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OPENGL:
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2.x openGL tutorials, kind of old, but full of usefulness
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http://www.swiftless.com/opengltuts.html
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Modern GL, relies on shaders
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http://www.swiftless.com/opengltuts/opengl4tuts.html
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GLSL tutorials [shader language built into openGL] :
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http://www.swiftless.com/glsltuts.html
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http://en.wikibooks.org/wiki/GLSL_Programming/GLUT
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Wikibook containing a bunch of GL things
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http://en.wikibooks.org/wiki/OpenGL_Programming
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[A BUNCH OF D3D STUFF, CONCEPT AND MATH IS THE SAME, STILL WORTH A LOOK AT]
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Anything from this website:
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http://www.braynzarsoft.net/index.php?p=DX11Lessons
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[A few useful ones from said website]
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Loading an MD5 model:
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http://www.braynzarsoft.net/index.php?p=D3D11MD51
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Skeletal animation using MD5 model:
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http://www.braynzarsoft.net/index.php?p=D3D11MD52
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Bounding volumes:
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http://www.braynzarsoft.net/index.php?p=D3D11BOUNDINGVOLUMES
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Bounding Volume collision:
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http://www.braynzarsoft.net/index.php?p=D3D11BVCD
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Sliding camera collision [can be used with models] :
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http://www.braynzarsoft.net/index.php?p=D3D11SlidingCamera
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[END OF D3D STUFF]
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Anything from this page too:
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http://www.wildbunny.co.uk/blog/
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Notable ones:
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Physics engines stuff, nothing too in depth:
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http://www.wildbunny.co.uk/blog/2011/04/06/physics-engines-for-dummies/
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More collision detection [2D] :
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http://www.wildbunny.co.uk/blog/2011/04/06/physics-engines-for-dummies/
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Continuous collision detection:
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http://www.wildbunny.co.uk/blog/2011/03/25/speculative-contacts-an-continuous-collision-engine-approach-part-1/