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[Code=cpp]
2
#include <iostream>
3
#include <fstream>
4
#include <string>
5
#include <vector>
6
#include <cstdlib>
7
#include <ctime>
8
9
#include "player.h"
10
#include "Dinosaur.h"
11
12-
void save();
12+
13-
void load();
13+
14-
void shop();
14+
15-
void arena();
15+
16-
void backpack();
16+
17-
void flags();
17+
    std::cout << "Build 1.2.0" << std::endl;
18-
void dinoSelect();
18+
19-
void stats();
19+
20-
void trex();
20+
21-
void velociraptor();
21+
22
    std::cout << "1) Load Game" << std::endl;
23
    std::cout << "2) New Game" << std::endl;
24
    std::cout << "3) Quit Game" << std::endl;
25
    std::cin >> choice;
26
27
    if(choice == 1)
28-
    std::cout << "Build 1.0.0" << std::endl;
28+
29
        pc.load();
30
    }
31
    else if(choice == 2)
32
    {
33
        pc.MainGame();
34
    }
35
    else if(choice == 3)
36
    {
37
        return 0;
38
    }
39
}
40
41
42
43
44
45
/*
46
=============|
47
Save function|
48
=============|
49
*/
50
51
void player::save()
52
{
53
    std::ofstream fileOut;
54
55
    fileOut.open("DASave.txt");
56
57
    fileOut << get_playerHealth() << std::endl;
58
    fileOut << get_pistolAmmo() << std::endl;
59
    fileOut << get_shotgunAmmo() << std::endl;
60
    fileOut << get_rifleAmmo() << std::endl;
61
    fileOut << get_score() << std::endl;
62
    fileOut << get_money() << std::endl;
63
    fileOut << get_healthPacks() << std::endl;
64
65
    MainGame();
66
}
67
68
69
70
71
72
/*
73
=============|
74
Load function|
75
=============|
76
*/
77
78
void player::load()
79
{
80
    std::ifstream fileIn;
81
82
    fileIn.open("DASave.txt");
83
84
    fileIn >> playerHealth;
85
    fileIn >> pistolAmmo;
86
    fileIn >> shotgunAmmo;
87
    fileIn >> rifleAmmo;
88
    fileIn >> score;
89
    fileIn >> money;
90
    fileIn >> healthPacks;
91
92
    std::cout << "Health: " << playerHealth << std::endl;
93
    std::cout << "Pistol Ammo: " << pistolAmmo << std::endl;
94
    std::cout << "Shotgun Ammo: " << shotgunAmmo << std::endl;
95
    std::cout << "Rifle Ammo: " << rifleAmmo << std::endl;
96
    std::cout << "Score: " << score << std::endl;
97
    std::cout << "Money: " << money << std::endl;
98
    std::cout << "Health Packs: " << healthPacks << std::endl;
99
    std::cout << "\n";
100
101
    MainGame();
102
}
103
104
105
106
107
108
/*
109
=============|
110
Shop function|
111
=============|
112
*/
113
114
void player::shop()
115
{
116
    int menuChoice;
117
    int amountChoice = 0;
118
    std::string inv;
119
120
    items[0] = 0;
121
    items[1] = 0;
122
    items[2] = 0;
123
    items[3] = 0;
124
125
    std::cout << "\n";
126
    std::cout << "GENERAL STORE\n" << std::endl;
127
128
    std::cout << "Type in -1 to quit" << std::endl;
129
    std::cout << "1) Health Pack - $5" << std::endl;
130
    std::cout << "2) Pistol Ammo - $2" << std::endl;
131
    std::cout << "3) Shotgun Ammo - $5" << std::endl;
132
    std::cout << "4) Rifle Ammo - $18" << std::endl;
133
    std::cin >> menuChoice;
134
135
    while((amountChoice != -1) || (menuChoice != -1))
136
    {
137
        if((amountChoice == -1) || (menuChoice == -1))
138
        {
139
            std::cout << "Thank you for shopping at the store\n" << std::endl;
140
            MainGame();
141
            break;
142
        }
143
        else
144
        {
145
146
        switch(menuChoice)
147
        {
148
            case 1:
149
                {
150
                    std::cout << "How many Health Packs do you want to buy?" << std::endl;
151
                    std::cout << "$5 per health pack" << std::endl;
152
153
                    while(amountChoice != -1)
154
                    {
155
                        std::cin >> amountChoice;
156
157
                        items[0] = amountChoice;
158
159
                        if(money >= items[0] * 5)
160
                        {
161
                            money -= items[0] * 5;
162
                            healthPacks += amountChoice;
163
                            std::cout << "Current money equals $" << money << std::endl;
164
                            std::cout << "Current Health Packs: " << healthPacks << std::endl;
165
                            std::cout << "\n";
166
                            amountChoice = 0;
167
168
                            save();
169
                            shop();
170
                        }
171
                        else
172
                        {
173
                            std::cout << "You do not have enough money" << std::endl;
174
