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16:15   DashAhead       as I told Linkshot, this suspension is not necessarily permanent
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18:15    Raylo   Why not get rid of RWT shops in Nexus in ALL servers?
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16:18   DashAhead       Elrondel, we are!
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16:18   DashAhead       we really really want to get rid of them
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16:18   kecleon DashAhead are you implementing a filter or some sort of anti chat for unregistered accounts in the nexus yet?
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16:19   DashAhead       yeah
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16:19   DashAhead       it is not in place yet
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16:19   DashAhead       buuuuuut we are most certainly working on sevearl different efforts to curttail that
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16:19   DashAhead       I am afraid that I am not privy to what the final decision was
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16:20   DashAhead       there are a few different steps that we have taken though
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16:20   DashAhead       the trigger was that we have finally gotten all of our ducks in a row elsewhere with regards to staffing and administrative efforts internally
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16:21   Tarbomb @DashAhead does that mean you'll be handling moderation internally?
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16:21   DashAhead       it was clear that at this time it was now necessary to make strides in that area
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16:21   DashAhead       one of the ways we are handling moderation is by giving the existing mods more 
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powers
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16:22   DashAhead       @kecleon I am a huge proponent of transparency
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16:22   DashAhead       I can't stand it when I feel like a company is being duplicitous
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16:41   Raylo   DashAhead: Well now that you have gotton rid of all the RWT in forums, what to do about all the duping?
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16:41   DashAhead       we had put some minor blocks in place a while back
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16:41   DashAhead       but they didn't work, so now we have some much larger measures that we will be 
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implementing
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16:42   _Doc_   item ids please?
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16:42   DashAhead       sadly, I am not always privy to all technical information about these things
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16:41   sddsdd  I'm a little bit disappointed that signatures were disabled, DashAhead, but I 100% 
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understand.
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16:42   DashAhead       we will re enable the sigs once the forums get back under control
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16:42   Raylo   DashAhead: Well now that you have gotton rid of all the RWT in forums, what to do about all the duping?
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16:43   DashAhead       yeah, as I mentioned we are working to eliminate that altogether
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16:43   DashAhead       I think we took some pretty severe measures trying to stop it this time
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16:43   DashAhead       it involves restructuring how our backend handles Items
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16:44   Tarbomb @DashAhead: Where do you (I mean Kabam, not you personally) intend to take the game? And 
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what role do you see the community playing in this? How much of a role will the community play with regards to testing server, ideas section, ec?
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16:44   DashAhead       there is tons of content coming out soon, but one of the big focuses was eliminating duping
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16:44   Frogboffin      Dash, Will there be a more obvious ToS to follow for Rotmg, currently most players will not even realise that Kabam has a ToS and Privacy Policy on their website. Are we bound by these ToS 
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and PP by Playing Rotmg or using the Forums?
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16:44   DashAhead       yeah, frog, we are working to make sure that these things are something of which all players are aware
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16:47   Frogboffin      I understand why you have and enforce them, but a lot of players seem threatened by your sudden mass enforcement of these tos. Are there any other major changes that players should be aware of?
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16:48   DashAhead       @Frog we know that players are threatened by it
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16:48   DashAhead       but sadly it became readily apparent that we had to step in
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16:46   Skoad   DashAhead, how do you feel about getting direct mod advice before injecting them into 
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production (namely this <- guy)
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16:49   DashAhead       and skoad, we are always listening but understand that the team here is growing 
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rather rapidly, and it isn't always possible to incorporate all of the feedback we receive into each build
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16:50   DashAhead       @skoad but we do appreciate what you and other players have to say on new ideas that are being implented
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16:45   Tarbomb And how do you see the game post-duping (overload of items that are difficult to obtain for players not around during duping - how do you intend to handle that?)
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16:45   DashAhead       @tar sadly I can't quite divulge the entirety of what the team plans to do
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16:45   DashAhead       @tar sadly I can't quite divulge the entirety of what the team plans to do
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16:45   sddsdd  DashAhead, are you planning to nerf Mad Lab items anytime soon?
