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1 | + | OPENGL: |
2 | ||
3 | 2.x openGL tutorials, kind of old, but full of usefulness | |
4 | http://www.swiftless.com/opengltuts.html | |
5 | ||
6 | Modern GL, relies on shaders | |
7 | http://www.swiftless.com/opengltuts/opengl4tuts.html | |
8 | ||
9 | GLSL tutorials [shader language built into openGL] : | |
10 | http://www.swiftless.com/glsltuts.html | |
11 | http://en.wikibooks.org/wiki/GLSL_Programming/GLUT | |
12 | ||
13 | Wikibook containing a bunch of GL things | |
14 | http://en.wikibooks.org/wiki/OpenGL_Programming | |
15 | ||
16 | [A BUNCH OF D3D STUFF, CONCEPT AND MATH IS THE SAME, STILL WORTH A LOOK AT] | |
17 | ||
18 | Anything from this website: | |
19 | http://www.braynzarsoft.net/index.php?p=DX11Lessons | |
20 | ||
21 | [A few useful ones from said website] | |
22 | Loading an MD5 model: | |
23 | http://www.braynzarsoft.net/index.php?p=D3D11MD51 | |
24 | ||
25 | Skeletal animation using MD5 model: | |
26 | http://www.braynzarsoft.net/index.php?p=D3D11MD52 | |
27 | ||
28 | Bounding volumes: | |
29 | http://www.braynzarsoft.net/index.php?p=D3D11BOUNDINGVOLUMES | |
30 | ||
31 | Bounding Volume collision: | |
32 | http://www.braynzarsoft.net/index.php?p=D3D11BVCD | |
33 | ||
34 | Sliding camera collision [can be used with models] : | |
35 | http://www.braynzarsoft.net/index.php?p=D3D11SlidingCamera | |
36 | ||
37 | [END OF D3D STUFF] | |
38 | ||
39 | Anything from this page too: | |
40 | http://www.wildbunny.co.uk/blog/ | |
41 | ||
42 | Notable ones: | |
43 | ||
44 | Physics engines stuff, nothing too in depth: | |
45 | http://www.wildbunny.co.uk/blog/2011/04/06/physics-engines-for-dummies/ | |
46 | ||
47 | More collision detection [2D] : | |
48 | http://www.wildbunny.co.uk/blog/2011/04/06/physics-engines-for-dummies/ | |
49 | ||
50 | Continuous collision detection: | |
51 | http://www.wildbunny.co.uk/blog/2011/03/25/speculative-contacts-an-continuous-collision-engine-approach-part-1/ |