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Jan 30th, 2015
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  1. POLICE DEPARTMENT BY THE KING
  2.  
  3. CreateObject(983,1534.7000000,-1684.8000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (1)
  4. CreateObject(983,1534.7000000,-1691.2000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (2)
  5. CreateObject(983,1534.7000000,-1697.6000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (3)
  6. CreateObject(983,1534.7000000,-1704.0000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (4)
  7. CreateObject(983,1534.7000000,-1710.4000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (5)
  8. CreateObject(983,1534.7000000,-1716.8000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (6)
  9. CreateObject(983,1534.7000000,-1660.6000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (8)
  10. CreateObject(983,1534.7000000,-1654.2000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (9)
  11. CreateObject(983,1534.7000000,-1647.8000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (10)
  12. CreateObject(983,1534.7000000,-1641.4000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (11)
  13. CreateObject(983,1546.8000000,-1633.0000000,13.1000000,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (12)
  14. CreateObject(983,1550.0000000,-1636.2000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (13)
  15. CreateObject(983,1537.6000000,-1667.1000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (14)
  16. CreateObject(983,1537.6000000,-1678.4000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (15)
  17. CreateObject(1232,1534.7000000,-1638.2000000,14.8000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (1)
  18. CreateObject(1232,1534.7000000,-1663.8000000,14.8000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (2)
  19. CreateObject(1232,1537.6000000,-1663.9000000,14.8000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (3)
  20. CreateObject(1232,1537.6000000,-1681.6000000,14.8000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (4)
  21. CreateObject(1232,1534.7000000,-1681.6000000,14.8000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (5)
  22. CreateObject(1232,1534.7000000,-1719.9000000,14.8000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (6)
  23. CreateObject(1232,1534.7000000,-1707.2000000,14.8000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (7)
  24. CreateObject(1232,1534.7000000,-1651.0000000,14.8000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (8)
  25. CreateObject(973,1544.3000000,-1622.7000000,13.2000000,0.0000000,0.0000000,180.0000000); //object(sub_roadbarrier) (1)
  26. CreateObject(973,1553.6000000,-1622.7000000,13.2000000,0.0000000,0.0000000,179.9950000); //object(sub_roadbarrier) (2)
  27. CreateObject(973,1539.8000000,-1618.1000000,13.2000000,0.0000000,0.0000000,90.0000000); //object(sub_roadbarrier) (3)
  28. CreateObject(973,1562.9000000,-1622.7000000,13.2000000,0.0000000,0.0000000,179.9950000); //object(sub_roadbarrier) (4)
  29. CreateObject(973,1572.2000000,-1622.7000000,13.2000000,0.0000000,0.0000000,179.9950000); //object(sub_roadbarrier) (5)
  30. CreateObject(968,1544.7000000,-1630.8000000,13.1000000,0.0000000,90.0000000,90.0000000); //object(barrierturn) (1)
  31. CreateObject(1232,1537.6000000,-1675.2000000,14.8000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (10)
  32. CreateObject(1232,1537.6000000,-1670.3000000,14.8000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (11)
  33. CreateObject(1232,1534.7000000,-1694.4000000,14.8000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (12)
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