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  1. SpaceEngine Version 0.9.8.0 beta
  2.  
  3. STARTING
  4. [MT] Scanning data directories
  5. [MT] Data directory "data"
  6. [MT] Data directory "addons"
  7. [MT] Loading script "config/main-def.cfg"
  8. [MT] Loading script "config/main-user.cfg"
  9. [MT] Loading image "data/textures/common/splash17.jpg"
  10. [MT] 20 localizations found
  11. [MT] Loading script "data/locale/rus-gui.cfg"
  12. [MT] 1310 localization strings loaded
  13. DONE
  14.  
  15. INITIALIZING OPENGL
  16. [MT] Vendor: ATI Technologies Inc.
  17. [MT] Renderer: AMD Radeon HD 7470M
  18. [MT] Driver version: Context
  19. [MT] OpenGL version: 4.1.11159 Compatibility Profile Context
  20. [MT] GLSL version: 4.10
  21. [MT] Extensions: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_tessellator GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
  22. [MT] Floating-point pixel format: GL_RGBA16F_ARB
  23. [MT] Debug output not supported
  24. [MT] Reverse float depth buffer not supported
  25. [MT] Half float supported
  26. [MT] 3D textures supported
  27. [MT] Swap control tear not supported
  28. [MT] Stereoscopic draw buffers not supported
  29. [MT] Direct state access not supported
  30. [MT] Binary shader program supported
  31. [MT] Sync objects IGNORED
  32. [MT] Max texture image units: 16
  33. [MT] Max vertex texture image units: 16
  34. [MT] Max combined texture image units: 32
  35. [MT] Max texture size: 16384
  36. [MT] Max rectangle texture size: 16384
  37. [MT] Max cubemap texture size: 16384
  38. [MT] Max 3D texture size: 8192
  39. [MT] Max viewport size: 16384 x 16384
  40. [MT] Max anisotropy: 16
  41. [MT] Max multisamples: 4
  42. [MT] Multisampling supported
  43. [MT] Draw buffers: 8
  44. [MT] Saving script "config/main-user.cfg"
  45. DONE
  46.  
  47. INITIALIZING OPENAL
  48. [MT] Vendor: Creative Labs Inc.
  49. [MT] Renderer: Software
  50. [MT] OpenAL Version: OpenAL 1.0
  51. [MT] OpenAL Extentions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3
  52. [MT] ALC Default device specifier: DirectSound3D
  53. [MT] ALC Device specifier: DirectSound
  54. [MT] ALC Extensions:
  55. [MT] Loading default sounds
  56. [MT] Loading sound "data/sounds/button.ogg"
  57. [MT] Loading sound "data/sounds/menu.ogg"
  58. [MT] Loading sound "data/sounds/rocket_engine.ogg"
  59. [MT] Loading sound "data/sounds/rocket_engine_2.ogg"
  60. DONE
  61.  
  62. INITIALIZING LOADER
  63. [MT] Number of CPUs: 2
  64. [MT] Worker threads: 1
  65. [MT] RAM granularty: 4 kb
  66. [MT] Total RAM: 4095 Mb
  67. [MT] Available RAM: 3904 Mb
  68. [MT] Physical VRAM: 1024 Mb
  69. [MT] Available VRAM: 978 Mb
  70. [MT] Max. used VRAM: 1536 Mb
  71. [MT] Scanning pak files
  72. [MT] Loading "data/catalogs/Catalogs0980.pak": 5 folders, 40 files
  73. [MT] Loading "data/locale/Fonts.pak": 0 folders, 8 files
  74. [MT] Loading "data/models/atmospheres/Atmospheres0980.pak": 0 folders, 11 files
  75. [MT] Loading "data/models/galaxies/GalaxiesModels0980.pak": 0 folders, 1 files
  76. [MT] Loading "data/models/nebulae/NebulaeModels0980.pak": 0 folders, 4 files
  77. [MT] Loading "data/models/spacecraft/ShipsModels0980.pak": 2 folders, 119 files
  78. [MT] Loading "data/shaders/Shaders0980.pak": 0 folders, 101 files
  79. [MT] Loading "data/textures/common/CommonTex0980.pak": 0 folders, 25 files
  80. [MT] Loading "data/textures/flares/FlaresTex0980.pak": 0 folders, 41 files
  81. [MT] Loading "data/textures/galaxies/GalaxiesTex0980.pak": 0 folders, 171 files
  82. [MT] Loading "data/textures/nebulae/NebulaeTex0980.pak": 0 folders, 170 files
  83. [MT] Loading "data/textures/planets/PlanetsTex0980.pak": 408 folders, 34217 files
  84. [MT] Loading "data/textures/spacecraft/ShipsTex0980.pak": 3 folders, 35 files
  85. [MT] Total: 34943 files in 13 paks
  86. [MT] Initializing the filesystem data
  87. DONE
  88.  
  89. INITIALIZING OCULUS RIFT
  90. [MT] Oculus Rift HMD not found, or Oculus Runtime version is not 0.8
  91. DONE
  92.  
  93. INITIALIZING ENGINE
  94. [MT] Loading shader "data/shaders/Shaders0980.pak/hdr_down.glsl"
  95. [MT] WARNING: Compiling shader "#/shaders/hdr_down.glsl":
  96. Vertex shader was successfully compiled to run on hardware.
  97. [MT] WARNING: Compiling shader "#/shaders/hdr_down.glsl":
  98. Fragment shader was successfully compiled to run on hardware.
  99. [MT] WARNING: Linking shader "#/shaders/hdr_down.glsl":
  100. Vertex shader(s) linked, fragment shader(s) linked.
  101. [MT] Loading shader "data/shaders/Shaders0980.pak/hdr_gauss_blur.glsl"
  102. [MT] WARNING: Compiling shader "#/shaders/hdr_gauss_blur.glsl":
  103. Vertex shader was successfully compiled to run on hardware.
  104. [MT] WARNING: Compiling shader "#/shaders/hdr_gauss_blur.glsl":
  105. Fragment shader was successfully compiled to run on hardware.
  106. [MT] WARNING: Linking shader "#/shaders/hdr_gauss_blur.glsl":
