Data hosted with ♥ by Pastebin.com - Download Raw - See Original
  1. # Microsoft Developer Studio Project File - Name="System" - Package Owner=<4>
  2. # Microsoft Developer Studio Generated Build File, Format Version 6.00
  3. # ** DO NOT EDIT **
  4.  
  5. # TARGTYPE "Win32 (x86) Generic Project" 0x010a
  6.  
  7. CFG=System - Win32 Debug
  8. !MESSAGE This is not a valid makefile. To build this project using NMAKE,
  9. !MESSAGE use the Export Makefile command and run
  10. !MESSAGE
  11. !MESSAGE NMAKE /f "System.mak".
  12. !MESSAGE
  13. !MESSAGE You can specify a configuration when running NMAKE
  14. !MESSAGE by defining the macro CFG on the command line. For example:
  15. !MESSAGE
  16. !MESSAGE NMAKE /f "System.mak" CFG="System - Win32 Debug"
  17. !MESSAGE
  18. !MESSAGE Possible choices for configuration are:
  19. !MESSAGE
  20. !MESSAGE "System - Win32 Release" (based on "Win32 (x86) Generic Project")
  21. !MESSAGE "System - Win32 Debug" (based on "Win32 (x86) Generic Project")
  22. !MESSAGE
  23.  
  24. # Begin Project
  25. # PROP AllowPerConfigDependencies 0
  26. # PROP Scc_ProjName ""
  27. # PROP Scc_LocalPath ""
  28. MTL=midl.exe
  29.  
  30. !IF "$(CFG)" == "System - Win32 Release"
  31.  
  32. # PROP BASE Use_MFC 0
  33. # PROP BASE Use_Debug_Libraries 0
  34. # PROP BASE Output_Dir "Release"
  35. # PROP BASE Intermediate_Dir "Release"
  36. # PROP BASE Target_Dir ""
  37. # PROP Use_MFC 0
  38. # PROP Use_Debug_Libraries 0
  39. # PROP Output_Dir "Release"
  40. # PROP Intermediate_Dir "Release"
  41. # PROP Target_Dir ""
  42.  
  43. !ELSEIF "$(CFG)" == "System - Win32 Debug"
  44.  
  45. # PROP BASE Use_MFC 0
  46. # PROP BASE Use_Debug_Libraries 1
  47. # PROP BASE Output_Dir "Debug"
  48. # PROP BASE Intermediate_Dir "Debug"
  49. # PROP BASE Target_Dir ""
  50. # PROP Use_MFC 0
  51. # PROP Use_Debug_Libraries 1
  52. # PROP Output_Dir "Debug"
  53. # PROP Intermediate_Dir "Debug"
  54. # PROP Target_Dir ""
  55.  
  56. !ENDIF
  57.  
  58. # Begin Target
  59.  
  60. # Name "System - Win32 Release"
  61. # Name "System - Win32 Debug"
  62. # Begin Group "INT"
  63.  
  64. # PROP Default_Filter ""
  65. # Begin Source File
  66.  
  67. SOURCE=.\BossSkins.int
  68. # End Source File
  69. # Begin Source File
  70.  
  71. SOURCE=.\botpack.int
  72. # End Source File
  73. # Begin Source File
  74.  
  75. SOURCE=.\CommandoSkins.int
  76. # End Source File
  77. # Begin Source File
  78.  
  79. SOURCE=.\Core.int
  80. # End Source File
  81. # Begin Source File
  82.  
  83. SOURCE=.\D3DDrv.int
  84. # End Source File
  85. # Begin Source File
  86.  
  87. SOURCE=.\Editor.int
  88. # End Source File
  89. # Begin Source File
  90.  
  91. SOURCE=.\Engine.int
  92. # End Source File
  93. # Begin Source File
  94.  
  95. SOURCE=.\FCommandoSkins.int
  96. # End Source File
  97. # Begin Source File
  98.  
  99. SOURCE=.\Female1Skins.int
  100. # End Source File
  101. # Begin Source File
  102.  
  103. SOURCE=.\Female2Skins.int
  104. # End Source File
  105. # Begin Source File
  106.  
  107. SOURCE=.\Galaxy.int
  108. # End Source File
  109. # Begin Source File
  110.  
  111. SOURCE=.\GlideDrv.int
  112. # End Source File
  113. # Begin Source File
  114.  
  115. SOURCE=.\IpDrv.int
  116. # End Source File
  117. # Begin Source File
  118.  
  119. SOURCE=.\IpServer.int
  120. # End Source File
  121. # Begin Source File
  122.  
  123. SOURCE=.\License.int
  124. # End Source File
  125. # Begin Source File
  126.  
  127. SOURCE=.\Male1Skins.int
  128. # End Source File
  129. # Begin Source File
  130.  
  131. SOURCE=.\Male2Skins.int
  132. # End Source File
  133. # Begin Source File
  134.  
  135. SOURCE=.\Male3Skins.int
  136. # End Source File
  137. # Begin Source File
  138.  
  139. SOURCE=.\MeTaLDrv.int
  140. # End Source File
  141. # Begin Source File
  142.  
