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Double Fine Game Club: Loom (plus dev chat)

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Apr 27th, 2013
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  1. (06:59:54 AM) Syd: Okay, I'm going to start the stream. Let me know if there's problems.
  2. (07:00:08 AM) HolaPlaneta: is this the FM Towns version?
  3. (07:00:15 AM) Syd: DOS EGA
  4. (07:00:28 AM) Acefox [457e82b1@hide-B64552F4.mibbit.com] entered the room.
  5. (07:00:30 AM) Cheeseness: Wow, that voice
  6. (07:00:31 AM) Zaarin [b2f86785@hide-50D287EE.mibbit.com] entered the room.
  7. (07:00:33 AM) Cheeseness: I think I'm in love
  8. (07:00:33 AM) Jackie: :)
  9. (07:00:39 AM) Fireflower: :)
  10. (07:00:43 AM) RobinBreadbear: You make Loom sound epic
  11. (07:00:47 AM) Cheeseness: It is :D
  12. (07:00:55 AM) Ukar: How long stream will last?
  13. (07:00:56 AM) Acefox: Hooray!
  14. (07:01:04 AM) Syd: The whole game in one sitting
  15. (07:01:05 AM) HolaPlaneta: (y)
  16. (07:01:10 AM) Cheeseness: Ukar: Till we finish the game. A couple of hours-ish
  17. (07:01:16 AM) Syd: (though it isn't a long game)
  18. (07:01:17 AM) DrMcCoy: And that livestreamer thing works like a charm :)
  19. (07:01:20 AM) HolaPlaneta: cool
  20. (07:01:21 AM) Cheeseness: I'm not certain what time Brian will be joining us
  21. DrMcCoy drv
  22. (07:01:25 AM) Cheeseness: DrMcCoy: Awesome :)
  23. (07:01:25 AM) Ukar: Thanks for anwear
  24. (07:01:28 AM) GameClubFan_297035 [569587af@hide-B64552F4.mibbit.com] entered the room.
  25. (07:01:33 AM) Mimness [76d0e0c6@hide-6C77D8AA.mibbit.com] entered the room.
  26. (07:01:42 AM) Cheeseness: So, how many people have listened to the audio drama that originally came with the game?
  27. (07:01:50 AM) Ukar left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  28. (07:01:51 AM) Jackie: as soon as he's read all of his students' homework for the past week I reckon? ;)
  29. (07:01:55 AM) Cheeseness: :D
  30. (07:02:26 AM) Ukar [589c120e@hide-BF4D4B18.mibbit.com] entered the room.
  31. (07:02:29 AM) HolaPlaneta: oh so the text is different from the cd version? cool
  32. (07:02:34 AM) Fireflower: looks a bit Monkeyish
  33. (07:02:44 AM) Cheeseness: Yeah, there was a bunch of stuff missing from the CD version because the audio was uncompressed
  34. (07:02:56 AM) RobinBreadbear: There's music!!
  35. (07:02:58 AM) Cheeseness: Fireflower: It was the game made before Monkey Island one
  36. (07:03:10 AM) Fireflower: ok
  37. (07:03:11 AM) RobinBreadbear: Never had music in my cd version
  38. (07:03:13 AM) HolaPlaneta: I found this page with the differences: http://www.movie-censorship.com/report.php?ID=802320
  39. (07:03:29 AM) Acefox: For the first time I listened to the audio drama, and am now more intrigued then ever
  40. (07:03:31 AM) Cheeseness: Nice find, HolaPlaneta
  41. (07:04:00 AM) Acefox: I think I understand the meaning of this game so much more now than when I was a young kid playing it
  42. (07:04:02 AM) eriktorbjorn: Cheeseness: I've listened to the audio drama. Good timing, too: Until recently, I didn't even own a copy of Loom that included the audio drama.
  43. (07:04:46 AM) Cheeseness: I'm curious to know how anybody who bought the game when it came out felt about the audio drama (it was included on a cassette in the box so far as I know). Today people balk at 30 minutes of anything, but I suspect it was awfully exciting at the time :D
  44. (07:04:47 AM) HolaPlaneta: I do have this mint in his cd case... I must have stolen from a cousin when I was like 10 yo. lol
  45. (07:04:57 AM) Cheeseness: Ha, awesome
  46. (07:05:35 AM) HolaPlaneta: I did good since his mom threw away all his toys and stuff years ago... :D
  47. (07:05:44 AM) Fireflower: don't think i got a cassette when i bought the game
  48. (07:06:13 AM) eriktorbjorn: Cheeseness: The version I got had the audio drama on a separate CD. But maybe the cassette was more common?
  49. (07:06:32 AM) Cheeseness: Aww mixnmojo retweeted us <3
  50. (07:06:57 AM) Cheeseness: eriktorbjorn: Oh, I had no idea that there was a CD version of the audio drama as well
  51. (07:07:09 AM) Cheeseness: Fireflower: Did you get the original floppy version?
  52. (07:07:15 AM) DrMcCoy: "Our hand are empty" <3
  53. (07:07:30 AM) Fireflower: don't remember cheese, but probably
  54. (07:07:38 AM) Zaarin: Cheeseness: yes, we did. So you'll probably get about 3 extra people :P
  55. (07:08:36 AM) Cheeseness: Poor Bobbin. Always being left behind
  56. (07:08:43 AM) Cheeseness: Oh hai Zaarin :D
  57. (07:08:48 AM) Cheeseness: No way, you guys are huge <3
  58. (07:09:08 AM) Zaarin: Hi!
  59. (07:09:09 AM) eriktorbjorn: Cheeseness: The FM Towns version did, at least. (I couldn't believe it either, but the one I found didn't include the original box - just its contents - which probably kept the utterly insane collectors away.)
  60. (07:09:21 AM) Cheeseness: Wow, madness
  61. (07:09:48 AM) Zaarin: I played this one the Amiga, but the third floppy was broken so the game crashed when I got to the captured by the blacksmiths >:
  62. (07:09:53 AM) Zaarin: one= on
  63. (07:10:02 AM) GameClubFan_39013 [50b87e90@hide-BF4D4B18.mibbit.com] entered the room.
  64. (07:10:06 AM) Cheeseness: Ah, don't you hate that
  65. (07:10:31 AM) Mimness: Zaarin: Did you ever get to finish it or is today the day that you finally see the end?
  66. (07:10:44 AM) GameClubFan_39013 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  67. (07:10:46 AM) Zaarin: bought the CD version years later for PC and completed that
  68. (07:10:56 AM) Cheeseness: I found it interesting that Hetchel seems portayed as the oldest character, but becomes the youngest swan
  69. (07:11:04 AM) HolaPlaneta: is this being streamed with that livestream red box?
  70. (07:11:19 AM) Cheeseness: HolaPlaneta: Red Box?
  71. (07:11:20 AM) Zaarin: then I played through the floppy version when I recorded the MT-32 soundtrack for my site, so I've played three versions of it :)
  72. (07:11:41 AM) Mimness: No surprises for you then :)
  73. (07:11:46 AM) Syd: I'm using Open Broadcaster and streaming to Twitch
  74. (07:11:53 AM) HolaPlaneta: ahh ok, sorry
  75. (07:12:19 AM) HolaPlaneta: it´s called "livestream broadcaster"
  76. (07:12:54 AM) GameClubFan_940244 [5898a8ca@hide-6C77D8AA.mibbit.com] entered the room.
  77. (07:12:54 AM) HolaPlaneta: thanks for the info, it does look very nice even in full screen
  78. (07:12:58 AM) sleepypig: poor bobbin, really always left behind :)
  79. (07:13:04 AM) Cheeseness: This is the second time we've done a non-talkie game. I'm always unsure whether it's better or worse for discussion in here (in that you can't really keep track of dialogue whilst typing/reading in the channel)
  80. (07:13:30 AM) RobinBreadbear: Yeah, I can't keep track of the game while typing here
  81. (07:13:37 AM) Cheeseness: Oh wait, third? I forgot we did both Ben and Dan games
  82. (07:14:06 AM) Mimness: The chat
  83. (07:14:24 AM) Mimness: (Damn it) The chat's not too fast and if you've played before it's not too bad.
  84. (07:14:48 AM) HolaPlaneta left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  85. (07:15:03 AM) RobinBreadbear: the dialogue is different from the cd version I played, though
  86. (07:15:07 AM) HolaPlaneta [bbd240dc@hide-BF4D4B18.mibbit.com] entered the room.
  87. (07:15:22 AM) Cheeseness: Yeah, they re-edited the dialogue because there wasn't room for everything on the CD (audio was uncompressed back in the day)
  88. (07:15:34 AM) jfrisby: I love the music puzzle mechanics so much.
  89. (07:15:37 AM) Cheeseness: There are also some portraits and music tracks missing from what I understand
  90. (07:15:43 AM) Cheeseness: Yeah, it feels so fresh and unique
  91. (07:15:46 AM) sleepypig: the music puzzles mechanics drive me quite mad, but it's at least interesting
  92. (07:16:00 AM) LuigiHann [183ea551@hide-6C77D8AA.mibbit.com] entered the room.
  93. (07:16:08 AM) DrMcCoy: Yeah, love it too
  94. (07:16:15 AM) RobinBreadbear: odd there was no inventory
  95. (07:16:24 AM) jfrisby: well, it was another decade or so until most other adventure games started doing gaway with the verbs..
  96. (07:16:54 AM) sleepypig: and they generally didn't go away with the verbs in a way that replaced them with a new mechanic, right?
  97. (07:16:54 AM) DrMcCoy: Still remember Giga (a stupid German "gamer" TV channel) showcased ScummVM with Loom like 10 year or so ago. Live on TV
  98. (07:17:10 AM) DrMcCoy: And they were completely dumbfounded that there's no inventory and verbs
  99. (07:17:17 AM) Cheeseness: I feel like there are a bunch of things here that feel like they are meaningful, but aren't (opening the clam for example doesn't get you anything even though the game prompts you to do it)
  100. (07:17:26 AM) DrMcCoy: Because they of course did not do any research
  101. (07:17:27 AM) Cheeseness: Ha
  102. (07:17:31 AM) Cheeseness: That's awesome
  103. (07:17:51 AM) RobinBreadbear: Bobbin you doomed the rabbit
  104. (07:17:52 AM) Cheeseness: papapishu
  105. (07:18:43 AM) eriktorbjorn: Cheeseness: I think you will only learn the next note if you've used the opening draft, and as I recall it you don't actually have to use it for the egg to open.
  106. (07:18:49 AM) Cheeseness: I didn't catch the owl draft, Syd
  107. (07:19:26 AM) ProfMoriarty [42bd0f3e@hide-50D287EE.mibbit.com] entered the room.
