/Catalogs0980.pak/planets/KuiperBelt-small.sc"
[MT] Loading script "data/catalogs/Catalogs0980.pak/planets/KuiperBelt.sc"
[MT] Loading script "data/catalogs/Catalogs0980.pak/planets/Moons-small.sc"
[MT] Loading script "data/catalogs/Catalogs0980.pak/planets/NeutronStars-bin.sc"
[MT] Loading script "data/catalogs/Catalogs0980.pak/planets/NeutronStars-custom.sc"
[MT] Loading script "data/catalogs/Catalogs0980.pak/planets/NeutronStars.sc"
[MT] Loading script "data/catalogs/Catalogs0980.pak/planets/SolarSys.sc"
[MT] Loading script "data/catalogs/Catalogs0980.pak/planets/Stars-bin.sc"
[MT] Loading script "data/catalogs/Catalogs0980.pak/planets/WhiteDwarfs-bin.sc"
[MT] Merging duplicate planets
[MT] sc cat planets: 12047
[MT] sc del planets: 0
[MT] Merged planets: 1
[MT] Deleted planets: 0
[MT] Failed planets: 0
[MT] Final planets: 12046
DONE
LOADING STARS
[MT] Loading shader "data/shaders/Shaders0980.pak/star_point.glsl"
[MT] WARNING: Compiling shader "#/shaders/star_point.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/star_point.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/star_point.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading shader "data/shaders/Shaders0980.pak/star_sprite.glsl"
[MT] WARNING: Compiling shader "#/shaders/star_sprite.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/star_sprite.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/star_sprite.glsl":
Geometry shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/star_sprite.glsl":
Vertex shader(s) linked, fragment shader(s) linked, geometry shader(s) linked.
[MT] Loading shader "data/shaders/Shaders0980.pak/star_sprite_blur.glsl"
[MT] WARNING: Compiling shader "#/shaders/star_sprite_blur.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/star_sprite_blur.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/star_sprite_blur.glsl":
Geometry shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/star_sprite_blur.glsl":
Vertex shader(s) linked, fragment shader(s) linked, geometry shader(s) linked.
[MT] Loading shader "data/shaders/Shaders0980.pak/star_map_point.glsl"
[MT] WARNING: Compiling shader "#/shaders/star_map_point.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/star_map_point.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/star_map_point.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading shader "data/shaders/Shaders0980.pak/star_map_line.glsl"
[MT] WARNING: Compiling shader "#/shaders/star_map_line.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/star_map_line.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/star_map_line.glsl":
Geometry shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/star_map_line.glsl":
Vertex shader(s) linked, fragment shader(s) linked, geometry shader(s) linked.
[MT] Loading shader "data/shaders/Shaders0980.pak/star_map_mark.glsl"
[MT] WARNING: Compiling shader "#/shaders/star_map_mark.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/star_map_mark.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/star_map_mark.glsl":
Geometry shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/star_map_mark.glsl":
Vertex shader(s) linked, fragment shader(s) linked, geometry shader(s) linked.
