#include "Touch_and_Move.h"
Scene* TouchMove::createScene()
{
auto scene = Scene::create();
auto layer = TouchMove::create();
scene->addChild(layer);
return scene;
}
bool TouchMove::init()
{
if(!Layer::init())
{
return false;
}
this-> ball = Sprite::create("ball-hd.png");
this-> addChild(ball);
this-> setPosition(TouchMove::screen().width/2, TouchMove::screen().height/2);
auto jump = JumpTo::create(1.f, Point(0,0), 150, 4);
ball->runAction(jump);
return true;
}