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- def weapon_fire(ev):
- uid = es.getplayersteamid(ev['userid'])
- if ev['weapon'] == 'flashbang':
- if userDict[uid]['flash'] == 1:
- es.server.queuecmd('es_xgive %s weapon_flashbang' % ev['userid'])
- es.delayed(1.45, 'es_xremove flashbang_projectile')
- if userDict[uid]['switch']:
- gamethread.delayedname(0.2,'switchf',autos,ev['userid'])
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