                        }
175
                    }
176
177
                }break;
178
179
            case 2:
180
                {
181
                    std::cout << "How much Pistol Ammo do you want to buy?" << std::endl;
182
                    std::cin >> amountChoice;
183
184
                    items[1] = amountChoice;
185
186
                    if(money >= items[1] * 2)
187
                    {
188
                        money -= items[1] * 2;
189
                        pistolAmmo += amountChoice;
190
                        std::cout << "Current money equals $" << money << std::endl;
191
                        std::cout << "Current Pistol Ammo: " << pistolAmmo << std::endl;
192
                        std::cout << "\n";
193
                        amountChoice = 0;
194
195
                        save();
196
                        shop();
197
                    }
198
                    else
199
                    {
200
                        std::cout << "You do not have enough money" << std::endl;
201
                    }
202
203
                }break;
204
205
            case 3:
206
                {
207
                    std::cout << "How much Shotgun Ammo do you want to buy?" << std::endl;
208
                    std::cin >> amountChoice;
209
210
                    items[2] = amountChoice;
211
212
                    if(money >= items[2] * 5)
213
                    {
214
                        money -= items[2] * 5;
215
                        shotgunAmmo += amountChoice;
216
                        std::cout << "Current money equals $" << money << std::endl;
217
                        std::cout << "Current Shotgun Ammo: " << shotgunAmmo << std::endl;
218
                        std::cout << "\n";
219
                        amountChoice = 0;
220
221
                        save();
222
                        shop();
223
                    }
224
                    else
225
                    {
226
                        std::cout << "You do not have enough money" << std::endl;
227
                    }
228
229
                }break;
230
231
            case 4:
232
                {
233
                    std::cout << "How much Rifle Ammo do you want to buy?" << std::endl;
234
                    std::cin >> amountChoice;
235
236
                    items[3] = amountChoice;
237
238
                    if(money >= items[3] * 18)
239
                    {
240
                        money -= items[3] * 18;
241
                        rifleAmmo += amountChoice;
242
                        std::cout << "Current money equals $" << money << std::endl;
243
                        std::cout << "Current Rifle Ammo: " << rifleAmmo << std::endl;
244
                        std::cout << "\n";
245
                        amountChoice = 0;
246
247
                        save();
248
                        shop();
249
                    }
250
                    else
251
                    {
252
                        std::cout << "You do not have enough money" << std::endl;
253
                    }
254
255
                }break;
256
        }//End of switch statement
257
        }
258
    }//End of while loop
259
}
260
261
262
263
264
265
/*
266
=================|
267
Backpack function|
268
=================|
269
*/
270
271
void player::backpack()
272
{
273
    std::cout << "ITEMS\n" << std::endl;
274
275
    std::cout << "Money $" << money << std::endl;
276
    std::cout << "Health Packs: " << healthPacks << std::endl;
277
    std::cout << "Pistol Ammo: " << pistolAmmo << std::endl;
278
    std::cout << "Shotgun Ammo: " << shotgunAmmo << std::endl;
279
    std::cout << "Rifle Ammo: " << rifleAmmo << std::endl;
280
281
    std::cout << "\n";
282
283
    std::cout << "WEAPONS\n" << std::endl;
284
285
    std::cout << "Pistol - Does 3 points of damage against enemies" << std::endl;
286
    std::cout << "Shotgun - Does 9 points of damage against enemies" << std::endl;
287
    std::cout << "Rifle - Does 13 points of damage against enemies" << std::endl;
288
}
289
290
291
292
293
294
void player::stats()
295
{
296
    std::cout << "STATS\n" << std::endl;
297
298
299
}
300
301
302
303
304
305
/*
306
==================|
307
Main Game function|
308
==================|
309
*/
310
311
void player::MainGame()
312
{
313
    int choice;
314
315
    std::cout << "1) Start Battle" << std::endl;
316
    std::cout << "2) View Stats" << std::endl;
317
    std::cout << "3) General Store" << std::endl;
318
    std::cout << "4) View Backpack" << std::endl;
319
    std::cout << "5) Save Game" << std::endl;
320
