Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Initialize engine version: 4.6.0f3 (30840d631a27)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [nvd3dum.dll 9.18.13.3788]
- Renderer: NVIDIA GeForce GT 640
- Vendor: NVIDIA
- VRAM: 971 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
- Begin MonoManager ReloadAssembly
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\FRONTIERS\Frontiers_Data\Managed\UnityEngine.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\FRONTIERS\Frontiers_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\FRONTIERS\Frontiers_Data\Managed\I18N.dll (this message is harmless)
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\FRONTIERS\Frontiers_Data\Managed\I18N.West.dll (this message is harmless)
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\FRONTIERS\Frontiers_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\FRONTIERS\Frontiers_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\FRONTIERS\Frontiers_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\FRONTIERS\Frontiers_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\FRONTIERS\Frontiers_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\FRONTIERS\Frontiers_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\FRONTIERS\Frontiers_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\FRONTIERS\Frontiers_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\FRONTIERS\Frontiers_Data\Managed\UnityEngine.UI.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\FRONTIERS\Frontiers_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\FRONTIERS\Frontiers_Data\Managed\clipper_library.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\FRONTIERS\Frontiers_Data\Managed\clipper_library.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\FRONTIERS\Frontiers_Data\Managed\Ionic.Zip.Reduced.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\FRONTIERS\Frontiers_Data\Managed\Ionic.Zip.Reduced.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\FRONTIERS\Frontiers_Data\Managed\JsonFx.Json.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\FRONTIERS\Frontiers_Data\Managed\JsonFx.Json.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\FRONTIERS\Frontiers_Data\Managed\Poly2Tri.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\FRONTIERS\Frontiers_Data\Managed\Poly2Tri.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\FRONTIERS\Frontiers_Data\Managed\KGFUtils.Settings.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\FRONTIERS\Frontiers_Data\Managed\KGFUtils.Settings.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\FRONTIERS\Frontiers_Data\Managed\SuperSplines.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\FRONTIERS\Frontiers_Data\Managed\SuperSplines.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\FRONTIERS\Frontiers_Data\Managed\I18N.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\FRONTIERS\Frontiers_Data\Managed\I18N.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\FRONTIERS\Frontiers_Data\Managed\I18N.West.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\FRONTIERS\Frontiers_Data\Managed\I18N.West.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\FRONTIERS\Frontiers_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\FRONTIERS\Frontiers_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\FRONTIERS\Frontiers_Data\Managed\Antlr3.Runtime.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\FRONTIERS\Frontiers_Data\Managed\Antlr3.Runtime.dll into Unity Child Domain
- - Completed reload, in 0.131 seconds
- <RI> Initializing input.
- <RI> Input initialized.
- desktop: 1280x1024 60Hz; virtual: 1280x1024 at 0,0
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\FRONTIERS\Frontiers_Data\Managed\System.Core.dll (this message is harmless)
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\FRONTIERS\Frontiers_Data\Managed\System.dll (this message is harmless)
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\FRONTIERS\Frontiers_Data\Managed\System.Xml.dll (this message is harmless)
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\FRONTIERS\Frontiers_Data\Managed\UnityScript.Lang.dll (this message is harmless)
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\FRONTIERS\Frontiers_Data\Managed\Boo.Lang.dll (this message is harmless)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1788)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1788)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1788)
- Terrain splat 0 is null.
- (Filename: Line: 140)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1788)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1788)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1788)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1788)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1788)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1788)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1788)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1788)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1638)
- Shader 'Character/Disintegrate Bumped Diffuse': fallback shader 'Disintegrate' not found
- WARNING: Shader Unsupported: 'Frontiers/Interface/Icon Overlay Shader' - Pass '' shader state not supported
- WARNING: Shader Unsupported: 'Frontiers/OverlayShaders/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' shader state not supported
- WARNING: Shader Unsupported: 'Hidden/NoiseAndGrainDX11' - Pass '' shader state not supported
- WARNING: Shader Unsupported: 'Hidden/NoiseAndGrainDX11' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/CameraMotionBlurDX11' - Pass '' shader state not supported
- WARNING: Shader Unsupported: 'Hidden/CameraMotionBlurDX11' - Setting to default shader.
- Waking up game manager
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- MESH FILTER WAS NULL ON COLLIDER Wood_Card_COL
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- PREFAB WAS NULL: Dungeon04_c_door
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- PREFAB WAS NULL: Windmill2
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- PREFAB WAS NULL: Dry Wood Door 1
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- PREFAB WAS NULL: Dry Wood Window 1
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- PREFAB WAS NULL: ObexTempleWarlockDoor_Dynamic_B
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Just woke up in blueprints
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
- Unloading 31 unused Assets to reduce memory usage. Loaded Objects now: 59308.
