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Feb 11th, 2016
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  1. Shikai = true
  2. Y = false
  3. B = true
  4. AirWalk = false
  5. Bankai = true
  6. Sizing = true
  7. Release1 = true
  8. Debounce = false
  9. Jumping = false
  10. Charging = false
  11. Power = false
  12. Gain = false
  13. Debounce = false
  14. Flash = false
  15. Bankai = true
  16. Step = false
  17. Master = game.Players.LocalPlayer
  18. mouse = Master:GetMouse()
  19. function Damage()
  20. humanoid:TakeDamage(25)
  21. end
  22. mouse.KeyDown:connect(function(key)
  23. key:lower()
  24. TelePos = Master.Character.Humanoid.TargetPoint
  25. local targetPos = mouse.Hit.p
  26. local lookAt = (mouse.Hit.p - Master.Character.Head.Position).unit
  27. Character = Master.Character
  28. Torso = Character.Torso
  29. Head = Character.Head
  30. LeftArm = Character["Left Arm"]
  31. RightArm = Character["Right Arm"]
  32. LeftLeg = Character["Left Leg"]
  33. RightLeg = Character["Right Leg"]
  34. Neck = Torso["Neck"]
  35. RightShoulder = Torso["Right Shoulder"]
  36. LeftShoulder = Torso["Left Shoulder"]
  37. RightHip = Torso["Right Hip"]
  38. LeftHip = Torso["Left Hip"]
  39.  
  40. NeckC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  41. NeckC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  42. LeftShoulderC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  43. LeftShoulderC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  44. RightShoulderC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  45. RightShoulderC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  46. LeftHipC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  47. LeftHipC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  48. RightHipC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  49. RightHipC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  50.  
  51. function UnWelds()
  52. Neck.C0 = NeckC0
  53. Neck.C1 = NeckC1
  54. RightShoulder.C0 = RightShoulderC0
  55. RightShoulder.C1 = RightShoulderC1
  56. LeftShoulder.C0 = LeftShoulderC0
  57. LeftShoulder.C1 = LeftShoulderC1
  58. RightHip.C0 = RightHipC0
  59. RightHip.C1 = RightHipC1
  60. LeftHip.C0 = LeftHipC0
  61. LeftHip.C1 = LeftHipC1
  62. end
  63. function Visored()
  64. TiltX = 0.9
  65. TiltY = -1.1
  66. TiltZ = 1.5
  67. LeftShoulder.C0 = LeftShoulderC0 * CFrame.Angles(TiltX, TiltY, -TiltZ)
  68. TiltX = -0.4
  69. TiltY = 0
  70. TiltZ = 0
  71. MoveX = 0
  72. MoveY = 0.2
  73. MoveZ = -0.3
  74. LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
  75. end
  76. function Visored2()
  77. TiltX = 0
  78. TiltY = 0
  79. TiltZ = 0
  80. LeftShoulder.C0 = LeftShoulderC0 * CFrame.Angles(TiltX, TiltY, -TiltZ)
  81. TiltX = -0.4
  82. TiltY = 0
  83. TiltZ = 0
  84. MoveX = 0
  85. MoveY = 0
  86. MoveZ = -0.05
  87. LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
  88. end
  89. function Hado33Weld()
  90. TiltX = 0
  91. TiltY = 0
  92. TiltZ = 1.57
  93. RightShoulder.C0 = RightShoulderC0 * CFrame.Angles(TiltX, TiltY, TiltZ)
  94. LeftShoulder.C0 = LeftShoulderC0 * CFrame.Angles(TiltX, TiltY, -TiltZ)