  108. (07:19:34 AM) flesk [54d17916@hide-BF4D4B18.mibbit.com] entered the room.
  109. (07:19:36 AM) RobinBreadbear: :D
  110. (07:19:40 AM) ProfMoriarty: Are you done playing yet?
  111. (07:19:45 AM) eriktorbjorn: Cheeseness: So then you probably would have to open the clam to progress.
  112. (07:20:00 AM) Cheeseness: eriktorbjorn: Ah, that's an interesting though. When I played through, I felt that notes were being unlocked at specific points in the game, rather than as you practice
  113. (07:20:06 AM) Cheeseness: Hi ProfMoriarty!
  114. (07:20:06 AM) Syd: Thanks for joining us, Brian!
  115. (07:20:18 AM) GameClubFan_857226 [171886fa@hide-BF4D4B18.mibbit.com] entered the room.
  116. (07:20:19 AM) Cheeseness: Syd is currently streaming and has just learned the spin draft
  117. (07:20:29 AM) ProfMoriarty: Sorry I'm late. I figured it wouldn't take you more than 15 minutes to finish. :)
  118. (07:20:33 AM) Cheeseness: :D
  119. (07:20:41 AM) Zaarin: hi ProfMoriarty !
  120. (07:20:49 AM) HolaPlaneta: Hola Brian!
  121. (07:21:12 AM) ***Babar calls Sherlock
  122. (07:21:25 AM) RobinBreadbear: how convenient
  123. (07:21:29 AM) jfrisby: Hello Professor! :D
  124. (07:21:30 AM) eriktorbjorn: Cheeseness: I'm not 100% sure, but I have this vague memory of hunting for what I thought was a bug in ScummVM because it wouldn't give me the next note when I thought it would.
  125. (07:21:37 AM) Cheeseness: Yeah, OK
  126. (07:22:04 AM) Cheeseness: Maybe ProfMoriarty can elaborate on that. Are notes unlocked at specific points in the game, or after you have "practiced" drafts a certain number of times?
  127. (07:22:28 AM) ProfMoriarty: I believe they are tied to specific accomplishments.
  128. (07:22:54 AM) Cheeseness: Neat
  129. (07:23:46 AM) Jackie: ProfMoriarty, how long has it been since you last played the game yourself?
  130. (07:23:49 AM) Zarin [baba@89A7976E.1F40A7CA.8CC70BA7.IP] entered the room.
  131. (07:23:54 AM) ProfMoriarty: At least 20 years.
  132. (07:23:54 AM) Zaarin left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  133. (07:23:56 AM) ProfMoriarty: Maybe more.
  134. (07:23:58 AM) Zarin is now known as Zaarin
  135. (07:23:59 AM) Cheeseness: So, this was the first LucasFilm Games title to have the no-death-no-dead-ends thing which shaped all of LFG/LA's future titles (so far as I'm aware). Could you talk about how this shift came about, ProfMoriarty?
  136. (07:24:00 AM) Babar: hahah
  137. (07:24:22 AM) Babar: Loom had no deaths?
  138. (07:24:31 AM) Cheeseness: Not that I've found
  139. (07:24:32 AM) Babar: the dragon and stuff couldn't do anything?
  140. (07:24:32 AM) ProfMoriarty: It happened because of a marketing survey conducted by my previous employer, Infocom.
  141. (07:24:52 AM) Babar: people didn't like dying? :D
  142. (07:25:12 AM) Cheeseness: I suspect people didn't like backtracking and feeling like they'd wasted their time
  143. (07:25:19 AM) Zaarin: it's a bit backwards to create a game that's about exploring and then punishing you for exploring "wrong" :P
  144. (07:25:21 AM) eriktorbjorn: ProfMoriarty: The only way I know of to finish the game in 15 minutes it to cheat with the ScummVM debug console to instantly learn all drafts. Then you can finish the game without ever leaving the island. :-)
  145. (07:25:35 AM) Cheeseness: Ha!
  146. (07:25:37 AM) Mimness: Is the shepherd on the left Inigo Montoya?
  147. (07:25:43 AM) ProfMoriarty: No. The survey asked several questions. One was: Which are your favorite Infocom games. The other was: Which Infocom games have you actually completed to the end?
  148. (07:25:43 AM) Cheeseness: :D
  149. (07:25:58 AM) DrMcCoy: lol
  150. (07:26:05 AM) ProfMoriarty: A very high correlation was noted between favorite games and completed games.
  151. (07:26:08 AM) Cheeseness: Interesting!
  152. (07:26:10 AM) jfrisby: I need to play Wishbringer
  153. (07:26:35 AM) GameClubFan_940244 is now known as nova
  154. (07:26:38 AM) ProfMoriarty: So when I started Loom, I decided to DESIGN it to be finished.
  155. (07:26:49 AM) Zaarin: I remember that playing the drafts backward gave the opposite effect was the only thing that stumped me when playing Loom :)
  156. (07:27:18 AM) ProfMoriarty: I barely remember any of this stuff.
  157. (07:27:19 AM) Syd: Is the stream quality fine? Just wanting to make sure.
  158. (07:27:19 AM) Cheeseness: Syd spoiled that little nuance for me :b
  159. (07:27:21 AM) Zaarin: the twister in the sea is the first place you have to do that, right?
  160. (07:27:25 AM) Cheeseness: Yeah, stream is great, Syd
  161. (07:27:31 AM) Cheeseness: Zaarin: Yeah, I think it is
  162. (07:27:37 AM) Zaarin: it shot me back to the island a lot of times before I got past it :P
  163. (07:27:42 AM) ProfMoriarty: Yes, the twister introduces the palidrome drafts.
  164. (07:27:47 AM) jfrisby: You don't make all your students play Loom? :D
  165. (07:27:57 AM) LR left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  166. (07:28:04 AM) eriktorbjorn: Trinity was in the first batch of Infocom games I ever bought. In retrospect, I wish I hadn't assembled the cardboard sundial, because I have no good place to store it.
  167. (07:28:27 AM) flesk: I remember coloring and decoloring things a lot before figuring out how to leave the island the first time though.
  168. (07:28:29 AM) DrMcCoy: I'm actually suprised that the stream codec isn't thrown off by all that dithering
  169. (07:28:50 AM) flesk: Not that it actually accomplished anything.
  170. (07:28:59 AM) GameClubFan_857226 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  171. (07:29:03 AM) Syd: I have open broadcaster set to the highest quality I can set it to
  172. (07:29:05 AM) Mimness: flesk: Yeah those tapestries took a beating
  173. (07:29:20 AM) Cheeseness: ProfMoriarty: Can you talk at all about the inspirations for Loom's story and setting?
  174. (07:30:16 AM) ProfMoriarty: ("Chromas Conundrum?" Yikes.)
  175. (07:30:20 AM) Babar: I think you can do it several times
  176. (07:30:22 AM) Babar: (reversing)
  177. (07:30:28 AM) Babar: like with the painting green and closing
  178. (07:31:10 AM) Cheeseness: flesk: That's another one of the things I was referring to before about stuff you can do that the game doesn't tell you isn't helpful (it's funny how little gamers cared about that sort of stuff 20 years ago - these days people get bored and start looking at walkthroughs if they go for 30 seconds without feeling like they've accomplished something)
  179. (07:31:46 AM) Babar: Loom was one of the few games that I was able to complete without actually getting stuck
  180. (07:31:57 AM) ProfMoriarty: The chief inspirations for LOOM are Tchaikovsky's SWAN LAKE ballet, and Disney's animated feature SLEEPING BEAUTY (also based on a Tchaikovsky ballet).
  181. (07:31:59 AM) Babar: I enjoyed that...might be what the Prof meant by it being completable
  182. (07:32:02 AM) Cheeseness: I like that Mandible is obscured the first few times we see him
  183. (07:32:23 AM) GameClubFan_031912 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  184. (07:32:50 AM) Darth-Phenom [Darth-Phen@hide-A28750B1.access.mtnbusiness.co.za] entered the room.
  185. (07:32:54 AM) flesk: Cheeseness: True. There were less games to choose from and they were relatively more expensive, so you usually tried to finish the ones you had.
  186. (07:33:01 AM) Cheeseness: One wonders how that would have manifested itself in sequels
  187. (07:33:03 AM) ReverendGumby [4c67eb2f@hide-50D287EE.mibbit.com] entered the room.
  188. (07:33:07 AM) Darth-Phenom: Greetings all!
  189. (07:33:07 AM) ProfMoriarty: God, I really don't rememeber ANY of this.
  190. (07:33:15 AM) Mimness: Oh interesting! I was wondering about where the swans came from
  191. (07:33:43 AM) LuigiHann: I recognized the Swan Lake influence but Sleeping Beauty never occurred to me
  192. (07:33:50 AM) Mimness: ProfMoriarty: Maybe you should have played the stream so we could watch you try to work out your own puzzles, ha ha!
  193. (07:33:57 AM) Cheeseness: flesk: Actually, I enjoy feeling stuck, taking a break and coming back to things with a fresh mind - I find it harder to enjoy games that don't challenge me
  194. (07:33:58 AM) jfrisby: What led you to design away from the verbs of Maniac mansion? A lot of the interface/mechanics seem about a decade ahead of their time, which seems odd/amazing since you came from an interactive fiction/text background :D
  195. (07:34:13 AM) Cheeseness: Hi Darth-Phenom
  196. (07:34:43 AM) ProfMoriarty: It's just me fooling around with Scumm. I was surprised to discover that the verb interface wasn't hard-coded into the engine. You could basically rewire it to do anything.
  197. (07:35:17 AM) Cheeseness: IMO, it was a great move - I was just mentioning earlier that the mechanics/interface still feel fresh and unique today
  198. (07:35:17 AM) flesk: Chesseness: Me too, but I'm more likely to start another game in the meantime before eventually returning to the game I got stuck in. Not so much with adventure games, but often with platformers and puzzlers.
  199. (07:35:22 AM) Darth-Phenom: Nowadays I keep buying games but never have the time to play half of them, let alone finish them
  200. (07:35:43 AM) Cheeseness: Ha, this animation
  201. (07:35:44 AM) flesk: Cheeseness: Managed to horribly misspell your name.
  202. (07:35:54 AM) Cheeseness: It's OK. I like chess
  203. (07:36:15 AM) Cheeseness: How long have they been polishing that scythe
  204. (07:36:32 AM) RobinBreadbear: I just raise my standards and only play the best rated games.
