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Feb 12th, 2016
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  1. When input into the class file the skill configuration should look like this:
  2.     Dispel:
  3.         level: 20
  4.         mana: 50
  5.         cooldown: 10000
  6.  
  7. level: 1
  8.     Used to dictate the level requirement for the skill to be available to the class.
  9. mana: 0
  10.     The amount of mana to be removed from the caster when using a skill.  Works in whole numbers, not percentages.
  11. duration: 1000
  12.     How long the effect of the skill will last, this is used for skills like smoke and invuln.  When configuring this time based options figure out how many seconds you want to input then add three 0s to the end of the seconds.  For example if you wanted it to last 15 seconds it would be written as 15000.
  13. cooldown: 1000
  14.     The time the caster must wait in between using the skill.  Passive skills such as backstab do not require a cooldown as they work off of a percentage chance of working rather than direct casting of the player.  When configuring this time based options figure out how many seconds you want to input then add three 0s to the end of the seconds.  For example if you wanted it to last 15 seconds it would be written as 15000.
  15. max-distance: 1
  16.     The limit of how far away the caster can use this skill which is only used for long range skills that don't use projectiles like harmtouch, curse, or root.  The number you input is the maximum amount of blocks away the skill can be activated from its target.
  17. Radius: 1
  18.     How many blocks away an AOE effect like wisdom or might effects your party members or enemies.
  19. reagent: BED
  20.     Optional: The item ID or item name of what the skill will consume from the casters inventory.
  21. reagent-cost: 1
  22.     Optional: The amount of the reagent that will be removed from the caster's inventory.
  23. tick-damage: 1
  24.     Used if you want to edit how much damage a skill will do to an enemy, primarily used in poison skills.  Every +2 is 1 heart of damage per tick.
  25. fire-ticks: 1000
  26.     This indicates how many ticks of fire damage a skill like fireball will do.  This functions using a second system with 1 damage tick happening every second, so if you want 6 ticks of fire damage you would indicate 6000.
  27. slow-duration: 100
  28.     How long the target will be slowed down from skills such as root, and ice arrow.  When configuring this time based options figure out how many seconds you want to input then add three 0s to the end of the seconds.  For example if you wanted it to last 15 seconds it would be written as 15000.
  29. regen-multiplier: 1.0
  30.     The multiplier used for skills such as wisdom, indicates the increase in mana regeneration rate for the duration of the spell.
  31. miss-chance: 0.1
  32.     Indicates the chance for an attack to miss the caster during the duration of the effect, every 0.1 is a 10% chance to miss the caster.
  33. stun-duration: 2000
  34.     How long the target will be stunned down from skills such as tackle.  When configuring this time based options figure out how many seconds you want to input then add three 0s to the end of the seconds.  For example if you wanted it to last 15 seconds it would be written as 15000.
  35. damage-bonus: 1.3
  36.     The multiplier applied to damage dealt while the effect of skills such as might are activated.
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