  95. TiltX = 0.6
  96. TiltY = 0
  97. TiltZ = 0
  98. MoveX = 0
  99. MoveY = 0
  100. MoveZ = -0.3
  101. RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
  102. LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
  103. TiltX = -0.05
  104. TiltY = 0
  105. TiltZ = 0
  106. MoveX = 0
  107. MoveY = 0.1
  108. MoveZ = 0
  109. RightHip.C0 = RightHipC0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
  110. LeftHip.C0 = LeftHipC0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
  111. end
  112. function ChargeWeld()
  113. TiltX = 0
  114. TiltY = -0.45
  115. TiltZ = 1.57
  116. RightShoulder.C0 = RightShoulderC0 * CFrame.Angles(TiltX, TiltY, TiltZ)
  117. LeftShoulder.C0 = LeftShoulderC0 * CFrame.Angles(TiltX, TiltY, -TiltZ)
  118. TiltX = 0.6
  119. TiltY = 0
  120. TiltZ = 0
  121. MoveX = 0
  122. MoveY = 0
  123. MoveZ = -0.3
  124. RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
  125. LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
  126. TiltX = -0.05
  127. TiltY = 0
  128. TiltZ = 0
  129. MoveX = 0
  130. MoveY = 0.1
  131. MoveZ = 0
  132. RightHip.C0 = RightHipC0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
  133. LeftHip.C0 = LeftHipC0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
  134. end
  135. function BalaWeld1()
  136. TiltX = 0
  137. TiltY = 0
  138. TiltZ = 1.57
  139. LeftShoulder.C0 = LeftShoulderC0 * CFrame.Angles(TiltX, TiltY, -TiltZ)
  140. TiltX = 0.6
  141. TiltY = 0
  142. TiltZ = 0
  143. MoveX = 0
  144. MoveY = 0
  145. MoveZ = -0.3
  146. LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
  147. TiltX = -0.05
  148. TiltY = 0
  149. TiltZ = 0
  150. MoveX = 0
  151. MoveY = 0.1
  152. MoveZ = 0
  153. LeftHip.C0 = LeftHipC0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
  154. end
  155. function BalaWeld2()
  156. TiltX = 0
  157. TiltY = 0
  158. TiltZ = 1.57
  159. RightShoulder.C0 = RightShoulderC0 * CFrame.Angles(TiltX, TiltY, TiltZ)
  160. TiltX = 0.6
  161. TiltY = 0
  162. TiltZ = 0
  163. MoveX = 0
  164. MoveY = 0
  165. MoveZ = -0.3
  166. RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
  167. TiltX = -0.05
  168. TiltY = 0
  169. TiltZ = 0
  170. MoveX = 0
  171. MoveY = 0.1
  172. MoveZ = 0
  173. RightHip.C0 = RightHipC0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
  174. end
  175. function BBlast()
  176. TiltX = -2
  177. TiltY = 0
  178. TiltZ = 0
  179. RightShoulder.C0 = RightShoulderC0 * CFrame.Angles(TiltX, TiltY, TiltZ)
  180. TiltX = 0.6
  181. TiltY = 0
  182. TiltZ = 0
  183. MoveX = 0
  184. MoveY = 0
  185. MoveZ = -0.3
  186. RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
  187. TiltX = -0.05
  188. TiltY = 0
  189. TiltZ = 0
  190. MoveX = 0
  191. MoveY = 0.1
  192. MoveZ = 0
  193. RightHip.C0 = RightHipC0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
  194. end
  195. function BBlast2()
  196. TiltX = -2
  197. TiltY = 0
  198. TiltZ = 0
  199. LeftShoulder.C0 = LeftShoulderC0 * CFrame.Angles(TiltX, TiltY, -TiltZ)
  200. TiltX = 0.6
  201. TiltY = 0
  202. TiltZ = 0
  203. MoveX = 0
  204. MoveY = 0
  205. MoveZ = -0.3