[MT] Loading star catalogs
[MT] Loading csv file "data/catalogs/Catalogs0980.pak/stars/HIPPARCOS.csv"
[MT] Loading script "data/catalogs/Catalogs0980.pak/stars/BlackHoles.sc"
[MT] Loading script "data/catalogs/Catalogs0980.pak/stars/BrownDwarfs-bin.sc"
[MT] Loading script "data/catalogs/Catalogs0980.pak/stars/BrownDwarfs.sc"
[MT] Loading script "data/catalogs/Catalogs0980.pak/stars/ExoPlanetsSuns-bin.sc"
[MT] Loading script "data/catalogs/Catalogs0980.pak/stars/ExoPlanetsSuns.sc"
[MT] Loading script "data/catalogs/Catalogs0980.pak/stars/NeutronStars-bin.sc"
[MT] Loading script "data/catalogs/Catalogs0980.pak/stars/NeutronStars-custom.sc"
[MT] Loading script "data/catalogs/Catalogs0980.pak/stars/NeutronStars.sc"
[MT] Loading script "data/catalogs/Catalogs0980.pak/stars/Stars-bin.sc"
[MT] Loading script "data/catalogs/Catalogs0980.pak/stars/Stars.sc"
[MT] Loading script "data/catalogs/Catalogs0980.pak/stars/WhiteDwarfs-bin.sc"
[MT] Loading script "data/catalogs/Catalogs0980.pak/stars/WhiteDwarfs.sc"
[MT] Merging duplicate stars
[MT] Building stars octree
[MT] bin cat stars: 0
[MT] csv cat stars: 112523
[MT] sc cat stars: 14382
[MT] sc del stars: 607
[MT] Merged stars: 928
[MT] Deleted stars: 220
[MT] Failed stars: 0
[MT] Final stars: 125757
[MT] Central stars: 56
DONE
LOADING SPACECRAFT
[MT] Loading script "config/spacecraft.cfg"
[MT] Loading materials
[MT] Loading script "data/textures/spacecraft/ShipsTex0980.pak/default/AmS.sml"
[MT] Loading script "data/textures/spacecraft/ShipsTex0980.pak/default/Dragonfly/fire_dragonfly.sml"
[MT] Loading script "data/textures/spacecraft/ShipsTex0980.pak/default/Shuttle.sml"
[MT] Loading script "data/textures/spacecraft/ShipsTex0980.pak/default/Skylone.sml"
[MT] Loading script "data/textures/spacecraft/ShipsTex0980.pak/modules/SHW.sml"
[MT] Loading aero models
[MT] Loading shader "data/shaders/Shaders0980.pak/ship_engines.glsl" (defines: TYPE_FUSION)
[MT] WARNING: Compiling shader "#/shaders/ship_engines.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/ship_engines.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/ship_engines.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading shader "data/shaders/Shaders0980.pak/ship_engines.glsl" (defines: TYPE_ION)
[MT] WARNING: Compiling shader "#/shaders/ship_engines.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/ship_engines.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/ship_engines.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading shader "data/shaders/Shaders0980.pak/ship_engines.glsl" (defines: TYPE_AEROSPIKE)
[MT] WARNING: Compiling shader "#/shaders/ship_engines.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/ship_engines.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/ship_engines.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading shader "data/shaders/Shaders0980.pak/ship_engines.glsl" (defines: TYPE_ION2)
[MT] WARNING: Compiling shader "#/shaders/ship_engines.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/ship_engines.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/ship_engines.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading shader "data/shaders/Shaders0980.pak/ship_engines.glsl" (defines: TYPE_SQUARE)
[MT] WARNING: Compiling shader "#/shaders/ship_engines.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/ship_engines.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/ship_engines.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading shader "data/shaders/Shaders0980.pak/ship_engines.glsl" (defines: TYPE_CHEMICAL)
[MT] WARNING: Compiling shader "#/shaders/ship_engines.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/ship_engines.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/ship_engines.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading shader "data/shaders/Shaders0980.pak/ship_engines.glsl" (defines: TYPE_CUSTOM01)
[MT] WARNING: Compiling shader "#/shaders/ship_engines.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/ship_engines.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/ship_engines.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading shader "data/shaders/Shaders0980.pak/ship_engines.glsl" (defines: TYPE_CUSTOM02)
[MT] WARNING: Compiling shader "#/shaders/ship_engines.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/ship_engines.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/ship_engines.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading shader "data/shaders/Shaders0980.pak/ship_engines.glsl" (defines: TYPE_CUSTOM03)
[MT] WARNING: Compiling shader "#/shaders/ship_engines.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/ship_engines.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/ship_engines.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading shader "data/shaders/Shaders0980.pak/ship_engines.glsl" (defines: TYPE_CUSTOM04)
[MT] WARNING: Compiling shader "#/shaders/ship_engines.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/ship_engines.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/ship_engines.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading shader "data/shaders/Shaders0980.pak/ship_engines.glsl" (defines: TYPE_CUSTOM05)