    std::cin >> choice;
321
322
323
    if(choice == 1)
324
    {
325
        dinoSelect();
326
    }
327
    else if(choice == 2)
328
    {
329
        stats();
330
    }
331
    else if(choice == 3)
332
    {
333
        shop();
334
    }
335
    else if(choice == 4)
336
    {
337
        backpack();
338
    }
339
    else if(choice == 5)
340
    {
341
        save();
342
    }
343
}
344
345
346
347
348
349
/*
350
========================|
351
Dinosaur select function|
352
========================|
353
*/
354
355
void player::dinoSelect()
356
{
357
    time_t T;
358
    time(&T);
359
    srand(T);
360
    int Time;
361
362
    dinosaur D;
363
364
    Time = rand() % 2;
365
366
    switch(Time)
367
    {
368
        case 0:
369
            {
370
                std::cout << "Your opponent is the T-Rex!!\n" << std::endl;
371
                do
372
                {
373
                    D.arena();
374
                    D.trex();
375
                }
376
                while(playerHealth >= 1);
377
            }break;
378
        case 1:
379
            {
380
                std::cout << "Your opponent is the Raptor!!\n" << std::endl;
381
                do
382
                {
383
                    D.arena();
384
                    D.velociraptor();
385
                }
386
                while(playerHealth >= 1);
387
            }break;
388
    }
389
}
390
391
392
393
394
395
/*
396
==============|
397
Arena function|
398
==============|
399
*/
400
401
void dinosaur::arena()
402
{
403
    int choice;
404
    int miss;
405
    int useHealth;
406
    time_t T;
407
    time(&T);
408
    srand(T);
409
410
    for(int i = 0; i < 5; i++)
411
    {
412
        miss = rand() % 5;
413
    }
414
415
    flags();
416
417
    std::cout << "==========================" << std::endl;
418
    std::cout << "----------TURN " << turns << "----------"<< std::endl;
419
    std::cout << "==========================\n" << std::endl;
420
421
    turns++;
422
423
    std::cout << "Make your move\n" << std::endl;
424
425
    std::cout << "Your health " << get_playerHealth() << std::endl;
426
    std::cout << "Dinosaur health " << get_dinosaurHealth() << std::endl;
427
    std::cout << "\n";
428
    std::cout << "ITEMS\n";
429
    std::cout << "Pistol Ammo " << get_pistolAmmo() << std::endl;
430
    std::cout << "Shotgun Ammo " << get_shotgunAmmo() << std::endl;
431
    std::cout << "Rifle Ammo " << get_rifleAmmo() << std::endl;
432
    std::cout << "\n";
433
434
    std::cout << "What do you want to use?" << std::endl;
435
    std::cout << "1) Pistol" << std::endl;
436
    std::cout << "\t Damage: 3" << std::endl;
437-
                switch(miss)
437+
438
439-
                    case 0:
439+
440
    std::cout << "\t Damage: 9" << std::endl;
441-
                            std::cout << "Your attack missed!!\n" << std::endl;
441+
442
443
    std::cout << "3) Rifle" << std::endl;
444-
                        }break;
444+
445-
                    case 4:
445+
446
447-
                            std::cout << "Double Damage Bonus!!\n" << std::endl;
447+
448-
                            if(pistolAmmo >= 17)
448+
449-
                            {
449+
450-
                                std::cout << "Enough ammo" << std::endl;
450+
451-
                                pistolAmmo -= 17;
451+
452-
                                dinosaurHealth -= 6;
452+
453-
                            }
453+
454-
                            if((pistolAmmo < 17) && (pistolAmmo >= 1))
454+
455-
                            {
455+
456-
                                std::cout << "But you dont have enough Ammo, you only did regular damage!" << std::endl;
456+
                if(miss = 0)
457-
                                std::cout << "Used " << pistolAmmo << " Pistol rounds" << std::endl;
457+
458-
                                pistolAmmo -= pistolAmmo;
458+
                    std::cout << "Your attack missed!!\n" << std::endl;
459-
                                dinosaurHealth -= 3;
459+
                    dinosaurHealth -= 0;
460-
                            }
460+
                    pistolAmmo -= 0;
461-
                            else if(pistolAmmo == 0)
461+
462-
                            {
462+
                if(miss = 4)
463-
                                std::cout << "No ammo left for the Pistol!!" << std::endl;
463+
464-
                                pistolAmmo -= 0;
464+
                    std::cout << "Double Damage Bonus!!\n" << std::endl;
465-
                                dinosaurHealth -= 0;
465+
                    if(pistolAmmo >= 17)
