# Import a library of functions called 'pygame'
import pygame
pygame.init()
size = [640, 480]
screen = pygame.display.set_mode(size)
pygame.display.set_caption("svg to pygame converter")
done = False
clock = pygame.time.Clock()
#bird = pygame.image.load(os.path.join('C:\Python27', 'player.png'))
{loadimages}
while not done:
clock.tick(10)
for event in pygame.event.get(): # User did something
if event.type == pygame.QUIT: # If user clicked close
done=True # Flag that we are done so we exit this loop
{loadboxes}
pygame.display.flip()
pygame.quit()