  205. (07:36:44 AM) nova: wait what. the scythe gives you a draft? oh boy I don't remember much. <.<
  206. (07:36:45 AM) LuigiHann: I do feel like one could make a new game centered on this mechanic, and it wouldn't necessarily feel "retro" the way point-and-click adventures tend to be
  207. (07:37:07 AM) Cheeseness: Yeah
  208. (07:37:23 AM) flesk: RobinBreadbear: You're missing out on a lot of gems that way.
  209. (07:37:38 AM) eriktorbjorn: ProfMoriarty: I guess there's little chance of you remembering what the last picture (which apparently was cut from the final game) in http://www.update.uu.se/~d91tan/loom-article.jpg was about, then?
  210. (07:37:54 AM) RobinBreadbear: You're missing out either way by not having enough time to play
  211. (07:37:58 AM) Cheeseness: The hourglasses
  212. (07:38:07 AM) ProfMoriarty: i really can't remember anymore.
  213. (07:38:12 AM) Darth-Phenom: Does anyone think Bioshock Infinite would have been much better served being an adventure game?
  214. (07:38:23 AM) Zaarin: the thing I've wondered about the game..it's really obscure...the FM Towns version has CD audio track for music, but each piece comes in two versions, one with regular instruments and one that sounds a tad wonky
  215. (07:38:27 AM) Zaarin: must be a Japanese thing :)
  216. (07:38:52 AM) flesk: RobinBreadbear: That's true.
  217. (07:38:58 AM) jfrisby: Those Japanese always get special things are their CDs
  218. (07:39:09 AM) Darth-Phenom: ProfMoriarty, you must get this a lot and sorry if this annoys you, but what was it like working with Ron Gilbert, Tim Schaffer and the usual company?
  219. (07:39:15 AM) Zaarin: jfrisby: like how you can play Zak with anime faces on all the characters
  220. (07:39:19 AM) Cheeseness: LuigiHann: I haven't played much of it, but Aquaria has some song/note things going on
  221. (07:39:28 AM) Cheeseness: (that's a comparatively recent game)
  222. (07:39:43 AM) RobinBreadbear: "aieeee" lol
  223. (07:39:46 AM) LuigiHann: Ohhh, that dragon is reminiscent of Sleeping Beauty isn't it
  224. (07:39:49 AM) eriktorbjorn: Zaarin: Maybe to keep it from getting too monotonous, since that version plays music non-stop?
  225. (07:39:49 AM) LuigiHann: it's a nice look
  226. (07:40:04 AM) ProfMoriarty: The \ose guys were and are amazing. I was really lucky to be there at that moment in the company's history.
  227. (07:40:06 AM) LuigiHann: Cheeseness I will have to play aquaria eventually :)
  228. (07:40:24 AM) Cheeseness: It's not really a point and click adventure though
  229. (07:40:27 AM) DrMcCoy: Sleeping Beauty has dragons? O_o
  230. (07:40:29 AM) Darth-Phenom: Ok, thanks
  231. DrMcCoy drv
  232. (07:40:36 AM) jfrisby: Games need more animals, in general.
  233. (07:40:46 AM) Cheeseness: DrMcCoy: The Disney one does
  234. (07:40:54 AM) Babar: Prof. Any plans for more adventure game making? Or any non-academical game making?
  235. (07:40:56 AM) Darth-Phenom: ProfMoriarty, and what inspired you to create a musical interface? :)
  236. (07:41:00 AM) DrMcCoy: bleh, disney
  237. (07:41:24 AM) ProfMoriarty: Might make more adventures if given the chance/
  238. (07:41:47 AM) RobinBreadbear: kickstarter?
  239. (07:41:47 AM) Babar: GET THE CHANCE!
  240. (07:41:51 AM) ***Babar throws money :D
  241. (07:41:53 AM) Cheeseness: Out of interest, what sort of opportunity would need to present itself?
  242. (07:42:00 AM) ProfMoriarty: As for the musical interace, it just sort of arose out of expeimentation, and using the ballet for inspiration.
  243. (07:42:09 AM) Babar: I suppose you don't own the rights to Loom or anything, do you?
  244. (07:42:17 AM) ProfMoriarty: lots of money would be a good start.
  245. (07:42:24 AM) Babar: hahah
  246. (07:42:29 AM) ProfMoriarty: Disney owns Loom entirely.
  247. (07:42:31 AM) Cheeseness: I'm pretty certain LA/Disney owns everything Loom associated?
  248. (07:42:34 AM) RobinBreadbear: *throws money*
  249. (07:42:39 AM) Babar: awww
  250. (07:42:45 AM) Babar: what about Wishbringer and Trinity?
  251. (07:42:52 AM) DrMcCoy: again: bleh, disney :p
  252. (07:42:53 AM) Mimness: Disney owns everything ---
  253. (07:42:55 AM) LuigiHann: http://www.theonion.com/articles/lucasarts-fans-starting-to-lose-hope-of-ever-seein,31943/
  254. (07:43:00 AM) jfrisby: Loom is pretty highly revered.. I'm surprised it's not something you teach as part of any of your courses. Quite a few fans of the old-school games would fund a kickstarter, or something like it.
  255. (07:43:11 AM) jfrisby: (even for a new project).
  256. (07:43:12 AM) Babar: very many
  257. (07:43:13 AM) Babar: yes
  258. (07:43:14 AM) Mimness: I think I even owe them my firstborn or something...
  259. (07:43:17 AM) Babar: :D
  260. (07:43:32 AM) Cheeseness: jfrisby: That would require Disney's cooperation (something they don't readily give out)
  261. (07:43:51 AM) Cheeseness: (for a crowdfunded Loom game, that is)
  262. (07:44:02 AM) Babar: yeah...I was wondering about that. With Disney's acquisition, they're going to be a lot more strict and crazy with the IP they own...
  263. (07:44:02 AM) Babar: sad
  264. (07:44:15 AM) RobinBreadbear: I really wish the Loom story could be finished.
  265. (07:44:19 AM) Cheeseness: Speaking of Trinity, somebody on Twitter was asking if there was ever any chance of a graphical version happening at some stage
  266. (07:44:26 AM) LuigiHann: If I were in charge of the world, I'd say Loom would well be revived as a sort of reboot that incorporated the original game's content as the first act
  267. (07:44:27 AM) jfrisby: I think the Moriarty name carries a little more weight, and a new IP could work ;D
  268. (07:44:50 AM) Cheeseness: As much as I love older IP, newer stuff is always interesting too
  269. (07:45:16 AM) Cheeseness: Ah, I love the dragon
  270. (07:45:24 AM) Syd: Sassy dragon
  271. (07:45:28 AM) Babar: :D
  272. (07:45:29 AM) RobinBreadbear: such cheery music for the dragon
  273. (07:45:55 AM) LuigiHann: "This pile is so sad compared to what I used to have lying around here" is how I feel after I clean my room
  274. (07:46:33 AM) LuigiHann: Can you dye the gold
  275. (07:46:34 AM) LuigiHann: I don't remember
  276. (07:46:39 AM) Cheeseness: You can't dye it
  277. (07:46:46 AM) Cheeseness: But you can do that
  278. (07:46:49 AM) Babar: you can do something else with it :D
  279. (07:47:22 AM) ReverendGumby: heh
  280. (07:47:27 AM) eriktorbjorn: Babar: I think Activision still owns most of the Infocom games. I heard they re-released most of them for the iPhone recently, but I don't have an iPhone so I didn't pay much attention.
  281. (07:47:37 AM) nova: oh. I always used the terror draft on her. :D
  282. (07:47:38 AM) Babar: hahahahahhahah
  283. (07:47:38 AM) jfrisby: love the fire/smoke breathe there
  284. (07:47:45 AM) ProfMoriarty: they did reissue most of them.
  285. (07:47:50 AM) DrMcCoy: Eeek
  286. (07:47:50 AM) Cheeseness: Aww, poor dragon
  287. (07:48:04 AM) Mimness: I felt bad about tricking the dragon. I loved her sass. (It's female, right?)
  288. (07:48:10 AM) RobinBreadbear: this reminds me of Gandalf in lord of the rings
  289. (07:48:29 AM) Cheeseness: "Yes. Bobbin The Grey. That is what they used to call me."
  290. (07:48:30 AM) ProfMoriarty: she refers to herself that way. ;
  291. (07:48:31 AM) ProfMoriarty: 0
  292. (07:48:50 AM) Darth-Phenom: Loom really inspired me to study the works of Tchaikovsky
  293. (07:48:51 AM) Cheeseness: Ah, she does. We couldn't recall if she had done so or not >_<
  294. (07:48:59 AM) LuigiHann: I like how this game feels like it moves forward a lot more than a lot of games around this time
  295. (07:49:00 AM) Darth-Phenom: I didn't know a thing about opera before that
  296. (07:49:02 AM) jfrisby: this light-sphere navigation thing is pretty innovative too
  297. (07:49:12 AM) LuigiHann: Monkey Island and Sam and Max the world keeps getting bigger
  298. (07:49:19 AM) LuigiHann: but in this one you just keep moving onward
  299. (07:49:21 AM) Mimness: Yeah I couldn't remember if it was a general gender impression and I was just reading the chat and missed some dialogue.
  300. (07:49:32 AM) RobinBreadbear: loom was quite linear, wasn't it?
  301. (07:49:36 AM) Cheeseness: Yeah, it is
  302. (07:50:11 AM) Cheeseness: I guess that's the difference. Most of the rest of the LucasArts adventure titles featured some non-linearity to help alleviate the problem of getting stuck on a particular puzzle
  303. (07:50:15 AM) Mimness: Oh yay Darth-Phenom! Pop culture led you to study high art, woo!
  304. (07:50:21 AM) Cheeseness: :D
  305. (07:50:26 AM) Cheeseness: Are you saying Loom isn't high art?
  306. (07:50:45 AM) Mimness: I use the terms ironically.
  307. (07:50:52 AM) Mimness: Nyer.
  308. (07:51:22 AM) jfrisby: There's a lot fewer variables to get stuck on with Loom, though... More linear, but at least you're not trying every verb../
  309. (07:51:35 AM) GameClubFan_109906 [2ecb3424@hide-50D287EE.mibbit.com] entered the room.
  310. (07:51:36 AM) Cheeseness: ProfMoriarty: I really enjoyed the Lehr und Kunst mit Perlenspiel talk you gave at GDC 2012.
  311. (07:51:41 AM) Cheeseness: http://www.gdcvault.com/play/1015620/Lehr-und-Kunst-mit
  312. (07:51:45 AM) ProfMoriarty: oh, thanks
  313. (07:52:08 AM) Darth-Phenom left the room (quit: Connection reset by peer).
