# Microsoft Developer Studio Project File - Name="System" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Generic Project" 0x010a
CFG=System - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "System.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "System.mak" CFG="System - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "System - Win32 Release" (based on "Win32 (x86) Generic Project")
!MESSAGE "System - Win32 Debug" (based on "Win32 (x86) Generic Project")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
MTL=midl.exe
!IF "$(CFG)" == "System - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
!ELSEIF "$(CFG)" == "System - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Target_Dir ""
!ENDIF
# Begin Target
# Name "System - Win32 Release"
# Name "System - Win32 Debug"
# Begin Group "INT"
# PROP Default_Filter ""
# Begin Source File
SOURCE=.\BossSkins.int
# End Source File
# Begin Source File
SOURCE=.\botpack.int
# End Source File
# Begin Source File
SOURCE=.\CommandoSkins.int
# End Source File
# Begin Source File
SOURCE=.\Core.int
# End Source File
# Begin Source File
SOURCE=.\D3DDrv.int
# End Source File
# Begin Source File
SOURCE=.\Editor.int
# End Source File
# Begin Source File
SOURCE=.\Engine.int
# End Source File
# Begin Source File
SOURCE=.\FCommandoSkins.int
# End Source File
# Begin Source File
SOURCE=.\Female1Skins.int
# End Source File
# Begin Source File
SOURCE=.\Female2Skins.int
# End Source File
# Begin Source File
SOURCE=.\Galaxy.int
# End Source File
# Begin Source File
SOURCE=.\GlideDrv.int
# End Source File
# Begin Source File
SOURCE=.\IpDrv.int
# End Source File
# Begin Source File
SOURCE=.\IpServer.int
# End Source File
# Begin Source File
SOURCE=.\License.int
# End Source File
# Begin Source File
SOURCE=.\Male1Skins.int
# End Source File
# Begin Source File
SOURCE=.\Male2Skins.int
# End Source File
# Begin Source File
SOURCE=.\Male3Skins.int
# End Source File
# Begin Source File
SOURCE=.\MeTaLDrv.int
# End Source File
# Begin Source File
SOURCE=.\Multimesh.int
# End Source File
# Begin Source File
SOURCE=.\OGLDrv.int
# End Source File
# Begin Source File
SOURCE=.\OpenGLDrv.int
# End Source File
# Begin Source File
SOURCE=.\Relics.int
# End Source File
# Begin Source File
SOURCE=.\relicsbindings.int
# End Source File
# Begin Source File
SOURCE=.\Setup.int
# End Source File
# Begin Source File
SOURCE=.\SetupFusion.int
# End Source File
# Begin Source File
SOURCE=".\SetupFusion][.int"
# End Source File
# Begin Source File
SOURCE=.\SetupPubSrc.int
# End Source File
# Begin Source File
SOURCE=.\SetupUnreal.int
# End Source File
# Begin Source File
SOURCE=.\SetupUnrealPatch.int
# End Source File
# Begin Source File
SOURCE=.\SetupUnrealTournament.int
# End Source File
# Begin Source File
SOURCE=.\SetupUTCD2.int
# End Source File
# Begin Source File
SOURCE=.\SetupUTDemo.int
# End Source File
# Begin Source File
SOURCE=.\SetupUTJapanese.int
# End Source File
# Begin Source File
SOURCE=.\SetupUTPatch.int
# End Source File
# Begin Source File
SOURCE=.\SetupUTPSX2.int
# End Source File
# Begin Source File
SOURCE=.\SetupUTServer.int
# End Source File
# Begin Source File
SOURCE=.\SGirlSkins.int
# End Source File
# Begin Source File
SOURCE=.\SglDrv.int
# End Source File
# Begin Source File
SOURCE=.\SkTrooperSkins.int
# End Source File
# Begin Source File
SOURCE=.\SoftDrv.int
# End Source File
# Begin Source File
SOURCE=.\SoldierSkins.int
# End Source File
# Begin Source File
SOURCE=.\Startup.int
# End Source File
# Begin Source File
SOURCE=.\tcowmeshskins.int
# End Source File
# Begin Source File
SOURCE=.\tnalimeshskins.int
# End Source File
# Begin Source File
SOURCE=.\tskmskins.int
# End Source File
# Begin Source File
SOURCE=.\UBrowser.int
# End Source File
# Begin Source File
SOURCE=.\UMenu.int
# End Source File
# Begin Source File
SOURCE=.\Unreal.int
# End Source File
# Begin Source File
SOURCE=.\UnrealEd.int
# End Source File
# Begin Source File
SOURCE=.\UnrealI.int
# End Source File
# Begin Source File
SOURCE=.\UnrealIOrder.int
# End Source File
# Begin Source File
SOURCE=.\UnrealShare.int
# End Source File
# Begin Source File
SOURCE=.\UnrealTournament.int
# End Source File
# Begin Source File
SOURCE=.\UTMenu.int
# End Source File
# Begin Source File
SOURCE=.\UTServerAdmin.int
# End Source File
# Begin Source File
SOURCE=.\UWeb.int
# End Source File
# Begin Source File
SOURCE=.\Window.int
# End Source File
# Begin Source File
SOURCE=.\WinDrv.int
# End Source File
# End Group
# Begin Source File
SOURCE=.\Default.ini
# End Source File
# Begin Source File
SOURCE=.\DefUser.ini
# End Source File
# Begin Source File
SOURCE=.\U2Ed.int
# End Source File
# Begin Source File
SOURCE=.\U2EdLogo.bmp
# End Source File
# Begin Source File
SOURCE=.\UnrealEd2.ini
# End Source File
# End Target
# End Project