  206. LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
  207. TiltX = -0.05
  208. TiltY = 0
  209. TiltZ = 0
  210. MoveX = 0
  211. MoveY = 0.1
  212. MoveZ = 0
  213. LeftHip.C0 = LeftHipC0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
  214. end
  215. function GetsugaWeld()
  216. TiltX = 0.8
  217. TiltY = 0
  218. TiltZ = 1.57
  219. RightShoulder.C0 = RightShoulderC0 * CFrame.Angles(TiltX, TiltY, TiltZ)
  220. LeftShoulder.C0 = LeftShoulderC0 * CFrame.Angles(TiltX, TiltY, -TiltZ)
  221. TiltX = 0.6
  222. TiltY = 0
  223. TiltZ = 0
  224. MoveX = 0
  225. MoveY = 0
  226. MoveZ = -0.3
  227. RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
  228. LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
  229. TiltX = -0.05
  230. TiltY = 0
  231. TiltZ = 0
  232. MoveX = 0
  233. MoveY = 0.1
  234. MoveZ = 0
  235. RightHip.C0 = RightHipC0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
  236. LeftHip.C0 = LeftHipC0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
  237. wait(.5)
  238. TiltX = -0.8
  239. TiltY = 0
  240. TiltZ = 1.57
  241. RightShoulder.C0 = RightShoulderC0 * CFrame.Angles(TiltX, TiltY, TiltZ)
  242. LeftShoulder.C0 = LeftShoulderC0 * CFrame.Angles(TiltX, TiltY, -TiltZ)
  243. TiltX = 0.6
  244. TiltY = 0
  245. TiltZ = 0
  246. MoveX = 0
  247. MoveY = 0
  248. MoveZ = -0.3
  249. RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
  250. LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
  251. TiltX = -0.05
  252. TiltY = 0
  253. TiltZ = 0
  254. MoveX = 0
  255. MoveY = 0.1
  256. MoveZ = 0
  257. RightHip.C0 = RightHipC0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
  258. LeftHip.C0 = LeftHipC0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
  259. end
  260. local targetPos = mouse.Hit.p
  261. local lookAt = (mouse.Hit.p - Master.Character.Head.Position).unit
  262. -- Multi Flash Jump --
  263. if key == "x" and Jumping == false then
  264. Jumping = true
  265. Master.Character.Humanoid.WalkSpeed = Master.Character.Humanoid.WalkSpeed + 25
  266. local X = Instance.new("Part",workspace)
  267. X.Name = "JumpMesh"
  268. X.Anchored = true
  269. X.CanCollide = false
  270. X.Size = Vector3.new(2,1.2,2)
  271. X.Transparency = 0.4
  272. X.BrickColor = BrickColor.new("Institutional white")
  273. local m = script.SpikeMesh:clone()
  274. m.Parent = X
  275. X.CFrame = Master.Character.Torso.CFrame + Vector3.new(0,-2.5,0)
  276. game.Debris:AddItem(X,2)
  277. Master.Character.Humanoid.Jump = true
  278. Master.Character.Torso.Velocity = Vector3.new(0,100,0)
  279. for i = 1,10 do
  280. X.Transparency = X.Transparency + 0.06
  281. m.Scale = m.Scale + Vector3.new(1,-0.2,1)
  282. wait(0.04)
  283. end
  284. if X ~= nil then
  285. X:Destroy()
  286. end
  287. Master.Character.Humanoid.WalkSpeed = 16
  288. Jumping = false
  289. end
  290. -- AirWalk --
  291. if key == "v" then
  292. if AirWalk == false then
  293. AirWalk = true
  294. local p = Instance.new("Part",workspace.Camera)
  295. p.Name = "AirWalk"
  296. p.Size = Vector3.new(6,1,6)
  297. p.Transparency = 1
  298. p.Anchored = true
  299.  
  300. AWPart = p
  301.  
