Chaos Code - New Sign of Catastrophe ver. 2.00 Location Test Changelist & Notes
System Changes
Guard Break - Can now be chained into a Special Move or Ultimate Chaos
Throw - The throw tech command is now A+C
Stun - When the number of hits exceeds 25, a 10% bonus is added to the opponent's overall stun value
Character Changes
Hikaru
Revolving Drop Kick [Totsugeki Ashi] (6C) - Blockstun adjusted
Blast Triple Kick [Neppu Sanren Kyaku] (214K) - Added EX Version
Quake Crushing Fist [Resshin Houke] (623P) - Changed the opponent's reaction to the ground hit, hitbox adjusted
Shadow Tornado Fang [Zanei Senpuga] (214P>P or K) - Movement speed increased, A, B, and D versions can be used in the
same chain
Splitting Break Touch of Curse [Reppa Tenjin Yutotsu] (6321463214P) - Duration of defense reduction increased
Swoop Charging Kick [Kyuukouka Totsugeki Ashi] (j.236236K) - Changed the opponent's reaction when hit in the air, hitbox
adjusted
Kagari
2D - Damage decreased
Kasumi Nagi (214Px3) - Third stage of A version's action has been changed
Shuriken - Senkou (236P) - Startup of A version increased
Mugen (236K) - Changed the opponent's reaction to the air hit of the EX version
Mugen - Utsuroi (214K) - Changed the action of the EX version
Kawarimi - Oboro (22P) - Added air version
Ougi - Harinezumi (236236P) - Poison is added on any hit. Poison will continue to last even after final hit.
Catherine
System Adjustment: Extra Move Exchange - Meow Meow Miracle Dynamite (2363214K) is Normal, and Bell of Happiness - Goal In!
(236236P) is Extra
5A - Recovery increased
5C - Startup decreased
Guard Break (6CD) - Range increased
I'll support you! (623K) - EX version's recovery decreased
I'll serve you! (214K) - Changed the opponent's reaction to the EX version's final hit, hits low
Pure Love Coming Out (41236K) - B version has no forward movement
Love is Phantom (214214K) - Increased damage of bunshin
Bravo
System Adjustment: Step - Travel distance increased
5B - Startup decreased, now moves forward
Welcome Spin (22P) - Moves forward further, C version recovery increased, changed the action of the EX version
Invite Dining Table (214P) - Damage decreased
To the Sky! Sublimating Frying Pan (6321463214P) - Damage decreased, stun increased
Cerberus
System Adjustment: Bullet Gauge - Added an extra bullet, for a total of 3
f.B - Hitbox adjusted
Axe Drop - (cl.D>D) Startup decreased
Heavenly Shot (236P) - C version damage decreased. Anti-air bullets added in EX version
Dual Slicer (236K) - Changed the action of the D version
Slash Beat (214P) - Changed the action of the C version on hit
Air Smash (623P) - A and C versions consume a round of the bullet gauge on hit. A different action occurs if performed with
no bullets
Dancing Storm (214214K) - Proration of air normals after a Chaos Canceled Dancing Storm has been changed
Hermes
2D - Jump/Special Move/Ultimate Chaos cancelable on hit
j.C - Can now crossup opponents
Floating Desire (214K: 214B set, 214D launch) - Increased the damage of the D version
Awakening of Gaia (22K) - D version recovery decreased, EX version number of hits increased, Changed opponent's reaction
on hit
Shaking Lightning Storm (236236K) - Changed opponent's reaction on hit
Bursting Desire (236K) Changed the action of the B version
Celia
System Adjustment: Extra Move Exchange - Dangerous Company (214214K) is Normal, and Vanishing Gift (236236P) is Extra
f.C - Recovery decreased
2D - Travel distance decreased
Mischievous Missile (236K) - Opponent's air reaction has changed for the B version (ground and air) and D version (ground)
Prankish Missile (214K) - EX version's damage increased. Opponent's air reaction has been changed for the last missile on hit
Bashing Rain Extreme (236236K) - Can perform any air Special Move/Ultimate Chaos (except another Bashing Rain Extreme)
during recovery
Dangerous Company (214214K>BD) - Initial placement of the D version has changed. Two new flight routes (8BD, 2BD)
were added
Cait & Sith
System Adjustment: Extra Move Exchange - Great Overhead Nova (214K) is Normal, and Rising Dragon Attack (623P) is Extra