  314. (07:52:25 AM) RobinBreadbear: lol
  315. (07:52:28 AM) Cheeseness: I've been poking around with putting together some game dev/design courses with another teacher, and the challenges you talk about feel familiar
  316. (07:52:42 AM) Cheeseness: Ah, the erupting volcano. Is that actually seen elsewhere in the game?
  317. (07:53:09 AM) sleepypig: I really liked this little puzzle.
  318. (07:53:11 AM) LuigiHann: haha, spiraling
  319. (07:53:12 AM) RobinBreadbear: Bobbin made a funny
  320. (07:53:18 AM) ProfMoriarty: i don't remember that either
  321. (07:53:22 AM) Arthur_D left the room (quit: Ping timeout).
  322. (07:53:25 AM) GameClubFan_109906 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  323. (07:53:41 AM) LuigiHann: Man this game would have worked exceptionally well for a mobile port
  324. (07:53:43 AM) Darth-Phenom [Darth-Phen@hide-A28750B1.access.mtnbusiness.co.za] entered the room.
  325. (07:53:48 AM) Darth-Phenom: <Mimness> Oh yay Darth-Phenom! Pop culture led you to study high art, woo! <---Haha, I hope there is a similar result with someone listening to Lady Gaga
  326. (07:54:08 AM) RobinBreadbear: I'll be honest, this game terrified me as a kid
  327. (07:54:26 AM) Cheeseness: Yeah, it's unexpectedly dark
  328. (07:54:44 AM) Mimness: Darth-Phenom: Lady Gaga scares me O.O
  329. (07:54:51 AM) Babar: reminds me
  330. (07:54:52 AM) Darth-Phenom: Unusually dark for early '90's adventures
  331. (07:54:53 AM) Syd: The unmaking draft is... surprisingly messy.
  332. (07:54:55 AM) Babar: what is under the hood?
  333. (07:55:00 AM) jfrisby is now known as RustyNailbender
  334. (07:55:05 AM) Babar: awwww
  335. (07:55:12 AM) RustyNailbender: :D
  336. (07:55:26 AM) Babar: the Forge was supposed to feature you, I think
  337. (07:55:36 AM) Cheeseness: First time we saw the castle, we said it looks like Optimus Prime being rude >_<
  338. (07:55:44 AM) Babar: :D
  339. (07:55:58 AM) Darth-Phenom: If you consider the tone of the likes of Monkey Island and the Sierra adventures of the time, Loom really does across as revolutionary
  340. (07:56:13 AM) RobinBreadbear: dark fantasy
  341. (07:56:15 AM) Darth-Phenom: *come across
  342. (07:56:48 AM) ProfMoriarty: its tone is quite different from the
  343. (07:56:53 AM) Cheeseness: This might be the only serious LucasArts adventure title aside from The Dig (which Brian also had early involvement in), I think (Full Throttle is a half comedic romp IMO)?
  344. (07:56:57 AM) ProfMoriarty: lucas house style
  345. (07:58:23 AM) Babar: I wouldn't call Loom SERIOUS
  346. (07:58:30 AM) Babar: but it definitely was a different thing
  347. (07:58:40 AM) eriktorbjorn: ProfMoriarty: The CD talkie version changed a lot of details from the floppy version, usually - but not always - shortening the text. Were you involved with that version, or did others do that rewrite?
  348. (07:58:49 AM) Syd: There's lots of humor in the Book of Patterns. Find a PDF copy of it and read through it. :)
  349. (07:58:50 AM) Darth-Phenom left the room (quit: Connection reset by peer).
  350. (07:58:56 AM) ProfMoriarty: was not involved in the talkie at all
  351. (07:58:57 AM) Cheeseness: Babar: I think it takes itself more seriously than any other LucasArts adventure title
  352. (07:58:57 AM) RustyNailbender: Well, things really started getting more refrential and less-serious.. immediately following this with the appearance of the "Ask me about Loom!" guy in MI :D
  353. (07:59:09 AM) Syd: "Guild of Career Politicians" :D
  354. (07:59:17 AM) Babar: yeah, but then it has stuff like that :D
  355. (07:59:25 AM) GameClubFan_443587 [18049cf2@hide-6C77D8AA.mibbit.com] entered the room.
  356. (07:59:42 AM) Babar: excluding the Dig and Indy & Last Crusade
  357. (08:00:05 AM) GameClubFan_443587 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  358. (08:00:14 AM) Cheeseness: Hmm, I don't think I ever played the Last Crusade adventure (played the platformer though)
  359. (08:00:23 AM) Cheeseness: I'm pretty sure The Dig breaks the fourth wall at least once
  360. (08:00:24 AM) Babar: hahah
  361. (08:00:26 AM) RustyNailbender: Yeah, the Dig felt like it was serious and made of whole cloth
  362. (08:00:26 AM) Babar: that was nice too
  363. (08:00:55 AM) Darth-Phenom [Darth-Phen@hide-A28750B1.access.mtnbusiness.co.za] entered the room.
  364. (08:01:24 AM) Cheeseness: ProfMoriarty: How do you feel about the remastering of older games to bring in more modern assets in an attempt to make them more appealing to new audiences? It's interesting that Loom sort was a bit of a forerunner in this regard with the CD version (though it's clear that technical restrictions hampered the execution of that)
  365. (08:01:57 AM) Cheeseness: Babar: Although I did say "aside from The Dig" just before :)
  366. (08:02:02 AM) Babar: yes
  367. (08:02:07 AM) RustyNailbender is now known as jfrisby
  368. (08:02:21 AM) ProfMoriarty: I don't like the later versions of Loom. The EGA graphics you see here are more evocative and stylized. I do wish I had access to better music, though.
  369. (08:02:55 AM) Cheeseness: Do you have an opinion on the Monkey Island special editions?
  370. (08:03:21 AM) ProfMoriarty: I'm glad the original version is underneath.
  371. (08:03:30 AM) Babar: :D
  372. (08:03:30 AM) jfrisby: :D
  373. (08:03:31 AM) Cheeseness: :D
  374. (08:04:16 AM) eriktorbjorn: Heh. I see I'm not the only one who like to turn that straw into gold and fill the wood bin just to mess with their heads. :-)
  375. (08:04:45 AM) Fireflower: i did that too :)
  376. (08:04:49 AM) Syd: :D
  377. (08:05:13 AM) Babar: ooh...never thought of that
  378. (08:05:15 AM) kynrek [ae644211@hide-6C77D8AA.mibbit.com] entered the room.
  379. (08:05:27 AM) Babar: I wonder how much of everything in the game was interactable like that
  380. (08:05:35 AM) Babar: unrelated spells that actually worked
  381. (08:05:35 AM) Cheeseness: It's funny, when I first ended up in this room, I felt that I was pretty exposed
  382. (08:06:21 AM) Cheeseness: I wish that we could have seen what the twisted blade looked like
  383. (08:06:29 AM) Cheeseness: I like to imagine that it became this crazy spiral
  384. (08:06:31 AM) Darth-Phenom left the room (quit: Broken pipe).
  385. (08:06:46 AM) Syd: In retrospect, I should have tried twisting it this time. Oh well!
  386. (08:06:57 AM) Cheeseness: Oh wait, what did you do to it?
  387. (08:07:07 AM) Syd: Made it blunt
  388. (08:07:16 AM) Cheeseness: With which draft?
  389. (08:07:20 AM) LuigiHann: reverse sharpen right?
  390. (08:07:28 AM) RobinBreadbear: its the ask me about loom guy
  391. (08:07:28 AM) kynrek: are we supposed to be hearing an audio voice over commentary?
  392. (08:07:28 AM) Arthur_D [~Arthur_D@hide-7AE398D1.bb.online.no] entered the room.
  393. (08:07:29 AM) Syd: Yeah, reverse sharp
  394. (08:07:44 AM) Cheeseness: o.0 I guess I missed that there was a reverse sharp draft
  395. (08:07:44 AM) Syd: No audio commentary
  396. (08:07:47 AM) ProfMoriarty: Not in this version. No digital sound in 1990. :)
  397. (08:07:54 AM) Cheeseness: kynrek: All discussion takes place in here :)
  398. (08:08:03 AM) Syd: You get the sharp draft from the blade at the glassmakers
  399. (08:08:16 AM) Cheeseness: (we felt that having one of us talk over the game would make for less open discussion)
  400. (08:08:36 AM) Darth-Phenom [Darth-Phen@hide-A28750B1.access.mtnbusiness.co.za] entered the room.
  401. (08:08:38 AM) Cheeseness: Oh, really? I'd never noticed that. That sharp draft must've been the one that I never used
  402. (08:09:02 AM) Cheeseness: This was a lovely reversal by the way, ProfMoriarty
  403. (08:09:06 AM) kynrek: Thanks cheeseness :)
  404. (08:10:03 AM) Cheeseness: I feel a bit silly for not seeing it coming. I was a little confused as to why Mandible was being so cavalier, and then realised that he was manipulating me only too late
  405. (08:10:03 AM) GameClubFan_297035 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  406. (08:10:57 AM) Syd: Mandible has an interesting hat
  407. (08:11:04 AM) Cheeseness: He's got some serious ears as well
  408. (08:11:14 AM) RobinBreadbear: looks like something from Wizard of Oz
  409. (08:11:40 AM) DrMcCoy: *grin*
  410. (08:11:47 AM) Babar: :D
  411. (08:11:50 AM) sleepypig: the grinning really doesn't help the impression, indeed
  412. (08:12:07 AM) Mimness: The castle has (Disney) Sleeping Beauty colours
  413. (08:12:43 AM) jfrisby: ha
  414. (08:12:44 AM) Mimness: The exterior does anyway
  415. (08:12:46 AM) eriktorbjorn: I think Loom has aged very well. I recently played "Operation Stealth", which I think was released around the same time and (at least in the magazine I read) got just as good reviews, yet I found that game extremely frustrating.
  416. (08:12:49 AM) kynrek left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  417. (08:13:32 AM) Syd: Cob's not too bright.
  418. (08:13:37 AM) RobinBreadbear: Ask me about loom
  419. (08:13:41 AM) ReverendGumby: hehe
  420. (08:14:09 AM) Babar: :D
  421. (08:14:15 AM) Babar: what is under the hoood
  422. (08:14:28 AM) Cheeseness: If you knew, Babar, you'd be dead
  423. (08:14:46 AM) Cheeseness: I like that in this game, dying means becoming an extra in Monkey Island
  424. (08:14:51 AM) Fireflower: what happened to him?
  425. (08:15:03 AM) ProfMoriarty: The neat piece of death animation you are about to see was done by Mr. Steve Purcell.