  302. while AirWalk == true do
  303. wait(0.1)
  304. AWPart.CFrame = CFrame.new(Master.Character.Torso.Position.x,Master.Character.Torso.Position.y - 3.58,Master.Character.Torso.Position.z)
  305. end
  306. else
  307. AirWalk = false
  308. if AWPart ~= nil then AWPart:Destroy() end
  309. end
  310. end
  311. -- Side Step Right --
  312. if key == "e" and Step == false then
  313. Step = true
  314. local bv = Instance.new("BodyVelocity",Master.Character.Torso)
  315. bv.maxForce = Vector3.new(9999999,0,9999999)
  316. bv.velocity = (Master.Character.Torso.CFrame * CFrame.Angles(0,math.rad(-90),0)).lookVector * 100
  317. wait(.2)
  318. bv:Remove()
  319. wait(0.85)
  320. Step = false
  321. end
  322. -- Side Step Left --
  323. if key == "e" and Step == false then
  324. Step = true
  325. local bv = Instance.new("BodyVelocity",Master.Character.Torso)
  326. bv.maxForce = Vector3.new(9999999,0,9999999)
  327. bv.velocity = (Master.Character.Torso.CFrame * CFrame.Angles(0,math.rad(90),0)).lookVector * 100
  328. wait(.2)
  329. bv:Remove()
  330. wait(0.85)
  331. Step = false
  332. end
  333. -- Getsuga --
  334. if key == "g" and Power == false then
  335. Power = true
  336. local Animation = Master.Character.Humanoid:LoadAnimation(script.GetsugaT)
  337. Animation:Play()
  338. game:GetService("Chat"):Chat(Master.Character.Head, "Getsuga..")
  339. wait(0.7)
  340. game:GetService("Chat"):Chat(Master.Character.Head, "Tenshio!")
  341. local X = Instance.new("Part",game.Workspace)
  342. local O = Instance.new("ObjectValue",X)
  343. O.Name = "creator"
  344. O.Value = Master
  345. X.Name = "Getsuga"
  346. X.FormFactor = "Custom"
  347. X.Anchored = false
  348. X.CanCollide = false
  349. X.BottomSurface = 0
  350. X.TopSurface = 0
  351. X.Transparency = 0.65
  352. X.Reflectance = 0
  353. X.Size = Vector3.new(1,30,2)
  354. X.CFrame = Master.Character.Torso.CFrame*CFrame.new(0,0,-5)
  355. X.CFrame = X.CFrame*CFrame.Angles(math.rad(-45),0,0)
  356. local M = Instance.new("SpecialMesh",X)
  357. M.MeshType = "Sphere"
  358. M.Scale = Vector3.new(1,1,1)
  359. local bv = Instance.new("BodyVelocity",X)
  360. bv.maxForce = Vector3.new(99999,99999,99999)
  361. bv.velocity = Master.Character.Torso.CFrame.lookVector*80
  362. X.BrickColor = BrickColor.new("Bright red")
  363. local K = X:Clone()
  364. K.Parent = game.Workspace
  365. local E = script.Move:Clone()
  366. E.Parent = K
  367. E.Disabled = false
  368. K.Size = X.Size + Vector3.new(1,1,1)
  369. K.CFrame = X.CFrame
  370. K.Transparency = 0.65
  371. K.BrickColor = BrickColor.new("Really black")
  372. local w = Instance.new("Weld",K)
  373. w.Part0 = X
  374. w.Part1 = K
  375. w.C1 = CFrame.new(0,0,0)
  376. X.Touched:connect(function (hit)
  377. humanoid = hit.Parent:findFirstChild("Humanoid")
  378. if humanoid and humanoid ~= Master.Character.Humanoid then
  379. if Debounce == false then
  380. Debounce = true
  381. local O = Instance.new("ObjectValue",humanoid)
  382. O.Name = "creator"
  383. O.Value = Master
  384. Damage()
  385. wait(1)
  386. O:Remove()
  387. Debounce = false
  388. end
  389. end
  390. end)
  391. wait(2.5)
  392. Power = false
  393. end
  394. -- Flash Step --
  395. if key == "y" and Flash == false then
  396. if (mouse.Hit.p - Master.Character.Torso.Position).magnitude <= (500) then
  397. game:GetService("Chat"):Chat(Master.Character.Head, "Shunpo!")
