package Figuras;
import com.sun.opengl.util.Animator;
import com.sun.opengl.util.GLUT;
import java.awt.Frame;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import javax.media.opengl.GL;
import javax.media.opengl.GLAutoDrawable;
import javax.media.opengl.GLCanvas;
import javax.media.opengl.GLEventListener;
import javax.media.opengl.glu.GLU;
/**
* TestOpenGL
* author: Rafa Gallardo
*
*/
public class EsferaIluminacion implements GLEventListener {
public static void main(String[] args) {
Frame frame = new Frame("OpenGl Graficos");
GLCanvas canvas = new GLCanvas();
canvas.addGLEventListener(new EsferaIluminacion());
frame.add(canvas);
frame.setSize(640, 550);
final Animator animator = new Animator(canvas);
frame.addWindowListener(new WindowAdapter() {
@Override
public void windowClosing(WindowEvent e) {
// Ejecutar este en otro hilo de la cola de eventos AWT para
// asegúrese de que la llamada a Animator.stop () finaliza antes de
// salir
new Thread(new Runnable() {
public void run() {
animator.stop();
System.exit(0);
}
}).start();
}
});
//Centrar Frame
frame.setLocationRelativeTo(null);
frame.setVisible(true);
animator.start();
}
public void init(GLAutoDrawable drawable) {
display(drawable);
GL gl = drawable.getGL();
System.err.println("INIT GL IS: " + gl.getClass().getName());
//Enable VSync
gl.setSwapInterval(1);
//Setup the drawing area and shading mode
gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
gl.glShadeModel(GL.GL_SMOOTH); // try setting this to GL_FLAT and see what happens.
}
public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {
GL gl = drawable.getGL();
GLU glu = new GLU();
if (height <= 0) { // avoid a divide by zero error!
height = 1;
}
final float h = (float) width / (float) height;
gl.glViewport(0, 0, width, height);
gl.glMatrixMode(GL.GL_PROJECTION);
gl.glLoadIdentity();
glu.gluPerspective(45.0f, h, 1.0, 20.0);
gl.glMatrixMode(GL.GL_MODELVIEW);
gl.glLoadIdentity();
}
public void display(GLAutoDrawable drawable) {
GL gl = drawable.getGL();
GLUT glut = new GLUT();
GLU glu = new GLU();
//Clear the drawing area
gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
//Reset the current matrix to the "identity"
gl.glLoadIdentity();
//creamos la ESFERA
gl.glTranslatef(0.0f, 0.0f, -4.0f); //Permite enfocar la esfera
float difuso[] = {0.0f, 0.0f, 1.0f, 1.0f};
float ambiente[] = {0.0f, 0.0f, 0.0f, 1.0f};
float LuzPosicion[] = {0.0f, 1.0f, 1.0f, 1.0f};
float especular[] = {1.0f, 1.0f, 0.0f, 0.0f};
gl.glEnable(gl.GL_LIGHTING);
gl.glEnable(gl.GL_LIGHT0);
// gl.glEnable(gl.GL_DEPTH_TEST);
gl.glMaterialfv(gl.GL_FRONT, gl.GL_DIFFUSE, difuso, 2);
gl.glLightfv(gl.GL_LIGHT0, gl.GL_AMBIENT, ambiente, 2);
gl.glLightfv(gl.GL_LIGHT0, gl.GL_DIFFUSE, difuso, 1);
gl.glLightfv(gl.GL_LIGHT0, gl.GL_SPECULAR, especular, 2);
gl.glLightfv(gl.GL_LIGHT0, gl.GL_POSITION, LuzPosicion, 1);
//Enfoca la esfera en la ventana
glu.gluLookAt(1, 1, 5, 0, 0, 0, 1, 1, 0);
//Dibuja la esfera
glut.glutSolidSphere(2d, 30, 50);
gl.glFlush();
}
public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {
}
}