  426. (08:15:14 AM) Syd: "If you fear Nothing, then you better not touch me" I thought it was interesting that Nothing was capitalized. Implying that the Weavers are nothingness under their robes?
  427. (08:15:19 AM) sleepypig: nothing happened to him!
  428. (08:15:25 AM) Arthur_D left the room (quit: Ping timeout).
  429. (08:15:28 AM) Cheeseness: Steve is awesome. I'd been hoping that we could get him to join us as well to talk about his memories of working on the game, but I haven't been able to reach him
  430. (08:15:39 AM) Babar: that was him?! :D
  431. (08:15:40 AM) Darth-Phenom left the room (quit: Connection reset by peer).
  432. (08:15:44 AM) ProfMoriarty: Steve did Chaos as well.
  433. (08:16:06 AM) Cheeseness: Yeah, you can tell
  434. (08:16:13 AM) jfrisby: Nur-Ab-Sal!
  435. (08:16:19 AM) LuigiHann: haha
  436. (08:16:24 AM) Kynrek [ae644211@hide-50D287EE.mibbit.com] entered the room.
  437. (08:16:28 AM) ReverendGumby: Wowzers!
  438. (08:16:28 AM) Cheeseness: Is there anything you can do back here at Mandible's castle after the rift is open? (I forgot to go back through before closing it)
  439. (08:16:40 AM) RobinBreadbear: pretty gory
  440. (08:16:42 AM) Jackie left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  441. (08:16:43 AM) LuigiHann: scry more
  442. (08:16:58 AM) Syd: Too late. :(
  443. (08:17:02 AM) Kynrek left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  444. (08:17:14 AM) Jackie [5dd83ca3@hide-B64552F4.mibbit.com] entered the room.
  445. (08:17:24 AM) kynrek [ae644211@hide-6C77D8AA.mibbit.com] entered the room.
  446. (08:17:29 AM) Cheeseness: ProfMoriarty: How much of the full Loom trilogy (it was originally intended to be a trilogy, right?) concept was fleshed outwhilst you where at LucasFilm Games? Was a Loom sequel actually started that you know of?
  447. (08:17:32 AM) eriktorbjorn: You do get to see what happens to Cobb if you play in Expert mode (or play the talkie version). Though you don't get to see what's under the hood.
  448. (08:17:40 AM) Darth-Phenom [Darth-Phen@hide-A28750B1.access.mtnbusiness.co.za] entered the room.
  449. (08:18:31 AM) Cheeseness: eriktorbjorn: Ooh, interesting. We opted to go for Standard mode because it'd be easier on Syd whilst streaming (in turn making it more pleasant to watch)
  450. (08:18:32 AM) LuigiHann: Rusty is being really passive aggressive here
  451. (08:18:32 AM) RobinBreadbear: dat face
  452. (08:18:42 AM) jfrisby: dat face
  453. (08:19:11 AM) jfrisby: :P
  454. (08:19:33 AM) Jackie: how far do you reckon we are into the game now?
  455. (08:19:36 AM) Cheeseness: Between Rusty's death and this point, I had no idea where the game was going tone wise
  456. (08:19:40 AM) Syd: Near the end
  457. (08:19:46 AM) Zaarin: http://www.youtube.com/watch?v=mcml5tU-ySM here's Cobb's death from expert mode
  458. (08:19:48 AM) Cheeseness: Yeah, pretty close to the end
  459. (08:19:59 AM) kynrek: I'll never forget the Space quest 4 "Boom" box making fun of Loom it hilarious.
  460. (08:20:08 AM) Babar: :D
  461. (08:20:18 AM) LuigiHann: he was only mostly dead
  462. (08:20:25 AM) Cheeseness: Not dead-dead
  463. (08:20:27 AM) ReverendGumby: Twas but a scratch.
  464. (08:20:27 AM) Darth-Phenom left the room (quit: Connection reset by peer).
  465. (08:20:50 AM) LuigiHann: That tear in space effect is so cool
  466. (08:21:49 AM) eriktorbjorn: Jackie: It's pretty near the end of the game now.
  467. (08:21:59 AM) Fireflower: cool, Zaarin
  468. (08:22:33 AM) Darth-Phenom [Darth-Phen@hide-A28750B1.access.mtnbusiness.co.za] entered the room.
  469. (08:22:34 AM) Cheeseness: Are there any consequences to not healing people?
  470. (08:22:45 AM) Cheeseness: (I'm assuming you can close the rifts without doing so)
  471. (08:23:17 AM) Syd: Yeah, I think you have to heal them (or do whatever it is you have to do inside of them) before you can close them.
  472. (08:23:18 AM) kynrek: more info on "Boom" -> http://miburl.com/UnvhWv
  473. (08:23:34 AM) Cheeseness: Syd: Ah, OK
  474. (08:23:53 AM) Cheeseness: Oh, a flashback. This is the only out-of-time sequence in Loom, right?
  475. (08:24:48 AM) kynrek left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  476. (08:24:49 AM) Darth-Phenom left the room (quit: Connection reset by peer).
  477. (08:25:02 AM) jfrisby: I think Josh Mandel wrote those SQ4 game boxes/manuals.
  478. (08:25:06 AM) Cheeseness: ProfMoriarty: What prompted the creation of the audio drama? Was that planned from the beginning, or did it come out of plot elements being cut from the game?
  479. (08:25:27 AM) Cheeseness: I'm not aware of anything similar for other games
  480. (08:25:48 AM) Cheeseness: (closest thing I know of might have been the comic that came with FlashBack, I guess)
  481. (08:26:21 AM) Darth-Phenom [Darth-Phen@hide-A28750B1.access.mtnbusiness.co.za] entered the room.
  482. (08:26:53 AM) jfrisby: this screen is so pretty :D
  483. (08:27:01 AM) Babar: there were comics for BaSS as well
  484. (08:27:09 AM) Cheeseness: Oh, that too
  485. (08:27:28 AM) OzzieMonkey [3cf0f13c@hide-50D287EE.mibbit.com] entered the room.
  486. (08:27:37 AM) Babar: I miss box goodies :(
  487. (08:27:48 AM) jfrisby: Jane Jensen does comics.. Space Quest had their "magazine" thing..
  488. (08:27:55 AM) Darth-Phenom left the room (quit: Connection reset by peer).
  489. (08:27:58 AM) eriktorbjorn: Cheeseness: The game Corruption (by Magnetic Scrolls) included a cassette with a taped meeting with your boss, taking place before the start of the game. (And an edited version of the same meeting which made it sound like you were admitting to insider trading.)
  490. (08:28:05 AM) OzzieMonkey: Well, that was fast, looks like you're near the end already. It is a pretty short game in retrospect
  491. (08:28:15 AM) Cheeseness: eriktorbjorn: Neat. I haven't played that.
  492. (08:28:23 AM) Cheeseness: OzzieMonkey: Yeah, it is a very short game.
  493. (08:28:52 AM) ProfMoriarty: It can be played in less than two hours on a modern system. On floppy-based systems (as published), the disk access and swapping made it take about 3 hours.
  494. (08:29:01 AM) Cheeseness: (although the "length" of adventure games is very subjective since there's a lot of discovery and comprehension involved)
  495. (08:29:14 AM) ProfMoriarty: Here's the big finale!
  496. (08:29:22 AM) jfrisby: boss battle :D
  497. (08:29:46 AM) Fireflower: disk swapping is something i miss ;)
  498. (08:30:00 AM) Darth-Phenom [Darth-Phen@hide-A28750B1.access.mtnbusiness.co.za] entered the room.
  499. (08:30:02 AM) Cheeseness: Are there any aspects of Loom of which you're particularly proud, ProfMoriarty? Is there anything that you can recall that you'd prefer to have done differently?
  500. (08:30:22 AM) ProfMoriarty: I think it turned out okay, considering the incredibly low lech.
  501. (08:30:24 AM) OzzieMonkey: I also miss the character closeups, except for the fact they had no lip movement, but they were just so pretty to look at
  502. (08:30:34 AM) RobinBreadbear: This game felt a whole lot longer when I was a kid
  503. (08:30:39 AM) eriktorbjorn: Cheeseness: I haven't checked if the links work, but I think you can get MP3s of the tape at http://msmemorial.if-legends.org/games.htm/corrupt.php
  504. (08:30:44 AM) HolaPlaneta: a lot of games do
  505. (08:30:53 AM) jfrisby: Adventure speedruns puts Loom @ 27minutes: http://www.adventure-speedruns.com/sites/loom.php
  506. (08:30:56 AM) jfrisby: :D
  507. (08:31:05 AM) ProfMoriarty: There were a handful of games that were published with tapes before LOOM.
  508. (08:31:10 AM) jfrisby: Just go for a PB, Syd :D
  509. (08:31:10 AM) Cheeseness: RobinBreadbear: Some of that is to do with Syd going directly through the game without getting stuck :)
  510. (08:32:23 AM) Cheeseness: The breaks in the music here feel a little jarring, but I suppose they're important to not cloud the soundscape whilst trying to perform/listen to drafts
  511. (08:32:24 AM) Darth-Phenom left the room (quit: Connection reset by peer).
  512. (08:32:34 AM) DrMcCoy: nomnomnom
  513. (08:32:34 AM) Jackie: lol
  514. (08:32:35 AM) OzzieMonkey: This game is pretty unique for the soundtrack alone, using Swan Lake (I think that's what it is) really fits well
  515. (08:32:43 AM) ProfMoriarty: There was no sound mixing capability at all.
  516. (08:33:02 AM) HolaPlaneta: imuse was before or after this?
  517. (08:33:08 AM) ProfMoriarty: Long after.
  518. (08:33:16 AM) Cheeseness: OzzieMonkey: ProfMoriarty mentioned earlier that Swan Lake itself served as some inspiration for the game
  519. (08:33:19 AM) OzzieMonkey: MI2 was the first to use it, wasn't it?
  520. (08:33:23 AM) Cheeseness: Yeah, I think so
  521. (08:33:24 AM) Syd: iMuse debuted with Monkey Island 2
  522. (08:33:30 AM) eriktorbjorn: Cheeseness: Computers got faster, too. I remember how nice it was to play Infocom games on a Macintosh, compared to the Commodore 64. :-)
  523. (08:33:45 AM) Darth-Phenom [Darth-Phen@hide-A28750B1.access.mtnbusiness.co.za] entered the room.
  524. (08:33:56 AM) ProfMoriarty: Oh, I forgot she sacrified herself.
