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- bb324 - Cursor location for bar menus
- 0x00 - X Location
- 0x02 - Y Location
- bb354 - currently selected index for unit list in propositions
- bb394 - cursor limit for unit list in propositions
- bb3f0 - list of selected units for proposition (set to 0x08 when unit corresponding with index is selected)
- 0x00 - unit 1
- 0x02 - unit 2
- 0x04 - unit 3
- bb4f0 - selection level for world map display
- bb504 - WORLD graphic data
- Section 1 - black fish eye lens on world map
- Section 2 - bright spot on world map?
- Section 3 - main world map cursor
- Section 4 - four directional arrows on world map
- Section 5 - Town picture when town is selected
- Section 6 - Town picture border shading
- Section 7
- Section 8
- Section 9
- Bar Menu cursor and menu header graphic data (0x24 bytes each
- Section 1 -
- Section 2 -
- Section 3 -
- Section 4 -
- Section 5 - Cursor for bar menu
- Section 6 - Bar menu header
- Section 7
- Section 8
- Section 9
- 0xbb504
- 0xbb520
- 0x00 - corresponds to bb9bc data
- 0x04 - Base type of graphic loaded from frame.bin as the cursor for bar menu
- 0x08 - Layer priority for graphic
- 0x0C - Modified graphic loaded from frame.bin as cursor (makes the cursor bouncing)
- 0x10 - timer for cursor bouncing
- 0x14 - palette for cursor
- 0x18 - X offset for cursor location
- 0x1C - Y offset for cursor location
- 0x20 - RGB of cursor object
- bb5b8 - "Menu" display
- bb5bc - "Menu" display
- bb5c0 - layer priority for menu display?
- bb5cc - palette of "Menu" display
- bb930 - start of data based on menu selections
- bb984 - Controller input for menus?
- bb9bc - Data based on selection level (0x5C bytes each)
- 0x00 - Graphic to control
- 0x04 - Y offset of cursor?
- 0x08 - Selected Index
- 0x0c - can't scrol if = 3 or 1
- 0x2c - corresponds to graphic data at bb508
- bb9e8 -
- 0x1C - Current index of Bar Menu
- bbaa0 - Proposition confirmation menu options
- bbc70 - Graphic Display Data (0x34 bytes each, 0x32 sections?)
- bbc70 - Bar Menu Graphic Data (0x34 bytes)
- 0x00 - Visibility
- 0x01 - visible
- 0x11 - non visible
- 0x04 - VRAM load location (loads other parts of VRAM instead of panel
- 0x08 - Something else associated with display style
- 0x14 - Sets palette of bar menu display
- 0x18 - X location on screen of menu panel sprite
- 0x1C - Y Location on screen of menu panel sprite
- 0x2C - X length of VRAM to load
- 0x2E - Y length of VRAM to load
- 0x30 - R
- 0x31 - G
- 0x32 - B
- bbca4 - Rumor/Proposition description Graphic Data (0x34 bytes)
- 0x04 - VRAM load location (loads other parts of VRAM instead of panel
- 0x08 - Something else associated with display style
- 0x14 - Sets palette of bar menu display
- 0x18 - X location on screen of menu panel sprite
- 0x1C - Y Location on screen of menu panel sprite
- 0x2C - X length of VRAM to load
- 0x2E - Y length of VRAM to load
- 0x30 - R
- 0x31 - G
- 0x32 - B
- bbcd8 - Unit Portrait for proposition departure + Accept/Reject proposition
- 0x04 - VRAM load location (loads other parts of VRAM instead of panel
- 0x08 - Something else associated with display style
- 0x14 - Sets palette of bar menu display
- 0x18 - X location on screen of menu panel sprite
- 0x1C - Y Location on screen of menu panel sprite
- 0x2C - X length of VRAM to load
- 0x2E - Y length of VRAM to load
- 0x30 - R
- 0x31 - G
- 0x32 - B
- bbd0c - Panel behind unit portrait graphic data
- bbd40 - unused?
- bbd74 - Second panel behind portrait display
- bbda8 - unused?
- bbddc
- bbe10
- +23 unused?
- bc2f0 - modified controller input
- d0880 - Text lists for bar propositions, units, rumors, world map
- 0x00 - ID
- 0x01 - type of text
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