  107. Vertex shader(s) linked, fragment shader(s) linked.
  108. [MT] Loading shader "data/shaders/Shaders0980.pak/hdr_tone.glsl"
  109. [MT] WARNING: Compiling shader "#/shaders/hdr_tone.glsl":
  110. Vertex shader was successfully compiled to run on hardware.
  111. [MT] WARNING: Compiling shader "#/shaders/hdr_tone.glsl":
  112. Fragment shader was successfully compiled to run on hardware.
  113. [MT] WARNING: Linking shader "#/shaders/hdr_tone.glsl":
  114. Vertex shader(s) linked, fragment shader(s) linked.
  115. [MT] Loading shader "data/shaders/Shaders0980.pak/hdr_tone.glsl" (defines: LUMA)
  116. [MT] WARNING: Compiling shader "#/shaders/hdr_tone.glsl":
  117. Vertex shader was successfully compiled to run on hardware.
  118. [MT] WARNING: Compiling shader "#/shaders/hdr_tone.glsl":
  119. Fragment shader was successfully compiled to run on hardware.
  120. [MT] WARNING: Linking shader "#/shaders/hdr_tone.glsl":
  121. Vertex shader(s) linked, fragment shader(s) linked.
  122. [MT] Loading shader "data/shaders/Shaders0980.pak/hdr_tone.glsl" (defines: ALPHA)
  123. [MT] WARNING: Compiling shader "#/shaders/hdr_tone.glsl":
  124. Vertex shader was successfully compiled to run on hardware.
  125. [MT] WARNING: Compiling shader "#/shaders/hdr_tone.glsl":
  126. Fragment shader was successfully compiled to run on hardware.
  127. [MT] WARNING: Linking shader "#/shaders/hdr_tone.glsl":
  128. Vertex shader(s) linked, fragment shader(s) linked.
  129. [MT] Loading shader "data/shaders/Shaders0980.pak/hdr_add_bloom.glsl"
  130. [MT] WARNING: Compiling shader "#/shaders/hdr_add_bloom.glsl":
  131. Vertex shader was successfully compiled to run on hardware.
  132. [MT] WARNING: Compiling shader "#/shaders/hdr_add_bloom.glsl":
  133. Fragment shader was successfully compiled to run on hardware.
  134. [MT] WARNING: Linking shader "#/shaders/hdr_add_bloom.glsl":
  135. Vertex shader(s) linked, fragment shader(s) linked.
  136. [MT] Loading shader "data/shaders/Shaders0980.pak/hdr_add_bloom.glsl" (defines: REVERSE)
  137. [MT] WARNING: Compiling shader "#/shaders/hdr_add_bloom.glsl":
  138. Vertex shader was successfully compiled to run on hardware.
  139. [MT] WARNING: Compiling shader "#/shaders/hdr_add_bloom.glsl":
  140. Fragment shader was successfully compiled to run on hardware.
  141. [MT] WARNING: Linking shader "#/shaders/hdr_add_bloom.glsl":
  142. Vertex shader(s) linked, fragment shader(s) linked.
  143. [MT] Loading shader "data/shaders/Shaders0980.pak/hdr_add_bloom.glsl" (defines: DITHERING)
  144. [MT] WARNING: Compiling shader "#/shaders/hdr_add_bloom.glsl":
  145. Vertex shader was successfully compiled to run on hardware.
  146. [MT] WARNING: Compiling shader "#/shaders/hdr_add_bloom.glsl":
  147. Fragment shader was successfully compiled to run on hardware.
  148. [MT] WARNING: Linking shader "#/shaders/hdr_add_bloom.glsl":
  149. Vertex shader(s) linked, fragment shader(s) linked.
  150. [MT] Loading shader "data/shaders/Shaders0980.pak/hdr_add_bloom.glsl" (defines: DITHERING, REVERSE)
  151. [MT] WARNING: Compiling shader "#/shaders/hdr_add_bloom.glsl":
  152. Vertex shader was successfully compiled to run on hardware.
  153. [MT] WARNING: Compiling shader "#/shaders/hdr_add_bloom.glsl":
  154. Fragment shader was successfully compiled to run on hardware.
  155. [MT] WARNING: Linking shader "#/shaders/hdr_add_bloom.glsl":
  156. Vertex shader(s) linked, fragment shader(s) linked.
  157. [MT] Loading shader "data/shaders/Shaders0980.pak/proj_fisheye.glsl"
  158. [MT] WARNING: Compiling shader "#/shaders/proj_fisheye.glsl":
  159. Vertex shader was successfully compiled to run on hardware.
  160. [MT] WARNING: Compiling shader "#/shaders/proj_fisheye.glsl":
  161. Fragment shader was successfully compiled to run on hardware.
  162. [MT] WARNING: Linking shader "#/shaders/proj_fisheye.glsl":
  163. Vertex shader(s) linked, fragment shader(s) linked.
  164. [MT] Loading shader "data/shaders/Shaders0980.pak/proj_fisheye_gui.glsl"
  165. [MT] WARNING: Compiling shader "#/shaders/proj_fisheye_gui.glsl":
  166. Vertex shader was successfully compiled to run on hardware.
  167. [MT] WARNING: Compiling shader "#/shaders/proj_fisheye_gui.glsl":
  168. Fragment shader was successfully compiled to run on hardware.
  169. [MT] WARNING: Linking shader "#/shaders/proj_fisheye_gui.glsl":
  170. Vertex shader(s) linked, fragment shader(s) linked.
  171. [MT] Loading shader "data/shaders/Shaders0980.pak/proj_cylinder.glsl"
  172. [MT] WARNING: Compiling shader "#/shaders/proj_cylinder.glsl":
  173. Vertex shader was successfully compiled to run on hardware.
  174. [MT] WARNING: Compiling shader "#/shaders/proj_cylinder.glsl":
  175. Fragment shader was successfully compiled to run on hardware.
  176. [MT] WARNING: Linking shader "#/shaders/proj_cylinder.glsl":
  177. Vertex shader(s) linked, fragment shader(s) linked.
  178. [MT] Loading shader "data/shaders/Shaders0980.pak/3D_interlace.glsl"
  179. [MT] WARNING: Compiling shader "#/shaders/3D_interlace.glsl":
  180. Vertex shader was successfully compiled to run on hardware.
  181. [MT] WARNING: Compiling shader "#/shaders/3D_interlace.glsl":