  525. (08:34:04 AM) Zaarin: The Fatman told us when we interviewed him that he listened to a performance of the Swan Lake and hit the button on his computer along with the rythm they played so he'd get a more organic rythm for the MIDIs
  526. (08:34:15 AM) Zaarin: when he did the Swan Lake arrangements
  527. (08:34:33 AM) Cheeseness: eriktorbjorn: It's hard to know if that sort of thing would be noticeable though (people's brains tend to adjust to the speed at which things happen after a bit of time)
  528. (08:34:33 AM) OzzieMonkey: Oh dear, the screen went black, right on the ending :p
  529. (08:34:45 AM) OzzieMonkey: I'll be back after a quick refreh
  530. (08:34:49 AM) OzzieMonkey: *refresh
  531. (08:34:50 AM) Cheeseness: OzzieMonkey: You might need to refresh, yeah
  532. (08:34:52 AM) OzzieMonkey left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  533. (08:35:06 AM) ProfMoriarty: I forgot about the overhead shot of the island. Cool.
  534. (08:35:08 AM) OzzieMonkey [3cf0f13c@hide-6C77D8AA.mibbit.com] entered the room.
  535. (08:35:21 AM) Cheeseness: ProfMoriarty: Hetchel's feather still exists though, doesn't it? (or was that destroyed as well - I didn't quite catch it)
  536. (08:35:29 AM) Ukar left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  537. (08:35:38 AM) ProfMoriarty: He still has it. For the sequel. ;(
  538. (08:35:45 AM) Cheeseness: I thought so :(
  539. (08:35:53 AM) ProfMoriarty: Kind of Hans in Carbonite.
  540. (08:36:05 AM) HolaPlaneta: ProfMoriarty: Is there any version of Loom that you prefer?
  541. (08:36:15 AM) ProfMoriarty: This version right here.
  542. (08:36:30 AM) Cheeseness: :D
  543. (08:36:31 AM) HolaPlaneta: :)
  544. (08:36:50 AM) Cheeseness: How did you feel about the casting of the talkie version? (which I haven't listened to)
  545. (08:37:02 AM) Cheeseness: This effect is neat
  546. (08:37:04 AM) ProfMoriarty: They used mostly the same actors as the audio tape.
  547. (08:37:05 AM) LuigiHann: I love this shot
  548. (08:37:07 AM) LuigiHann: so much
  549. (08:37:11 AM) Cheeseness: Ah, good. I wasn't sure of that
  550. (08:37:18 AM) ProfMoriarty: That effect was created by Ken Macklin. Pure genius.
  551. (08:37:21 AM) HolaPlaneta: Nice!
  552. (08:37:31 AM) Cheeseness: And the scythe becomes the moon?
  553. (08:37:34 AM) GameClubFan_491239 [47eaeba9@hide-6C77D8AA.mibbit.com] entered the room.
  554. (08:37:38 AM) ProfMoriarty: Yup ;)
  555. (08:37:42 AM) jfrisby: this and Space Quest 3 are some of the nicest looking EGA.
  556. (08:37:44 AM) Cheeseness: I found that a bit unexpected
  557. (08:37:56 AM) Cheeseness: Yeah, the art in this is great
  558. (08:37:58 AM) LuigiHann: I didn't realize that about the moon
  559. (08:37:58 AM) RobinBreadbear: Yeah, didn't get this part
  560. (08:38:19 AM) LuigiHann: that explains why we can see the stars behind it
  561. (08:38:20 AM) Darth-Phenom left the room (quit: Connection reset by peer).
  562. (08:39:00 AM) jfrisby: ... and now we resume waiting for the sequel....
  563. (08:39:05 AM) Babar: hahaha
  564. (08:39:13 AM) ProfMoriarty: This is the saddest music ever written: "The Dance of the Little Swans."
  565. (08:39:15 AM) HolaPlaneta: This game has a nice sense of mysticism that I hardly find in games these days. Like as if magic was actually embroidered (see what I did there) on it.
  566. (08:39:16 AM) GameClubFan_491239 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  567. (08:39:17 AM) RobinBreadbear: No, you must finish the story
  568. (08:39:44 AM) Cheeseness: It has a fairytale feel to it
  569. (08:39:52 AM) ProfMoriarty: Ah, the Ranch.
  570. (08:39:56 AM) LuigiHann: would bobbin return to restore the world or would it be someone else
  571. (08:40:08 AM) Darth-Phenom [Darth-Phen@hide-A28750B1.access.mtnbusiness.co.za] entered the room.
  572. (08:40:13 AM) Cheeseness: Would the world be restored at all?
  573. (08:40:14 AM) HolaPlaneta: but it goes beyond the fairytale setting
  574. (08:40:29 AM) LuigiHann: well, someone would try, I would think
  575. (08:40:38 AM) LuigiHann: but I suppose it could go in other directions
  576. (08:40:44 AM) HolaPlaneta: like "the exorcist" actually making you feel the devil is IN the movie or something like it
  577. (08:40:44 AM) Cheeseness: It sounds like the Weavers were happy to leave it be
  578. (08:40:56 AM) Babar: I read that Rusty was going to be the guy for the next game?
  579. (08:41:04 AM) Cheeseness: That would have been interesting!
  580. (08:41:09 AM) ProfMoriarty: Yes, Rusty was the lead protagonist for FORGE.
  581. (08:41:14 AM) jfrisby: Thanks for coming, ProfMoriarty :D I'd love to hear your commentary on The Dig, if we do it here..
  582. (08:41:21 AM) Cheeseness: Though it'd been on my to-play list for a long, long time, I first played this during the week. I can see why it has such a lasting passionate fanbase
  583. (08:41:25 AM) ProfMoriarty: And Fleece was the heroine of THE FOLD.
  584. (08:41:30 AM) LuigiHann: Oh yeah!
  585. (08:41:33 AM) Babar: oooh
  586. (08:41:36 AM) Babar: man
  587. (08:41:43 AM) Babar: you're making me feel futuro-nostalgic
  588. (08:41:44 AM) LuigiHann: I say make them anyway
  589. (08:41:47 AM) Babar: or something
  590. (08:41:49 AM) OzzieMonkey: Damn, this needs to be continued
  591. (08:41:56 AM) RobinBreadbear: Yes it does
  592. (08:41:57 AM) LuigiHann: and just don't mention anything from Loom by name :p
  593. (08:41:59 AM) ProfMoriarty: Only Disney can pull that trigger.
  594. (08:42:02 AM) jfrisby: wow, awesome
  595. (08:42:06 AM) Babar: Loom was one of the different ones...
  596. (08:42:30 AM) Cheeseness: I wonder if together, yourself, Ron and others interested in acquiring long-unused LA IP would stand a better chance of getting your hands on stuff than alone
  597. (08:42:53 AM) Babar: well, make some sort of a game somehow
  598. (08:42:58 AM) Babar: DO IT!
  599. (08:43:00 AM) ProfMoriarty: They will never, EVER sell the IP to anyone. But they will probably license it ... for a price.
  600. (08:43:12 AM) Babar: make another game
  601. (08:43:21 AM) Cheeseness: Yeah, Disney seem to prefer to see things rot than let them go
  602. (08:43:21 AM) RobinBreadbear: Just call it Kaboom
  603. (08:43:30 AM) HolaPlaneta: Is there any way that I can get a transcript of today´s chat? I had to go to work for a while but I want to catch up!
  604. (08:43:35 AM) jfrisby: I kinda liked Bill Tiller's idea to get Spielberg to buy the very old stuff.. Or use his influence to try to pry the disney vault open a bit..
  605. (08:43:42 AM) Babar: hahaha...no, I mean make a game about something else, even. Doesn't have to be Loom. MAKE A GAME
  606. (08:43:45 AM) Syd: I must admit that I had never played through Loom before I offered to stream it, but I can definitely see why people love it so much. It's a wonderful game.
  607. (08:43:46 AM) Cheeseness: Yeah, that would be interesting
  608. (08:43:47 AM) LuigiHann: I feel like if Disney is going to keep LucasArts around solely as a licensing entity, they'll eventually entertain talks of actually licensing out the games that people like us want to see
  609. (08:43:48 AM) nova: I'dd call it mooL ;)
  610. (08:44:04 AM) Fireflower: Senor Spielbergo
  611. (08:44:06 AM) eriktorbjorn: Cheeseness: They're quite good at preserving their old stuff. Re-releasing it... not always so good.
  612. (08:44:12 AM) jfrisby: Or better yet, a kickstarter to fund Brian & his students making a new adventure game.
  613. (08:44:31 AM) DrMcCoy: Disney is the one company worse than LucasArts when it comes to letting "IP" rot
  614. (08:44:33 AM) Cheeseness: eriktorbjorn: Warren Spektor seemed to be saying at Game Masters last year that before he came along, they were very good at not preserving stuff :/
  615. (08:44:34 AM) Babar: I'd support that
  616. (08:44:38 AM) OzzieMonkey: There's strong evidence at the moment to suggest that Good Old Games might be doing something LA related
  617. (08:44:46 AM) Babar: Lucas didn't really let it all rot
  618. (08:44:49 AM) ProfMoriarty: It would be fun to make the sequels in EGA. :)
  619. (08:44:49 AM) flesk left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  620. (08:44:50 AM) Babar: ToMI and so on
  621. (08:44:52 AM) eriktorbjorn: I sometimes imagine the Disney Vault being like the warehouse at the end of Raiders of the Lost Ark.
  622. (08:44:54 AM) Babar: hahaha
  623. (08:44:54 AM) Babar: yes
  624. (08:44:57 AM) Babar: MAKE GAMES IN EGA
  625. (08:45:07 AM) Babar: would that be cheaper?
  626. (08:45:20 AM) jfrisby: EGA is only getting more popular, now that graphics have gotten incredibly over-done
  627. (08:45:22 AM) RobinBreadbear: It seems Disney only cares about Star Wars and not anything else in the purchase.
  628. (08:45:23 AM) LuigiHann: Aw, but Loom feels like a world suited for a painterly style
  629. (08:45:25 AM) flesk [54d17916@hide-B64552F4.mibbit.com] entered the room.
  630. (08:45:28 AM) Cheeseness: ProfMoriarty: That would be a really daring and interesting move. I'd love to see how modern markets responded to a new EGA game
  631. (08:45:30 AM) Mimness: Well thanks for the chat everyone, I'd better be off. Thanks for streaming, Syd, and thanks for organizing everything, Cheeseness! ^_^
  632. (08:45:35 AM) Syd: Tales and the Monkey Island special editions were oddities, mostly due to the president they had at the time having a weak spot for adventure games.
  633. (08:45:40 AM) Cheeseness: Thanks for coming Mimness <3
  634. (08:45:45 AM) Cheeseness: Make me some breakfast :D
  635. (08:46:00 AM) Mimness: Ha!
