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- From task
- > GangstarGame_Debug.exe!SpawnTaskImpl::ValidatePositionToNeighbor(const glitch::core::vector3d<float> & spawnPos) Line 129 C++
- GangstarGame_Debug.exe!SpawnTaskImpl::FindPrimitiveSpawnPosition() Line 705 C++
- GangstarGame_Debug.exe!SpawnTaskImpl::Spawn() Line 76 C++
- GangstarGame_Debug.exe!SpawnTaskFunctor<SpawnTaskImpl>::operator()() Line 34 C++
- GangstarGame_Debug.exe!glf::task_detail::TRunnable<SpawnTaskFunctor<SpawnTaskImpl> >::Run() Line 31 C++
- GangstarGame_Debug.exe!glf::Task::Run() Line 161 C++
- GangstarGame_Debug.exe!glf::Task::Start() Line 140 C++
- GangstarGame_Debug.exe!glf::TaskHandlerConsumeSingle<SPAWN_MANAGER_CPU_ID_IMPL>::Consume() Line 27 C++
- GangstarGame_Debug.exe!glf::TaskHandler<SPAWN_MANAGER_CPU_ID_IMPL>::Consume() Line 132 C++
- GangstarGame_Debug.exe!glf::TaskThreadBase<SPAWN_MANAGER_CPU_ID_IMPL,glf::null_t>::Run() Line 95 C++
- GangstarGame_Debug.exe!glf::Thread::MyRun(glf::Thread & thread) Line 668 C++
- GangstarGame_Debug.exe!glf::Thread::Impl::RunWin32(void * ud) Line 126 C++
- kernel32.dll!767d38f4() Unknown
- [Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll]
- ntdll.dll!76fa5de3() Unknown
- ntdll.dll!76fa5dae() Unknown
- From main thread. Sync ok.
- > GangstarGame_Debug.exe!GameObjectList::Add(GameObjectInterface * object, bool front) Line 58 C++
- GangstarGame_Debug.exe!GameObjectManager::Add(GameObjectInterface * obj, int frameActions) Line 919 C++
- GangstarGame_Debug.exe!SpawnTaskImpl::PostSpawnObject(LevelObject * obj) Line 1198 C++
- GangstarGame_Debug.exe!SpawnTaskImpl::PostSpawnInMainThread() Line 1114 C++
- GangstarGame_Debug.exe!SpawnManager::TestEndTask(bool forceEnding) Line 255 C++
- GangstarGame_Debug.exe!SpawnManager::Update() Line 296 C++
- GangstarGame_Debug.exe!GS3DStuff::update(StateMachine * sm) Line 1974 C++
- GangstarGame_Debug.exe!StateMachine::update(int timestamp) Line 160 C++
- GangstarGame_Debug.exe!Application::_Update(int ticksPerFrame) Line 2497 C++
- GangstarGame_Debug.exe!Application::UpdatePhysics() Line 2996 C++
- GangstarGame_Debug.exe!Application::UpdateFrame() Line 3172 C++
- GangstarGame_Debug.exe!Application::Update() Line 2702 C++
- GangstarGame_Debug.exe!glf::App::Run() Line 762 C++
- GangstarGame_Debug.exe!glf::App::RunWithResult() Line 749 C++
- GangstarGame_Debug.exe!glf::Main(int argc, char * * argv) Line 1145 C++
- GangstarGame_Debug.exe!SDL_main(int argc, char * * argv) Line 1170 C++
- GangstarGame_Debug.exe!_main() Unknown
- GangstarGame_Debug.exe!__tmainCRTStartup() Line 255 C
- GangstarGame_Debug.exe!mainCRTStartup() Line 165 C
- kernel32.dll!767d38f4() Unknown
- [Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll]
- ntdll.dll!76fa5de3() Unknown
- ntdll.dll!76fa5dae() Unknown
- From main thread. Sync NOT ok.
- > GangstarGame_Debug.exe!GameObjectList::Remove(GameObjectInterface * object) Line 153 C++
- GangstarGame_Debug.exe!GameObjectManager::Remove(GameObjectInterface * lo) Line 777 C++
- GangstarGame_Debug.exe!LevelObject::enable() Line 939 C++
- GangstarGame_Debug.exe!BaseObject::enable() Line 78 C++
- GangstarGame_Debug.exe!TriggerZone::enable() Line 447 C++
- GangstarGame_Debug.exe!GameObjectManager::enable(LevelObject * lo) Line 1273 C++
- GangstarGame_Debug.exe!LevelObject::Spawn() Line 322 C++
- GangstarGame_Debug.exe!ActorGameObjectEnable::DoEnable(LevelObject * obj) Line 72 C++
- GangstarGame_Debug.exe!ActorGameObjectEnable::Event(int pin_id, grapher::ActorContext * ctx) Line 109 C++
- GangstarGame_Debug.exe!grapher::ActorInputEvent::Event(grapher::ActorContext * ctx) Line 739 C++
- GangstarGame_Debug.exe!grapher::ActorBase::_FireEvent(int pinOutId, grapher::ActorContext * ctx) Line 356 C++
- GangstarGame_Debug.exe!grapher::ActorManager::Update(int dt) Line 450 C++
- GangstarGame_Debug.exe!Application::_Update(int ticksPerFrame) Line 2484 C++
- GangstarGame_Debug.exe!Application::UpdatePhysics() Line 2987 C++
- GangstarGame_Debug.exe!Application::UpdateFrame() Line 3172 C++
- GangstarGame_Debug.exe!Application::Update() Line 2702 C++
- GangstarGame_Debug.exe!glf::App::Run() Line 762 C++
- GangstarGame_Debug.exe!glf::App::RunWithResult() Line 749 C++
- GangstarGame_Debug.exe!glf::Main(int argc, char * * argv) Line 1145 C++
- GangstarGame_Debug.exe!SDL_main(int argc, char * * argv) Line 1170 C++
- GangstarGame_Debug.exe!_main() Unknown
- GangstarGame_Debug.exe!__tmainCRTStartup() Line 255 C
- GangstarGame_Debug.exe!mainCRTStartup() Line 165 C
- kernel32.dll!767d38f4() Unknown
- [Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll]
- ntdll.dll!76fa5de3() Unknown
- ntdll.dll!76fa5dae() Unknown
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