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DayZ Optimization/Tweak Paste                                                       Last Updated 6/27/12
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DayZ Optimization/Tweak Paste                                                       Last Updated 6/29/12
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These are raw pastes (not edited) from threads and such, so anything referring to images (obviously) isn't here. I've posted the link to a couple screenshots (before/after on the second guide) for reference.
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Original Optimization Guide (credit to an anon):
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I hope somebody reads this and thinks it's useful ;_;
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If you want your game to be a LOT smoother:
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Make sure "Video Memory" in Video Options is set to Default, not Very High. Very High = 512MB VRAM, while Default detects your video card's full VRAM.
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Nvidia users: Go in your control panel, in the profile for Arma 2 OA, set the following:
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Ambient Occlusion - Off
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Anisotropic Filtering - Application controlled
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AntiAliasing Gamma Correction - On
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AntiAliasing Mode - Application controlled
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AntiAliasing Setting - Application controlled
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AntiAliasing Transparency - Off
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Maximum Pre-Rendered Frames - 0
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Multi-Display/GPU Accelaration - Single Display
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Performance Mode
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Power Management Mode - Prefer Maximum Performance
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Texture Filtering Sample Optimization - On
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Texture Filtering Negative LOD Bias - Allow
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Texture Filtering Quality - High Performance
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Texture Filtering Trilinear Optimization - On
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Threaded Optimization - Auto
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Triple Buffering - Off
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Vertical Sync - Off
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ATI Users: Just find the equivalent in your control panel
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Now go to My Documents/ArmA 2, open up the file called "<profilename>.ArmA2OAProfile" Change these lines to the following: shadingQuality=0 fovTop=0.975 fovLeft=1.55999999 mouseSmoothing=1
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Enjoy zero mouse lag, higher FPS, and being able to see more.
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Making DayZ Look/Perform Better (also credit to an anon):
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I've spent some time going through arma 2's config files and video settings, to get the game working smoothly with good graphics.
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just using high settings rapes your fps, but there's a very good compromise you can reach
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for the record, my specs are: i7 920 4ghz, hd6950, 8gb ram, SSD
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this is the game on playable settings: shitty AA, awful shadows, etc, etc
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>cont'd
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And this is the game on my settings, with 40-70fps. Good AA, good shadows, good foliage. So, here's how you do it:
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in my documents\ARMA2OA.cfg, set the following:
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AToC=6;
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PPAA=1;
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PPAA_Level=1;
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AToC controls anti-aliasing on foliage. setting it to 6 disables AA on grass, which gives you a massive performance boost. the PPAA commands enable a very light, basic FXAA, which gives you back AA on the grass, and finishes off other details in-game. Combining FXAA + normal AA = more fps, looks better.
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Then, use the following settings in-game:
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Anti-Aliasing: HIGH. low and normal look worse and don't improve your performance
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Video Memory: default. this makes it use all your vram
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Object detail: very low to normal. I recommend low. this setting will always rape your fps, so go easy on it. it pretty much only affects grass.
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shadows: this one is important. look at the two screenshots, and notice how the trees actually cast shadows when I have this set to high. when it's on normals, trees just cast a square block as their shadow. it looks awful. one of the biggest visual improvements you can make. set it to high
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post-processing: low. setting it to normal adds SSAO, which also kills performance
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Before: http://s8.postimage.org/jri4xhvbn/2012_06_27_00019.jpg
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After: http://s17.postimage.org/vs5gx7ut9/2012_06_27_00020.jpg
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How to adjust your FoV (aka, how to cure ArmA2 tunnel vision!) (http://www.reddit.com/r/dayz/comments/ug6wu/how_to_adjust_your_fov_aka_how_to_cure_arma2/):
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Hi r/DayZ - I'm sure many of you have noticed that the default FoV in ArmA 2 is pretty damn narrow. You can sort of solve this by double tapping numpad "-", but that doesn't work with weapons with scopes, and in my opinion is TOO wide of an FoV, which results in weird fisheyeing and a lower framerate. Yesterday I finally overcame my laziness and decided to manually tweak my FoV, and was annoyed by how I couldn't find a comprehensive guide. So I pieced together what I could, and figured I'd share it with reddit. ArmA2 uses a "vertical FoV" system, like Bad Company 2, which puts an additional hurdle in the process of adjusting your FoV. In addition, it uses radians! So, here's what you do:
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1) Go to My Documents/ArmA 2/ and open up USERNAME.ArmA2OAProfile in notepad. Scroll to the very bottom and you'll see two values, fovTop and fovLeft.
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2) Calculate what vertical FoV corresponds to your desired horizontal FoV using this calculator. Make sure the "resolution" information is correct!
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3) Take that number, go to Google, and search "X degrees in radians" to convert it. It should be a small number, between .5 and 1.5 in all likelihood. Round it off at the hundredths - I hear ArmA will chop off any digits after that anyway.
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4) Enter that value as fovTop in notepad.
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5) Using a calculator, divide that number by the second number in your aspect ratio - in my case, 16:10, so I divide it by 10. Then multiply it by the first number, in my case 16. Now enter that number for fovLeft, and round it the same way (leaving only 2 digits after the decimal point).
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Boom! Load up ArmA 2 and witness how much more you can see. I also encourage you to bind a thumb button to the Freelook command, as it also helps with situational awareness. I'm a stickler for Hardcore servers, but many of my friends couldn't bear the lack of third person until I walked them through this. Now they feel totally aware of their surroundings, and we don't have to worry about campers using 3rd person to look around/over cover.
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I hope I helped, and please let me know if I did anything wrong. I'm a Computer Science / Game Design student and even I am confused by ArmA's convoluted FoV system.
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I hope I helped, and please let me know if I did anything wrong. I'm a Computer Science / Game Design student and even I am confused by ArmA's convoluted FoV system.
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Calculator: http://www.rjdown.co.uk/projects/bfbc2/fovcalculator.php