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Jan 19th, 2017
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  1. Garchomp (M) @ Groundonium z
  2. Ability: Rough Skin
  3. EVs: 252 Atk / 4 SpD / 252 Spe
  4. Jolly Nature
  5. - Earthquake
  6. - Dragon Claw
  7. - Rock Slide
  8. - Protect
  9.  
  10. Garchomp is the dragon that I thought that this team needed. Whilst half of this team is weak to earthquake, I run tectonic rage when situations where I hit myself arise when I use earthquake. Tectonic rage gives garchomp the nuke move that it wished it had and with zero draw backs unlike salamences Draco meteor. The evs are standard with the aim to outspeed other dragons and get the kill.
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  13. Arcanine (M) @ Leftovers
  14. Ability: Intimidate
  15. EVs: 236 HP / 4 Def / 4 SpA / 12 SpD / 252 Spe
  16. Timid Nature
  17. IVs: 0 Atk
  18. - Will-O-Wisp
  19. - Snarl
  20. - Protect
  21. - Heat Wave
  22.  
  23. Arcanine is a very strong Pokémon on this team because of its ability to cripple both physical and special attakers. I wanted to run maximum speed because I wanted to outspeed other Pokémon and force them to make their next attack after a snarl or will o wisp. Arcanine is not much of an attacker, however it does provide fire attacks to help me deal with opposing celesteele or grass type that threaten gastrodon. I chose to run leftovers because combing this with grassy terrain, arcanine is recovering more health every turn, this combined with the opponents constantly lowered stats make it very hard to take down
  24.  
  25. Gastrodon-East (M) @ Sitrus Berry
  26. Ability: Storm Drain
  27. EVs: 252 HP / 116 Def / 140 SpD
  28. Sassy Nature
  29. IVs: 0 Atk
  30. - Ice Beam
  31. - Scald
  32. - Recover
  33. - Protect
  34.  
  35. Gastrodon forms the other half of the gastrodon arcanine core, its ability storm drain makes arcanine stay on the field longer and severely weakens rain teams. I ran sitrus berry because leftovers was taken but because this combined with recover makes it Stay longer on the field and get kills. Gastrodon may not have heavy investment in attack but the evs give it enough to make it survive both physical and special hits with ease (unless they are grass type) scald also has a high burn chance which makes it very difficult to face against if the opponent is running a physical attacker
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  38. Silvally @ Steel Memory
  39. Ability: RKS System
  40. EVs: 4 HP / 244 Atk / 4 Def / 4 SpD / 252 Spe
  41. Jolly Nature
  42. - Multi-Attack
  43. - Parting Shot
  44. - Protect
  45. - Fire Fang
  46.  
  47. I believed that having a steel type would be a solid Pokémon to complement the gastrodon arcanine core. I ran sillvally for its ability to switch out with ease with parting shot and with a high speed stat it usually is effective in lowering offensive stats with ease, it is also a very effective tapu killer with multi attack however I can't exactly remember why I ran fire fang (probably metagross) but I've got other things that do that, so I need another options, alternatively I could run celesteele however I'm not sure what set to run considering leftovers is taken by Arcanine
  48.  
  49. Xurkitree @ Choice Scarf
  50. Ability: Beast Boost
  51. EVs: 252 SpA / 4 SpD / 252 Spe
  52. Timid Nature
  53. IVs: 0 Atk
  54. - Thunderbolt
  55. - Dazzling Gleam
  56. - Energy Ball
  57. - Hidden Power [Ice]
  58.  
  59. A recent addition to the team, I replaced this with raichu and was ver pleased, its ability to kill celesteele in one shot was one of the major reasons I chose it. It's a standard scarf because I know how bad it's speed is. However this makes it incredibly effective in getting kills.
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