  182. Fragment shader was successfully compiled to run on hardware.
  183. [MT] WARNING: Linking shader "#/shaders/3D_interlace.glsl":
  184. Vertex shader(s) linked, fragment shader(s) linked.
  185. [MT] Loading shader "data/shaders/Shaders0980.pak/3D_interlace.glsl" (defines: HOR)
  186. [MT] WARNING: Compiling shader "#/shaders/3D_interlace.glsl":
  187. Vertex shader was successfully compiled to run on hardware.
  188. [MT] WARNING: Compiling shader "#/shaders/3D_interlace.glsl":
  189. Fragment shader was successfully compiled to run on hardware.
  190. [MT] WARNING: Linking shader "#/shaders/3D_interlace.glsl":
  191. Vertex shader(s) linked, fragment shader(s) linked.
  192. [MT] Loading shader "data/shaders/Shaders0980.pak/3D_anaglyph.glsl"
  193. [MT] WARNING: Compiling shader "#/shaders/3D_anaglyph.glsl":
  194. Vertex shader was successfully compiled to run on hardware.
  195. [MT] WARNING: Compiling shader "#/shaders/3D_anaglyph.glsl":
  196. Fragment shader was successfully compiled to run on hardware.
  197. [MT] WARNING: Linking shader "#/shaders/3D_anaglyph.glsl":
  198. Vertex shader(s) linked, fragment shader(s) linked.
  199. [MT] Loading shader "data/shaders/Shaders0980.pak/hdr_copy.glsl"
  200. [MT] WARNING: Compiling shader "#/shaders/hdr_copy.glsl":
  201. Vertex shader was successfully compiled to run on hardware.
  202. [MT] WARNING: Compiling shader "#/shaders/hdr_copy.glsl":
  203. Fragment shader was successfully compiled to run on hardware.
  204. [MT] WARNING: Linking shader "#/shaders/hdr_copy.glsl":
  205. Vertex shader(s) linked, fragment shader(s) linked.
  206. [MT] Loading shader "data/shaders/Shaders0980.pak/hdr_copy_cube.glsl"
  207. [MT] WARNING: Compiling shader "#/shaders/hdr_copy_cube.glsl":
  208. Vertex shader was successfully compiled to run on hardware.
  209. [MT] WARNING: Compiling shader "#/shaders/hdr_copy_cube.glsl":
  210. Fragment shader was successfully compiled to run on hardware.
  211. [MT] WARNING: Linking shader "#/shaders/hdr_copy_cube.glsl":
  212. Vertex shader(s) linked, fragment shader(s) linked.
  213. [MT] Loading shader "data/shaders/Shaders0980.pak/fxaa.glsl"
  214. [MT] WARNING: Compiling shader "#/shaders/fxaa.glsl":
  215. Vertex shader was successfully compiled to run on hardware.
  216. [MT] WARNING: Compiling shader "#/shaders/fxaa.glsl":
  217. Fragment shader was successfully compiled to run on hardware.
  218. [MT] WARNING: Linking shader "#/shaders/fxaa.glsl":
  219. Vertex shader(s) linked, fragment shader(s) linked.
  220. [MT] Loading shader "data/shaders/Shaders0980.pak/fxaa_lum.glsl"
  221. [MT] WARNING: Compiling shader "#/shaders/fxaa_lum.glsl":
  222. Vertex shader was successfully compiled to run on hardware.
  223. [MT] WARNING: Compiling shader "#/shaders/fxaa_lum.glsl":
  224. Fragment shader was successfully compiled to run on hardware.
  225. [MT] WARNING: Linking shader "#/shaders/fxaa_lum.glsl":
  226. Vertex shader(s) linked, fragment shader(s) linked.
  227. [MT] Loading shader "data/shaders/Shaders0980.pak/prim_fill_obj.glsl"
  228. [MT] WARNING: Compiling shader "#/shaders/prim_fill_obj.glsl":
  229. Vertex shader was successfully compiled to run on hardware.
  230. [MT] WARNING: Compiling shader "#/shaders/prim_fill_obj.glsl":
  231. Fragment shader was successfully compiled to run on hardware.
  232. [MT] WARNING: Linking shader "#/shaders/prim_fill_obj.glsl":
  233. Vertex shader(s) linked, fragment shader(s) linked.
  234. [MT] Loading shader "data/shaders/Shaders0980.pak/prim_fill_obj.glsl" (defines: UNIFORM_VERTEXES)
  235. [MT] WARNING: Compiling shader "#/shaders/prim_fill_obj.glsl":
  236. Vertex shader was successfully compiled to run on hardware.
  237. [MT] WARNING: Compiling shader "#/shaders/prim_fill_obj.glsl":
  238. Fragment shader was successfully compiled to run on hardware.
  239. [MT] WARNING: Linking shader "#/shaders/prim_fill_obj.glsl":
  240. Vertex shader(s) linked, fragment shader(s) linked.
  241. [MT] Loading shader "data/shaders/Shaders0980.pak/prim_tex_obj.glsl"
  242. [MT] WARNING: Compiling shader "#/shaders/prim_tex_obj.glsl":
  243. Vertex shader was successfully compiled to run on hardware.
  244. [MT] WARNING: Compiling shader "#/shaders/prim_tex_obj.glsl":
  245. Fragment shader was successfully compiled to run on hardware.
  246. [MT] WARNING: Linking shader "#/shaders/prim_tex_obj.glsl":
  247. Vertex shader(s) linked, fragment shader(s) linked.
  248. [MT] Loading shader "data/shaders/Shaders0980.pak/prim_tex_obj.glsl" (defines: CUBEMAP)
  249. [MT] WARNING: Compiling shader "#/shaders/prim_tex_obj.glsl":
  250. Vertex shader was successfully compiled to run on hardware.
  251. [MT] WARNING: Compiling shader "#/shaders/prim_tex_obj.glsl":
  252. Fragment shader was successfully compiled to run on hardware.
  253. [MT] WARNING: Linking shader "#/shaders/prim_tex_obj.glsl":
  254. Vertex shader(s) linked, fragment shader(s) linked.
  255. [MT] Loading shader "data/shaders/Shaders0980.pak/prim_tex_obj.glsl" (defines: TEXCOORD)
  256. [MT] WARNING: Compiling shader "#/shaders/prim_tex_obj.glsl":
