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- Thread.MaxProcessorCount 8
- WorldRender.TransparencyShadowmapsEnable 0
- WorldRender.MotionBlurEnable 0
- WorldRender.MotionBlurForceOn 0
- WorldRender.MotionBlurFixedShutterTime 0
- WorldRender.MotionBlurMax 0
- WorldRender.MotionBlurQuality 0
- WorldRender.MotionBlurMaxSampleCount 0
- WorldRender.LightTileCsPathEnable 0
- PostProcess.DynamicAOEnable 0
- PerfOverlay.DrawFps 1
- WorldRender.SpotLightShadowmapEnable 0
- WorldRender.SpotLightShadowmapResolution 64
- RenderDevice.RenderAheadLimit 0
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