Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- gl_Position = gm_Matrices[MATRIX_WORLD] * object_space_pos;
- gl_Position = gm_Matrices[MATRIX_PROJECTION]*gm_Matrices[MATRIX_VIEW]*gl_Position;
- gl_Position.x = floor((gl_Position.x+0.5)*flpoint)/flpoint;
- gl_Position.y = floor((gl_Position.y+0.5)*flpoint)/flpoint;
- //gl_Position.z = 0.0; //disables zbuffer
- //gl_Position.w = 0.0; //changes vertex scale?
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement