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Feb 5th, 2015
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  1. Projects/Landscape/Saved/Cooked/[Platform]/Landscape/Content/Animations/FPP_JumpEnd.uasset, /Game/Maps/MainMao
  2. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.02.05-22.00.28:095][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Character/HeroFPP_Skeleton, C:/Users/joel/Documents/Unreal Projects/Landscape/Saved/Cooked/[Platform]/Landscape/Content/Character/HeroFPP_Skeleton.uasset, /Game/Maps/MainMao
  3. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.02.05-22.00.28:096][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Animations/FPP_Idle, C:/Users/joel/Documents/Unreal Projects/Landscape/Saved/Cooked/[Platform]/Landscape/Content/Animations/FPP_Idle.uasset, /Game/Maps/MainMao
  4. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.02.05-22.00.28:097][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Character/HeroFPP_AnimBlueprint, C:/Users/joel/Documents/Unreal Projects/Landscape/Saved/Cooked/[Platform]/Landscape/Content/Character/HeroFPP_AnimBlue
  5. MainFrameActions: Packaging (Windows (64-bit)): print.uasset, /Game/Maps/MainMao
  6. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.02.05-22.00.28:098][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Audio/MyCharacter, C:/Users/joel/Documents/Unreal Projects/Landscape/Saved/Cooked/[Platform]/Landscape/Content/Audio/MyCharacter.uasset, /Game/Maps/MainMao
  7. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.02.05-22.00.28:099][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/MixamoAnimPack/MixamoCharacter_Master, C:/Users/joel/Documents/Unreal Projects/Landscape/Saved/Cooked/[Platform]/Landscape/Content/MixamoAnimPack/MixamoCharacter_Master.uasset, /Game/Maps/MainMao
  8. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.02.05-22.00.28:100][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/MixamoAnimPack/Mixamo_Heraklios/Anims/Mixamo_Heraklios_Walk, C:/Users/joel/Documents/Unreal Projects/Landscape/Saved/Cooked/[Platform]/Landscape/Content/MixamoAnimPack/Mixamo_Heraklios/Anims/Mixamo_Heraklios_Walk.uasset, /Game/Maps/MainMao
  9. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.02.05-22.00.28:102][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/MixamoAnimPack/Mixamo_Heraklios/Anims/Mixamo_Heraklios_Run, C:/Users/joel/Documents/Unreal Projects/Landscape/Saved/Cooked/[Platform]/Landscape/Content
  10. MainFrameActions: Packaging (Windows (64-bit)): /MixamoAnimPack/Mixamo_Heraklios/Anims/Mixamo_Heraklios_Run.uasset, /Game/Maps/MainMao
  11. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.02.05-22.00.28:103][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/MixamoAnimPack/Mixamo_Heraklios/Anims/Mixamo_Heraklios_idle, C:/Users/joel/Documents/Unreal Projects/Landscape/Saved/Cooked/[Platform]/Landscape/Content/MixamoAnimPack/Mixamo_Heraklios/Anims/Mixamo_Heraklios_idle.uasset, /Game/Maps/MainMao
  12. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.02.05-22.00.28:104][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/MixamoAnimPack/Mixamo_Heraklios/Anims/MixamoBlend_Heraklios_1D, C:/Users/joel/Documents/Unreal Projects/Landscape/Saved/Cooked/[Platform]/Landscape/Content/MixamoAnimPack/Mixamo_Heraklios/Anims/MixamoBlend_Heraklios_1D.uasset, /Game/Maps/MainMao
  13. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.02.05-22.00.28:105][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/MixamoAnimPack/Mixamo_Heraklios/Anims/Mixamo_Heraklios_Sword_Slash, C:/Users/joel/Documents/Unreal Projects/Landscape/Saved/Cooked/[Platform]/Landscape
  14. MainFrameActions: Packaging (Windows (64-bit)): /Content/MixamoAnimPack/Mixamo_Heraklios/Anims/Mixamo_Heraklios_Sword_Slash.uasset, /Game/Maps/MainMao
  15. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.02.05-22.00.28:106][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/MixamoAnimPack/Mixamo_Heraklios/Anims/Mixamo_Heraklios_Running_Jump, C:/Users/joel/Documents/Unreal Projects/Landscape/Saved/Cooked/[Platform]/Landscape/Content/MixamoAnimPack/Mixamo_Heraklios/Anims/Mixamo_Heraklios_Running_Jump.uasset, /Game/Maps/MainMao
  16. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.02.05-22.00.28:108][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/MixamoAnimPack/Mixamo_Heraklios/Anims/Mixamo_Heraklios_Skeleton, C:/Users/joel/Documents/Unreal Projects/Landscape/Saved/Cooked/[Platform]/Landscape/Content/MixamoAnimPack/Mixamo_Heraklios/Anims/Mixamo_Heraklios_Skeleton.uasset, /Game/Maps/MainMao
  17. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.02.05-22.00.28:109][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/MixamoAnimPack/Mixamo_Heraklios/Anims/Mixamo_Heraklios_jump, C:/Users/joel/Documents/Unreal Projects/Landscape/Saved/Cooked/[Platform]/Landscape/Conten
  18. MainFrameActions: Packaging (Windows (64-bit)): t/MixamoAnimPack/Mixamo_Heraklios/Anims/Mixamo_Heraklios_jump.uasset, /Game/Maps/MainMao
  19. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.02.05-22.00.28:110][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/MixamoAnimPack/Mixamo_Heraklios/Anims/MixamoAnimBP_Heraklios, C:/Users/joel/Documents/Unreal Projects/Landscape/Saved/Cooked/[Platform]/Landscape/Content/MixamoAnimPack/Mixamo_Heraklios/Anims/MixamoAnimBP_Heraklios.uasset, /Game/Maps/MainMao
  20. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.02.05-22.00.28:111][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Blueprints/AI/AI, C:/Users/joel/Documents/Unreal Projects/Landscape/Saved/Cooked/[Platform]/Landscape/Content/Blueprints/AI/AI.uasset, /Game/Maps/MainMao
  21. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.02.05-22.00.28:112][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Maps/MainMao, C:/Users/joel/Documents/Unreal Projects/Landscape/Saved/Cooked/[Platform]/Landscape/Content/Maps/MainMao.umap, /Game/Maps/MainMao
  22. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.02.05-22.00.28:113][ 0]LogCookCommandlet:Display: Cooking /Game/Maps/MainMao -> C:/Users/joel/Documents/Unreal Projects/Landscape/Saved/Cooked/WindowsNoEditor/Landscape/Content/Maps/MainMao.umap
  23. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.02.05-22.00.37:440][ 0]LogSavePackage: Save=9323.695313ms