[MT] WARNING: Compiling shader "#/shaders/ship_engines.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/ship_engines.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/ship_engines.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading shader "data/shaders/Shaders0980.pak/ship_engines.glsl" (defines: TYPE_CUSTOM06)
[MT] WARNING: Compiling shader "#/shaders/ship_engines.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/ship_engines.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/ship_engines.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading shader "data/shaders/Shaders0980.pak/ship_engines.glsl" (defines: TYPE_CUSTOM07)
[MT] WARNING: Compiling shader "#/shaders/ship_engines.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/ship_engines.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/ship_engines.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading shader "data/shaders/Shaders0980.pak/ship_engines.glsl" (defines: TYPE_CUSTOM08)
[MT] WARNING: Compiling shader "#/shaders/ship_engines.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/ship_engines.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/ship_engines.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading shader "data/shaders/Shaders0980.pak/ship_engines.glsl" (defines: TYPE_CUSTOM09)
[MT] WARNING: Compiling shader "#/shaders/ship_engines.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/ship_engines.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/ship_engines.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading shader "data/shaders/Shaders0980.pak/ship_engines.glsl" (defines: TYPE_CUSTOM10)
[MT] WARNING: Compiling shader "#/shaders/ship_engines.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/ship_engines.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/ship_engines.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
DONE
BUILDING DATABASE
[MT] Loading local database
[MT] Loading script "data/locale/eng-db.cfg"
DONE
INITIALIZING CLUSTERS
[MT] Initializing catalog clusters parameters
DONE
INITIALIZING NEBULAE
[MT] Loading shader "data/shaders/Shaders0980.pak/nebula_model.glsl"
[MT] WARNING: Compiling shader "#/shaders/nebula_model.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/nebula_model.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/nebula_model.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading shader "data/shaders/Shaders0980.pak/nebula_model_map.glsl"
[MT] WARNING: Compiling shader "#/shaders/nebula_model_map.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/nebula_model_map.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/nebula_model_map.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Initializing catalog nebulae parameters
DONE
INITIALIZING GALAXIES
[MT] Creating subsystems of galaxy "Andromeda"
[MT] Loading model "cache/models/galaxies/M31.gm"
[MT] Loading image "data/textures/galaxies/GalaxiesTex0980.pak/M31_small.png"
[MT] Loading image "data/textures/galaxies/GalaxiesTex0980.pak/M31_sys.jpg"
[MT] Creating subsystems of galaxy "Triangulum"
[MT] Loading model "cache/models/galaxies/M33.gm"
[MT] Loading image "data/textures/galaxies/GalaxiesTex0980.pak/M33_small.png"
[MT] Loading image "data/textures/galaxies/GalaxiesTex0980.pak/M33_sys.jpg"
[MT] Creating subsystems of galaxy "Milky Way"
[MT] Loading model "cache/models/galaxies/MilkyWay.gm"
[MT] Loading image "data/textures/galaxies/GalaxiesTex0980.pak/MilkyWay_small.png"
[MT] Loading image "data/textures/galaxies/GalaxiesTex0980.pak/MilkyWay_sys.jpg"
[MT] Creating subsystems of galaxy "Small Magellanic Cloud"
[MT] Loading model "cache/models/galaxies/SMC.gm"
[MT] Loading image "data/textures/galaxies/GalaxiesTex0980.pak/SMC_small.png"
[MT] Loading image "data/textures/galaxies/GalaxiesTex0980.pak/SMC_sys.jpg"
DONE
INITIALIZING PLANETS
Initializing planets hierarchy
Initializing catalog stars parameters
DONE
INITIALIZING STARS
Initializing catalog stars parameters
DONE
INITIALIZING ENGINE
[MT] Loading shader "data/shaders/Shaders0980.pak/body_point.glsl"
[MT] WARNING: Compiling shader "#/shaders/body_point.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/body_point.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/body_point.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading shader "data/shaders/Shaders0980.pak/body_sprite.glsl"
[MT] WARNING: Compiling shader "#/shaders/body_sprite.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/body_sprite.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/body_sprite.glsl":
Geometry shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/body_sprite.glsl":
Vertex shader(s) linked, fragment shader(s) linked, geometry shader(s) linked.
[MT] Loading shader "data/shaders/Shaders0980.pak/body_sprite_blur.glsl"
[MT] WARNING: Compiling shader "#/shaders/body_sprite_blur.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/body_sprite_blur.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/body_sprite_blur.glsl":
Geometry shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/body_sprite_blur.glsl":
Vertex shader(s) linked, fragment shader(s) linked, geometry shader(s) linked.