  398. Flash = true
  399. local FlashDistance = mouse.Hit.p
  400. local L = Instance.new("Part",game.Workspace)
  401. game.Debris:AddItem(L,2)
  402. L.Anchored = true
  403. L.CanCollide = false
  404. L.FormFactor = "Custom"
  405. L.Size = Vector3.new(0.1,0.1,0.1)
  406. L.Transparency = 1
  407. L.CFrame = Master.Character.Torso.CFrame
  408. Master.Character.Torso.CFrame=((Master.Character.Torso.CFrame-Master.Character.Torso.CFrame.p)+FlashDistance+Vector3.new(0,Master.Character["Right Leg"].Size.y+Master.Character["Torso"].Size.y/2,0))
  409. Master.Character.Torso.Velocity = Vector3.new(0,5,0)
  410. local X = Instance.new("Part",L)
  411. X.Anchored = true
  412. X.CanCollide = false
  413. X.Transparency = 0
  414. X.Reflectance = 0
  415. X.TopSurface = 0
  416. X.BottomSurface = 0
  417. X.FormFactor = "Custom"
  418. X.CFrame = L.CFrame
  419. X.Size = Vector3.new(3,4,3)
  420. local O = Instance.new("ObjectValue",X)
  421. O.Name = "creator"
  422. O.Value = Master
  423. local T = Instance.new("SpecialMesh",X)
  424. T.MeshType = "Sphere"
  425. T.Scale = Vector3.new(1,1,1)
  426. X.CFrame = CFrame.new(X.Position,mouse.Hit.p)
  427. X.BrickColor = BrickColor.new("Institutional white")
  428. for i = 1,10 do
  429. X.Transparency = X.Transparency + 0.06
  430. X.CFrame = X.CFrame + X.CFrame.lookVector * 0.5
  431. T.Scale = T.Scale + Vector3.new(0.2,0.2,0.2)
  432. wait(0.03)
  433. end
  434. L:Remove()
  435. wait(2.35)
  436. Flash = false
  437. end
  438. end
  439. -- CERO --
  440. if key == "q" and Power == false then
  441. Power = true
  442. Master.Character.Humanoid.WalkSpeed = 0
  443. local p = Instance.new("Part",game.Workspace)
  444. game.Debris:AddItem(p,5)
  445. p.Name = "Cero"
  446. p.Shape = 0
  447. p.TopSurface = 0
  448. p.BottomSurface = 0
  449. p.Transparency = 0.5
  450. game:GetService("Chat"):Chat(Master.Character.Head, "Cero!")
  451. p.BrickColor = BrickColor.new("Bright red")
  452. p.Anchored = true
  453. p.CanCollide = false
  454. local sm = Instance.new("SpecialMesh",p)
  455. sm.Scale = Vector3.new(0.1,0.1,0.1)
  456. sm.MeshType = "Sphere"
  457. p.CFrame = Master.Character.Head.CFrame * CFrame.new(0,0,-1.5)
  458. for i = 1,10 do
  459. wait(0.04)
  460. sm.Scale = sm.Scale + Vector3.new(0.05,0.05,0.05)
  461. end
  462. local X = Instance.new("Part",game.Workspace)
  463. if (Master.Character.Torso.Position - mouse.Hit.p).magnitude <= 500 then
  464. Beam = (Master.Character.Torso.Position - mouse.Hit.p).magnitude + 10
  465. else
  466. Beam = 500
  467. end
  468. X.Name = "Cero"
  469. game.Debris:AddItem(X,5)
  470. X.Size = Vector3.new(1,1,(Beam))
  471. X.Anchored = true
  472. X.CanCollide = false
  473. X.BrickColor = BrickColor.new("Bright red")
  474. X.TopSurface = 0
  475. X.BottomSurface = 0
  476. X.CFrame = CFrame.new(p.Position,mouse.Hit.p)
  477. X.CFrame = X.CFrame + X.CFrame.lookVector *(X.Size.Z/2)
  478. X.Transparency = 0.2
  479. local bm = Instance.new("BlockMesh",X)
  480. bm.Scale = Vector3.new(0,0,1)
  481. X.Touched:connect(function (hit)
  482. humanoid = hit.Parent:findFirstChild("Humanoid")
  483. if humanoid and humanoid ~= Master.Character.Humanoid then
  484. if Debounce == false then
  485. Debounce = true
  486. local O = Instance.new("ObjectValue",humanoid)
  487. O.Name = "creator"
  488. O.Value = Master
  489. Damage()
  490. wait(1)
  491. O:Remove()
  492. Debounce = false
  493. end
  494. end
  495. end)
  496. for i = 1,10 do
  497. bm.Scale = bm.Scale + Vector3.new(0.1,0.1,0)
  498. sm.Scale = sm.Scale - Vector3.new(0.05,0.05,0.05)
  499. X.Transparency = X.Transparency + 0.1
  500. wait(0.05)
  501. end
  502. X:Destroy()
  503. p:Destroy()
  504. Master.Character.Humanoid.WalkSpeed = 16
  505. Power = false
  506. end
  507. -- HADO 33 --
  508. if key == "x" and Power == false then
  509. Power = true
  510. Hado33Weld()
  511. wait(0.1)
  512. game:GetService("Chat"):Chat(Master.Character.Head, "Hado33! Sokatsui!")
