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  1.     private void OnTriggerEnter2D(Collider2D otherCollider){
  2.         Debug.Log ("you just hit me");
  3.         string Player;
  4.         Player = otherCollider.gameObject.name;
  5.         if (Player == "Player")
  6.         {      
  7.             otherCollider.GetComponent<PlayerHealth> ().playerDamage (5);
  8.         }
  9.  
  10.     }