  143. SOURCE=.\Multimesh.int
  144. # End Source File
  145. # Begin Source File
  146.  
  147. SOURCE=.\OGLDrv.int
  148. # End Source File
  149. # Begin Source File
  150.  
  151. SOURCE=.\OpenGLDrv.int
  152. # End Source File
  153. # Begin Source File
  154.  
  155. SOURCE=.\Relics.int
  156. # End Source File
  157. # Begin Source File
  158.  
  159. SOURCE=.\relicsbindings.int
  160. # End Source File
  161. # Begin Source File
  162.  
  163. SOURCE=.\Setup.int
  164. # End Source File
  165. # Begin Source File
  166.  
  167. SOURCE=.\SetupFusion.int
  168. # End Source File
  169. # Begin Source File
  170.  
  171. SOURCE=".\SetupFusion][.int"
  172. # End Source File
  173. # Begin Source File
  174.  
  175. SOURCE=.\SetupPubSrc.int
  176. # End Source File
  177. # Begin Source File
  178.  
  179. SOURCE=.\SetupUnreal.int
  180. # End Source File
  181. # Begin Source File
  182.  
  183. SOURCE=.\SetupUnrealPatch.int
  184. # End Source File
  185. # Begin Source File
  186.  
  187. SOURCE=.\SetupUnrealTournament.int
  188. # End Source File
  189. # Begin Source File
  190.  
  191. SOURCE=.\SetupUTCD2.int
  192. # End Source File
  193. # Begin Source File
  194.  
  195. SOURCE=.\SetupUTDemo.int
  196. # End Source File
  197. # Begin Source File
  198.  
  199. SOURCE=.\SetupUTJapanese.int
  200. # End Source File
  201. # Begin Source File
  202.  
  203. SOURCE=.\SetupUTPatch.int
  204. # End Source File
  205. # Begin Source File
  206.  
  207. SOURCE=.\SetupUTPSX2.int
  208. # End Source File
  209. # Begin Source File
  210.  
  211. SOURCE=.\SetupUTServer.int
  212. # End Source File
  213. # Begin Source File
  214.  
  215. SOURCE=.\SGirlSkins.int
  216. # End Source File
  217. # Begin Source File
  218.  
  219. SOURCE=.\SglDrv.int
  220. # End Source File
  221. # Begin Source File
  222.  
  223. SOURCE=.\SkTrooperSkins.int
  224. # End Source File
  225. # Begin Source File
  226.  
  227. SOURCE=.\SoftDrv.int
  228. # End Source File
  229. # Begin Source File
  230.  
  231. SOURCE=.\SoldierSkins.int
  232. # End Source File
  233. # Begin Source File
  234.  
  235. SOURCE=.\Startup.int
  236. # End Source File
  237. # Begin Source File
  238.  
  239. SOURCE=.\tcowmeshskins.int
  240. # End Source File
  241. # Begin Source File
  242.  
  243. SOURCE=.\tnalimeshskins.int
  244. # End Source File
  245. # Begin Source File
  246.  
  247. SOURCE=.\tskmskins.int
  248. # End Source File
  249. # Begin Source File
  250.  
  251. SOURCE=.\UBrowser.int
  252. # End Source File
  253. # Begin Source File
  254.  
  255. SOURCE=.\UMenu.int
  256. # End Source File
  257. # Begin Source File
  258.  
  259. SOURCE=.\Unreal.int
  260. # End Source File
  261. # Begin Source File
  262.  
  263. SOURCE=.\UnrealEd.int
  264. # End Source File
  265. # Begin Source File
  266.  
  267. SOURCE=.\UnrealI.int
  268. # End Source File
  269. # Begin Source File
  270.  
  271. SOURCE=.\UnrealIOrder.int
  272. # End Source File
  273. # Begin Source File
  274.  
  275. SOURCE=.\UnrealShare.int
  276. # End Source File
  277. # Begin Source File
  278.  
  279. SOURCE=.\UnrealTournament.int
  280. # End Source File
  281. # Begin Source File
  282.  
  283. SOURCE=.\UTMenu.int
  284. # End Source File
  285. # Begin Source File
  286.  
  287. SOURCE=.\UTServerAdmin.int
  288. # End Source File
  289. # Begin Source File
  290.  
  291. SOURCE=.\UWeb.int
  292. # End Source File
  293. # Begin Source File
  294.  
  295. SOURCE=.\Window.int
  296. # End Source File
  297. # Begin Source File
  298.  
  299. SOURCE=.\WinDrv.int
  300. # End Source File
  301. # End Group
  302. # Begin Source File
  303.  
  304. SOURCE=.\Default.ini
  305. # End Source File
  306. # Begin Source File
  307.  
  308. SOURCE=.\DefUser.ini
  309. # End Source File
  310. # Begin Source File
  311.  
  312. SOURCE=.\U2Ed.int
  313. # End Source File
  314. # Begin Source File
  315.  
  316. SOURCE=.\U2EdLogo.bmp
  317. # End Source File
  318. # Begin Source File
  319.  
  320. SOURCE=.\UnrealEd2.ini
  321. # End Source File
  322. # End Target
  323. # End Project