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Aug 21st, 2014
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  1. [Aimbot]
  2. Aimbot.Active = 1
  3. Aimbot.Mode = 2
  4. Aimbot.InAttack = 0
  5. Aimbot.Key = MOUSE1
  6. Aimbot.DeathMatch = 0
  7. Aimbot.Mouse.Disable = 0
  8.  
  9.  
  10. Aimbot.InJump = 1
  11. Aimbot.InDuck = 1
  12. Aimbot.InStand = 1
  13.  
  14.  
  15. Aimbot.AimingDuckTargets = 1
  16. Aimbot.AimingJumpTargets = 1
  17.  
  18.  
  19. Aimbot.Kill.Delay = 0
  20. Aimbot.Kill.CalcDrop = 0
  21.  
  22.  
  23. Aimbot.PanicKey = F10
  24.  
  25.  
  26. [Visuals]
  27.  
  28.  
  29. Visuals.Draw.Dot = 1
  30. Visuals.Draw.Box = 1
  31. Visuals.Draw.Fov = 0
  32. Visuals.Draw.Lock = 0
  33. Visuals.Draw.Teammates = 0
  34. Visuals.Draw.Weapon = 1
  35. Visuals.Fullbright = 0
  36. Visuals.Check.Visible = 1
  37.  
  38.  
  39. [BunnyHop]
  40.  
  41.  
  42. BunnyHop.Active = 1
  43.  
  44.  
  45. [Removals]
  46.  
  47.  
  48. Removals.NoSmoke.Active = 0
  49. Removals.NoFlash.Active = 1
  50. Removals.NoFlash.Percentage = 150
  51.  
  52.  
  53.  
  54.  
  55.  
  56.  
  57. [SpeedHack]
  58.  
  59.  
  60. SpeedHack.Value = 10000
  61. SpeedHack.Active.Mode = 0
  62. SpeedHack.Active.Key = SHIFT
  63.  
  64.  
  65. [Ingame_Radar]
  66.  
  67.  
  68. Ingame_Radar.Active = 0
  69. Ingame_Radar.Color = 0
  70. Ingame_Radar.HideRadar = 0
  71. Ingame_Radar.Teammates = 0
  72. Ingame_Radar.DeathZone = 0
  73.  
  74.  
  75. [Weapon_Settings]
  76.  
  77.  
  78. weapon.usp.active = 1,1,1
  79. weapon.usp.autowall = 0
  80. weapon.usp.detection = 0.2,0.2,0.1
  81. weapon.usp.bullet.control = 2,3,4
  82. weapon.usp.humanize.trigger = 1
  83. weapon.usp.smooth = 1,1,1
  84. weapon.usp.fov.x = 45,30,20
  85. weapon.usp.fov.y = 45,30,30
  86. weapon.usp.hitbox.duck = 11,11,11
  87. weapon.usp.hitbox.stand = 11,11,11
  88. weapon.usp.hitbox.duck.height.correction = 3
  89. weapon.usp.hitbox.stand.height.correction = 3
  90. weapon.usp.norecoil.mode = 0
  91. weapon.usp.norecoil.inaimbot = 1
  92. weapon.usp.norecoil.value = 7.8,7.8,7.8
  93.  
  94.  
  95. weapon.glock.active = 1,1,1
  96. weapon.glock.autowall = 0
  97. weapon.glock.detection = 0.03,0.04,0.04
  98. weapon.glock.bullet.control = 2,2,2
  99. weapon.glock.humanize.trigger = 1
  100. weapon.glock.smooth = 1.5,1.5,1.5
  101. weapon.glock.fov.x = 55,55,55
  102. weapon.glock.fov.y = 55,55,55
  103. weapon.glock.hitbox.duck = 11,11,11
  104. weapon.glock.hitbox.stand = 11,11,11
  105. weapon.glock.hitbox.duck.height.correction = 1
  106. weapon.glock.hitbox.stand.height.correction = 1
  107. weapon.glock.norecoil.mode = 0
  108. weapon.glock.norecoil.inaimbot = 1
  109. weapon.glock.norecoil.value = 7,7,6
  110.  
  111.  
  112. weapon.deagle.active = 1,1,1
  113. weapon.deagle.autowall = 0
  114. weapon.deagle.detection = 0.7,0.06,0.05
  115. weapon.deagle.bullet.control = 1,1,1
  116. weapon.deagle.humanize.trigger = 1
  117. weapon.deagle.smooth = 1,1,1
  118. weapon.deagle.fov.x = 60,60,55
  119. weapon.deagle.fov.y = 70,65,60
  120. weapon.deagle.hitbox.duck = 11,11,11
  121. weapon.deagle.hitbox.stand = 11,11,11
  122. weapon.deagle.hitbox.duck.height.correction = -1
  123. weapon.deagle.hitbox.stand.height.correction = -1
  124. weapon.deagle.norecoil.mode = 0
  125. weapon.deagle.norecoil.inaimbot = 1
  126. weapon.deagle.norecoil.value = 5,8,5,3
  127.  
  128.  
