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- startmovement() {
- trig = getEnt("startmovement", "targetname");
- if(!isDefined(trig))
- return;
- for(;;) {
- trig waittill("trigger", user);
- user endon("disconnect");
- user setOrigin( (-1748, 560, 5) );
- user setClientDvar("r_fullbright", 0);
- user setPlayerAngles( (0, -90, 0) );
- user disableWeapons();
- user freezeControls(true);
- user shellShock("death", 30);
- user setClientDvar("r_colormap", 2);
- linker = spawn("script_origin", user getOrigin());
- user linkTo(linker);
- linker moveTo( (-1748, 192, 1 ), 8, 5, 2);
- wait 4;
- linker rotateYaw(-90, 1.5, 0, 0);
- wait 1.4;
- linker rotateYaw(-45, 1.5, 0, 0);
- wait 1.4;
- linker rotateYaw(-135, 1.5, 0, 0);
- wait 1.4;
- linker rotateYaw(-90, 1.5, 0, 0);
- wait 1.4;
- user unlink();
- linker delete();
- user stopShellShock();
- user setClientDvar("r_colormap", 1);
- user enableWeapons();
- user freezeControls(false);
- }
- }
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