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Nov 28th, 2014
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  1.  
  2. bb324 - Cursor location for bar menus
  3. 0x00 - X Location
  4. 0x02 - Y Location
  5.  
  6. bb354 - currently selected index for unit list in propositions
  7.  
  8. bb394 - cursor limit for unit list in propositions
  9.  
  10. bb3f0 - list of selected units for proposition (set to 0x08 when unit corresponding with index is selected)
  11. 0x00 - unit 1
  12. 0x02 - unit 2
  13. 0x04 - unit 3
  14.  
  15. bb4f0 - selection level for world map display
  16.  
  17. bb504 - WORLD graphic data
  18.  
  19. Section 1 - black fish eye lens on world map
  20. Section 2 - bright spot on world map?
  21. Section 3 - main world map cursor
  22. Section 4 - four directional arrows on world map
  23. Section 5 - Town picture when town is selected
  24. Section 6 - Town picture border shading
  25. Section 7
  26. Section 8
  27. Section 9
  28.  
  29. Bar Menu cursor and menu header graphic data (0x24 bytes each
  30. Section 1 -
  31. Section 2 -
  32. Section 3 -
  33. Section 4 -
  34. Section 5 - Cursor for bar menu
  35. Section 6 - Bar menu header
  36. Section 7
  37. Section 8
  38. Section 9
  39. 0xbb504
  40. 0xbb520
  41. 0x00 - corresponds to bb9bc data
  42. 0x04 - Base type of graphic loaded from frame.bin as the cursor for bar menu
  43. 0x08 - Layer priority for graphic
  44. 0x0C - Modified graphic loaded from frame.bin as cursor (makes the cursor bouncing)
  45. 0x10 - timer for cursor bouncing
  46. 0x14 - palette for cursor
  47. 0x18 - X offset for cursor location
  48. 0x1C - Y offset for cursor location
  49. 0x20 - RGB of cursor object
  50.  
  51. bb5b8 - "Menu" display
  52. bb5bc - "Menu" display
  53. bb5c0 - layer priority for menu display?
  54. bb5cc - palette of "Menu" display
  55.  
  56. bb930 - start of data based on menu selections
  57.  
  58. bb984 - Controller input for menus?
  59.  
  60. bb9bc - Data based on selection level (0x5C bytes each)
  61. 0x00 - Graphic to control
  62. 0x04 - Y offset of cursor?
  63. 0x08 - Selected Index
  64. 0x0c - can't scrol if = 3 or 1
  65. 0x2c - corresponds to graphic data at bb508
  66. bb9e8 -
  67. 0x1C - Current index of Bar Menu
  68.  
  69. bbaa0 - Proposition confirmation menu options
  70.  
  71. bbc70 - Graphic Display Data (0x34 bytes each, 0x32 sections?)
  72. bbc70 - Bar Menu Graphic Data (0x34 bytes)
  73. 0x00 - Visibility
  74. 0x01 - visible
  75. 0x11 - non visible
  76. 0x04 - VRAM load location (loads other parts of VRAM instead of panel
  77. 0x08 - Something else associated with display style
  78. 0x14 - Sets palette of bar menu display
  79. 0x18 - X location on screen of menu panel sprite
  80. 0x1C - Y Location on screen of menu panel sprite
  81. 0x2C - X length of VRAM to load
  82. 0x2E - Y length of VRAM to load
  83. 0x30 - R
  84. 0x31 - G
  85. 0x32 - B
  86.  
  87. bbca4 - Rumor/Proposition description Graphic Data (0x34 bytes)
  88. 0x04 - VRAM load location (loads other parts of VRAM instead of panel
  89. 0x08 - Something else associated with display style
  90. 0x14 - Sets palette of bar menu display
  91. 0x18 - X location on screen of menu panel sprite
  92. 0x1C - Y Location on screen of menu panel sprite
  93. 0x2C - X length of VRAM to load
  94. 0x2E - Y length of VRAM to load
  95. 0x30 - R
  96. 0x31 - G
  97. 0x32 - B
  98.  
  99. bbcd8 - Unit Portrait for proposition departure + Accept/Reject proposition
  100. 0x04 - VRAM load location (loads other parts of VRAM instead of panel
  101. 0x08 - Something else associated with display style
  102. 0x14 - Sets palette of bar menu display
  103. 0x18 - X location on screen of menu panel sprite
  104. 0x1C - Y Location on screen of menu panel sprite
  105. 0x2C - X length of VRAM to load
  106. 0x2E - Y length of VRAM to load
  107. 0x30 - R
  108. 0x31 - G
  109. 0x32 - B
  110.  
  111. bbd0c - Panel behind unit portrait graphic data
  112.  
  113. bbd40 - unused?
  114.  
  115. bbd74 - Second panel behind portrait display
  116.  
  117. bbda8 - unused?
  118.  
  119. bbddc
  120.  
  121. bbe10
  122.  
  123. +23 unused?
  124.  
  125. bc2f0 - modified controller input
  126.  
  127.  
  128. d0880 - Text lists for bar propositions, units, rumors, world map
  129. 0x00 - ID
  130. 0x01 - type of text
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