  257. Vertex shader was successfully compiled to run on hardware.
  258. [MT] WARNING: Compiling shader "#/shaders/prim_tex_obj.glsl":
  259. Fragment shader was successfully compiled to run on hardware.
  260. [MT] WARNING: Linking shader "#/shaders/prim_tex_obj.glsl":
  261. Vertex shader(s) linked, fragment shader(s) linked.
  262. [MT] Initializing galaxies models cache
  263. [MT] Loading script "data/models/galaxies/GalaxiesModels0980.pak/Default.cfg"
  264. [MT] Initializing nebulae models cache
  265. [MT] Loading script "data/models/nebulae/NebulaeModels0980.pak/Astroniki.cfg"
  266. [MT] Loading script "data/models/nebulae/NebulaeModels0980.pak/Bambusman.cfg"
  267. [MT] Loading script "data/models/nebulae/NebulaeModels0980.pak/Default.cfg"
  268. [MT] Loading script "data/models/nebulae/NebulaeModels0980.pak/Voekoevaka.cfg"
  269. [MT] Loading script "data/models/atmospheres/Atmospheres0980.pak/atmospheres.cfg"
  270. [MT] Loading shader "data/shaders/Shaders0980.pak/atmo_transm.glsl"
  271. [MT] WARNING: Compiling shader "#/shaders/atmo_transm.glsl":
  272. Vertex shader was successfully compiled to run on hardware.
  273. [MT] WARNING: Compiling shader "#/shaders/atmo_transm.glsl":
  274. Fragment shader was successfully compiled to run on hardware.
  275. [MT] WARNING: Linking shader "#/shaders/atmo_transm.glsl":
  276. Vertex shader(s) linked, fragment shader(s) linked.
  277. [MT] Loading shader "data/shaders/Shaders0980.pak/blackhole.glsl"
  278. [MT] WARNING: Compiling shader "#/shaders/blackhole.glsl":
  279. Vertex shader was successfully compiled to run on hardware.
  280. [MT] WARNING: Compiling shader "#/shaders/blackhole.glsl":
  281. Fragment shader was successfully compiled to run on hardware.
  282. [MT] WARNING: Linking shader "#/shaders/blackhole.glsl":
  283. Vertex shader(s) linked, fragment shader(s) linked.
  284. [MT] Loading shader "data/shaders/Shaders0980.pak/blackhole.glsl" (defines: ENV_MAP)
  285. [MT] WARNING: Compiling shader "#/shaders/blackhole.glsl":
  286. Vertex shader was successfully compiled to run on hardware.
  287. [MT] WARNING: Compiling shader "#/shaders/blackhole.glsl":
  288. Fragment shader was successfully compiled to run on hardware.
  289. [MT] WARNING: Linking shader "#/shaders/blackhole.glsl":
  290. Vertex shader(s) linked, fragment shader(s) linked.
  291. [MT] Loading shader "data/shaders/Shaders0980.pak/blackhole.glsl" (defines: ACCR_DISK)
  292. [MT] WARNING: Compiling shader "#/shaders/blackhole.glsl":
  293. Vertex shader was successfully compiled to run on hardware.
  294. [MT] WARNING: Compiling shader "#/shaders/blackhole.glsl":
  295. Fragment shader was successfully compiled to run on hardware.
  296. [MT] WARNING: Linking shader "#/shaders/blackhole.glsl":
  297. Vertex shader(s) linked, fragment shader(s) linked.
  298. [MT] Loading shader "data/shaders/Shaders0980.pak/blackhole.glsl" (defines: ACCR_DISK,ENV_MAP)
  299. [MT] WARNING: Compiling shader "#/shaders/blackhole.glsl":
  300. Vertex shader was successfully compiled to run on hardware.
  301. [MT] WARNING: Compiling shader "#/shaders/blackhole.glsl":
  302. Fragment shader was successfully compiled to run on hardware.
  303. [MT] WARNING: Linking shader "#/shaders/blackhole.glsl":
  304. Vertex shader(s) linked, fragment shader(s) linked.
  305. [MT] Loading shader "data/shaders/Shaders0980.pak/blackhole.glsl" (defines: STAR)
  306. [MT] WARNING: Compiling shader "#/shaders/blackhole.glsl":
  307. Vertex shader was successfully compiled to run on hardware.
  308. [MT] WARNING: Compiling shader "#/shaders/blackhole.glsl":
  309. Fragment shader was successfully compiled to run on hardware.
  310. [MT] WARNING: Linking shader "#/shaders/blackhole.glsl":
  311. Vertex shader(s) linked, fragment shader(s) linked.
  312. [MT] Loading shader "data/shaders/Shaders0980.pak/blackhole.glsl" (defines: STAR,ENV_MAP)
  313. [MT] WARNING: Compiling shader "#/shaders/blackhole.glsl":
  314. Vertex shader was successfully compiled to run on hardware.
  315. [MT] WARNING: Compiling shader "#/shaders/blackhole.glsl":
  316. Fragment shader was successfully compiled to run on hardware.
  317. [MT] WARNING: Linking shader "#/shaders/blackhole.glsl":
  318. Vertex shader(s) linked, fragment shader(s) linked.
  319. [MT] Loading shader "data/shaders/Shaders0980.pak/blackhole.glsl" (defines: STAR,ACCR_DISK)
  320. [MT] WARNING: Compiling shader "#/shaders/blackhole.glsl":
  321. Vertex shader was successfully compiled to run on hardware.
  322. [MT] WARNING: Compiling shader "#/shaders/blackhole.glsl":
  323. Fragment shader was successfully compiled to run on hardware.
  324. [MT] WARNING: Linking shader "#/shaders/blackhole.glsl":
  325. Vertex shader(s) linked, fragment shader(s) linked.
  326. [MT] Loading shader "data/shaders/Shaders0980.pak/blackhole.glsl" (defines: STAR,ACCR_DISK,ENV_MAP)
  327. [MT] WARNING: Compiling shader "#/shaders/blackhole.glsl":
  328. Vertex shader was successfully compiled to run on hardware.
  329. [MT] WARNING: Compiling shader "#/shaders/blackhole.glsl":
  330. Fragment shader was successfully compiled to run on hardware.
  331. [MT] WARNING: Linking shader "#/shaders/blackhole.glsl":