f.C - Can be canceled (Cait & Sith). No longer cancelable (Cait)
j.B - Startup increased (Cait & Sith)
j.D - Can now crossup opponents (Cait & Sith)
Miracle Super Tackle (236P) - Changed the action of the EX version
Great Overhead Nova (214K) Added EX version, D version damage decreased, Recovery on all versions increased
Suicide Little Sister Attack (236K) B version recovery increased
My Own-style Special - Dynamic Megaton Special Attack (236236K>Hold 6,2,4,or 8) - Improved effects for 2 and 8 routes
Vein
System Adjustment: Walk - Walk speed is slower
2C - Recovery decreased
Gekkou (j.C>j.4C) - Can no longer be used on whiff. Can be canceled into air special moves
Heavenly Enchantment [Tenmi Teruya] (623P) - Decreased the attack's direction of the EX version's first hit
Illusive Darkness [Katachi Muyou Nari] (214K) - Opponent's air reaction has changed for the EX version
Grevious Madness [Nanji Kyouki Tsukiya] (236236P) - Changed the action of the C version
Guilty Darkness [Toga Metsu Ankoku] (236236K) - Opponent's block reaction has changed
Rui
Special Far Strong Kick (6 or 4D) - Changed the action of both versions
Mega Swing Attack (236Px3) - Changed the action of the EX version, recovery on the C version's final hit decreased
Fighting Gear Kick (623K) - Travel distance of the EX version decreased
Dodge and Bullet (BD>A,B,C,D) - Damage for the A followup decreased
Rainbow Drop Combination (2363214K) - Damage for the D version increased
Rising Orbit (214K>A,B,C,D) - Delayed input time for all followups increased. Recovery for non-followup version decreased.
Opponent's reaction to the C version on hit has been changed
Cthylla
System Adjustment: Extra Move Exchange - Tulzscha (22P>22K) is Normal, and new special move Game of Shoggoth (623K) is Extra
5D - Changed the action
j.D - Startup decreased
Tulzscha (22P>22K) - Added EX version. Startup decreased for A and C versions
Phantom of Yog-Sothoth (236P) - Changed the action of the C version
Incarnation of Darkness (214214P>A,B,C,D[214214P]) - Recovery after activation increased. Initial placement of the D version
has changed. Changed the action of the D attack
Celia II Kai
System Adjustment: Extra Move Exchange - Cruel Ascension (214214P) is Normal, and Burning Gaze (236236P) is Extra
2C - Startup increased
Hell's Configuration (214P) - Added air version. The A version is now a soft knockdown
Deadly Spark (623P) - Ground version has no invincibility
Tragic Disparity (214K) - Invincibility for EX version has been increased
Core of Death (63246K) - Changed the action of the D version. Startup for D version decreased
Burning Gaze (236236P) - Added air version. Changed the action of the C version
Vanishing Pressure (6321463214K) - Opponent's reaction to the non-throw on hit has been changed
MG Hikaru
Leaning Phoenix [Houzankou] (41236P) - Opponent's reaction to the C version on hit has been changed
Bright Star Triple Attack [Teruboshi Sanrengeki] (623P) - Increased damage on A and C versions. Opponent's reaction after the
last hit has been changed
Blue Sphere Break -Retsu- [Retsu Soukyuuha] (j.214K) - Opponent's reaction on hit has been changed
Fast Press Slap [Haya Osae Tenohira] (214P) - Added guard breaking properties when C version is held
Burst God Fist [Bakunetsu Shinken] (236236P) - Range decreased
God Speed Punch [Shin Jinken] (214K) - Opponent's air reaction on hit has been changed
Shin! Meteor Tiger Assault Kick [Shin Ryuusei Koshuu Kyaku] - (2141236K) Added an enhanced version when the button is held
and released before the final hit
Kudlak-Sin
System Adjustment: Maximum Stun Value - Stun value decreased
j.B - Hitbox adjusted downward
Betray (6B) - Recovery increased
Weak (22K) - Changed the action of the normal version. Added EX version
Bubble (236P or K) - Damage increased. Changed the action of the EX version
Misanthropy (214P) - Changed the action of the A version
Confession (623P) - Increased pushback of the player when EX version is used
Doubt (214214K>6or4AB on block) - Added air version for guard cancel
Lupinus Move List
Special Note: All of the names of her moves are similar to Kyo Kusanagi from the King of Fighters series.
