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#include "Touch_and_Move.h"
Scene
*
TouchMove
::
createScene
(
)
{
auto
scene
=
Scene
::
create
(
)
;
auto
layer
=
TouchMove
::
create
(
)
;
scene
-
>
addChild
(
layer
)
;
return
scene
;
}
bool
TouchMove
::
init
(
)
{
if
(
!
Layer
::
init
(
)
)
{
return
false
;
}
return
true
;
}