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Feb 20th, 2017
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  1. gl_Position = gm_Matrices[MATRIX_WORLD] * object_space_pos;
  2. gl_Position = gm_Matrices[MATRIX_PROJECTION]*gm_Matrices[MATRIX_VIEW]*gl_Position;
  3. gl_Position.x = floor((gl_Position.x+0.5)*flpoint)/flpoint;
  4. gl_Position.y = floor((gl_Position.y+0.5)*flpoint)/flpoint;
  5. //gl_Position.z = 0.0; //disables zbuffer
  6. //gl_Position.w = 0.0; //changes vertex scale?
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