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#pragma once
#include "Component.h"
struct
ExampleComponent
:
public
Component
{
float
x
;
virtual
void
Initialize
(
)
{
x
=
2.0f
;
}
virtual
void
Cleanup
(
)
{
x
=
3.0f
;
}
virtual
void
Setup
(
)
{
x
=
1.0f
;
}
}
;