466-
                            }
466+
467-
                        }break;
467+
                        std::cout << "Enough ammo" << std::endl;
468-
                    default:
468+
                        pistolAmmo -= 17;
469
                        dinosaurHealth -= 6;
470-
                            std::cout << "You hit the enemy\n" << std::endl;
470+
471-
                            if(pistolAmmo >= 17)
471+
                    if((pistolAmmo < 17) && (pistolAmmo >= 1))
472-
                            {
472+
473-
                                std::cout << "Enough ammo" << std::endl;
473+
                        std::cout << "But you dont have enough Ammo, you only did regular damage!" << std::endl;
474-
                                pistolAmmo -= 17;
474+
                        std::cout << "Used " << pistolAmmo << " Pistol rounds" << std::endl;
475-
                                dinosaurHealth -= 3;
475+
                        pistolAmmo -= pistolAmmo;
476-
                            }
476+
                        dinosaurHealth -= 3;
477-
                            if((pistolAmmo < 17) && (pistolAmmo >= 1))
477+
478-
                            {
478+
                    if(pistolAmmo = 0)
479-
                                std::cout << "Not enough Ammo" << std::endl;
479+
480-
                                std::cout << "Used " << pistolAmmo << " Pistol rounds" << std::endl;
480+
                        std::cout << "No ammo left for the Pistol!!" << std::endl;
481-
                                pistolAmmo -= pistolAmmo;
481+
                        pistolAmmo -= 0;
482-
                                dinosaurHealth -= 2;
482+
                        dinosaurHealth -= 0;
483-
                            }
483+
484-
                            else if(pistolAmmo == 0)
484+
485-
                            {
485+
                else if((miss != 0) &&(miss != 4))//If none of the above applies then execute this else statement
486-
                                std::cout << "No ammo left for the Pistol!!" << std::endl;
486+
487-
                                pistolAmmo -= 0;
487+
                        std::cout << "You hit the enemy\n" << std::endl;
488-
                                dinosaurHealth -= 0;
488+
                        if(pistolAmmo >= 17)
489-
                            }
489+
490
                            std::cout << "Enough ammo" << std::endl;
491-
                }//Miss Switch one
491+
                            pistolAmmo -= 17;
492
                            dinosaurHealth -= 3;
493
                        }
494
                        if((pistolAmmo < 17) && (pistolAmmo >= 1))
495
                        {
496
                            std::cout << "Not enough Ammo" << std::endl;
497
                            std::cout << "Used " << pistolAmmo << " Pistol rounds" << std::endl;
498-
                switch(miss)
498+
                            pistolAmmo -= pistolAmmo;
499
                            dinosaurHealth -= 2;
500-
                    case 0:
500+
501
                        if(pistolAmmo = 0)
502-
                            std::cout << "Your attack missed!!\n" << std::endl;
502+
503
                            std::cout << "No ammo left for the Pistol!!" << std::endl;
504
                            pistolAmmo -= 0;
505-
                        }break;
505+
506-
                    case 4:
506+
507
                    }//End of else statement
508-
                            std::cout << "Double Damage Bonus!!\n" << std::endl;
508+
                }//end of else if
509-
                            if(shotgunAmmo >= 8)
509+
510-
                            {
510+
            }break;//End of Case 1
511-
                                std::cout << "Enough ammo" << std::endl;
511+
512-
                                shotgunAmmo -= 8;
512+
513-
                                dinosaurHealth -= 16;
513+
514-
                            }
514+
515-
                            if((shotgunAmmo < 8) && (shotgunAmmo >= 1))
515+
                if(miss = 0)
516-
                            {
516+
517-
                                std::cout << "But you dont have enough Ammo, you only did regular damage!" << std::endl;
517+
                    std::cout << "Your attack missed!!\n" << std::endl;
518-
                                std::cout << "Used " << shotgunAmmo << " Shotgun rounds" << std::endl;
518+
                    dinosaurHealth -= 0;
519-
                                shotgunAmmo -= shotgunAmmo;
519+