[MT] Loading shader "data/shaders/Shaders0980.pak/body_point_u.glsl"
[MT] WARNING: Compiling shader "#/shaders/body_point_u.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/body_point_u.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/body_point_u.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading shader "data/shaders/Shaders0980.pak/body_sprite_u.glsl"
[MT] WARNING: Compiling shader "#/shaders/body_sprite_u.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/body_sprite_u.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/body_sprite_u.glsl":
Geometry shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/body_sprite_u.glsl":
Vertex shader(s) linked, fragment shader(s) linked, geometry shader(s) linked.
[MT] Loading shader "data/shaders/Shaders0980.pak/body_sprite_blur_u.glsl"
[MT] WARNING: Compiling shader "#/shaders/body_sprite_blur_u.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/body_sprite_blur_u.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/body_sprite_blur_u.glsl":
Geometry shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/body_sprite_blur_u.glsl":
Vertex shader(s) linked, fragment shader(s) linked, geometry shader(s) linked.
[MT] Loading shader "data/shaders/Shaders0980.pak/body_point_u.glsl" (defines: MODULATE)
[MT] WARNING: Compiling shader "#/shaders/body_point_u.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/body_point_u.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/body_point_u.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading shader "data/shaders/Shaders0980.pak/body_sprite_u.glsl" (defines: MODULATE)
[MT] WARNING: Compiling shader "#/shaders/body_sprite_u.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/body_sprite_u.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/body_sprite_u.glsl":
Geometry shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/body_sprite_u.glsl":
Vertex shader(s) linked, fragment shader(s) linked, geometry shader(s) linked.
[MT] Loading shader "data/shaders/Shaders0980.pak/body_sprite_blur_u.glsl" (defines: MODULATE)
[MT] WARNING: Compiling shader "#/shaders/body_sprite_blur_u.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/body_sprite_blur_u.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/body_sprite_blur_u.glsl":
Geometry shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/body_sprite_blur_u.glsl":
Vertex shader(s) linked, fragment shader(s) linked, geometry shader(s) linked.
[MT] Loading shader "data/shaders/Shaders0980.pak/body_mark.glsl"
[MT] WARNING: Compiling shader "#/shaders/body_mark.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/body_mark.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/body_mark.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading shader "data/shaders/Shaders0980.pak/orbit.glsl"
[MT] WARNING: Compiling shader "#/shaders/orbit.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/orbit.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/orbit.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading shader "data/shaders/Shaders0980.pak/orbit.glsl" (defines: MAP_MODE)
[MT] WARNING: Compiling shader "#/shaders/orbit.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/orbit.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/orbit.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Number of joysticks detected: 0
[MT] Loading script "config/keys.cfg"
[MT] Loading script "data/textures/flares/FlaresTex0980.pak/Astroniki2 flares.cfg"
[MT] Loading script "data/textures/flares/FlaresTex0980.pak/Astroniki3 ghosts.cfg"
[MT] Loading shader "data/shaders/Shaders0980.pak/map_sphere.glsl"
[MT] WARNING: Compiling shader "#/shaders/map_sphere.glsl":
Vertex shader was successfully compiled to run on hardware.
[MT] WARNING: Compiling shader "#/shaders/map_sphere.glsl":
Fragment shader was successfully compiled to run on hardware.