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16:46   DashAhead       we monitor these things very regularly
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16:45   epicdemic       FYI: As a Kongregate user, I never had to agree with any ToS of WildShadow OR Kabam.
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16:47   DashAhead       yeah, I know that kongregate users don't have to agree to the ToS
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16:47   DashAhead       we are working to make sure that no one plays the game without first agreeing to the Terms
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16:48   Zerro   DashAhead do you think the difficulty curve for MadLab is too extreme for a common drop 
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dungeon in godlands and for the prizes rewarded at the boss?
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16:49   DashAhead       @zerro I can't always speak on game design decisions like this
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16:49   DashAhead       but I know that we think the Mad Lab might be serviced by being a little harder
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16:50   Zerro   so MadLab will be made harder?
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16:51   DashAhead       I cannot promise that sadly
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16:51   DashAhead       but I can say that we are always looking at the difficulty
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16:51   _Doc_   I don't think the madlabs difficulty is the issue.  it's that it is tedious to run.
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16:51   DashAhead       and if you feel like there are issues with the dungeon, one of the best ways to get them to our team is to submit a support ticket
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16:51   DashAhead       the team of GMs reads every single support ticket we receive
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16:52   DashAhead       and we pass along all suggestions and feedback to the game team to look at
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16:51   Frogboffin      Would Kabam consider having a group of regular players who are active with polished ideas and feedback instead of the largely ignored ideas and feedback in its current state
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16:52   DashAhead       @frog I am not sure how the team feels about something like this exactly
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16:53   DashAhead       but it is something that I will bring up
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16:53   DashAhead       one issue it raises is that we don't want any individual players to feel like they are better than their fellow players
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16:53   DashAhead       or that we value them more
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16:53   DashAhead       as we try to value every single one of our players equally
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16:53   Frogboffin      I understand you have a full team working on the game now, but even just the 
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polished feedback could be a step forward
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16:52   Tarbomb Where do you (I mean Kabam, not you personally) intend to take the game? And what role do 
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you see the community playing in this? How much of a role will the community play with regards to testing 
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server, ideas section, ec?
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16:56   DashAhead       so tarbomb, we really do value the community and the feedback that we get
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16:56   DashAhead       usually when we have players play dungeons on testing we aren't looking for thematic feedback and the like
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16:56   DashAhead       we are looking for feedback on balancing and difficulties and bottlenecks
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16:57   DashAhead       that's not to say that we don't listen to the community
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16:57   DashAhead       Willem very much paid attention to everyone's feedback on the ninja, that's for sure
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16:57   Tarbomb So essentially, once you've created the dungeon, the concept and artwork is pretty much set?
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16:57   DashAhead       tar, yeah that more or less is the case
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16:57   DashAhead       that doesn't mean it will always be the case
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16:57   Skoad   Testing I think is more for: is it stable. Basically does it not murder everyone who blinks.
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16:58   DashAhead       yeah, skoad is right on with that one
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16:58   DashAhead       we try to make sure our game design ideas jiive well with the players
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16:58   DashAhead       but we know that we are not infallible
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16:58   DashAhead       and willem is trying to adapt to everyone's needs
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16:58   _Doc_   A huge problem with the test server is it's not at all conducive to actual testing.  The 
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player population there is not representative of production at all.
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16:58   _Doc_   It's hard to gauge gameplay value when it's not the same game, essentially.
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16:58   DashAhead       yeah, Doc
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16:58   DashAhead       we know that is an issue sadly
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16:59   DashAhead       and we are still looking at how best to address it
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16:59   Linkshot        Are we supposed to be able to open the Options menu during a loading screen?