  24. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.02.05-22.00.37:440][ 0]LogSavePackage: Async saving from memory to 'C:/Users/joel/Documents/Unreal Projects/Landscape/Saved/Cooked/WindowsNoEditor/Landscape/Content/Maps/MainMao.umap'
  25. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.02.05-22.00.38:820][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Maps/MainMap, C:/Users/joel/Documents/Unreal Projects/Landscape/Saved/Cooked/[Platform]/Landscape/Content/Maps/MainMap.umap, /Game/Maps/MainMao
  26. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.02.05-22.00.38:822][ 0]LogWindows:Error: Windows GetLastError: The operation completed successfully. (0)
  27. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: begin: stack for UAT
  28. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: KERNELBASE.dll!UnknownFunction (0x00007ffce693606c) + 0 bytes [UnknownFile:0]
  29. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  30. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Core.dll!UnknownFunction (0x00007ffcd2362f7d) + 0 bytes [UnknownFile:0]
  31. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  32. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Core.dll!UnknownFunction (0x00007ffcd21f5fcf) + 0 bytes [UnknownFile:0]
  33. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  34. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Core.dll!UnknownFunction (0x00007ffcd210ffbd) + 0 bytes [UnknownFile:0]
  35. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  36. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Core.dll!UnknownFunction (0x00007ffcd212dab0) + 0 bytes [UnknownFile:0]
  37. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  38. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ffcd2da465c) + 0 bytes [UnknownFile:0]
  39. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  40. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ffcd2de9dcf) + 0 bytes [UnknownFile:0]
  41. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  42. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ffcd2df179f) + 0 bytes [UnknownFile:0]
  43. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  44. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ffcd2db85f8) + 0 bytes [UnknownFile:0]
  45. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  46. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ffcd2dca81e) + 0 bytes [UnknownFile:0]
  47. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  48. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ffcd2e347cb) + 0 bytes [UnknownFile:0]
  49. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  50. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ffcd2dc43cd) + 0 bytes [UnknownFile:0]
  51. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  52. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UnknownFunction (0x00007ffcc73c8a6e) + 0 bytes [UnknownFile:0]
  53. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  54. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UnknownFunction (0x00007ffcc73841da) + 0 bytes [UnknownFile:0]
  55. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  56. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UnknownFunction (0x00007ffcc73ac9f8) + 0 bytes [UnknownFile:0]
  57. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  58. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!UnknownFunction (0x00007ff786b18c04) + 0 bytes [UnknownFile:0]
  59. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  60. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!UnknownFunction (0x00007ff786b107ac) + 0 bytes [UnknownFile:0]
  61. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  62. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!UnknownFunction (0x00007ff786b1090a) + 0 bytes [UnknownFile:0]
  63. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  64. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!UnknownFunction (0x00007ff786b1e3d9) + 0 bytes [UnknownFile:0]
  65. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  66. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!UnknownFunction (0x00007ff786b1eec1) + 0 bytes [UnknownFile:0]
  67. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  68. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: KERNEL32.DLL!UnknownFunction (0x00007ffce93516ad) + 0 bytes [UnknownFile:0]
  69. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  70. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: ntdll.dll!UnknownFunction (0x00007ffce9544409) + 0 bytes [UnknownFile:0]
  71. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  72. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: ntdll.dll!UnknownFunction (0x00007ffce9544409) + 0 bytes [UnknownFile:0]
  73. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  74. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  75. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: end: stack for UAT
  76. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.02.05-22.00.39:416][ 0]LogWindows: === Critical error: ===
  77. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  78. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Fatal error: [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.6\Engine\Source\Runtime\Core\Private\HAL\FileManagerGeneric.cpp] [Line: 613]
  79. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Invalid BufferCount=0 while reading ../../../../../../Users/joel/Documents/Unreal Projects/Landscape/Content/Maps/MainMap.umap. Pos=30603943, Size=30603943, PrecacheSize=2147483647, PrecacheOffset=30603943
  80. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  81. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  82. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  83. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  84. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: KERNELBASE.dll!UnknownFunction (0x00007ffce693606c) + 0 bytes [UnknownFile:0]
  85. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  86. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Core.dll!UnknownFunction (0x00007ffcd2362f7d) + 0 bytes [UnknownFile:0]
  87. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  88. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Core.dll!UnknownFunction (0x00007ffcd21f5fcf) + 0 bytes [UnknownFile:0]