[MT] WARNING: Linking shader "#/shaders/map_sphere.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[MT] Loading script "config/places-def.cfg"
[MT] Loading script "config/journal.cfg"
[MT] Loading script "data/models/spacecraft/ShipsModels0980.pak/default/AmS-B.sss"
[MT] Loading script "data/models/spacecraft/ShipsModels0980.pak/default/AmS-C.sss"
[MT] Loading script "data/models/spacecraft/ShipsModels0980.pak/default/AmS-S.sss"
[MT] Loading script "data/models/spacecraft/ShipsModels0980.pak/default/Asterisk.sss"
[MT] Loading script "data/models/spacecraft/ShipsModels0980.pak/default/Barrel-1.sss"
[MT] Loading script "data/models/spacecraft/ShipsModels0980.pak/default/Barrel-2.sss"
[MT] Loading script "data/models/spacecraft/ShipsModels0980.pak/default/DoctorShip.sss"
[MT] Loading script "data/models/spacecraft/ShipsModels0980.pak/default/DragonFly.sss"
[MT] Loading script "data/models/spacecraft/ShipsModels0980.pak/default/Drone.sss"
[MT] Loading script "data/models/spacecraft/ShipsModels0980.pak/default/Explorer-1.sss"
[MT] Loading script "data/models/spacecraft/ShipsModels0980.pak/default/Explorer-2.sss"
[MT] Loading script "data/models/spacecraft/ShipsModels0980.pak/default/FuelScoop.sss"
[MT] Loading script "data/models/spacecraft/ShipsModels0980.pak/default/HarmonyIIb.sss"
[MT] Loading script "data/models/spacecraft/ShipsModels0980.pak/default/HeavyCargo.sss"
[MT] Loading script "data/models/spacecraft/ShipsModels0980.pak/default/JumpFreighter.sss"
[MT] Loading script "data/models/spacecraft/ShipsModels0980.pak/default/JumpStarship.sss"
[MT] Loading script "data/models/spacecraft/ShipsModels0980.pak/default/PlanCargo.sss"
[MT] Loading script "data/models/spacecraft/ShipsModels0980.pak/default/PlanCruise.sss"
[MT] Loading script "data/models/spacecraft/ShipsModels0980.pak/default/Probe.sss"
[MT] Loading script "data/models/spacecraft/ShipsModels0980.pak/default/Shuttle.sss"
[MT] Loading script "data/models/spacecraft/ShipsModels0980.pak/default/Skylone.sss"
[MT] Loading script "data/models/spacecraft/ShipsModels0980.pak/default/TorpedoCarrier.sss"
[MT] Loading script "data/models/spacecraft/ShipsModels0980.pak/default/Transport.sss"
[MT] Loading script "data/models/spacecraft/ShipsModels0980.pak/default/Wayfarer.sss"
[MT] Loading script "data/models/spacecraft/ShipsModels0980.pak/default/X-Wing.sss"
[MT] Loading script "data/models/spacecraft/ShipsModels0980.pak/default/Y-Wing.sss"
[MT] Loading script "data/music/context.cfg"
DONE
STARTING WORKER THREADS
[MT] Starting worker thread 00
[00] Loading shader "data/shaders/Shaders0980.pak/mipmap_down.glsl"
[00] WARNING: Compiling shader "#/shaders/mipmap_down.glsl":
Vertex shader was successfully compiled to run on hardware.
[00] WARNING: Compiling shader "#/shaders/mipmap_down.glsl":
Fragment shader was successfully compiled to run on hardware.
[00] WARNING: Linking shader "#/shaders/mipmap_down.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[00] Loading shader "data/shaders/Shaders0980.pak/mipmap_down_glow.glsl"
[00] WARNING: Compiling shader "#/shaders/mipmap_down_glow.glsl":
Vertex shader was successfully compiled to run on hardware.
[00] WARNING: Compiling shader "#/shaders/mipmap_down_glow.glsl":
Fragment shader was successfully compiled to run on hardware.
[00] WARNING: Linking shader "#/shaders/mipmap_down_glow.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[00] Loading shader "data/shaders/Shaders0980.pak/mipmap_down_norm.glsl"
[00] WARNING: Compiling shader "#/shaders/mipmap_down_norm.glsl":
Vertex shader was successfully compiled to run on hardware.
[00] WARNING: Compiling shader "#/shaders/mipmap_down_norm.glsl":
Fragment shader was successfully compiled to run on hardware.
[00] WARNING: Linking shader "#/shaders/mipmap_down_norm.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[00] Loading shader "data/shaders/Shaders0980.pak/mipmap_down_packed_norm.glsl"
[00] WARNING: Compiling shader "#/shaders/mipmap_down_packed_norm.glsl":
Vertex shader was successfully compiled to run on hardware.