  332. Vertex shader(s) linked, fragment shader(s) linked.
  333. [MT] Loading shader "data/shaders/Shaders0980.pak/blackhole.glsl" (defines: WORMHOLE)
  334. [MT] WARNING: Compiling shader "#/shaders/blackhole.glsl":
  335. Vertex shader was successfully compiled to run on hardware.
  336. [MT] WARNING: Compiling shader "#/shaders/blackhole.glsl":
  337. Fragment shader was successfully compiled to run on hardware.
  338. [MT] WARNING: Linking shader "#/shaders/blackhole.glsl":
  339. Vertex shader(s) linked, fragment shader(s) linked.
  340. [MT] Loading shader "data/shaders/Shaders0980.pak/blackhole.glsl" (defines: WORMHOLE,ENV_MAP)
  341. [MT] WARNING: Compiling shader "#/shaders/blackhole.glsl":
  342. Vertex shader was successfully compiled to run on hardware.
  343. [MT] WARNING: Compiling shader "#/shaders/blackhole.glsl":
  344. Fragment shader was successfully compiled to run on hardware.
  345. [MT] WARNING: Linking shader "#/shaders/blackhole.glsl":
  346. Vertex shader(s) linked, fragment shader(s) linked.
  347. [MT] Loading shader "data/shaders/Shaders0980.pak/ship_warp.glsl"
  348. [MT] WARNING: Compiling shader "#/shaders/ship_warp.glsl":
  349. Vertex shader was successfully compiled to run on hardware.
  350. [MT] WARNING: Compiling shader "#/shaders/ship_warp.glsl":
  351. Fragment shader was successfully compiled to run on hardware.
  352. [MT] WARNING: Linking shader "#/shaders/ship_warp.glsl":
  353. Vertex shader(s) linked, fragment shader(s) linked.
  354. [MT] Loading shader "data/shaders/Shaders0980.pak/ship_warp.glsl" (defines: ENV_MAP)
  355. [MT] WARNING: Compiling shader "#/shaders/ship_warp.glsl":
  356. Vertex shader was successfully compiled to run on hardware.
  357. [MT] WARNING: Compiling shader "#/shaders/ship_warp.glsl":
  358. Fragment shader was successfully compiled to run on hardware.
  359. [MT] WARNING: Linking shader "#/shaders/ship_warp.glsl":
  360. Vertex shader(s) linked, fragment shader(s) linked.
  361. [MT] Loading shader "data/shaders/Shaders0980.pak/get_pixel.glsl"
  362. [MT] WARNING: Compiling shader "#/shaders/get_pixel.glsl":
  363. Vertex shader was successfully compiled to run on hardware.
  364. [MT] WARNING: Compiling shader "#/shaders/get_pixel.glsl":
  365. Fragment shader was successfully compiled to run on hardware.
  366. [MT] WARNING: Linking shader "#/shaders/get_pixel.glsl":
  367. Vertex shader(s) linked, fragment shader(s) linked.
  368. [MT] Loading shader "data/shaders/Shaders0980.pak/get_pixel.glsl" (defines: MSAA)
  369. [MT] WARNING: Compiling shader "#/shaders/get_pixel.glsl":
  370. Vertex shader was successfully compiled to run on hardware.
  371. [MT] WARNING: Compiling shader "#/shaders/get_pixel.glsl":
  372. Fragment shader was successfully compiled to run on hardware.
  373. [MT] WARNING: Linking shader "#/shaders/get_pixel.glsl":
  374. Vertex shader(s) linked, fragment shader(s) linked.
  375. [MT] Loading shader "data/shaders/Shaders0980.pak/sun_flare_mark.glsl"
  376. [MT] WARNING: Compiling shader "#/shaders/sun_flare_mark.glsl":
  377. Vertex shader was successfully compiled to run on hardware.
  378. [MT] WARNING: Compiling shader "#/shaders/sun_flare_mark.glsl":
  379. Fragment shader was successfully compiled to run on hardware.
  380. [MT] WARNING: Linking shader "#/shaders/sun_flare_mark.glsl":
  381. Vertex shader(s) linked, fragment shader(s) linked.
  382. [MT] Loading shader "data/shaders/Shaders0980.pak/sun_flare_conv.glsl"
  383. [MT] WARNING: Compiling shader "#/shaders/sun_flare_conv.glsl":
  384. Vertex shader was successfully compiled to run on hardware.
  385. [MT] WARNING: Compiling shader "#/shaders/sun_flare_conv.glsl":
  386. Fragment shader was successfully compiled to run on hardware.
  387. [MT] WARNING: Linking shader "#/shaders/sun_flare_conv.glsl":
  388. Vertex shader(s) linked, fragment shader(s) linked.
  389. [MT] Loading shader "data/shaders/Shaders0980.pak/sun_flare_ghost.glsl"
  390. [MT] WARNING: Compiling shader "#/shaders/sun_flare_ghost.glsl":
  391. Vertex shader was successfully compiled to run on hardware.
  392. [MT] WARNING: Compiling shader "#/shaders/sun_flare_ghost.glsl":
  393. Fragment shader was successfully compiled to run on hardware.
  394. [MT] WARNING: Linking shader "#/shaders/sun_flare_ghost.glsl":
  395. Vertex shader(s) linked, fragment shader(s) linked.
  396. [MT] Loading shader "data/shaders/Shaders0980.pak/sun_flare_ghost.glsl" (defines: MODULATE)
  397. [MT] WARNING: Compiling shader "#/shaders/sun_flare_ghost.glsl":
  398. Vertex shader was successfully compiled to run on hardware.
  399. [MT] WARNING: Compiling shader "#/shaders/sun_flare_ghost.glsl":
  400. Fragment shader was successfully compiled to run on hardware.
  401. [MT] WARNING: Linking shader "#/shaders/sun_flare_ghost.glsl":
  402. Vertex shader(s) linked, fragment shader(s) linked.
  403. [MT] Loading shader "data/shaders/Shaders0980.pak/mipmap_down.glsl"
  404. [MT] WARNING: Compiling shader "#/shaders/mipmap_down.glsl":
  405. Vertex shader was successfully compiled to run on hardware.
  406. [MT] WARNING: Compiling shader "#/shaders/mipmap_down.glsl":
  407. Fragment shader was successfully compiled to run on hardware.
  408. [MT] WARNING: Linking shader "#/shaders/mipmap_down.glsl":