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16:59   DashAhead       hmmm, I am not certain on the spec for that, but somehow I doubt it
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17:00   Linkshot        Well, we can, and it's pretty awesome for if it's taking too long and I want to hit "back to home"
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17:00   DashAhead       well, I will find out
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17:00   DashAhead       it's possible that they did that on purpose
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17:00   Frogboffin      If an AutoHotKey script was shared on the forum which only disabled right click, 
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would that be removed? (AutoHotKey is the tool which BMJ's Quickspeech was built with)
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17:00   DashAhead       @frogboffin, yeah that would get deleted
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17:00   DashAhead       we know that a lot of these tools are completely innocuous
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17:01   DashAhead       but sadly, we can't be drawing a line like that that isn't easily perceivable by any given forum member
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17:01   Zerro   I dont think Muledump was too bad because it was unaltering gameplay tool
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17:01   DashAhead       this is true
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17:01   Elrondel        It's still a third party program.
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17:01   DashAhead       it was a grey area for sure
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17:01   Elrondel        They can't discriminate at this point I think
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17:01   Frogboffin      Muledump was supporting mules aswell
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17:01   DashAhead       yup
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17:01   Frogboffin      Making it easier to mule that is
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17:01   DashAhead       we really just can't have that on the forums
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17:02   DashAhead       we have to present a unified vision for what is and isn't promoted by kabam
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17:02   Pfiffel i understand completely, having worked for game companies. the one problem the community has at the minute is; the removal of MD, QS and the sort, before there was a first party solution offered.
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17:03   DashAhead       @pfiffel I understand that completely
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17:02   Frogboffin      Regarding mules, are there any plans to remove them?
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17:02   DashAhead       that's a hard question frog
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17:02   DashAhead       and I think we are still reviewing the options for that one
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17:02   DashAhead       we know that a lot of players rely on them
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17:02   _Doc_   that's far more dangerous than delinking QS & muledump.
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17:02   DashAhead       but at the same time, it is not how the game is intended to be played
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17:05   Frogboffin      I played the past few months without mules and I was fine, bearing in mind I have 
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about 10 vaults and 6 characters, but there must be some better compromise made. Perhaps it will just take time for your devs to find a decent solution to muling
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17:05   DashAhead       yeah, I hope we can come to a conclusion
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17:03   Skoad   Ooo, DashAhead, will you be sending out any C&D's on RWT websites? I have no idea how 
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feasible that is.
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17:03   DashAhead       had we been able to implement things before BMJ took the tools down we would have
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17:04   DashAhead       I don't know that we view them as something that is particular destructive to the 
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game
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17:04   Tarbomb @DashAhead Can you clarify what you mean by "BMJ took the tools down?" Realmhub, QS, etc. 
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are still downloadable on realmtools.com.
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17:04   DashAhead       oh, I was under the impression that people could no longer access those sites...
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17:04   Elrondel        We can.
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17:05   DashAhead       oh, well that's certainly fine
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17:05   DashAhead       we just can't have that on the forums
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17:05   zxcv    DashAhead, could I ask that you guys be a little more "proactive" with these types of 
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announcements?  I see you have a vision, for what Kabam wants..but, so far, it looks like a bunch of "No, 
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none of that", and no guidance on "Yes, this:".
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17:06   DashAhead       @zxcv yeah we most certainly will
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17:06   _Doc_   With the new focus on the forums could we restart the discussion of putting together some 
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rules?
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17:06   _Doc_   Some of today's bannings were warranted but it doesn't stop people from feeling they're 
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somewhat arbitrary without them knowing what they are and are not allowed to do.
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17:06   zxcv    fantastic! I look forward to it.
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17:06   DashAhead       this all happened quite quickly and we were not exactly prepared to have to come 
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down so hard on the community
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17:07   Elrondel        How viable is this? https://forums.wildshadow.com/node/119058 ([Poll/Discussion] 
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What is your opinion on a full wipe of RotMG?)
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17:08   DashAhead       @elrondel I don't think we will do something that severe
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17:08   DashAhead       but there are some changes coming that should just improve the experience for 
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everyone
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17:09   Zerro   a full wipe could alienate many players, especially the ones that are legit and worked hard for their characters and spent money on the game.
