
Untitled
By: a guest on
Aug 10th, 2012 | syntax:
None | size: 1.48 KB | hits: 12 | expires: Never
int[] XPNeeded = new int[]
{
100, // xp needed for ml 1
200, // xp needed for ml 2
300, // xp needed for ml 3
400, // xp needed for ml 4
500, // xp needed for ml 5
600, // xp needed for ml 6
700, // xp needed for ml 7
800, // xp needed for ml 8
900, // xp needed for ml 9
1000, // xp needed for ml 10
};
if (player.Level >= 40 && killedNPC.Level >= 50)
{
int DFRegionID = 1; // replace with df region id
if (player.CurrentRegionID == DFRegionID)
{
player.MLExperience += 1;
if (player.MLExperience >= XPNeeded[player.MLExperience])
{
//ding new ml level!!
player.MLLevel += 1;
player.MLExperience = 0;
player.SaveIntoDatabase();
}
}
}