  636. (08:46:04 AM) ProfMoriarty: I would not be surprised to hear that Ron was attempting to get a license for MI.
  637. (08:46:04 AM) jfrisby: arent you two in the same room? :D
  638. (08:46:05 AM) Babar: there's loads of extreme EGA artists all over the web
  639. (08:46:09 AM) Mimness left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  640. (08:46:11 AM) Babar: they usually go higher res, of course...
  641. (08:46:32 AM) Cheeseness: ProfMoriarty: We've had Ron join us a couple of times (he'll be here next week if you're interested), and he's said he wants to talk to Disney
  642. (08:46:35 AM) Syd: Ron has voiced his desire for the Monkey Island IP. No idea if he's actively trying to attain it or not, though.
  643. (08:46:37 AM) LuigiHann: I don't know about EGA specifically but the market is open to pixel art as long as it's pretty in its own way
  644. (08:46:49 AM) Babar: yup
  645. (08:46:55 AM) Babar: anything that is pretty would work
  646. (08:47:11 AM) ReverendGumby left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  647. (08:47:12 AM) ProfMoriarty: Using EGA wouldn't be so bad if the disk space and speed limitations were removed.
  648. (08:47:12 AM) LuigiHann: Now I'm thinking of that Superbrothers game
  649. (08:47:16 AM) OzzieMonkey: Last I heard was back in December that Ron said he would talk to Disney after a break from The Cave since that was just released at the time
  650. (08:47:18 AM) Babar: the stuff that embraces the technical limitations instead of fighting against them is the stuff that holds up the longest
  651. (08:47:34 AM) Babar: like Loom :D
  652. (08:47:42 AM) RobinBreadbear: I wouldn't mind EGA if the animations were beautiful
  653. (08:47:46 AM) Cheeseness: LuigiHann: Most successful pixel art games these days are doing neat technical things (like Sword and Sworcery) which just weren't possible at the time that stuff like Loom was made
  654. (08:48:12 AM) Babar: yeah...Sword & Sworcery doesn't really count as a pixel art game :D
  655. (08:48:14 AM) ProfMoriarty: Mark Ferrari pushed EGA harder than it had ever been pushed. When we showed EGA Loom at the Consumer Electronics Show, the press swore it was a new VGA game.
  656. (08:48:30 AM) Babar: did you see the palette cycling thing he did? :D
  657. (08:48:31 AM) Darth-Phenom left the room (quit: Connection reset by peer).
  658. (08:48:34 AM) Babar: that was in VGA, though
  659. (08:48:39 AM) Babar: and beautiful
  660. (08:48:51 AM) ProfMoriarty: Mark is the Grand Master of color cycling animation. Period.
  661. (08:48:55 AM) LuigiHann: http://www.effectgames.com/demos/canvascycle/?sound=0 I actually looked this up earlier
  662. (08:48:58 AM) jfrisby: Ron talked about wanting to do MI3a with a pixel art / with new fangled lighting. The EGA / pixel thing nicely clears up all the "Guybrush doesn't look like that!" fan complaints
  663. (08:48:59 AM) Babar: yes
  664. (08:49:00 AM) Babar: that is it
  665. (08:49:14 AM) LuigiHann: the "Approaching Storm" one looks familiar :)
  666. (08:49:18 AM) Babar: imagine art like that
  667. (08:49:21 AM) Babar: heck, even in EGA
  668. (08:49:24 AM) ProfMoriarty: I didn't like the MI remake. It make Guybrush look too old.
  669. (08:49:36 AM) HolaPlaneta: that hairdo!
  670. (08:49:42 AM) Babar: it gave him a ridiculous hairstyle
  671. (08:49:43 AM) Babar: yes :D
  672. (08:49:46 AM) OzzieMonkey: I think they were trying to make the first 2 games fit in with Curse
  673. (08:49:51 AM) Cheeseness: I feel a lot like the charm of the original art style was lost
  674. (08:49:57 AM) Babar: they should do Curse again
  675. (08:49:57 AM) Cheeseness: (at least for the characters)
  676. (08:49:58 AM) ProfMoriarty: Guybrush is a 12-year-old in the original game, with the original ending.
  677. (08:49:59 AM) Babar: in the original style :D
  678. (08:50:00 AM) jfrisby: Too cartoon-y, and the whiny voice.
  679. (08:50:10 AM) Cheeseness: ProfMoriarty: Original ending?
  680. (08:50:13 AM) RobinBreadbear: It didn't even fit with Curse it was just weird.
  681. (08:50:26 AM) Cheeseness: The ending to Monkey 2, or some other ending to Monkey 1?
  682. (08:50:27 AM) Darth-Phenom [Darth-Phen@hide-A28750B1.access.mtnbusiness.co.za] entered the room.
  683. (08:50:38 AM) ProfMoriarty: Why, yes. The original ending of MI.
  684. (08:50:48 AM) Babar: :D
  685. (08:50:50 AM) Babar: tell us more
  686. (08:50:54 AM) ProfMoriarty: How does it end now?
  687. (08:50:58 AM) jfrisby: haha... yes, go on...
  688. (08:51:24 AM) LuigiHann: At first I was thinking I would love a Loom game to look more hand-painted rather than pixelated, but man if it looked like this stuff I'd be psyched http://www.effectgames.com/demos/canvascycle/?sound=0
  689. (08:51:26 AM) Babar: Guybrush stops the wedding, and then I think they bounce around the island with the rootbeer, chasing LeChuck
  690. (08:51:29 AM) Cheeseness: MI 1 ends with Guybrush blowing up LeChuck and then watching his body explode as fireworks against the night sky with Elaine
  691. (08:51:40 AM) ProfMoriarty: And that's it?
  692. (08:51:50 AM) Babar: it was 2 where we find out he was a kid, no>
  693. (08:51:51 AM) HolaPlaneta: and getting wiser by never paying another 20 bucks for a videogame
  694. (08:51:56 AM) jfrisby: MI2 ends at the carnival..
  695. (08:52:00 AM) Cheeseness: Yep. Ends with Guybrush saying that he's learned that you should never pay more than 20 bucks for a game
  696. (08:52:09 AM) Cheeseness: (nobody ever picks alternate dialogue options there)
  697. (08:52:13 AM) OzzieMonkey: and you either get a shot of your crew or of Herman, depending on if you sunk your ship or not
  698. (08:52:14 AM) ProfMoriarty: Oh, okay. The kid ending was moved to 2, then.
  699. (08:52:27 AM) Babar: I always shot my ship :D
  700. (08:52:41 AM) Babar: oooh
  701. (08:52:44 AM) OzzieMonkey: Woah....the ending to 2 was originally going to be in the first game?
  702. (08:52:48 AM) Babar: so the whole thing was planned out from the start
  703. (08:52:52 AM) Cheeseness: That's pretty interesting to learn!
  704. (08:52:54 AM) Syd: Yeah, Monkey Island 2 is the one with the weird ending that people argue about to this day (and the one we'll be playing next week!).
  705. (08:53:03 AM) RobinBreadbear: So was Guybrush really supposed to be a kid?
  706. (08:53:04 AM) LuigiHann: Oh how exciting
  707. (08:53:06 AM) ProfMoriarty: That's my recollection, yes. Do you see his parents?
  708. (08:53:07 AM) jfrisby: Did George Lucas come by and peek over your shoulders in those early days?
  709. (08:53:09 AM) Cheeseness: Yes, Monkey 2 next week. Ron will be here as well!
  710. (08:53:11 AM) jfrisby: or play the games?
  711. (08:53:13 AM) LuigiHann: I has a feeling that was planned from the beginning
  712. (08:53:15 AM) OzzieMonkey: Speaking of Monkey 2, Syd, which version do you think you'll play?
  713. (08:53:22 AM) HolaPlaneta: yes, the parents are there
  714. (08:53:23 AM) Cheeseness: ProfMoriarty: Yeah, his parents play a bit of a role in Monkey 2
  715. (08:53:26 AM) LuigiHann: Guybrush's parents don't show up until Monkey 2 either
  716. (08:53:29 AM) Syd: Probably special edition with original graphics/sound and voice acting.
  717. (08:53:35 AM) HolaPlaneta: first as dancing skeletons
  718. (08:53:45 AM) LuigiHann: Yeah they show up well before the reveal
  719. (08:53:48 AM) ProfMoriarty: Okay, that was originally the end of One, I think.
  720. (08:53:48 AM) LuigiHann: I think that ending is brilliant
  721. (08:53:53 AM) Cheeseness: Fascinating
  722. (08:54:13 AM) LuigiHann: I can see how he would have had that in mind, given the inspiration
  723. (08:54:21 AM) ProfMoriarty: I recall him showing it to me and asking what I thought. I don't recall what I said.
  724. (08:54:29 AM) jfrisby: What happens after that has been the question...
  725. (08:54:29 AM) Cheeseness: Something memorable, I'm sure
  726. (08:54:36 AM) OzzieMonkey: I know that there was going to be a giant monkey robot in Secret which was cut and then used in Escape, with...ehem...odd results
  727. (08:54:39 AM) LuigiHann: even the line "I want to be a pirate" from the beginning of the first game hints at it, in retrospect
  728. (08:55:12 AM) ProfMoriarty: Monkey Island is Ron's reaction to having his mind re-arranged by Pirates of the Carribean. :)
  729. (08:55:27 AM) ProfMoriarty: The ide.
  730. (08:55:29 AM) ProfMoriarty: ride*
  731. (08:55:30 AM) Cheeseness: He said in the live interview I did with him that Monkey Island came out of him wanting to live in the ride :D
  732. (08:55:38 AM) Syd: Ron has said on his blog that MI3a might fit in between MI2 and Curse nicely. I have to wonder what he has planned.
  733. (08:55:39 AM) RobinBreadbear: Now Monkey Island and POTC have have a crossover, technically.
  734. (08:55:39 AM) BobbyThreadbeer left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  735. (08:55:41 AM) ProfMoriarty: Yup, that's it.
  736. (08:56:14 AM) Babar: could have
  737. (08:56:19 AM) LuigiHann: It sounds like his idea would take place entirely within the carnival, which is probably a fine scope for an adventure game
  738. (08:56:20 AM) Zaarin: <Syd> Probably special edition with original graphics/sound and voice acting. - the music in the SE classic mode is all wrong...they completely messed up the MT-32 recording :(
  739. (08:56:22 AM) ProfMoriarty: There was serious talk of a Monkey Island movie at one time. Spielberg.
