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  1. SetPlayerAttachedObject(giveplayerid, 4, 19418, 6, -0.031999, 0.024000, -0.024000, -7.900000, -32.000011, -72.299987, 1.115998, 1.322000, 1.406000);
  2. SetPlayerSpecialAction(giveplayerid, SPECIAL_ACTION_CUFFED);