  409. Vertex shader(s) linked, fragment shader(s) linked.
  410. [MT] Loading shader "data/shaders/Shaders0980.pak/mipmap_down_glow.glsl"
  411. [MT] WARNING: Compiling shader "#/shaders/mipmap_down_glow.glsl":
  412. Vertex shader was successfully compiled to run on hardware.
  413. [MT] WARNING: Compiling shader "#/shaders/mipmap_down_glow.glsl":
  414. Fragment shader was successfully compiled to run on hardware.
  415. [MT] WARNING: Linking shader "#/shaders/mipmap_down_glow.glsl":
  416. Vertex shader(s) linked, fragment shader(s) linked.
  417. [MT] Loading shader "data/shaders/Shaders0980.pak/mipmap_down_norm.glsl"
  418. [MT] WARNING: Compiling shader "#/shaders/mipmap_down_norm.glsl":
  419. Vertex shader was successfully compiled to run on hardware.
  420. [MT] WARNING: Compiling shader "#/shaders/mipmap_down_norm.glsl":
  421. Fragment shader was successfully compiled to run on hardware.
  422. [MT] WARNING: Linking shader "#/shaders/mipmap_down_norm.glsl":
  423. Vertex shader(s) linked, fragment shader(s) linked.
  424. [MT] Loading shader "data/shaders/Shaders0980.pak/mipmap_down_packed_norm.glsl"
  425. [MT] WARNING: Compiling shader "#/shaders/mipmap_down_packed_norm.glsl":
  426. Vertex shader was successfully compiled to run on hardware.
  427. [MT] WARNING: Compiling shader "#/shaders/mipmap_down_packed_norm.glsl":
  428. Fragment shader was successfully compiled to run on hardware.
  429. [MT] WARNING: Linking shader "#/shaders/mipmap_down_packed_norm.glsl":
  430. Vertex shader(s) linked, fragment shader(s) linked.
  431. [MT] Loading shader "data/shaders/Shaders0980.pak/bump_to_normal.glsl"
  432. [MT] WARNING: Compiling shader "#/shaders/bump_to_normal.glsl":
  433. Vertex shader was successfully compiled to run on hardware.
  434. [MT] WARNING: Compiling shader "#/shaders/bump_to_normal.glsl":
  435. Fragment shader was successfully compiled to run on hardware.
  436. [MT] WARNING: Linking shader "#/shaders/bump_to_normal.glsl":
  437. Vertex shader(s) linked, fragment shader(s) linked.
  438. [MT] Loading shader "data/shaders/Shaders0980.pak/bump_to_packed_normal.glsl"
  439. [MT] WARNING: Compiling shader "#/shaders/bump_to_packed_normal.glsl":
  440. Vertex shader was successfully compiled to run on hardware.
  441. [MT] WARNING: Compiling shader "#/shaders/bump_to_packed_normal.glsl":
  442. Fragment shader was successfully compiled to run on hardware.
  443. [MT] WARNING: Linking shader "#/shaders/bump_to_packed_normal.glsl":
  444. Vertex shader(s) linked, fragment shader(s) linked.
  445. [MT] Loading shader "data/shaders/Shaders0980.pak/tg_spiral_galaxy.glsl"
  446. [MT] WARNING: Compiling shader "#/shaders/tg_spiral_galaxy.glsl":
  447. Vertex shader was successfully compiled to run on hardware.
  448. [MT] WARNING: Compiling shader "#/shaders/tg_spiral_galaxy.glsl":
  449. Fragment shader was successfully compiled to run on hardware.
  450. [MT] WARNING: Linking shader "#/shaders/tg_spiral_galaxy.glsl":
  451. Vertex shader(s) linked, fragment shader(s) linked.
  452. [MT] Loading shader "data/shaders/Shaders0980.pak/tg_sun_height.glsl"
  453. [MT] WARNING: Compiling shader "#/shaders/tg_sun_height.glsl":
  454. Vertex shader was successfully compiled to run on hardware.
  455. [MT] WARNING: Compiling shader "#/shaders/tg_sun_height.glsl":
  456. Fragment shader was successfully compiled to run on hardware.
  457. [MT] WARNING: Linking shader "#/shaders/tg_sun_height.glsl":
  458. Vertex shader(s) linked, fragment shader(s) linked.
  459. [MT] Saving shader "cache/shaders/AMD_Context_4.1.11159_4.10/bin/tg_sun_height.bin"
  460. [MT] Loading shader "data/shaders/Shaders0980.pak/tg_sun_color.glsl"
  461. [MT] WARNING: Compiling shader "#/shaders/tg_sun_color.glsl":
  462. Vertex shader was successfully compiled to run on hardware.
  463. [MT] WARNING: Compiling shader "#/shaders/tg_sun_color.glsl":
  464. Fragment shader was successfully compiled to run on hardware.
  465. [MT] WARNING: Linking shader "#/shaders/tg_sun_color.glsl":
  466. Vertex shader(s) linked, fragment shader(s) linked.
  467. [MT] Saving shader "cache/shaders/AMD_Context_4.1.11159_4.10/bin/tg_sun_color.bin"
  468. [MT] Loading shader "data/shaders/Shaders0980.pak/tg_sun_glow.glsl"
  469. [MT] WARNING: Compiling shader "#/shaders/tg_sun_glow.glsl":
  470. Vertex shader was successfully compiled to run on hardware.
  471. [MT] WARNING: Compiling shader "#/shaders/tg_sun_glow.glsl":
  472. Fragment shader was successfully compiled to run on hardware.
  473. [MT] WARNING: Linking shader "#/shaders/tg_sun_glow.glsl":
  474. Vertex shader(s) linked, fragment shader(s) linked.
  475. [MT] Saving shader "cache/shaders/AMD_Context_4.1.11159_4.10/bin/tg_sun_glow.bin"
  476. [MT] Loading shader "data/shaders/Shaders0980.pak/tg_terra_height.glsl"
  477. [MT] WARNING: Compiling shader "#/shaders/tg_terra_height.glsl":
  478. Vertex shader was successfully compiled to run on hardware.
  479. [MT] WARNING: Compiling shader "#/shaders/tg_terra_height.glsl":
  480. Fragment shader was successfully compiled to run on hardware.
  481. [MT] WARNING: Linking shader "#/shaders/tg_terra_height.glsl":
