Untitled
By: a guest | Mar 20th, 2010 | Syntax:
None | Size: 0.48 KB | Hits: 83 | Expires: Never
void snapLines( CPlayer* pTarget, CPlayerInfo* pTargetInfo, CSkeleton* pTargetSkeleton )
{
if(!pTarget || !pTarget->Alive || !pTargetInfo || !pTargetSkeleton || pTarget->Team == pLocalPlayer->Team)
return;
D3DXVECTOR3 pPlayerPos;
pPlayerPos = getBoneVec3(pTargetInfo, pTargetSkeleton, 6); //Get aimBone Pos
if( isVisible( pTarget->Soldier->PlayerInfo, &pPlayerPos) )
drawLine( pPlayerPos.x, pPlayerPos.y, pRenderer->vid_width/2, pRenderer->vid_height, 1, 0xFFFF0000 );
}