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- /*
- © 2015 Zenix Gaming Ops
- Developed by Rod-Serling and Vishpala
- All rights reserved.
- Function:
- AVS_configuration - Defines the configuration for AVS.
- */
- AVS_Debug = false;
- // This array contains world center and radius for maps supported.
- AVS_WorldInfo =
- [
- ["Altis", [15360, 15360, 0], 15360],
- ];
- //**************************************************************
- // Setting this to true will disable thermal for all vehicles.
- AVS_DisableVehicleThermalGlobal = false;
- // If the above is not set to true, then this will disable thermal for specific classes of vehicles.
- AVS_DisableVehicleThermal =
- [
- // "VehicleClassName"
- ];
- // Setting this to true will disable NVGs for all vehicles.
- AVS_DisableVehicleNVGsGlobal = false;
- // If the above is not set to true, then this will disable thermal for specific classes of vehicles.
- AVS_DisableVehicleNVG =
- [
- // "VehicleClassName"
- ];
- // Any weapon classes listed here will be sanitized from all vehicles.
- AVS_GlobalWeaponBlacklist =
- [
- // "WeaponClassName"
- "missiles_DAR", // Removes DAR missiles from all vehicles
- "missiles_DAGR"
- ];
- // Any ammo classes listed here will be sanitized from all vehicles.
- AVS_GlobalAmmoBlacklist =
- [
- // "AmmoClassName"
- "24Rnd_missiles",
- "12Rnd_missiles",
- "12Rnd_PG_missiles",
- "24Rnd_PG_missiles"
- ];
- // You may remove specific weapon classes from specific vehicle classes here.
- AVS_VehicleWeaponBlacklist =
- [
- // ["VehicleClassName", ["WeaponClassName1", "WeaponClassName2", ...]]
- ];
- // You may remove specific ammo classes from specific vehicle classes here.
- AVS_VehicleAmmoBlacklist =
- [
- // ["VehicleClassName", ["AmmoClassName1", "AmmoClassName2", ...]]
- ];
- //**************************************************************
- // Set to false to disable the entire rearm system.
- AVS_RearmSystemActive = true;
- // Distance away from an object to get the rearm option.
- AVS_RearmDistance = 10;
- // Number of seconds it takes to rearm. (NOT YET IMPLEMENTED)
- AVS_RearmTime = 15;
- // Disabled rearming at ammo trucks.
- AVS_DisableStockRearm = true;
- // Objects of this type will give the "rearm" action.
- AVS_RearmObjects =
- [
- // "ClassName"
- "Land_fs_feed_F", // Gas station pump.
- "Land_Hangar_F",
- "Land_TentHangar_V1_F"
- ];
- // Default cost of a magazine if not found in AVS_RearmCosts
- AVS_RearmCostDefault = 99999999;
- // Costs of individual magazines.
- AVS_RearmCosts =
- [
- // ["MagazineClassName", cost]
- ["Laserbatteries", 0], // Laser Designator Batteries
- ["SmokeLauncherMag", 20], // Smoke CM magazine
- ["200Rnd_127x99_mag_Tracer_Yellow", 400], // Strider HMG gun
- ["200Rnd_127x99_mag_Tracer_Red", 400], // Hunter HMG gun
- ["168Rnd_CMFlare_Chaff_Magazine", 20], // Helicopter/Y-32 flares
- ["2000Rnd_65x39_Belt_Tracer_Red", 4000], // Ghosthawk & Huron guns
- ["100Rnd_127x99_mag_Tracer_Yellow", 200], // Armed Offroad magazine.
- ["5000Rnd_762x51_Belt", 6000], // Pawnee belt
- ["5000Rnd_762x51_Yellow_Belt", 6000], // Hellcat belt
- ["2000Rnd_65x39_Belt_Tracer_Green_Splash", 4000], // Orca belt
- ["200Rnd_762x51_Belt_Green", 500], // BRDM2_HQ
- ["50Rnd_127x107_DSHKM_M", 350], // BTR40_MG
- ["2000Rnd_762x51_Belt", 2400], // HMMWV_M134
- ["500Rnd_65x39_Belt_Tracer_Green_Splash", 1000], // Qilin belt
- ["100Rnd_127x99_mag_Tracer_Red", 200], // Prowler HMG mag
- ["130Rnd_338_Mag", 260], // Prowler MMG mag
- ["240Rnd_CMFlare_Chaff_Magazine", 29], // Blackfish flares
- //["240Rnd_40mm_GPR_Tracer_Red_shells", 430], // Blackfish autocannon
- //["160Rnd_40mm_APFSDS_Tracer_Red_shells", 290], // Blackfish autocannon
- //["100Rnd_105mm_HEAT_MP", 480], // Blackfish cannon 105mm
- ["4000Rnd_20mm_Tracer_Red_shells", 4800], // Blackfish gatling 20mm
- ["250Rnd_30mm_HE_shells_Tracer_Green", 860] // Y-32 gatling 30mm
- ];
- //**************************************************************
- // Disabled stock refueling at fuel trucks / gas pumps.