  89. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  90. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Core.dll!UnknownFunction (0x00007ffcd210ffbd) + 0 bytes [UnknownFile:0]
  91. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  92. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Core.dll!UnknownFunction (0x00007ffcd212dab0) + 0 bytes [UnknownFile:0]
  93. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  94. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ffcd2da465c) + 0 bytes [UnknownFile:0]
  95. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  96. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ffcd2de9dcf) + 0 bytes [UnknownFile:0]
  97. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  98. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ffcd2df179f) + 0 bytes [UnknownFile:0]
  99. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  100. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ffcd2db85f8) + 0 bytes [UnknownFile:0]
  101. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  102. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ffcd2dca81e) + 0 bytes [UnknownFile:0]
  103. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  104. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ffcd2e347cb) + 0 bytes [UnknownFile:0]
  105. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  106. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ffcd2dc43cd) + 0 bytes [UnknownFile:0]
  107. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  108. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UnknownFunction (0x00007ffcc73c8a6e) + 0 bytes [UnknownFile:0]
  109. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  110. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UnknownFunction (0x00007ffcc73841da) + 0 bytes [UnknownFile:0]
  111. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  112. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UnknownFunction (0x00007ffcc73ac9f8) + 0 bytes [UnknownFile:0]
  113. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  114. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!UnknownFunction (0x00007ff786b18c04) + 0 bytes [UnknownFile:0]
  115. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  116. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!UnknownFunction (0x00007ff786b107ac) + 0 bytes [UnknownFile:0]
  117. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  118. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!UnknownFunction (0x00007ff786b1090a) + 0 bytes [UnknownFile:0]
  119. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  120. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!UnknownFunction (0x00007ff786b1e3d9) + 0 bytes [UnknownFile:0]
  121. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  122. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!UnknownFunction (0x00007ff786b1eec1) + 0 bytes [UnknownFile:0]
  123. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  124. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: KERNEL32.DLL!UnknownFunction (0x00007ffce93516ad) + 0 bytes [UnknownFile:0]
  125. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  126. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: ntdll.dll!UnknownFunction (0x00007ffce9544409) + 0 bytes [UnknownFile:0]
  127. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  128. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: ntdll.dll!UnknownFunction (0x00007ffce9544409) + 0 bytes [UnknownFile:0]
  129. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  130. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  131. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  132. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  133. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.02.05-22.00.39:423][ 0]LogExit: Executing StaticShutdownAfterError
  134. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.02.05-22.00.39:430][ 0]LogWindows: FPlatformMisc::RequestExit(1)
  135. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 49.9818616s to run UE4Editor-Cmd.exe, ExitCode=3
  136. MainFrameActions: Packaging (Windows (64-bit)): Project.Cook: Cook failed. Deleting cooked data.
  137. MainFrameActions: Packaging (Windows (64-bit)): ErrorReporter.Error: ERROR: AutomationTool error: Cook failed.
  138. MainFrameActions: Packaging (Windows (64-bit)): BuildCommand.Execute: ERROR: BUILD FAILED
  139. MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception:
  140. MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Exception in AutomationScripts.Automation: BUILD FAILED: Failed while running Cook for C:\Users\joel\Documents\Unreal Projects\Landscape\Landscape.uproject; see log C:\Users\joel\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Prog
  141. MainFrameActions: Packaging (Windows (64-bit)): ram+Files+Epic+Games+4.6\Cook.txt
  142. MainFrameActions: Packaging (Windows (64-bit)): Stacktrace: at Project.Cook(ProjectParams Params)
  143. MainFrameActions: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params)
  144. MainFrameActions: Packaging (Windows (64-bit)): at BuildCommand.Execute()
  145. MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
  146. MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] CommandLine)
  147. MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param)
  148. MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
  149. MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.Main()
  150. MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: BUILD FAILED: Failed while running Cook for C:\Users\joel\Documents\Unreal Projects\Landscape\Landscape.uproject; see log C:\Users\joel\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.6\Cook.txt
  151. MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
  152. MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=25
  153. MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
  154. MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
  155. MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files...
  156. MainFrameActions: Packaging (Windows (64-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
  157. MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED
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