  129. weapon.galil.active = 1,1,1
  130. weapon.galil.autowall = 0
  131. weapon.galil.detection = 1,1,1
  132. weapon.galil.bullet.control = 1,1,1
  133. weapon.galil.humanize.trigger = 1
  134. weapon.galil.smooth = 2,2,2
  135. weapon.galil.fov.x = 50,30,25
  136. weapon.galil.fov.y = 50,30,25
  137. weapon.galil.hitbox.duck = 11,11,11
  138. weapon.galil.hitbox.stand = 11,11,11
  139. weapon.galil.hitbox.duck.height.correction = 3
  140. weapon.galil.hitbox.stand.height.correction = 3
  141. weapon.galil.norecoil.mode = 0
  142. weapon.galil.norecoil.inaimbot = 1
  143. weapon.galil.norecoil.value = 1,1,1
  144.  
  145.  
  146. weapon.famas.active = 1,1,1
  147. weapon.famas.autowall = 0
  148. weapon.famas.detection = 0.1,0.05,0.05
  149. weapon.famas.bullet.control = 9,6,2
  150. weapon.famas.humanize.trigger = 1
  151. weapon.famas.smooth = 1,3,3
  152. weapon.famas.fov.x = 100,50,25
  153. weapon.famas.fov.y = 100,50,25
  154. weapon.famas.hitbox.duck = 10,10,10
  155. weapon.famas.hitbox.stand = 11,11,11
  156. weapon.famas.hitbox.duck.height.correction = 3
  157. weapon.famas.hitbox.stand.height.correction = 3
  158. weapon.famas.norecoil.mode = 0
  159. weapon.famas.norecoil.inaimbot = 1
  160. weapon.famas.norecoil.value = 7.5,7.3,7.0
  161.  
  162.  
  163. weapon.ak47.active = 1,1,1
  164. weapon.ak47.autowall = 0
  165. weapon.ak47.detection = 0.15,0.08,0.05
  166. weapon.ak47.bullet.control = 4,3,2
  167. weapon.ak47.humanize.trigger = 1
  168. weapon.ak47.smooth = 2,2,2
  169. weapon.ak47.fov.x = 45,50,50
  170. weapon.ak47.fov.y = 50,50,50
  171. weapon.ak47.hitbox.duck = 11,10,9
  172. weapon.ak47.hitbox.stand = 11,11,11
  173. weapon.ak47.hitbox.duck.height.correction = 0
  174. weapon.ak47.hitbox.stand.height.correction = 0
  175. weapon.ak47.norecoil.mode = 0
  176. weapon.ak47.norecoil.inaimbot = 1
  177. weapon.ak47.norecoil.value = 7.8,7.6,7.3
  178.  
  179.  
  180. weapon.m4a1.active = 1,1,1
  181. weapon.m4a1.autowall = 0
  182. weapon.m4a1.detection = 0.15,0.06,0.05
  183. weapon.m4a1.bullet.control = 3,3,3
  184. weapon.m4a1.humanize.trigger = 1
  185. weapon.m4a1.smooth = 2,2,2
  186. weapon.m4a1.fov.x = 75,75,80
  187. weapon.m4a1.fov.y = 75,80,70
  188. weapon.m4a1.hitbox.duck = 11,11,10
  189. weapon.m4a1.hitbox.stand = 11,11,11
  190. weapon.m4a1.hitbox.duck.height.correction = 0
  191. weapon.m4a1.hitbox.stand.height.correction = 0
  192. weapon.m4a1.norecoil.mode = 0
  193. weapon.m4a1.norecoil.inaimbot = 1
  194. weapon.m4a1.norecoil.value = 7.8,7.6,7.3
  195.  
  196.  
  197. weapon.awp.active = 1,1,1
  198. weapon.awp.autowall = 0
  199. weapon.awp.detection = 0.04,0.04,0.04
  200. weapon.awp.bullet.control = 4,4,4
  201. weapon.awp.humanize.trigger = 1
  202. weapon.awp.smooth = 1,1,1
  203. weapon.awp.fov.x = 400,400,400
  204. weapon.awp.fov.y = 400,350,350
  205. weapon.awp.hitbox.duck = 9,9,9
  206. weapon.awp.hitbox.stand = 10,9,9
  207. weapon.awp.hitbox.duck.height.correction = 0
  208. weapon.awp.hitbox.stand.height.correction = 0
  209. weapon.awp.norecoil.mode = 0
  210. weapon.awp.norecoil.inaimbot = 0
  211. weapon.awp.norecoil.value = 5,2,0
  212.  
  213.  
  214.  
  215.  
  216. weapon.scout.active = 1,1,1
  217. weapon.scout.autowall = 0
  218. weapon.scout.detection = 0.05,0.05,0.05
  219. weapon.scout.bullet.control = 4,4,4
  220. weapon.scout.humanize.trigger = 1
  221. weapon.scout.smooth = 1,1,1
  222. weapon.scout.fov.x = 1000,500,300
  223. weapon.scout.fov.y = 1000,500,300
  224. weapon.scout.hitbox.duck = 10,10,9
  225. weapon.scout.hitbox.stand = 10,10,10
  226. weapon.scout.hitbox.duck.height.correction = 0
  227. weapon.scout.hitbox.stand.height.correction = 0
  228. weapon.scout.norecoil.mode = 0
  229. weapon.scout.norecoil.inaimbot = 0
  230. weapon.scout.norecoil.value = 0,0,0
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