RegFillTypes = {};
RegFillTypes.dir = g_currentModDirectory
RegFillTypes.t = {};
-- [[Fillable.registerFillType "fill"
-- name name string
-- nameI18N I18N string
-- in modDesc.xml der Map eingeben <l10n>
-- pricePerLiter, price float
-- partOfEconomy Eco bool
-- hudOverlayFilename hud string]]
local HudDir = "map/models/buildings/SchweineMast/Hud/" --"map/Hud/"
local HudDir = "map/models/buildings/Rind/Hud/" --"map/Hud/"
table.insert(RegFillTypes.t, { name="pig", price=0.1, Eco=true, hud=HudDir.."pigHUD"});
table.insert(RegFillTypes.t, { name="beef", price=0.1, Eco=true, hud=HudDir.."beefHUD"});
--table.insert(RegFillTypes.t, { name="cow", price=0.5, Eco=true, hud=HudDir.."cowHUD"});
--table.insert(RegFillTypes.t, { name="sheep", price=0.05, Eco=true, hud=HudDir.."sheepHUD"});
--table.insert(RegFillTypes.t, { name="chicken", price=0.01, Eco=true, hud=HudDir.."chickenHUD"});
--table.insert(RegFillTypes.t, { name="flour", price=0.5, Eco=true, hud=HudDir.."flourHUD"});
--table.insert(RegFillTypes.t, { name="meat", price=0.5, Eco=true, hud=HudDir.."meatHUD"});