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new checkpointid
=
lastcp
[
playerid
]
;
if
(
checkpointid >
0
&&
checkpointid <
=
2
)
//são 2 checkpoints, então mude se for colocar mais...
{
cpzone
[
playerid
]
[
checkpointid
]
=
0
;
//saiu do CP...
GangZoneStopFlashForAll
(
checkpointid
-
1
)
;
}