                    shotgunAmmo -= 0;
520-
                                dinosaurHealth -= 8;
520+
521-
                            }
521+
                if(miss = 4)
522-
                            else if(shotgunAmmo == 0)
522+
523-
                            {
523+
                    std::cout << "Double Damage Bonus!!\n" << std::endl;
524-
                                std::cout << "No ammo left for the Shotgun!!" << std::endl;
524+
                    if(shotgunAmmo >= 9)
525-
                                shotgunAmmo -= 0;
525+
526-
                                dinosaurHealth -= 0;
526+
                        std::cout << "Enough ammo" << std::endl;
527-
                            }
527+
                        shotgunAmmo -= 8;
528-
                        }break;
528+
                        dinosaurHealth -= 6;
529-
                    default:
529+
530
                    if((shotgunAmmo < 9) && (shotgunAmmo >= 1))
531-
                            std::cout << "You hit the enemy\n" << std::endl;
531+
532-
                            if(shotgunAmmo >= 17)
532+
                        std::cout << "But you dont have enough Ammo, you only did regular damage!" << std::endl;
533-
                            {
533+
                        std::cout << "Used " << shotgunAmmo << " Shotgun rounds" << std::endl;
534-
                                std::cout << "Enough ammo" << std::endl;
534+
                        shotgunAmmo -= shotgunAmmo;
535-
                                shotgunAmmo -= 17;
535+
                        dinosaurHealth -= 3;
536-
                                dinosaurHealth -= 3;
536+
537-
                            }
537+
                    if(shotgunAmmo = 0)
538-
                            if((shotgunAmmo < 8) && (shotgunAmmo >= 1))
538+
539-
                            {
539+
                        std::cout << "No ammo left for the Shotgun!!" << std::endl;
540-
                                std::cout << "Not enough Ammo" << std::endl;
540+
                        shotgunAmmo -= 0;
541-
                                std::cout << "Used " << shotgunAmmo << " Shotgun rounds" << std::endl;
541+
                        dinosaurHealth -= 0;
542-
                                shotgunAmmo -= shotgunAmmo;
542+
543-
                                dinosaurHealth -= 3;
543+
544-
                            }
544+
                else if((miss != 0) &&(miss != 4))//If none of the above applies then execute this else statement
545-
                            else if(shotgunAmmo == 0)
545+
546-
                            {
546+
                        std::cout << "You hit the enemy\n" << std::endl;
547-
                                std::cout << "No ammo left for the Shotgun!!" << std::endl;
547+
                        if(shotgunAmmo >= 9)
548-
                                shotgunAmmo -= 0;
548+
549-
                                dinosaurHealth -= 0;
549+
                            std::cout << "Enough ammo" << std::endl;
550-
                            }
550+
                            shotgunAmmo -= 8;
551
                            dinosaurHealth -= 3;
552-
                }//Miss Switch one
552+
553
                        if((shotgunAmmo < 9) && (shotgunAmmo >= 1))
554
                        {
555
                            std::cout << "Not enough Ammo" << std::endl;
556
                            std::cout << "You used " << shotgunAmmo << " Shotgun rounds" << std::endl;
557
                            shotgunAmmo -= shotgunAmmo;
558-
                switch(miss)
558+
                            dinosaurHealth -= 2;
559
                        }
560-
                    case 0:
560+
                        if(shotgunAmmo == 0)
561
                        {
562-
                            std::cout << "Your attack missed!!\n" << std::endl;
562+
                            std::cout << "No ammo left for the Shotgun!!" << std::endl;
563
                            shotgunAmmo -= 0;
564
                            dinosaurHealth -= 0;
565-
                        }break;
565+
566-
                    case 4:
566+
                    }//End of else statement
567
                }//end of else if
568-
                            std::cout << "Double Damage Bonus!!\n" << std::endl;
568+
569-
                            if(rifleAmmo >= 32)
569+
            }break;//End of Case 2
570-
                            {
570+
571-
                                std::cout << "Enough ammo" << std::endl;
571+
572-
                                rifleAmmo -= 32;
572+
573-