- AVS_DisableStockRefuel = false;
- // Use AVS Refuel System
- AVS_RefuelSystemActive = true;
- // Use AVS to fill Fuel-Canister with AVS Refuel Objects (Gas Station Pump). It's active only if AVS Refuel System is active too.
- AVS_FillCanisterActive = true; // Remember to disable "Exile fill canister empty", to do this see Installation.txt
- AVS_RefuelDistance = 10; // maximum distance to refuel. It doesn't affect the choppers that refuel on roof.
- AVS_RefuelObjects =
- [
- "Land_fs_feed_F", // Gas Station Pump (Altis)
- "Land_FuelStation_Feed_F", // Stratis/Esseker
- "Land_A_FuelStation_Shed", // Esseker/Chernarus
- "Land_A_FuelStation_Feed", // Chernarus
- "Land_FuelStation_01_pump_F", // Tanoa
- "Land_FuelStation_02_pump_F"
- ];
- AVS_FuelCost = 5; // 5 poptabs/liter
- AVS_RefuelSpeed = 3; // 3 liters/second (for ground vehicles, small tank)
- AVS_RefuelSpeedAirVehicle = 20; // 20 liters/second (for air vehicles, big tank so need to be faster)
- //**************************************************************
- AVS_DebugMarkers = false;
- AVS_PersistentVehiclesPinCode = "0000";
- AVS_PersistentVehiclesAmmoPercent = 0; // 100 = full ammo, 50 = half ammo, 0 = no ammo
- AVS_PersistentVehiclesFuelPercent = 25; // 100 = full, 50 = half, 0 = empty
- //**************************************************************
- AVS_useSpawnedPersistentVehiclesLocation = false; // Spawns persistent vehicles at specified locations
- AVS_LocationSearchRadius = 50; // Set to 0 for exact positioning.
- AVS_spawnedPersistentVehiclesLocation =
- [
- //["ID Tag", ["ClassName", "ClassName", ...], [DamageMin, DamageMax], NumberToPersist, [[Location1], [Location2], ...]]
- // NOTE: ID Tag is how AVS tracks how many to persist. If there's 5 vehicles with the ID tag "RandomVehicles" then no more will spawn here.
- ["RandomVehicles", ["I_MRAP_03_hmg_F", "B_Heli_Light_01_armed_F"], [0.1, 0.75], 5, [[14909.1,16462.8,0.00143814], [15086.6,16636.2,0.00144386]]],
- // OR
- //["ID Tag", ["ClassName", "ClassName", ...], Damage, NumberToPersist, [[Location1], [Location2], ...]]
- ["RandomHeli", ["B_Heli_Light_01_armed_F"], 0.25, 2, [[15186.8,16741.9,0.00143814]]]
- ];
- //**************************************************************
- AVS_useSpawnedPersistentVehiclesRoadside = false; // Spawns persistent vehicles near roads.
- AVS_RoadSearchRadius = 200; // Max distance to the road
- AVS_spawnedPersistentVehiclesRoadside =
- [
- //["ID Tag", ["Class1", "Class2"], [DamageMin, DamageMax], NumberToPersist],
- // OR
- //["ID Tag", ["Class1", "Class2"], Damage, NumberToPersist]
- ];
- //**************************************************************
- AVS_useSpawnedPersistentVehiclesRandom = false; // Spawns persistent vehicles completely randomly.
- AVS_spawnedPersistentVehiclesRandom =
- [
- //["ID Tag", ["Class1", "Class2"], [DamageMin, DamageMax], NumberToPersist],
- // OR
- //["ID Tag", ["Class1", "Class2"], Damage, NumberToPersist]
- ];
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