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Vlad_IT4

BatleField 4

Nov 28th, 2015
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  1. Thread.MaxProcessorCount 8
  2. WorldRender.TransparencyShadowmapsEnable 0
  3. WorldRender.MotionBlurEnable 0
  4. WorldRender.MotionBlurForceOn 0
  5. WorldRender.MotionBlurFixedShutterTime 0
  6. WorldRender.MotionBlurMax 0
  7. WorldRender.MotionBlurQuality 0
  8. WorldRender.MotionBlurMaxSampleCount 0
  9. WorldRender.LightTileCsPathEnable 0
  10. PostProcess.DynamicAOEnable 0
  11. PerfOverlay.DrawFps 1
  12. WorldRender.SpotLightShadowmapEnable 0
  13. WorldRender.SpotLightShadowmapResolution 64
  14. RenderDevice.RenderAheadLimit 0
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