  740. (08:56:37 AM) Babar: hahahaha
  741. (08:56:37 AM) Schmuhf: oh my god
  742. (08:56:40 AM) Babar: should've done it
  743. (08:56:41 AM) Cheeseness: Yeah, Steve has shared concept art
  744. (08:56:41 AM) Babar: too late now
  745. (08:56:42 AM) HolaPlaneta: animated?
  746. (08:56:46 AM) Cheeseness: Yep, animated
  747. (08:56:49 AM) Babar: :O
  748. (08:56:50 AM) Babar: what
  749. (08:56:52 AM) Babar: show me this!
  750. (08:56:53 AM) jfrisby: What do I have to imbibe, and how long do I need to stay on the ride to have my mind rearranged by it?
  751. (08:57:06 AM) HolaPlaneta: steve purcell did some drafts isnt?
  752. (08:57:08 AM) ProfMoriarty: You just have to be young enough.
  753. (08:57:09 AM) Cheeseness: http://www.miwiki.net/The_Curse_of_Monkey_Island_%28movie%29
  754. (08:57:16 AM) Syd: I'm not sure what version I'd play, exactly. I want voice acting (particularly if we can get Dominic Armato to join us) but I also want the original graphics/audio.
  755. (08:57:22 AM) OzzieMonkey: Syd, you know there's a talkie fan patch for MI2 just like with MI1
  756. (08:57:30 AM) Babar: awwww
  757. (08:57:30 AM) RobinBreadbear: Disney could still do a monkey island movie, in CG. Unless they give it back to Ron.
  758. (08:57:32 AM) Babar: MI3 style
  759. (08:57:34 AM) Syd: I didn't know if it was as polished as the one for MI1, though
  760. (08:57:42 AM) LuigiHann: Did they ever let Ron walk around the sets of the ride? Seems like George Lucas could have arranged for that to happen
  761. (08:57:45 AM) ProfMoriarty: I should do a decent voiceover patch for Loom.
  762. (08:57:47 AM) jfrisby: I only ever went on the Orlando Pirates ride... Always imagined the one in Cali was probably worlds better.
  763. (08:58:05 AM) ProfMoriarty: I did get a tour of the ET ride by Steven, who designed it.
  764. (08:58:13 AM) Syd: I'll try that MI2 patched version out sometime this week, see how well it works.
  765. (08:58:14 AM) LuigiHann: That's awesome
  766. (08:58:23 AM) Cheeseness: jfrisby: When you said that, for a moment, I thought that you were talking about Orlando Bloom
  767. (08:58:24 AM) RobinBreadbear: But the loom voiceovers had a different script.
  768. (08:58:27 AM) Cheeseness: Too many Pirates ;_;
  769. (08:58:38 AM) Syd: If it seems polished enough, I'll go with that one (with MT-32 audio, most likely)
  770. (08:58:49 AM) ProfMoriarty: The script had to be abridged for the talkie. About 40% of the dialog was removed.
  771. (08:58:52 AM) LuigiHann: ProfMoriarty: you should just rerecord all the dialog yourself :)
  772. (08:59:00 AM) jfrisby: I'm sure there are people in the community that would love to help patch Loom..
  773. (08:59:00 AM) Cheeseness: RobinBreadbear: Yeah. According to Wikipedia, some of the dialogue editing was done by Orson Scott Card
  774. (08:59:21 AM) ProfMoriarty: Yes, Scott was hired to do at least part of the abridgement.
  775. (08:59:29 AM) OzzieMonkey: that would be golden, a fan speech project.
  776. (08:59:56 AM) Darth-Phenom left the room (quit: Broken pipe).
  777. (09:00:08 AM) HolaPlaneta: I could help, I directed and edited a radio drama for children for a year. Our goal was to never use a narrator. Just sound effects, music and voices.
  778. (09:00:47 AM) flesk left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  779. (09:00:49 AM) ProfMoriarty: He didn't work on the original LOOM, though. I thanked him in the credits because he said nice things about the audio drama when I played it for him. :)
  780. (09:01:01 AM) jfrisby: :D
  781. (09:01:12 AM) ProfMoriarty: And then he nominated it for a Nebula award ... the first video game ever so honored.
  782. (09:01:28 AM) Babar: oooh
  783. (09:01:31 AM) HolaPlaneta: ;)
  784. (09:01:42 AM) Darth-Phenom [Darth-Phen@hide-A28750B1.access.mtnbusiness.co.za] entered the room.
  785. (09:02:18 AM) jfrisby: Dinner time.. thanks again, Professor! :D
  786. (09:02:27 AM) Cheeseness: :D
  787. (09:02:31 AM) Cheeseness: Thanks for coming, jfrisby
  788. (09:02:38 AM) Salvius23 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  789. (09:02:40 AM) Fireflower: cu frisby
  790. (09:02:41 AM) ProfMoriarty: Thanks for inviting me! It was a hoot to see the game after so many years.
  791. (09:02:52 AM) Cheeseness: Feel free to hang around and chat as long as you like
  792. (09:02:55 AM) ProfMoriarty: Parts of it aren't so bad, after all.
  793. (09:03:00 AM) HolaPlaneta: Thanks to you sir. Greetings from the Yucatan!
  794. (09:03:02 AM) Cheeseness: I was really impressed
  795. (09:03:05 AM) Cheeseness: Much more than I thought I would be
  796. (09:03:06 AM) LuigiHann: Hopefully Disney gets their stuff together in time for some kind of Loom revival on the 25th anniversary
  797. (09:03:07 AM) Fireflower: thx for coming ProfMoriarty
  798. (09:03:35 AM) OzzieMonkey: I read somewhere that Disney were looking to do something with the graphic adventures. We can only hope...
  799. (09:03:37 AM) ProfMoriarty: I really must do something about poor Hetchel's feather ...
  800. (09:03:47 AM) Cheeseness: It feels a little rough in some places, but considering the point in LucasFilm Games' and the industry's history when it was made, it was definitely ahead of its time
  801. (09:03:47 AM) Babar: hahah
  802. (09:03:48 AM) Babar: awwww
  803. (09:03:49 AM) LuigiHann: Oh man, what if we get Forge in 2015
  804. (09:03:57 AM) LuigiHann: and then another 25 years later we get The Fold
  805. (09:03:57 AM) HolaPlaneta: ProfMoriarty a web comic!
  806. (09:04:08 AM) LuigiHann: perfect pacing
  807. (09:04:09 AM) Babar: Prof, PLEASE make a game. I mean, not necessarily Loom related. But work on another game!
  808. (09:04:21 AM) ProfMoriarty: It can't be called FORGE now. Some other game is now using that title. (And there was one in the 90s that used it, too.)
  809. (09:04:43 AM) LuigiHann: my other idea was just to make a new game called LOOM that incorporates the whole trilogy
  810. (09:05:01 AM) Babar: there're actually a bunch of Forge fanprojects
  811. (09:05:02 AM) Darth-Phenom left the room (quit: Connection reset by peer).
  812. (09:05:04 AM) ProfMoriarty: Yeah, could be called LOOM II: THE FORGE.
  813. (09:05:22 AM) Babar: not that they'd ever be completed, but if they do....I wonder if they'd be C&Ded
  814. (09:06:29 AM) Syd: Disney's really protective over IPs. I wouldn't be surprised if they C&D'd a project like that.
  815. (09:06:30 AM) ProfMoriarty: Here's some gossip: I was actually approached a few weeks ago by an established company that wanted to license LOOM from Disney.
  816. (09:06:40 AM) Babar: :O
  817. (09:06:44 AM) Syd: Ooh
  818. (09:06:46 AM) Babar: what happened?
  819. (09:06:54 AM) RobinBreadbear left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  820. (09:07:01 AM) Darth-Phenom [Darth-Phen@hide-A28750B1.access.mtnbusiness.co.za] entered the room.
  821. (09:07:06 AM) Cheeseness: ProfMoriarty: Was that company considering a crowdfunding campaign, or were they looking to do something straight off the bat
  822. (09:07:27 AM) Babar: Loom FPS :D
  823. (09:07:36 AM) LuigiHann: It was Thinkgeek wasn't it
  824. (09:07:37 AM) OzzieMonkey: Loom kart racing :p
  825. (09:07:41 AM) Babar: haha
  826. (09:07:43 AM) LuigiHann: looking to make a line of novelty bathrobes
  827. (09:07:43 AM) ProfMoriarty: They had crowdfunding in mind, I think. But I turned them down.
  828. (09:07:49 AM) Cheeseness: I see
  829. (09:08:05 AM) Babar: awww
  830. (09:08:08 AM) LuigiHann: Crowdfunding to license something seems exceptionally problematic
  831. (09:08:17 AM) ProfMoriarty: Exactly.
  832. (09:08:31 AM) Cheeseness: Oh, they wanted to crowdfund the acquisition of the licence?
  833. (09:08:44 AM) ProfMoriarty: Yes. It seemed highly doubtful.
  834. (09:08:46 AM) Cheeseness: Yeah, that's pretty awkward
  835. (09:08:53 AM) Babar: ..for a game, or for something else?
  836. (09:09:23 AM) ProfMoriarty: For a game of some kind. We never got very far in discussing it.
  837. (09:09:29 AM) LuigiHann: That exact problem happened with somebody else recently http://www.joystiq.com/2013/04/20/crowdfunders-fail-to-win-homeworld-ip-in-thq-auction-issue-refu/
  838. (09:09:44 AM) LuigiHann: sort of
  839. (09:10:23 AM) HolaPlaneta: the larry remake seems to be coming along great and that was licensed before the kickstarter campaign
  840. (09:10:36 AM) ProfMoriarty: Well, I gotta go. Sorry again for being late getting in. This was fun!
  841. (09:10:43 AM) LuigiHann: Thanks for being here!
  842. (09:10:52 AM) Babar: thanks for coming in, Prof. Loom was really unique and special
  843. (09:11:00 AM) Babar: and it was celebri-great being able to talk to you
  844. (09:11:01 AM) Schmuhf: thank you very much for coming, ProfMoriarty
  845. (09:11:02 AM) Syd: Thanks for joining us, ProfMoriarty!
  846. (09:11:06 AM) Cheeseness: Thanks so much for coming!
  847. (09:11:11 AM) Zaarin: thanks, ProfMoriarty :)
  848. (09:11:17 AM) ProfMoriarty: I'll try to drop by again sometime.
  849. (09:11:17 AM) Cheeseness: It was great to have you, ProfMoriarty
  850. (09:11:21 AM) Cheeseness: Awesome! :D
  851. (09:11:27 AM) Schmuhf: yay!
  852. (09:11:42 AM) ProfMoriarty: Poor Hetchel. Can't let Chaous keep that feather ...
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