  513. local X = Instance.new("Part",game.Workspace)
  514. local O = Instance.new("ObjectValue",X)
  515. O.Name = "creator"
  516. O.Value = Master
  517. X.Anchored = false
  518. X.CanCollide = false
  519. X.Name = "Skill"
  520. X.Transparency = 0
  521. X.Reflectance = 0
  522. X.BottomSurface = 0
  523. X.TopSurface = 0
  524. X.Shape = 0
  525. local V = Instance.new("ObjectValue",X)
  526. V.Value = Master
  527. V.Name = "creator"
  528. X.BrickColor = BrickColor.new("Cyan")
  529. X.Size = Vector3.new(2,2,2)
  530. local Z = Instance.new("SpecialMesh",X)
  531. Z.MeshType = "Sphere"
  532. Z.Scale = Vector3.new(0.5,0.5,1)
  533. X.CFrame = Master.Character.Head.CFrame*CFrame.new(0,0,-2)
  534. local bv = Instance.new("BodyVelocity",X)
  535. bv.maxForce = Vector3.new(99999,99999,99999)
  536. X.CFrame = CFrame.new(X.Position,mouse.Hit.p)
  537. bv.velocity = X.CFrame.lookVector*65
  538. X.Touched:connect(function (hit)
  539. humanoid = hit.Parent:findFirstChild("Humanoid")
  540. if humanoid and humanoid ~= Master.Character.Humanoid then
  541. if Debounce == false then
  542. Debounce = true
  543. local O = Instance.new("ObjectValue",humanoid)
  544. O.Name = "creator"
  545. O.Value = Master
  546. Damage()
  547. wait(1)
  548. O:Remove()
  549. Debounce = false
  550. end
  551. end
  552. end)
  553. Explode = X.Touched:connect(function(hit)
  554. if not hit:IsDescendantOf(X.creator.Value.Character) and hit.Name~="Skill"then
  555. local cf = X.CFrame
  556. bv:Destroy()
  557. X.Anchored = true
  558. Z:Remove()
  559. Explode:disconnect()
  560. X.Size = Vector3.new(3,3,3)
  561. X.Touched:connect(function(hit) end)
  562. X.CanCollide = false
  563. for i = 1,(100) do
  564. X.Transparency = X.Transparency + (1/100)
  565. X.Size = X.Size + Vector3.new(1,1,1)
  566. X.CFrame = cf
  567. wait(0.02)
  568. end
  569. X:Destroy()
  570. end
  571. end)
  572. UnWelds()
  573. wait(2)
  574. Power = false
  575. end
  576. -- Cero Bomb --
  577. if key == "h" and Power == false then
  578. game:GetService("Chat"):Chat(Master.Character.Head, "Cero Bomb!")
