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1+
18 Mar
2
- final released
3
- Reworked cp3
4
- Added stairs instead of snow ramp to the left of cp1
5
- Completely redone optimisation
6
- Fixed some detail/lighting/clipping issues
7
8
14 Jan
9
- rc4 released
10
- Added a custom explosion provided by Rexy
11
- Added a one way door on the balcony
12
- Changed large ammo pack on cp2 to a medium ammo pack
13
- Fixed nobuild area in one way tunnel
14
- Reduced fog and added interior fog settings
15
- Fixed fog not affecting the trees in the skybox
16
- Improved detailing, clipping (pipes on cp2) and prop fade distances
17
18
29 Dec
19
- rc3 released
20
- Raised the ceiling in the upward tunnel at cp1-2
21
- Moved cp2 back slightly, to the top of the tunnel
22
- Fixed a clipping bug with a backwards displacement creating some kind of vortex
23
- Added boxes for cover on the first part of the balcony
24
- Added some more detail to some areas
25
- Added a small nobuild area at the one way gate at cp4
26
- Filled the stairs on the balcony
27
- Improved optimisation around cp1
28
29
13 Dec
30
- rc2 released
31
- Widened the catwalk on the last point
32
- Boarded up a window on the last point
33
- Improved detailing in numerous places
34
- Fixed (or lessened) a bug where stickies could go through setup gates
35
- Fixed some clipping
36
37
2 Dec
38
- rc1 released
39
- Widened the chokepoint at cp3
40
- Extended the rails on the balcony slightly
41
- Lowered fog level
42
- Lighting, detailing and clipping improvements/fixes (added HDR)
43
44
27 Nov
45
- b6 released
46
- Added one-way route between cp3 and cp4
47
- Lots of optimisation (better vis, occlusion, fade distances etc.)
48
- Detailing and clipping fixes
49
- Fixed pit firing out ragdolls
50
51
20 Nov 2010
52
- b5 released
53
- Added a no entry door to the left of red's spawn
54
- Fixed some clipping and detailing
55
- Moved some health and ammo around
56
- Explosion trigger now has range (gibs at close range, kills at longer range)
57
- Changed some staircases to solid stairs (rather than separated stairs)
58
- Fixed menu photos
59
60
18 Nov 2010
61
- b4 released
62
- Fixed a bug with the cart triggers not being in the correct place
63
- Added roll back and forward zones
64
- New skybox, lighting and fog
65
- Some more minor clipping and detail
66
67
15 Nov 2010
68
- b3 released
69
- Extended the balcony on cp2 (and added large ammo to it, made large ammo below medium)
70
- Added a staircase up to the room/balcony at cp3
71
- Added rails to the sides of the metal balcony
72
- Added no entry doors to the right of the red spawn (open after cp1 is capped)
73
- Lots of clipping (rails, doors, roof frames etc.) and a bit of detail here and there
74
75
8 Nov 2010
76
- b2 released
77
- Fixed gates not opening on cp1 capture
78
- Fixed some clipping
79
- Fixed a spectator camera
80
- Fixed menu photos
81
82
7 Nov 2010
83
- b1 released
84
- Detail. Lots of detail
85
- Moved cp3 back a bit
86
- Lots of other things I can't remember
87
88
18 Jul 2010
89
- a3 released
90
- Detailed most of the map
91
- Adjusted balcony to accommodate attackers more
92
- Added new stairs at the last point
93
94
9 Jul 2010
95
- a2 released
96
- Complete theme revamp
97
- Largely detailed the first 2 1/2 points
98
- Added more cover the first point, and stairs to benefit the defenders
99
- Added cover to the balcony
100
- Added a new route on the final point
101
102
30 Jun 2010
103
- a1 released