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Chair.cfg from chidori to rzaleu ty for kissing my dick ;D:*

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Nov 25th, 2014
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  1. # Door config file
  2. # $ string
  3. # @ array
  4.  
  5. # sprite
  6.  
  7. $sprite_factory = block_sprite
  8.  
  9. $sprite_texture = Entities/Rooms/Sprites/ArrowShop.png
  10. s32_sprite_frame_width = 11
  11. s32_sprite_frame_height = 15
  12. $sprite_sound_death_hit =
  13. $sprite_sound_flesh_hit = Sounds/pick_wall?.ogg
  14. $sprite_sound_die =
  15. $sprite_sound_spawn =
  16. $sprite_sound_gib = Sounds/destroy_stone.ogg
  17. $sprite_sound_emit =
  18.  
  19. $sprite_gibs_start = *start*
  20.  
  21. $gib_type = static_particle
  22. $gib_file = Entities/Effects/Sprites/GenericGibs.png
  23. u8_gib_count = 2 #number of gibs
  24. u8_gib_style = 3 #column
  25. u8_frame_width = 8;
  26. u8_frame_height = 8;
  27. @u8_gib_frame = 0; 3; 4; #row
  28. $gib_collide_sound =
  29. f32_gib_mass = 2.5
  30. u8_gib_emit = 255 #nothing
  31. f32_velocity = 4.0
  32. f32_offset_x = 0.0
  33. f32_offset_y = 0.0
  34.  
  35. $sprite_gibs_end = *end*
  36.  
  37. f32_blood_multiplier = 3.0
  38. clr_blood_color = 255; 151; 167; 146
  39.  
  40. $sprite_animation_start = *start*
  41.  
  42. # default
  43. $sprite_animation_default_name = default
  44. u16_sprite_animation_default_time = 3
  45. u8_sprite_animation_default_loop = 0
  46. @u16_sprite_animation_default_frames = 0;
  47.  
  48. $sprite_animation_end = *end*
  49.  
  50. #light
  51. f32_light_radius = 0.0
  52. clr_light_color = 0; 0; 0; 0
  53. 1_light_default_on = 0
  54.  
  55. # ball
  56.  
  57. $ball_factory = block_collider
  58.  
  59. f32_ball_width = 8.0
  60. f32_ball_height = 8.0
  61. f32_ball_radius = 8.0 # pickup radius really
  62. f32_ball_max_upspeed = 5.0
  63. f32_ball_max_fallspeed = 8.0
  64. f32_ball_max_airspeed = 6.0
  65. f32_ball_max_groundspeed = 0.7
  66. f32_ball_max_actionspeed = 1.0
  67. f32_ball_gravity = 0.4
  68. f32_ball_ground_slide = 0.5
  69. f32_ball_wall_slide = 0.92
  70. f32_ball_ladder_slide = 0.5
  71. f32_ball_ground_bounce = 0.2
  72. f32_ball_wall_bounce = 0.2
  73. 1_ball_opens_doors = 0
  74. 1_ball_opens_bridges = 0
  75. f32_ball_hit_momentum = 0.0
  76. 1_ball_attach_tobackground = 1
  77.  
  78. $movement_factory =
  79. $weapon_factory =
  80. $brain_factory =
  81.  
  82. # attachment
  83.  
  84. $attachment_factory = generic_attachment
  85.  
  86. # name; pixel offset X; offset Y; type; subtype; max size; only for [name] (leave blank if not)
  87. @$attachment_points = ROPE ATTACHMENT; -8; 0; 1; 0; 8; rope;
  88. ROPE ATTACHMENT; 8; 0; 1; 0; 8; rope;
  89.  
  90. # attachment types: todo
  91. # attachment subtypes: todo
  92. # possible attachments
  93.  
  94.  
  95. # general
  96.  
  97. $name = Chair
  98. f32_health = 5000.0
  99. f32 gib_health = 0.0
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