                                dinosaurHealth -= 26;
573+
574-
                            }
574+
                if(miss = 0)
575-
                            if((rifleAmmo < 32) && (rifleAmmo >= 1))
575+
576-
                            {
576+
                    std::cout << "Your attack missed!!\n" << std::endl;
577-
                                std::cout << "But you dont have enough Ammo, you only did regular damage!" << std::endl;
577+
                    dinosaurHealth -= 0;
578-
                                std::cout << "Used " << rifleAmmo << " Rifle rounds" << std::endl;
578+
                    rifleAmmo -= 0;
579-
                                rifleAmmo -= rifleAmmo;
579+
580-
                                dinosaurHealth -= 13;
580+
                if(miss = 4)
581-
                            }
581+
582-
                            else if(rifleAmmo == 0)
582+
                    std::cout << "Double Damage Bonus!!\n" << std::endl;
583-
                            {
583+
                    if(rifleAmmo >= 17)
584-
                                std::cout << "No ammo left for the Rifle!!" << std::endl;
584+
585-
                                rifleAmmo -= 0;
585+
                        std::cout << "Enough ammo" << std::endl;
586-
                                dinosaurHealth -= 0;
586+
                        rifleAmmo -= 17;
587-
                            }
587+
                        dinosaurHealth -= 6;
588-
                        }break;
588+
589-
                    default:
589+
                    if((rifleAmmo < 17) && (rifleAmmo >= 1))
590
                    {
591-
                            std::cout << "You hit the enemy\n" << std::endl;
591+
                        std::cout << "But you dont have enough Ammo, you only did regular damage!" << std::endl;
592-
                            if(rifleAmmo >= 32)
592+
                        std::cout << "Used " << rifleAmmo << " Rifle rounds" << std::endl;
593-
                            {
593+
                        rifleAmmo -= rifleAmmo;
594-
                                std::cout << "Enough ammo" << std::endl;
594+
                        dinosaurHealth -= 3;
595-
                                rifleAmmo -= 32;
595+
596-
                                dinosaurHealth -= 13;
596+
                    if(rifleAmmo = 0)
597-
                            }
597+
598-
                            if((rifleAmmo < 32) && (rifleAmmo >= 1))
598+
                        std::cout << "No ammo left for the Rifle!!" << std::endl;
599-
                            {
599+
                        rifleAmmo -= 0;
600-
                                std::cout << "Not enough Ammo" << std::endl;
600+
                        dinosaurHealth -= 0;
601-
                                std::cout << "Used " << rifleAmmo << " Rifle rounds" << std::endl;
601+
602-
                                rifleAmmo -= rifleAmmo;
602+
603-
                                dinosaurHealth -= 8;
603+
                else if((miss != 0) &&(miss != 4))//If none of the above applies then execute this else statement
604-
                            }
604+
605-
                            else if(rifleAmmo == 0)
605+
                        std::cout << "You hit the enemy\n" << std::endl;
606-
                            {
606+
                        if(rifleAmmo >= 17)
607-
                                std::cout << "No ammo left for the Rifle!!" << std::endl;
607+
608-
                                rifleAmmo -= 0;
608+
                            std::cout << "Enough ammo" << std::endl;
609-
                                dinosaurHealth -= 0;
609+
                            rifleAmmo -= 17;
610-
                            }
610+
                            dinosaurHealth -= 3;
611
                        }
612-
                }//Miss Switch one
612+
                        if((rifleAmmo < 17) && (rifleAmmo >= 1))
613
                        {
614
                            std::cout << "Not enough Ammo" << std::endl;
615
                            std::cout << "Used " << rifleAmmo << " Rifle rounds" << std::endl;
616-
        case 4://Choice case
616+
                            rifleAmmo -= rifleAmmo;
617
                            dinosaurHealth -= 2;
618
                        }
619
                        if(rifleAmmo = 0)
620
                        {
621
                            std::cout << "No ammo left for the Rifle!!" << std::endl;
622-
                std::cout << "\n";
622+
623-
                std::cout << "Health pack used +15 health reshopd\n" << std::endl;