- Total: 52.989151 ms (FindLiveObjects: 3.689355 ms CreateObjectMapping: 8.725465 ms MarkObjects: 37.854263 ms DeleteObjects: 1.503696 ms)
- C:\Program Files (x86)\Steam\steamapps\common\FRONTIERS\Frontiers\Worlds\FRONTIERS\Mods\Music\01 Theme.ogg
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Minimizing fast travel manager
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Waking up and initializing Frontiers.SteamManager
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- MANAGER: Initializing manager SteamManager
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Waking up and initializing Frontiers.Mods
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- MANAGER: Initializing manager Mods
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Waking up and initializing Frontiers.UserActionManager
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- MANAGER: Initializing manager UserActionManager
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Waking up and initializing InterfaceActionManager
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- MANAGER: Initializing manager InterfaceActionManager
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Waking up and initializing Frontiers.GUIManager
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- MANAGER: Initializing manager GUIManager
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Minimizing fast travel manager
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Waking up and initializing Frontiers.CameraFX
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- MANAGER: Initializing manager CameraFX
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Waking up and initializing Frontiers.AudioManager
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- MANAGER: Initializing manager AudioManager
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Waking up and initializing Frontiers.Biomes
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- MANAGER: Initializing manager Biomes
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Waking up and initializing Frontiers.Mats
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- MANAGER: Initializing manager Mats
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Waking up and initializing Frontiers.Meshes
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- MANAGER: Initializing manager Meshes
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Waking up and initializing Frontiers.World.Creatures
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- MANAGER: Initializing manager Creatures
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Waking up and initializing Frontiers.World.Characters
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- MANAGER: Initializing manager Characters
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Waking up and initializing Frontiers.World.WorldItems
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- MANAGER: Initializing manager WorldItems
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Waking up and initializing Frontiers.WIGroups
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- MANAGER: Initializing manager WIGroups
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Waking up and initializing Frontiers.Structures
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- MANAGER: Initializing manager Structures
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Waking up and initializing Frontiers.Conversations
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- MANAGER: Initializing manager Conversations
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Waking up and initializing Frontiers.Missions
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- MANAGER: Initializing manager Missions
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Waking up and initializing Frontiers.Books
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- MANAGER: Initializing manager Books
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Waking up and initializing Frontiers.Museums
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- MANAGER: Initializing manager Museums
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Waking up and initializing Frontiers.Skills
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- MANAGER: Initializing manager Skills
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Waking up and initializing Frontiers.Potions
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- MANAGER: Initializing manager Potions
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Waking up and initializing Frontiers.Plants
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- MANAGER: Initializing manager Plants
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Waking up and initializing Frontiers.Conditions
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- MANAGER: Initializing manager Conditions
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Waking up and initializing Frontiers.Blueprints
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- MANAGER: Initializing manager Blueprints
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Finished initializing in blueprints
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Waking up and initializing Frontiers.PreparedFoods
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- MANAGER: Initializing manager PreparedFoods
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Waking up and initializing Frontiers.Moneylenders
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- MANAGER: Initializing manager Moneylenders
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Waking up and initializing Frontiers.Paths
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- MANAGER: Initializing manager Paths
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Waking up and initializing GameWorld
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- MANAGER: Initializing manager GameWorld
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Waking up and initializing Frontiers.World.Ocean
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- MANAGER: Initializing manager Ocean
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Waking up and initializing Frontiers.LightManager
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- MANAGER: Initializing manager LightManager
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Waking up and initializing DarkrotManager
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- MANAGER: Initializing manager DarkrotManager
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Waking up and initializing Frontiers.SpawnManager
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- MANAGER: Initializing manager SpawnManager
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Waking up and initializing Frontiers.Player
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- MANAGER: Initializing manager Player
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
- Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 96508.
- Total: 70.614998 ms (FindLiveObjects: 7.498095 ms CreateObjectMapping: 10.789863 ms MarkObjects: 51.102081 ms DeleteObjects: 0.371028 ms)
- Selected object is Vladier
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- PushSelectedObjectToViewer in GUIProfileBrowser
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Setting profile to Vladier
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Current profile is now Vladier
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Applying preferences
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- PLAYERPROFILE: Applying preferences - saving? False
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Minimizing fast travel manager
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Selected object is Frontiers.PlayerGame
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- PROFILE: Setting world name to FRONTIERS
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- PROFILE: INITIALIZE DATA PATHS TO : Vladier, FRONTIERS, Vladier
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- C:\Program Files (x86)\Steam\steamapps\common\FRONTIERS\Frontiers\Worlds\FRONTIERS\Mods\Music\19 Apple Valley.ogg
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Shader warmup: 160 shaders 2451 combinations 4.242s
- Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
- Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 100058.
