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Sep 3rd, 2015
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  1. // Rates
  2. rate "128000"
  3. cl_cmdrate "128"
  4. cl_updaterate "128"
  5. cl_interp "0.0"
  6. cl_interp_ratio "1"
  7. cl_lagcompensation "1"
  8.  
  9. // Mouse
  10. sensitivity "3.12"
  11. zoom_sensitivity_ratio_mouse "1.0"
  12. m_rawinput "0" // RInput via sourceGL instead
  13. m_pitch "0.022"
  14. m_customaccel "0"
  15. m_mouseaccel1 "0"
  16. m_mouseaccel2 "0"
  17.  
  18. // Video
  19. mat_monitorgamma "1.6"
  20. mat_queue_mode "-1" // auto detect multi-core rendering
  21. fps_max "0" // uncapping fps for RInput
  22. fps_max_menu "0"
  23. r_dynamic "0"
  24. r_drawtracers_firstperson "0"
  25. mat_savechanges // write video settings to registry
  26.  
  27.  
  28. // Audio
  29. volume "0.55"
  30. voice_enable "1"
  31. voice_scale "1" // receive volume
  32. windows_speaker_config "1" // headphone audio output
  33. snd_musicvolume "0"
  34. snd_mixahead "0.05" // sound delay
  35. snd_headphone_pan_exponent "2"
  36. snd_headphone_pan_radial_weight "2"
  37. voice_loopback "0"
  38. snd_legacy_surround "0" // emulated surround sound
  39. snd_mute_losefocus "1" // mute game when alt-tabbed
  40. lobby_voice_chat_enabled "1" // voice chat in lobby
  41.  
  42.  
  43. // HUD
  44. hud_scaling "0.80" // CS:S sized HUD
  45. hud_showtargetid "1"
  46. cl_hud_background_alpha "0.100000"
  47. cl_hud_bomb_under_radar "0"
  48. cl_hud_color "1"
  49. cl_hud_healthammo_style "1"
  50. cl_hud_playercount_pos "0"
  51. cl_hud_playercount_showcount "0"
  52. cl_hud_radar_scale "0.900000"
  53. cl_draw_only_deathnotices "0"
  54. cl_righthand "1"
  55. cl_showloadout "1"
  56. cl_showpos "0"
  57. cl_showfps "1"
  58. net_graph "0"
  59. net_graphproportionalfont "0" // small netgraph font
  60.  
  61. // Radar
  62. cl_radar_always_centered "0"
  63. cl_radar_scale "1.3"
  64. cl_hud_radar_scale "1.1"
  65. cl_radar_rotate "1"
  66. cl_radar_square_with_scoreboard "0"
  67.  
  68.  
  69. // Reposition gun model to mimic 1.6
  70. viewmodel_presetpos "0"
  71. viewmodel_fov "68"
  72. viewmodel_offset_x "2.500000"
  73. viewmodel_offset_y "0"
  74. viewmodel_offset_z "-1.500000"
  75.  
  76. // Reduce gun shifting when crouching
  77. cl_viewmodel_shift_left_amt "0.5"
  78. cl_viewmodel_shift_right_amt "0.5"
  79.  
  80.  
  81. // Reduce gun and scope shifting/bobbing when moving
  82. cl_bobcycle ".98" // 0.98 is enforced by ESEA/ESL
  83. cl_bob_lower_amt "5"
  84. cl_bobamt_lat "0.1"
  85. cl_bobamt_vert "0.1"
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