623+
624-
                playerHealth += 50;
624+
625-
                healthPacks -= 1;
625+
                    }//End of else statement
626
                }//end of else if
627
            }break;
628
629
630
        case 4://Health pack choice
631
            {
632
                std::cout << "Use health pack?" << std::endl;
633
                std::cout << "1) Use" << std::endl;
634
                std::cout << "2) Don't Use" << std::endl;
635
                std::cin >> useHealth;
636
637
                if(useHealth == 1)
638
                {
639-
    //int attacks[5] = {5,9,13,19,23};
639+
                    std::cout << "\n";
640
                    std::cout << "Health pack used +50 health restored\n" << std::endl;
641
                    playerHealth += 50;
642
                    healthPacks -= 1;
643
                }
644
                if(useHealth == 2)
645
                {
646
                    std::cout << "Did not use a health pack" << std::endl;
647
                }
648
            }break;
649
    }
650
}
651
652
653
654
655
656
/*
657
==============|
658
T-Rex function|
659
==============|
660
*/
661
662
void dinosaur::trex()
663
{
664
    int TrexHealth = 0;
665
    time_t T;
666
    time(&T);
667
    srand(T);
668
    int Time;
669
670
    Time = rand() % 6;
671
672
    TrexHealth = dinosaurHealth;
673
674
    flags();
675
676
    switch(Time)
677
    {
678
        case 0:
679
            {
680
                std::cout << "T-Rex used Bite!!\n" << std::endl;
681
                playerHealth -= 5;
682
            }break;
683
        case 1:
684
            {
685
                std::cout << "T-Rex used Stomp!!\n" << std::endl;
686
                playerHealth -= 9;
687
            }break;
688
        case 2:
689
            {
690
                std::cout << "T-Rex used Crunch\n" << std::endl;
691
                playerHealth -= 13;
692
            }break;
693
        case 3:
694
            {
695-
    //int attacks[5] = {5,9,13,19,23};
695+
696
                playerHealth -= 19;
697
            }break;
698
        case 4:
699
            {
700
                std::cout << "T-Rex used Pulverize\n" << std::endl;
701
                playerHealth -= 23;
702
            }break;
703
        default:
704
            {
705
                std::cout << "T-Rex attack missed!!\n" << std::endl;
706
                playerHealth -= 0;
707
            }
708
    }
709
}
710
711
712
713
714
715
/*
716
===============|
717
Raptor function|
718
===============|
719
*/
720
721
void dinosaur::velociraptor()
722
{
723
    int RaptorHealth = 0;
724
    time_t T;
725
    time(&T);
726
    srand(T);
727
    int Time;
728
729
    Time = rand() % 6;
730
731
    RaptorHealth = dinosaurHealth;
732
733
    flags();
734
735
    switch(Time)
736
    {
737
        case 0:
738
            {
739
                std::cout << "Raptor used Bite!!\n" << std::endl;
740
                playerHealth -= 5;
741
            }break;
742
        case 1:
743
            {
744
                std::cout << "Raptor used Slash!!\n" << std::endl;
745
                playerHealth -= 9;
746
            }break;
747
        case 2:
748
            {
749
                std::cout << "Raptor used Leap Attack\n" << std::endl;
750
                playerHealth -= 13;
751
            }break;
752
        case 3:
753
            {
754
                std::cout << "Raptor used Slam\n" << std::endl;
755
                playerHealth -= 19;
756
            }break;
757
        case 4:
758
            {
759
                std::cout << "Raptor used Shred\n" << std::endl;
760
                playerHealth -= 23;
761
            }break;
762
        default:
763
            {
764
                std::cout << "Raptors attack missed!!\n" << std::endl;
765
                playerHealth -= 0;
766
            }
767
    }
768
}
769
770-
[/Code]
770+
771
772
773
774
/*
775
==========================|
776
Conditional flags function|
777
==========================|
778
*/
779
780
void dinosaur::flags()
781
{
782
    if(playerHealth <= 0)
783
    {
784
        std::cout << "\n";
785
        std::cout << "->You died game over<-\n" << std::endl;
786
        turns == 0;
787
        MainGame();
788
    }
789
790
    if((playerHealth >= 1) && (dinosaurHealth <= 0))
791
    {
792
        money += 250;
793
        score++;
794
795
        std::cout << "\n";
796
        std::cout << "->You have won!!!<-\n" << std::endl;
797
        std::cout << "Score " << score << std::endl;
798
        std::cout << "Money+ $" << money << std::endl;
799
        std::cout << "\n";
800
