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Creation and House Rules - Gambit

By: coboney on Mar 3rd, 2012  |  syntax: None  |  size: 2.07 KB  |  hits: 29  |  expires: Never
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  1. Creation Rules
  2.  
  3. Books – on SRD online or 3.5 books per request. No 3rd party stuff
  4. Level – 5
  5. Pointbuy: 30
  6. Wealth: As per level (10,500) +1 Item given by DM based on backstory.
  7. HP: Next hit dice down (so D12s gain 10 hp, D10s 8, D8s 6 etc)
  8.  
  9.  
  10. Leadership Role
  11. If at any time it appears the party is split between 2 or more paths and no progress is made the GM may request a Leadership Role. Each player who was suggesting a path roles a d20 and adds their charisma modifier to it. The highest total is assumed to have won the argument.
  12.  
  13. Skills
  14. Classes (Other then Wizard and Witch) that gain 2 skill points per level gain 4 instead.
  15.  
  16. Diplomacy table and such shall likely be ignored. The Diplomacy skill is still of use - we are just not using the hostile/unfriendly/neutral/friendly/helpful table and its results will also be based on how you roleplay it.
  17.  
  18. Feats
  19. Vital Strike (and its descendant feats) may be used on Charge or Spring Attack actions. It CANNOT be used in any conjunction with Pounce or Spirited Charge.
  20.  
  21. Weapon Finesse is a free feat.
  22.  
  23. Martial Weapon Proficiency grants you access to 1 Weapon Group of Martial Weapons (As per Fighter Weapon Groups).
  24.  
  25. Items
  26. Worn outfits do not weigh anything unless they give a mechanical benefit.
  27.  
  28. Guns do not misfire. They also attack normal AC, not touch AC.
  29.  
  30. Double weapons are treated as two 2H weapons, with both ends receiving 1-1/2x Str mod to damage.
  31.  
  32. Spells
  33. Teleport and Greater Teleport take 10 minutes to cast and can only go to locations you’ve been before.
  34.  
  35. Classes
  36.  
  37. Magus’ and Wizards’ (And all similar classes) who take levels in a prestige class that grant continued spell progression learn 1 new spell per level.
  38.  
  39. Fighter: Fighter’s who take the Tactician archtype gain 6 skill points per level.
  40.  
  41. Sorcerer: Any ability that creates Claws (Such as the Draconic Bloodline ability) does not have a maximum per day in uses.
  42.  
  43. Arcane Archer can be pursued by any race.
  44.  
  45. Misc
  46. Soft Cover is given its usual treatment. It is ignored unless there is an ability that uses it