In this case, "Gata" (型) is "Type", "Shiki" (式) is "Style", and the "Mu" (無) in Mushiki is "Free"
Command Normal
162nd Gata = Sparrow (Suzume)
↘+C
Special Moves
650th Gata = Nighthawk (Yotaka)
↓↙←+P (EX)
96th Gata = God Hammer (Tetsui)
Air ↓↙←+P (EX)
69th Gata = Heaven's Sword (Tenken)
Air →↓↘+P (EX)
R6th Gata = Regulus (Shishi)
←↙↓↘→+K (EX)
1128th Gata = Striker (Gekitetsu)
→↘↓↙←+B
1127th Gata = Vanguard (Kiba)
→↘↓↙←+D
67th Gata = Hydra (Orochi)
↓↘→+A
67th Gata - 1st Shiki = Rising (Hien)
(During Hydra) P
67th Gata - 2nd Shiki = Lightning (Raiden)
(During Hydra) K
67th Gata - 1st to 2nd Shiki = Lightning Punch (Shiden)
(During Lightning) K
67th Gata Mushiki = Zero (Rei)
↓↘→+C
Ultimate Chaos
92nd Gata = Claymore (Juuken)
↓↙←↓↙←+K
89th Gata = Berserk (Sentora)
→↘↓↙←→↘↓↙←+P
Additional Input 1
(During Berserk) →↘↓↙←+P
Additional Input 2
(During Berserk) ↓↘→↓↘→+P
Destruction Chaos
M270th Gata = Mars (Ikusagami)
↓↘→↘↓↙←+AC
Extra Special Moves
M31st Gata = Gale (Hayate)
→↓↘+K
1st Gata - 43rd Shiki = Falcon (Hayabusa)
Air ← + KK or → + KK
1st Gata - 1st of the 43rd Shiki = Blue Falcon (Ao Hayabusa)
(During wall cling) ←+KK
1st Gata - 2nd of the 43rd Shiki = White Falcon (Shiro Hayabusa)
(During wall cling) ↓+KK
1st Gata - 3rd of the 43rd Shiki = Red Falcon (Aka Hayabusa)
(During wall cling) →+KK
1st Gata - 4th of the 43rd Shiki = Yellow Falcon (Ki Hayabusa)
(During wall cling) ↑+KK, (During run) P
Extra Ultimate Chaos
91st Gata = Saint's Arrow (Koushi)
↓↘→↓↘→+K
81st Gata = Jupiter (Raijin)
↓↘→↓↘→+P
Lupinus Win Quotes
敵対勢力の排除に成功、
引き続き極秘任務を続行します。
Elimination of hostile forces successful,
I will continue to carry out the mission.
申し訳ありません。。。
わたしの右腕はあまり手加減ができないのです。
My deepest apologies...
I can not hold back the power of my arm.
ヒカル少尉のため。。。
負けるわけにはいかないんです!
For Lieutenant Hikaru...
I can not afford to lose!
ミッションコンプレート!
(これで少尉に褒めて頂けるはず!)
Mission Complete!
(With this, I'm sure I'll be praised by the Lieutenant!)
Pre-launch bugs
Stun Value Bonus Bug - A bug which gives an abnormal amount of stun value if the number of hits exceeds 99.
Throw Tech Bug - A throw bug which randomly occurs if a throw tech is successful.
Documented bugs and infinites (Scheduled for further updates)
For this location test, Lupinus and Ray are unfinished overall. They lack an ending if you complete the game with either character
in Arcade Mode, they don't possess any special character interactions, and some of their sprites and moves are unpolished, with
some glaring omissions in Ray's movement, and subtle omissions such as Lupinus leaving a blue sprite trail after her guard
break hits.
A bug which is similar in nature to the Cerberus CC 1.00 bug (https://www.youtube.com/watch?v=66H1DTTlv90), but not as severe.
[Source: https://twitter.com/higeth/status/495040084165410816]
Sometimes, Celia II Kai's EX Air Scythe leaves the opponent hanging in the air if all hits aren't applied.
[Source: https://twitter.com/ajcc_2200/status/495626428084256768]
Hikaru (214P>D>BxN)
Hikaru now has new combo potential with 214P. Due to it's increased movement speed it can be linked into a combo, and combined with the B followup putting the opponent in an OTG state, this can be repeated indefinitely with no meter required.
Lupinus (EXj.623P>j.DxN)
The "Lupi Loop". This requires meter, so it's not an infinite. It's problem lies in it's complete lack of damage proration,
which when in Exceed can net you an easy kill after a few reps. Current documented damage is 33K, which is Bravo's max health value
(the highest in the game) It is unlike any average Exceed combo which requires massive amounts of Chaos Cancels to consistently reset
the proration value to 40%...it is simply an EX move being looped constantly with no penalty.