        turns == 0;
801
        MainGame();
802
    }
803
}
804
[/Code]
805
806
player.h
807
808
#ifndef PLAYER_H
809
#define PLAYER_H
810
811
#include <vector>
812
#include <string>
813
814
/*
815
============|
816
Player Class|
817
============|
818
*/
819
820
class player
821
{
822
    protected:
823
        int playerHealth;
824
        int pistolAmmo;
825
        int shotgunAmmo;
826
        int rifleAmmo;
827
        int score;
828
        int money;
829
        int healthPacks;
830
        int turns;
831
        int *items;
832
833
    public:
834
        void save();
835
        void load();
836
        void MainGame();
837
        void shop();
838
        void backpack();
839
        void stats();
840
        void dinoSelect();
841
        player();
842
        ~player();
843
844
        void set_health(int H);
845
        void set_pistolAmmo(int PA);
846
        void set_shotgunAmmo(int SA);
847
        void set_rifleAmmo(int RA);
848
        void set_score(int S);
849
        void set_money(int M);
850
        void set_items(int *I);
851
        void set_healthPacks(int HP);
852
        void set_turns(int T);
853
854
        int get_playerHealth();
855
        int get_pistolAmmo();
856
        int get_shotgunAmmo();
857
        int get_rifleAmmo();
858
        int get_score();
859
        int get_money();
860
        int *get_items();
861
        int get_healthPacks();
862
        int get_turns();
863
};
864
865
player::player(): playerHealth(100), pistolAmmo(9), shotgunAmmo(15),
866
                  rifleAmmo(25), score(0), money(100), healthPacks(1),
867
                  items(new int[4]), turns(1)
868
{
869
    for(int i = 0; i < 4; ++i)
870
    {
871
        items[i] = 0;
872
    }
873
}
874
875
player::~player()
876
{
877
        if(items)
878
        {
879
            delete[] items;
880
        }
881
}
882
883
void player::set_health(int H)
884
{
885
    playerHealth = H;
886
}
887
888
void player::set_pistolAmmo(int PA)
889
{
890
    pistolAmmo = PA;
891
}
892
893
void player::set_shotgunAmmo(int SA)
894
{
895
    shotgunAmmo = SA;
896
}
897
898
void player::set_rifleAmmo(int RA)
899
{
900
    rifleAmmo = RA;
901
}
902
903
void player::set_score(int S)
904
{
905
    score = S;
906
}
907
908
void player::set_money(int M)
909
{
910
    money = M;
911
}
912
913
void player::set_items(int *I)
914
{
915
    items = I;
916
}
917
918
void player::set_healthPacks(int HP)
919
{
920
    healthPacks = HP;
921
}
922
923
void player::set_turns(int T)
924
{
925
    turns = T;
926
}
927
928
929
930
int player::get_playerHealth()
931
{
932
    return playerHealth;
933
}
934
935
int player::get_pistolAmmo()
936
{
937
    return pistolAmmo;
938
}
939
940
int player::get_shotgunAmmo()
941
{
942
    return shotgunAmmo;
943
}
944
945
int player::get_rifleAmmo()
946
{
947
    return rifleAmmo;
948
}
949
950
int player::get_score()
951
{
952
    return score;
953
}
954
955
int player::get_money()
956
{
957
    return money;
958
}
959
960
int *player::get_items()
961
{
962
    return items;
963
}
964
965
int player::get_healthPacks()
966
{
967
    return healthPacks;
968
}
969
970
int player::get_turns()
971
{
972
    return turns;
973
}
974
975
#endif // PLAYER_H
976
977
978
dinosaur.h
979
980
#ifndef DINOSAUR_H_INCLUDED
981
#define DINOSAUR_H_INCLUDED
982
983
#include "player.h"
984
985
/*
986
==============|
987
Dinosaur Class|
988
==============|
989
*/
990
991
class dinosaur : public player
992
{
993
    protected:
994
        int dinosaurHealth;
995
        int *attacks;
996
997
    public:
998
        void trex();
999
        void velociraptor();
1000
        void flags();
1001
        void arena();
1002
        dinosaur();
1003
        ~dinosaur();
1004
1005
        void set_dinosaurHealth(int DH);
1006
        void set_attacks(int *A);
1007
1008
        int get_dinosaurHealth();
1009
        int *get_attacks();
1010
1011
};
1012
1013
dinosaur::dinosaur(): dinosaurHealth(100), attacks(new int[0])
1014
{
1015
1016
}
1017
1018
dinosaur::~dinosaur()
1019
{
1020
        if(attacks)
1021
            delete[] attacks;
1022
}
1023
1024
void dinosaur::set_dinosaurHealth(int DH)
1025
{
1026
    dinosaurHealth = DH;
1027
}
1028
1029
void dinosaur::set_attacks(int *A)
1030
{
1031
        if(attacks)
1032
            delete[] attacks;
1033
    attacks = A;
1034
}
1035
1036
//--------------------------------------------
1037
1038
int dinosaur::get_dinosaurHealth()
1039
{
1040
    return dinosaurHealth;
1041
}
1042
1043
int *dinosaur::get_attacks()
1044
{
1045
    return attacks;
1046
}
1047
1048
#endif // DINOSAUR_H_INCLUDED