  579. Power = true
  580. Hado33Weld()
  581. wait(0.1)
  582. UnWelds()
  583. local X = Instance.new("Part",game.Workspace)
  584. local O = Instance.new("ObjectValue",X)
  585. O.Name = "creator"
  586. O.Value = Master
  587. X.Anchored = false
  588. X.CanCollide = false
  589. X.Name = "Skill"
  590. X.Transparency = 0
  591. X.Reflectance = 0
  592. X.BottomSurface = 0
  593. X.TopSurface = 0
  594. X.Shape = 0
  595. local V = Instance.new("ObjectValue",X)
  596. V.Value = Master
  597. V.Name = "creator"
  598. X.BrickColor = BrickColor.new("Lime green")
  599. X.Size = Vector3.new(2,2,2)
  600. local Z = Instance.new("SpecialMesh",X)
  601. Z.MeshType = "Sphere"
  602. Z.Scale = Vector3.new(0.5,0.5,1)
  603. X.CFrame = Master.Character.Head.CFrame*CFrame.new(0,0,-2)
  604. local bv = Instance.new("BodyVelocity",X)
  605. bv.maxForce = Vector3.new(99999,99999,99999)
  606. X.CFrame = CFrame.new(X.Position,mouse.Hit.p)
  607. bv.velocity = X.CFrame.lookVector*5
  608. X.Touched:connect(function (hit)
  609. humanoid = hit.Parent:findFirstChild("Humanoid")
  610. if humanoid and humanoid ~= Master.Character.Humanoid then
  611. if Debounce == false then
  612. Debounce = true
  613. local O = Instance.new("ObjectValue",humanoid)
  614. O.Name = "creator"
  615. O.Value = Master
  616. Damage()
  617. wait(1)
  618. O:Remove()
  619. Debounce = false
  620. end
  621. end
  622. end)
  623. wait(2)
  624. Power = false
  625. local cf = X.CFrame
  626. bv:Destroy()
  627. X.Anchored = true
  628. Z:Remove()
  629. X.Size = Vector3.new(3,3,3)
  630. X.Touched:connect(function(hit) end)
  631. X.CanCollide = false
  632. for i = 1,(115) do
  633. X.Transparency = X.Transparency + (1/115)
  634. X.Size = X.Size + Vector3.new(1,1,1)
  635. X.CFrame = cf
  636. wait(0.02)
  637. end
  638. X:Destroy()
  639. end
  640. -- HADO 31 --
  641. if key == "f" and Power == false then
  642. Power = true
  643. Hado33Weld()
  644. wait(0.1)
  645. game:GetService("Chat"):Chat(Master.Character.Head, "Hado31! Shakkaho!")
  646. local X = Instance.new("Part",game.Workspace)
  647. local O = Instance.new("ObjectValue",X)
  648. O.Name = "creator"
  649. O.Value = Master
  650. X.Anchored = false
  651. X.CanCollide = false
  652. X.Name = "Skill"
  653. X.Transparency = 0.65
  654. X.Reflectance = 0
  655. X.BottomSurface = 0
  656. X.TopSurface = 0
  657. X.FormFactor = "Custom"
  658. local V = Instance.new("ObjectValue",X)
  659. V.Value = Master
  660. V.Name = "creator"
  661. X.BrickColor = BrickColor.new("Really red")
  662. X.Size = Vector3.new(2.5,2.5,2.5)
  663. local Z = Instance.new("SpecialMesh",X)
  664. Z.MeshType = "Sphere"
  665. Z.Scale = Vector3.new(0.5,0.5,1)
  666. X.CFrame = Master.Character.Head.CFrame*CFrame.new(0,0,-2)
  667. local K = X:Clone()
  668. K.Parent = game.Workspace
  669. K.FormFactor = "Custom"
  670. K.Size = X.Size + Vector3.new(0.1,0.1,0.1)
  671. K.CFrame = X.CFrame
  672. K.Transparency = 0.65
  673. K.BrickColor = BrickColor.new("Really black")
  674. local w = Instance.new("Weld",K)
  675. w.Part0 = X
  676. w.Part1 = K
  677. w.C1 = CFrame.new(0,0,0)
  678. local bv = Instance.new("BodyVelocity",X)
  679. bv.maxForce = Vector3.new(99999,99999,99999)
  680. X.CFrame = CFrame.new(X.Position,mouse.Hit.p)
  681. bv.velocity = X.CFrame.lookVector*70
  682. X.Touched:connect(function (hit)
  683. humanoid = hit.Parent:findFirstChild("Humanoid")
  684. if humanoid and humanoid ~= Master.Character.Humanoid then
  685. if Debounce == false then
  686. Debounce = true
  687. local O = Instance.new("ObjectValue",humanoid)
  688. O.Name = "creator"
  689. O.Value = Master
  690. Damage()
  691. wait(1)
  692. O:Remove()
  693. Debounce = false
  694. end
  695. end
  696. end)
  697. UnWelds()
  698. wait(1)
  699. Power = false
  700. end
  701. -- Bala --
  702. if key == "z" and Power == false then
  703. Power = true
  704. local QQ = math.random(1,2)
  705. if QQ == 1 then
  706. BalaWeld1()
  707. end
  708. if QQ == 2 then
  709. BalaWeld2()
  710. end
  711. wait(0.1)
  712. game:GetService("Chat"):Chat(Master.Character.Head, "Bala!")