  482. Vertex shader(s) linked, fragment shader(s) linked.
  483. [MT] Saving shader "cache/shaders/AMD_Context_4.1.11159_4.10/bin/tg_terra_height.bin"
  484. [MT] Loading shader "data/shaders/Shaders0980.pak/tg_terra_color.glsl"
  485. [MT] WARNING: Compiling shader "#/shaders/tg_terra_color.glsl":
  486. Vertex shader was successfully compiled to run on hardware.
  487. [MT] WARNING: Compiling shader "#/shaders/tg_terra_color.glsl":
  488. Fragment shader was successfully compiled to run on hardware.
  489. [MT] WARNING: Linking shader "#/shaders/tg_terra_color.glsl":
  490. Vertex shader(s) linked, fragment shader(s) linked.
  491. [MT] Saving shader "cache/shaders/AMD_Context_4.1.11159_4.10/bin/tg_terra_color.bin"
  492. [MT] Loading shader "data/shaders/Shaders0980.pak/tg_terra_glow.glsl"
  493. [MT] WARNING: Compiling shader "#/shaders/tg_terra_glow.glsl":
  494. Vertex shader was successfully compiled to run on hardware.
  495. [MT] WARNING: Compiling shader "#/shaders/tg_terra_glow.glsl":
  496. Fragment shader was successfully compiled to run on hardware.
  497. [MT] WARNING: Linking shader "#/shaders/tg_terra_glow.glsl":
  498. Vertex shader(s) linked, fragment shader(s) linked.
  499. [MT] Saving shader "cache/shaders/AMD_Context_4.1.11159_4.10/bin/tg_terra_glow.bin"
  500. [MT] Loading shader "data/shaders/Shaders0980.pak/tg_selena_height.glsl"
  501. [MT] WARNING: Compiling shader "#/shaders/tg_selena_height.glsl":
  502. Vertex shader was successfully compiled to run on hardware.
  503. [MT] WARNING: Compiling shader "#/shaders/tg_selena_height.glsl":
  504. Fragment shader was successfully compiled to run on hardware.
  505. [MT] WARNING: Linking shader "#/shaders/tg_selena_height.glsl":
  506. Vertex shader(s) linked, fragment shader(s) linked.
  507. [MT] Saving shader "cache/shaders/AMD_Context_4.1.11159_4.10/bin/tg_selena_height.bin"
  508. [MT] Loading shader "data/shaders/Shaders0980.pak/tg_selena_color.glsl"
  509. [MT] WARNING: Compiling shader "#/shaders/tg_selena_color.glsl":
  510. Vertex shader was successfully compiled to run on hardware.
  511. [MT] WARNING: Compiling shader "#/shaders/tg_selena_color.glsl":
  512. Fragment shader was successfully compiled to run on hardware.
  513. [MT] WARNING: Linking shader "#/shaders/tg_selena_color.glsl":
  514. Vertex shader(s) linked, fragment shader(s) linked.
  515. [MT] Saving shader "cache/shaders/AMD_Context_4.1.11159_4.10/bin/tg_selena_color.bin"
  516. [MT] Loading shader "data/shaders/Shaders0980.pak/tg_selena_glow.glsl"
  517. [MT] WARNING: Compiling shader "#/shaders/tg_selena_glow.glsl":
  518. Vertex shader was successfully compiled to run on hardware.
  519. [MT] WARNING: Compiling shader "#/shaders/tg_selena_glow.glsl":
  520. Fragment shader was successfully compiled to run on hardware.
  521. [MT] WARNING: Linking shader "#/shaders/tg_selena_glow.glsl":
  522. Vertex shader(s) linked, fragment shader(s) linked.
  523. [MT] Saving shader "cache/shaders/AMD_Context_4.1.11159_4.10/bin/tg_selena_glow.bin"
  524. [MT] Loading shader "data/shaders/Shaders0980.pak/tg_asteroid_height.glsl"
  525. [MT] WARNING: Compiling shader "#/shaders/tg_asteroid_height.glsl":
  526. Vertex shader was successfully compiled to run on hardware.
  527. [MT] WARNING: Compiling shader "#/shaders/tg_asteroid_height.glsl":
  528. Fragment shader was successfully compiled to run on hardware.
  529. [MT] WARNING: Linking shader "#/shaders/tg_asteroid_height.glsl":
  530. Vertex shader(s) linked, fragment shader(s) linked.
  531. [MT] Saving shader "cache/shaders/AMD_Context_4.1.11159_4.10/bin/tg_asteroid_height.bin"
  532. [MT] Loading shader "data/shaders/Shaders0980.pak/tg_asteroid_color.glsl"
  533. [MT] WARNING: Compiling shader "#/shaders/tg_asteroid_color.glsl":
  534. Vertex shader was successfully compiled to run on hardware.
  535. [MT] WARNING: Compiling shader "#/shaders/tg_asteroid_color.glsl":
  536. Fragment shader was successfully compiled to run on hardware.
  537. [MT] WARNING: Linking shader "#/shaders/tg_asteroid_color.glsl":
  538. Vertex shader(s) linked, fragment shader(s) linked.
  539. [MT] Saving shader "cache/shaders/AMD_Context_4.1.11159_4.10/bin/tg_asteroid_color.bin"
  540. [MT] Loading shader "data/shaders/Shaders0980.pak/tg_asteroid_glow.glsl"
  541. [MT] WARNING: Compiling shader "#/shaders/tg_asteroid_glow.glsl":
  542. Vertex shader was successfully compiled to run on hardware.
  543. [MT] WARNING: Compiling shader "#/shaders/tg_asteroid_glow.glsl":
  544. Fragment shader was successfully compiled to run on hardware.
  545. [MT] WARNING: Linking shader "#/shaders/tg_asteroid_glow.glsl":
  546. Vertex shader(s) linked, fragment shader(s) linked.
  547. [MT] Saving shader "cache/shaders/AMD_Context_4.1.11159_4.10/bin/tg_asteroid_glow.bin"
  548. [MT] Loading shader "data/shaders/Shaders0980.pak/tg_clouds_height.glsl"
  549. [MT] WARNING: Compiling shader "#/shaders/tg_clouds_height.glsl":
  550. Vertex shader was successfully compiled to run on hardware.
  551. [MT] WARNING: Compiling shader "#/shaders/tg_clouds_height.glsl":