[00] WARNING: Compiling shader "#/shaders/mipmap_down_packed_norm.glsl":
Fragment shader was successfully compiled to run on hardware.
[00] WARNING: Linking shader "#/shaders/mipmap_down_packed_norm.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[00] Loading shader "data/shaders/Shaders0980.pak/bump_to_normal.glsl"
[00] WARNING: Compiling shader "#/shaders/bump_to_normal.glsl":
Vertex shader was successfully compiled to run on hardware.
[00] WARNING: Compiling shader "#/shaders/bump_to_normal.glsl":
Fragment shader was successfully compiled to run on hardware.
[00] WARNING: Linking shader "#/shaders/bump_to_normal.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[00] Loading shader "data/shaders/Shaders0980.pak/bump_to_packed_normal.glsl"
[00] WARNING: Compiling shader "#/shaders/bump_to_packed_normal.glsl":
Vertex shader was successfully compiled to run on hardware.
[00] WARNING: Compiling shader "#/shaders/bump_to_packed_normal.glsl":
Fragment shader was successfully compiled to run on hardware.
[00] WARNING: Linking shader "#/shaders/bump_to_packed_normal.glsl":
Vertex shader(s) linked, fragment shader(s) linked.
[00] Running worker thread 00
[MT] Starting music player thread
[MT] Running music player thread
DONE
RUNNING ENGINE
...................
[MT] Loading sound "data/music/AstroPilot - Inverted Worlds.ogg"
[MT] Entering planetarium
[MT] Loading planetarium (0): Reading user position from config
[MT] Loading script "config/save-user.cfg"
[MT] Creating planetary system of star "Procyon/Elgomaisa/ALF CMi/10 CMi/Gliese 280/HIP 37279/HD 61421"
[MT] 9 objects found in catalog
[MT] Loading planetarium (1): Loading nearby galaxies
[MT] Loading model "cache/models/galaxies/LMC.gm"
[MT] Loading image "data/textures/galaxies/GalaxiesTex0980.pak/LMC_small.png"
[MT] Loading image "data/textures/galaxies/GalaxiesTex0980.pak/LMC_sys.jpg"
[MT] Loading planetarium (2): Loading spacecraft
[00] Loading image "data/textures/galaxies/GalaxiesTex0980.pak/MilkyWay.png"
[MT] Initializing planetary system of star "Procyon/Elgomaisa/ALF CMi/10 CMi/Gliese 280/HIP 37279/HD 61421"
[00] Loading model "data/models/atmospheres/Atmospheres0980.pak/Earth.atm"
[MT] Loading planetarium (5): Preloading startup scene
[MT] Loading shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/planet_glow_water_ecl_light3.bin"
[00] Loading model "cache/models/nebulae/Carina.nm"
[MT] Loading shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/planet_glow_light1.bin"
[MT] Loading shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/planet_transp_ecl_light1.bin"
[MT] Loading shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/water_ecl_light1.bin"
[MT] Loading shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/planet_glow_water_atm_ecl_light3.bin"
[MT] Loading shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/planet_glow_atm_light1.bin"
[MT] Loading shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/sky_ecl_light1.bin"
[MT] Loading shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/planet_transp_atm_ecl_light1.bin"
[MT] Loading shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/water_atm_ecl_light1.bin"
[MT] Loading shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/sky_ecl_light3.bin"
[MT] Loading shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/planet_glow_water_atm_ecl_light1.bin"
[MT] Loading shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/planet_transp_atm_ecl_light3.bin"
[MT] Loading shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/water_atm_ecl_light3.bin"
[MT] Loading shader "cache/shaders/AMD_Context_3.3.10524_3.30/bin/planet_glow_water_atm_light3.bin"
[MT] Loading planetarium (6): Loading complete
[MT] Loading sound "data/music/Goodstreet - A peaceful Place.ogg"
[MT] Loading sound "data/music/Rhythm of Mankind & Nature - Two Invisible Worlds.ogg"
[00] Loading image "data/textures/galaxies/GalaxiesTex0980.pak/LMC.png"
[MT] Loading sound "data/music/A.e.r.o. - Solar Protuberance.ogg"
[MT] Loading sound "data/music/Lombus - Amino.ogg"