  713. local X = Instance.new("Part",game.Workspace)
  714. local O = Instance.new("ObjectValue",X)
  715. O.Name = "creator"
  716. O.Value = Master
  717. X.Anchored = false
  718. X.CanCollide = false
  719. X.Name = "Skill"
  720. X.Shape = 0
  721. X.Transparency = 0
  722. X.Reflectance = 0
  723. X.BottomSurface = 0
  724. X.TopSurface = 0
  725. X.FormFactor = "Custom"
  726. local V = Instance.new("ObjectValue",X)
  727. V.Value = Master
  728. V.Name = "creator"
  729. X.BrickColor = BrickColor.new("Bright purple")
  730. X.Size = Vector3.new(2,2,2)
  731. local PO = Instance.new("SpecialMesh",X)
  732. PO.MeshType = "Sphere"
  733. PO.Scale = Vector3.new(0.5,0.5,1)
  734. X.CFrame = Master.Character.Head.CFrame*CFrame.new(0,0,-2)
  735. local bv = Instance.new("BodyVelocity",X)
  736. bv.maxForce = Vector3.new(99999,99999,99999)
  737. X.CFrame = CFrame.new(X.Position,mouse.Hit.p)
  738. bv.velocity = X.CFrame.lookVector*100
  739. Explode = X.Touched:connect(function(hit)
  740. if not hit:IsDescendantOf(X.creator.Value.Character) and hit.Name~="Skill"then
  741. bv:Destroy()
  742. X.Anchored = true
  743. PO:Remove()
  744. local ccf = X.CFrame
  745. X.Shape = 0
  746. Explode:disconnect()
  747. X.Size = Vector3.new(3,3,3)
  748. local c = X:clone()
  749. X:Destroy()
  750. for i = 1,3 do
  751. delay(0,function()
  752. local cf = ccf + Vector3.new(math.random(-12,12),math.random(-12,12),math.random(-12,12))
  753. local g = c:clone()
  754. game.Debris:AddItem(g,2)
  755. g.Transparency = 0.5
  756. g.Anchored = true
  757. g.Name = "Skill"
  758. g.Parent = game.Workspace
  759. g.Touched:connect(function (hit)
  760. humanoid = hit.Parent:findFirstChild("Humanoid")
  761. if humanoid and humanoid ~= Master.Character.Humanoid then
  762. if Debounce == false then
  763. Debounce = true
  764. local O = Instance.new("ObjectValue",humanoid)
  765. O.Name = "creator"
  766. O.Value = Master
  767. Damage()
  768. wait(1)
  769. O:Remove()
  770. Debounce = false
  771. end
  772. end
  773. end)
  774. for i = 1,40 do
  775. g.Transparency = g.Transparency + (0.0125)
  776. g.Size = g.Size + Vector3.new(1,1,1)
  777. g.CFrame = cf
  778. wait(0.01)
  779. end
  780. g:Destroy()
  781. end)
  782. end
  783. end
  784. end)
  785. UnWelds()
  786. wait(1)
  787. Power = false
  788. end
  789. end)
  790. Master = game.Players.LocalPlayer
  791. mouse = Master:GetMouse()
  792. Reitsu = Master.Data.Reitsu
  793. mouse.KeyUp:connect(function(key)
  794. end)
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