  552. Fragment shader was successfully compiled to run on hardware.
  553. [MT] WARNING: Linking shader "#/shaders/tg_clouds_height.glsl":
  554. Vertex shader(s) linked, fragment shader(s) linked.
  555. [MT] Saving shader "cache/shaders/AMD_Context_4.1.11159_4.10/bin/tg_clouds_height.bin"
  556. [MT] Loading shader "data/shaders/Shaders0980.pak/tg_clouds_color.glsl"
  557. [MT] WARNING: Compiling shader "#/shaders/tg_clouds_color.glsl":
  558. Vertex shader was successfully compiled to run on hardware.
  559. [MT] WARNING: Compiling shader "#/shaders/tg_clouds_color.glsl":
  560. Fragment shader was successfully compiled to run on hardware.
  561. [MT] WARNING: Linking shader "#/shaders/tg_clouds_color.glsl":
  562. Vertex shader(s) linked, fragment shader(s) linked.
  563. [MT] Saving shader "cache/shaders/AMD_Context_4.1.11159_4.10/bin/tg_clouds_color.bin"
  564. [MT] Loading shader "data/shaders/Shaders0980.pak/tg_clouds_glow.glsl"
  565. [MT] WARNING: Compiling shader "#/shaders/tg_clouds_glow.glsl":
  566. Vertex shader was successfully compiled to run on hardware.
  567. [MT] WARNING: Compiling shader "#/shaders/tg_clouds_glow.glsl":
  568. Fragment shader was successfully compiled to run on hardware.
  569. [MT] WARNING: Linking shader "#/shaders/tg_clouds_glow.glsl":
  570. Vertex shader(s) linked, fragment shader(s) linked.
  571. [MT] Saving shader "cache/shaders/AMD_Context_4.1.11159_4.10/bin/tg_clouds_glow.bin"
  572. [MT] Loading shader "data/shaders/Shaders0980.pak/tg_gasgiant_height.glsl"
  573. [MT] WARNING: Compiling shader "#/shaders/tg_gasgiant_height.glsl":
  574. Vertex shader was successfully compiled to run on hardware.
  575. [MT] WARNING: Compiling shader "#/shaders/tg_gasgiant_height.glsl":
  576. Fragment shader was successfully compiled to run on hardware.
  577. [MT] WARNING: Linking shader "#/shaders/tg_gasgiant_height.glsl":
  578. Vertex shader(s) linked, fragment shader(s) linked.
  579. [MT] Saving shader "cache/shaders/AMD_Context_4.1.11159_4.10/bin/tg_gasgiant_height.bin"
  580. [MT] Loading shader "data/shaders/Shaders0980.pak/tg_gasgiant_color.glsl"
  581. [MT] WARNING: Compiling shader "#/shaders/tg_gasgiant_color.glsl":
  582. Vertex shader was successfully compiled to run on hardware.
  583. [MT] WARNING: Compiling shader "#/shaders/tg_gasgiant_color.glsl":
  584. Fragment shader was successfully compiled to run on hardware.
  585. [MT] WARNING: Linking shader "#/shaders/tg_gasgiant_color.glsl":
  586. Vertex shader(s) linked, fragment shader(s) linked.
  587. [MT] Saving shader "cache/shaders/AMD_Context_4.1.11159_4.10/bin/tg_gasgiant_color.bin"
  588. [MT] Loading shader "data/shaders/Shaders0980.pak/tg_gasgiant_glow.glsl"
  589. [MT] WARNING: Compiling shader "#/shaders/tg_gasgiant_glow.glsl":
  590. Vertex shader was successfully compiled to run on hardware.
  591. [MT] WARNING: Compiling shader "#/shaders/tg_gasgiant_glow.glsl":
  592. Fragment shader was successfully compiled to run on hardware.
  593. [MT] WARNING: Linking shader "#/shaders/tg_gasgiant_glow.glsl":
  594. Vertex shader(s) linked, fragment shader(s) linked.
  595. [MT] Saving shader "cache/shaders/AMD_Context_4.1.11159_4.10/bin/tg_gasgiant_glow.bin"
  596. [MT] Loading shader "data/shaders/Shaders0980.pak/tg_browndwarf_height.glsl"
  597. [MT] WARNING: Compiling shader "#/shaders/tg_browndwarf_height.glsl":
  598. Vertex shader was successfully compiled to run on hardware.
  599. [MT] WARNING: Compiling shader "#/shaders/tg_browndwarf_height.glsl":
  600. Fragment shader was successfully compiled to run on hardware.
  601. [MT] WARNING: Linking shader "#/shaders/tg_browndwarf_height.glsl":
  602. Vertex shader(s) linked, fragment shader(s) linked.
  603. [MT] Saving shader "cache/shaders/AMD_Context_4.1.11159_4.10/bin/tg_browndwarf_height.bin"
  604. [MT] Loading shader "data/shaders/Shaders0980.pak/tg_browndwarf_color.glsl"
  605. [MT] WARNING: Compiling shader "#/shaders/tg_browndwarf_color.glsl":
  606. Vertex shader was successfully compiled to run on hardware.
  607. [MT] WARNING: Compiling shader "#/shaders/tg_browndwarf_color.glsl":
  608. Fragment shader was successfully compiled to run on hardware.
  609. [MT] WARNING: Linking shader "#/shaders/tg_browndwarf_color.glsl":
  610. Vertex shader(s) linked, fragment shader(s) linked.
  611. [MT] Saving shader "cache/shaders/AMD_Context_4.1.11159_4.10/bin/tg_browndwarf_color.bin"
  612. [MT] Loading shader "data/shaders/Shaders0980.pak/tg_browndwarf_glow.glsl"
  613. [MT] WARNING: Compiling shader "#/shaders/tg_browndwarf_glow.glsl":
  614. Vertex shader was successfully compiled to run on hardware.
  615. [MT] WARNING: Compiling shader "#/shaders/tg_browndwarf_glow.glsl":
  616. Fragment shader was successfully compiled to run on hardware.
  617. [MT] WARNING: Linking shader "#/shaders/tg_browndwarf_glow.glsl":
  618. Vertex shader(s) linked, fragment shader(s) linked.
  619. [MT] Saving shader "cache/shaders/AMD_Context_4.1.11159_4.10/bin/tg_browndwarf_glow.bin"
  620. [MT] Procedural generator shaders loaded in 7879.236 ms