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Creating your own listen server: map mvm_mapname;sv_lan 0;sv_pure 1;heartbeat
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		Make it with 32 people and load as any map
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Used with mvmwaves.com. You can make each character individually, then add that character to a wave and download that file. Then copy-paste the new bot to a master file. I recommend using Microsoft Wordpad to open the popfiles. Save the popfile to your steam->steamapps->teamfortress->username->tf->(create it yourself)scrips->(create it)population
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To exec your popfile, type tf_mvm_popfile YOURPOPFILE
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Cannot get snipers (even the stock ones) to work at all
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This is an incomplete list. I tested most of the useful things. If something says to see another item, that means it has the exact same functionality. For example, damage penalty increased damage by a factor of n, same as damage bonus. + is what happens if you put in a positive number. 0 is what happens if you put in 0.
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- is a negative number. n is the number you put in. So, for fire rate bonus, + factor 1/n means that any positive number you put in slows the fire rate by 1/2, 1/3, etc, while putting in 0 or a negative number makes the enemy shoot their entire clip for soldiers. Usually if I put factor of 2, or factor of n, they are interchangeable. 
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General:
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"fire rate bonus": + factor 1/n, 0 or - unload entire clip (for soldiers at least)
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"fire rate penalty": see fire rate bonus
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"damage bonus": + factor n, 0 or – no damage
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"damage penalty": see damage bonus
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"clip size bonus": + 1 ammo per upgrade, 0 or – disables clip
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"clip size penalty" see clip size bonus
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"faster reload rate": + factor 1/n, - super fast
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"move speed bonus": + hammerunit per upgrade (maybe?), 0 is really slow, - is no move. Setting to 0 or – makes falling really slow.
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"move speed penalty" see move speed bonus
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"melee range multiplier" 999 for big range, - for hit self. They don’t attack until they get close anyway
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"slow enemy on hit": + toggle, - or 0 nothing
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"bullets per shot bonus" I think + mult n, 0 or – no bullet
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"increased jump height" + increased jump height
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"self dmg push force increased" nothing, probably rocket jumping
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"heal on hit for rapidfire" + 1 health per level, 0 and – nothing
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"apply z velocity on damage" + increases, - max, 0 nothing
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"bombinomicon effect on death" +1 applies it
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"turn to gold" +1 applies to enemy on kill
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"mod see enemy health" Appears to be nothing
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Soldier / Demoman
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"Blast radius increased" + factor of 2 (or n?), - no damage. 5 is whole map basically
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"Projectile speed increased" (soldier)+ factor of n, 0 is 0 (stays in place), - is backwards n
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"Projectile range decreased" (demo) See Projectile Speed increased
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"projectile spread angle penalty" + factor of n, 4 is about Beggar’s
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Heavy
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"aiming movespeed decreased" 0 or – ‘stops’ spinup heavy, + nothing
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"minigun spinup time increased" + increases, 0 or - instant shoot
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"minigun spinup time decreased" see minigun spinup time increased
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Engineer:
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"Engy Building Health Bonus": - 1hp, + factor n for not regular sentries
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"Engy Sentry Radius Increased": 0 no range, -1 infinite, + factor 2
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"Engy sentry fire rate increased": 0 or – fast, + factor 1/n
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"Build Rate Bonus": Negative decreases, positive increases
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"Building Instant Upgrade": Doesn’t appear to work
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"Building Cost Reduction": Unable to tell, 999 doesn't bug it out
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"Maxammo metal increased": Unable to tell, 999 doesn't bug it out
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"Metal Regen": Unable to tell, 999 doesn't bug it out
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"engy sentry damage bonus" + factor n
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"mod wrench builds minisentry" +1 deploys minisentries instead of big
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"multiple sentries" Doesn't appear to work
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Medic (set their regular attribute to spawn with full charge)
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"ubercharge" didn’t appear to do anything
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"medic regen bonus" didn’t appear to do anything
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To test:
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					"heal rate bonus" 1
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					"ubercharge rate bonus" 1
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					"overheal bonus" 1
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					"overheal decay disabled" 1
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					"add uber charge on hit" 1
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					"medic regen bonus" 1	
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					"uber duration bonus" 1
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					"melee bounds multiplier" 
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					And everything else.