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Dec 5th, 2016
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  1. From task
  2.  
  3. > GangstarGame_Debug.exe!SpawnTaskImpl::ValidatePositionToNeighbor(const glitch::core::vector3d<float> & spawnPos) Line 129 C++
  4. GangstarGame_Debug.exe!SpawnTaskImpl::FindPrimitiveSpawnPosition() Line 705 C++
  5. GangstarGame_Debug.exe!SpawnTaskImpl::Spawn() Line 76 C++
  6. GangstarGame_Debug.exe!SpawnTaskFunctor<SpawnTaskImpl>::operator()() Line 34 C++
  7. GangstarGame_Debug.exe!glf::task_detail::TRunnable<SpawnTaskFunctor<SpawnTaskImpl> >::Run() Line 31 C++
  8. GangstarGame_Debug.exe!glf::Task::Run() Line 161 C++
  9. GangstarGame_Debug.exe!glf::Task::Start() Line 140 C++
  10. GangstarGame_Debug.exe!glf::TaskHandlerConsumeSingle<SPAWN_MANAGER_CPU_ID_IMPL>::Consume() Line 27 C++
  11. GangstarGame_Debug.exe!glf::TaskHandler<SPAWN_MANAGER_CPU_ID_IMPL>::Consume() Line 132 C++
  12. GangstarGame_Debug.exe!glf::TaskThreadBase<SPAWN_MANAGER_CPU_ID_IMPL,glf::null_t>::Run() Line 95 C++
  13. GangstarGame_Debug.exe!glf::Thread::MyRun(glf::Thread & thread) Line 668 C++
  14. GangstarGame_Debug.exe!glf::Thread::Impl::RunWin32(void * ud) Line 126 C++
  15. kernel32.dll!767d38f4() Unknown
  16. [Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll]
  17. ntdll.dll!76fa5de3() Unknown
  18. ntdll.dll!76fa5dae() Unknown
  19.  
  20.  
  21. From main thread. Sync ok.
  22.  
  23. > GangstarGame_Debug.exe!GameObjectList::Add(GameObjectInterface * object, bool front) Line 58 C++
  24. GangstarGame_Debug.exe!GameObjectManager::Add(GameObjectInterface * obj, int frameActions) Line 919 C++
  25. GangstarGame_Debug.exe!SpawnTaskImpl::PostSpawnObject(LevelObject * obj) Line 1198 C++
  26. GangstarGame_Debug.exe!SpawnTaskImpl::PostSpawnInMainThread() Line 1114 C++
  27. GangstarGame_Debug.exe!SpawnManager::TestEndTask(bool forceEnding) Line 255 C++
  28. GangstarGame_Debug.exe!SpawnManager::Update() Line 296 C++
  29. GangstarGame_Debug.exe!GS3DStuff::update(StateMachine * sm) Line 1974 C++
  30. GangstarGame_Debug.exe!StateMachine::update(int timestamp) Line 160 C++
  31. GangstarGame_Debug.exe!Application::_Update(int ticksPerFrame) Line 2497 C++
  32. GangstarGame_Debug.exe!Application::UpdatePhysics() Line 2996 C++
  33. GangstarGame_Debug.exe!Application::UpdateFrame() Line 3172 C++
  34. GangstarGame_Debug.exe!Application::Update() Line 2702 C++
  35. GangstarGame_Debug.exe!glf::App::Run() Line 762 C++
  36. GangstarGame_Debug.exe!glf::App::RunWithResult() Line 749 C++
  37. GangstarGame_Debug.exe!glf::Main(int argc, char * * argv) Line 1145 C++
  38. GangstarGame_Debug.exe!SDL_main(int argc, char * * argv) Line 1170 C++
  39. GangstarGame_Debug.exe!_main() Unknown
  40. GangstarGame_Debug.exe!__tmainCRTStartup() Line 255 C
  41. GangstarGame_Debug.exe!mainCRTStartup() Line 165 C
  42. kernel32.dll!767d38f4() Unknown
  43. [Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll]
  44. ntdll.dll!76fa5de3() Unknown
  45. ntdll.dll!76fa5dae() Unknown
  46.  
  47. From main thread. Sync NOT ok.
  48.  
  49. > GangstarGame_Debug.exe!GameObjectList::Remove(GameObjectInterface * object) Line 153 C++
  50. GangstarGame_Debug.exe!GameObjectManager::Remove(GameObjectInterface * lo) Line 777 C++
  51. GangstarGame_Debug.exe!LevelObject::enable() Line 939 C++
  52. GangstarGame_Debug.exe!BaseObject::enable() Line 78 C++
  53. GangstarGame_Debug.exe!TriggerZone::enable() Line 447 C++
  54. GangstarGame_Debug.exe!GameObjectManager::enable(LevelObject * lo) Line 1273 C++
  55. GangstarGame_Debug.exe!LevelObject::Spawn() Line 322 C++
  56. GangstarGame_Debug.exe!ActorGameObjectEnable::DoEnable(LevelObject * obj) Line 72 C++
  57. GangstarGame_Debug.exe!ActorGameObjectEnable::Event(int pin_id, grapher::ActorContext * ctx) Line 109 C++
  58. GangstarGame_Debug.exe!grapher::ActorInputEvent::Event(grapher::ActorContext * ctx) Line 739 C++
  59. GangstarGame_Debug.exe!grapher::ActorBase::_FireEvent(int pinOutId, grapher::ActorContext * ctx) Line 356 C++
  60. GangstarGame_Debug.exe!grapher::ActorManager::Update(int dt) Line 450 C++
  61. GangstarGame_Debug.exe!Application::_Update(int ticksPerFrame) Line 2484 C++
  62. GangstarGame_Debug.exe!Application::UpdatePhysics() Line 2987 C++
  63. GangstarGame_Debug.exe!Application::UpdateFrame() Line 3172 C++
  64. GangstarGame_Debug.exe!Application::Update() Line 2702 C++
  65. GangstarGame_Debug.exe!glf::App::Run() Line 762 C++
  66. GangstarGame_Debug.exe!glf::App::RunWithResult() Line 749 C++
  67. GangstarGame_Debug.exe!glf::Main(int argc, char * * argv) Line 1145 C++
  68. GangstarGame_Debug.exe!SDL_main(int argc, char * * argv) Line 1170 C++
  69. GangstarGame_Debug.exe!_main() Unknown
  70. GangstarGame_Debug.exe!__tmainCRTStartup() Line 255 C
  71. GangstarGame_Debug.exe!mainCRTStartup() Line 165 C
  72. kernel32.dll!767d38f4() Unknown
  73. [Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll]
  74. ntdll.dll!76fa5de3() Unknown
  75. ntdll.dll!76fa5dae() Unknown
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