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Oct 3rd, 2012
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  1. OPENGL:
  2.  
  3. 2.x openGL tutorials, kind of old, but full of usefulness
  4. http://www.swiftless.com/opengltuts.html
  5.  
  6. Modern GL, relies on shaders
  7. http://www.swiftless.com/opengltuts/opengl4tuts.html
  8.  
  9. GLSL tutorials [shader language built into openGL] :
  10. http://www.swiftless.com/glsltuts.html
  11. http://en.wikibooks.org/wiki/GLSL_Programming/GLUT
  12.  
  13. Wikibook containing a bunch of GL things
  14. http://en.wikibooks.org/wiki/OpenGL_Programming
  15.  
  16. [A BUNCH OF D3D STUFF, CONCEPT AND MATH IS THE SAME, STILL WORTH A LOOK AT]
  17.  
  18. Anything from this website:
  19. http://www.braynzarsoft.net/index.php?p=DX11Lessons
  20.  
  21. [A few useful ones from said website]
  22. Loading an MD5 model:
  23. http://www.braynzarsoft.net/index.php?p=D3D11MD51
  24.  
  25. Skeletal animation using MD5 model:
  26. http://www.braynzarsoft.net/index.php?p=D3D11MD52
  27.  
  28. Bounding volumes:
  29. http://www.braynzarsoft.net/index.php?p=D3D11BOUNDINGVOLUMES
  30.  
  31. Bounding Volume collision:
  32. http://www.braynzarsoft.net/index.php?p=D3D11BVCD
  33.  
  34. Sliding camera collision [can be used with models] :
  35. http://www.braynzarsoft.net/index.php?p=D3D11SlidingCamera
  36.  
  37. [END OF D3D STUFF]
  38.  
  39. Anything from this page too:
  40. http://www.wildbunny.co.uk/blog/
  41.  
  42. Notable ones:
  43.  
  44. Physics engines stuff, nothing too in depth:
  45. http://www.wildbunny.co.uk/blog/2011/04/06/physics-engines-for-dummies/
  46.  
  47. More collision detection [2D] :
  48. http://www.wildbunny.co.uk/blog/2011/04/06/physics-engines-for-dummies/
  49.  
  50. Continuous collision detection:
  51. http://www.wildbunny.co.uk/blog/2011/03/25/speculative-contacts-an-continuous-collision-engine-approach-part-1/
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