- Total: 137.904175 ms (FindLiveObjects: 7.279448 ms CreateObjectMapping: 9.315677 ms MarkObjects: 119.755974 ms DeleteObjects: 0.375320 ms)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Empty blueprint, adding temporary result
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
- Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 102822.
- Total: 151.111740 ms (FindLiveObjects: 8.345048 ms CreateObjectMapping: 11.949628 ms MarkObjects: 129.578690 ms DeleteObjects: 0.397855 ms)
- The tree Bush_01 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
- (Filename: Line: 80)
- The tree Bush_01 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
- (Filename: Line: 80)
- Couldn't add script DropItemsOnDie, already exists
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Couldn't add script DropItemsOnDie, already exists
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Couldn't add script DropItemsOnDie, already exists
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Chunk was NULL in get stack item, probably trying to get group WORLD
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Chunk was NULL in get stack item, probably trying to get group WORLD
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Chunk was NULL in get stack item, probably trying to get group WORLD
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Chunk was NULL in get stack item, probably trying to get group WORLD
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Chunk was NULL in get stack item, probably trying to get group WORLD
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Chunk was NULL in get stack item, probably trying to get group WORLD
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- PROFILE: Saving current Profile
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- PROFILE: Saving current Profile
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Error in Orb startup, proceding normally: System.NullReferenceException: Object reference not set to an instance of an object
- at Frontiers.World.Orb.OnVisible () [0x00000] in <filename unknown>:0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Error in Orb startup, proceding normally: System.NullReferenceException: Object reference not set to an instance of an object
- at Frontiers.World.Orb.OnVisible () [0x00000] in <filename unknown>:0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Error in Orb startup, proceding normally: System.NullReferenceException: Object reference not set to an instance of an object
- at Frontiers.World.Orb.OnVisible () [0x00000] in <filename unknown>:0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Error in Orb startup, proceding normally: System.NullReferenceException: Object reference not set to an instance of an object
- at Frontiers.World.Orb.OnVisible () [0x00000] in <filename unknown>:0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Error in Orb startup, proceding normally: System.NullReferenceException: Object reference not set to an instance of an object
- at Frontiers.World.Orb.OnVisible () [0x00000] in <filename unknown>:0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Error in Orb startup, proceding normally: System.NullReferenceException: Object reference not set to an instance of an object
- at Frontiers.World.Orb.OnVisible () [0x00000] in <filename unknown>:0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- The tree Corn Stalks must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
- (Filename: Line: 80)
- The tree Corn Stalks must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
- (Filename: Line: 80)
- The tree Bush_01 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
- (Filename: Line: 80)
- The tree Bush_01 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
- (Filename: Line: 80)
- The tree Bush_01 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
- (Filename: Line: 80)
- The tree Bush_01 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
- (Filename: Line: 80)
- Minimizing fast travel manager
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Internal error: Too many pairs created, new pairs will be ignored. This is perhaps due to an excessive number of objects created at one location.:
- (Filename: ..\..\Physics\src\NpPhysicsSDK.cpp Line: 192)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Error duplicating mesh in __EXTERIOR__DESTROYED_: System.NullReferenceException: Object reference not set to an instance of an object
- at Frontiers.World.StructureBuilder+<InstantiateMeshes>c__Iterator8E.MoveNext () [0x00000] in <filename unknown>:0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped rendering frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1505)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: needs reset, doing it
- FullResetD3DDevice
- ResetD3DDevice
- dev->Reset
- D3Dwindow device not lost anymore
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: needs reset, doing it
- FullResetD3DDevice
- ResetD3DDevice
- dev->Reset
- D3Dwindow device not lost anymore
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped rendering frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1505)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: needs reset, doing it
- FullResetD3DDevice
- ResetD3DDevice
- dev->Reset
- D3Dwindow device not lost anymore
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped rendering frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1505)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: needs reset, doing it
- FullResetD3DDevice
- ResetD3DDevice
- dev->Reset
- D3Dwindow device not lost anymore
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped rendering frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1505)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1644)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement