local SMSG_INIT_WORLD_STATES = 0x2C2
local SMSG_UPDATE_WORLD_STATE = 0x2C3
function Player:InitializeWorldState(Map, Zone, StateID, Value)
local data = CreatePacket(SMSG_INIT_WORLD_STATES, 18);
data:WriteULong(Map);
data:WriteULong(Zone);
data:WriteULong(0);
data:WriteUShort(1);
data:WriteULong(StateID);
data:WriteULong(Value);
self:SendPacket(data)
end
function Player:UpdateWorldState(StateID, Value)
local data = CreatePacket(SMSG_UPDATE_WORLD_STATE, 8);
data:WriteULong(StateID);
data:WriteULong(Value);
self:SendPacket(data)
end
--[[ Example:
player:InitializeWorldState(Map, Zone, StateID, Value)
player:UpdateWorldState(StateID, Value)
]]