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17:09   DashAhead       @elrondel yeah I just think it might be too drastic of a decision to sell the whole team on
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17:10   _Doc_   I spent over 2 years now collecting what i've gotten through my own drops.  I'd quit if I 
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lost it all.
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17:10   DashAhead       yeh, I think there are a lot of players like that,, Doc
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17:10   DashAhead       just to be clear, there are no plans to wipe either the Forums or the game
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17:08   DashAhead       Guilds are one of our big priorities in November!
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17:09   DashAhead       they may be getting a big overhaul
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17:10   Raylo    DashAhead why add the ninja class knowing ranger was already planned and was close to being implemented? I also want to know the name of the new dungeon you guys are testing nowadays.
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17:11   DashAhead       @raylo I actually do not know the details of that
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17:11   DashAhead       I do know that Willem had been talking about his ideas for this class (Ninja) since back when I first joined the team
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17:11   DashAhead       so I think this was a pet class of his
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17:11   DashAhead       very close to his heart
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17:12   DashAhead       the name of the new dungeon
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17:12   DashAhead       hmmmmmmmm
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17:12   DashAhead       hmmmmmmmm
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17:12   Linkshot        Can we just call it Freezeezy Peak?
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17:12   DashAhead       hahaha
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17:12   DashAhead       you most definitely can
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17:12   DashAhead       listen to the podcast, I will make willem talk about it
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17:12   _Doc_   DashAhead: fyi, everyone can see the pixel editor for upcoming content.  It's not scecret.
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17:13   DashAhead       stupid pixel editor
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17:13   DashAhead       ruining our secrets
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17:13   Pfiffel am i correct in the assumption that there might be an event linked to the oktoberfest, 
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seeing as there is an entity called "beer god"?
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17:13   DashAhead       there might or might not be an Oryxtoberfest incoming
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17:14   kecleon  is a chat filter forseeable in the near future? for example, switching to only a certain 
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channel (/c guild, now only showing guild chat, /c all, /c none)
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17:14   DashAhead       @kecleon that's a great idea!
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17:14   DashAhead       write in a support ticket with it
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17:15   DashAhead       I personally log every bit of feedback we get from there
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17:15   kecleon sweet, will do
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17:14   _Doc_   About testing: it used to have a "TEsting is offline, go play on production" splash page 
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when it was down.  Now it just has inaccessable servers.  Could we get that splash page back?  It may help keep the lid on new content.
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17:15   DashAhead       yeah Doc, I'll see about that
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17:15   _Doc_   good!
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17:15   Raylo   Q: The ninja class is does not fit the aspect of the medieval-setup of the game. I meant 
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that by weaponry and character wise
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17:16   DashAhead       part of the issue Raylo is that I think there is some division about whether the 
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game is really meant to be taken as a medeival game
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17:16   DashAhead       pirates aren't medeival
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17:16   DashAhead       medusae aren't either
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17:17   DashAhead       SPhinxes are not either
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17:17   Frogboffin      Rotmg seems to fit with a large mixture, I think more of the greek mythology though
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17:17   DashAhead       and I erally think that due to Willem's personality there may be a bit more 
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wackiness in the game than people are necessarily expecting
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17:20   _Doc_   With the new focus on the forums could we restart the discussion of putting together some 
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rules?
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17:21   DashAhead       yeah, Doc we definitely will
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17:21   DashAhead       it's a top priority here
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17:22   DashAhead       yeah, next time we pop in, we will make a forum thread
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17:20   DashAhead       ok guys it has been good getting to clear the air here
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17:20   DashAhead       but I got off work 20 minutes ago
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17:20   DashAhead       and I need to catch a train shortly
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17:21   DashAhead       we will try to pop in here more often because we really don't want anyone to feel 
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like we are ignoring them
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17:21   DashAhead       we never are