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- Shikai = true
- Y = false
- B = true
- AirWalk = false
- Bankai = true
- Sizing = true
- Release1 = true
- Debounce = false
- Jumping = false
- Charging = false
- Power = false
- Gain = false
- Debounce = false
- Flash = false
- Bankai = true
- Step = false
- Master = game.Players.LocalPlayer
- mouse = Master:GetMouse()
- function Damage()
- humanoid:TakeDamage(25)
- end
- mouse.KeyDown:connect(function(key)
- key:lower()
- TelePos = Master.Character.Humanoid.TargetPoint
- local targetPos = mouse.Hit.p
- local lookAt = (mouse.Hit.p - Master.Character.Head.Position).unit
- Character = Master.Character
- Torso = Character.Torso
- Head = Character.Head
- LeftArm = Character["Left Arm"]
- RightArm = Character["Right Arm"]
- LeftLeg = Character["Left Leg"]
- RightLeg = Character["Right Leg"]
- Neck = Torso["Neck"]
- RightShoulder = Torso["Right Shoulder"]
- LeftShoulder = Torso["Left Shoulder"]
- RightHip = Torso["Right Hip"]
- LeftHip = Torso["Left Hip"]
- NeckC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- NeckC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- LeftShoulderC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- LeftShoulderC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- RightShoulderC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RightShoulderC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- LeftHipC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- LeftHipC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- RightHipC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RightHipC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- function UnWelds()
- Neck.C0 = NeckC0
- Neck.C1 = NeckC1
- RightShoulder.C0 = RightShoulderC0
- RightShoulder.C1 = RightShoulderC1
- LeftShoulder.C0 = LeftShoulderC0
- LeftShoulder.C1 = LeftShoulderC1
- RightHip.C0 = RightHipC0
- RightHip.C1 = RightHipC1
- LeftHip.C0 = LeftHipC0
- LeftHip.C1 = LeftHipC1
- end
- function Visored()
- TiltX = 0.9
- TiltY = -1.1
- TiltZ = 1.5
- LeftShoulder.C0 = LeftShoulderC0 * CFrame.Angles(TiltX, TiltY, -TiltZ)
- TiltX = -0.4
- TiltY = 0
- TiltZ = 0
- MoveX = 0
- MoveY = 0.2
- MoveZ = -0.3
- LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
- end
- function Visored2()
- TiltX = 0
- TiltY = 0
- TiltZ = 0
- LeftShoulder.C0 = LeftShoulderC0 * CFrame.Angles(TiltX, TiltY, -TiltZ)
- TiltX = -0.4
- TiltY = 0
- TiltZ = 0
- MoveX = 0
- MoveY = 0
- MoveZ = -0.05
- LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
- end
- function Hado33Weld()
- TiltX = 0
- TiltY = 0
- TiltZ = 1.57
- RightShoulder.C0 = RightShoulderC0 * CFrame.Angles(TiltX, TiltY, TiltZ)
- LeftShoulder.C0 = LeftShoulderC0 * CFrame.Angles(TiltX, TiltY, -TiltZ)
- TiltX = 0.6
- TiltY = 0
- TiltZ = 0
- MoveX = 0
- MoveY = 0
- MoveZ = -0.3
- RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
- LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
- TiltX = -0.05
- TiltY = 0
- TiltZ = 0
- MoveX = 0
- MoveY = 0.1
- MoveZ = 0
- RightHip.C0 = RightHipC0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
- LeftHip.C0 = LeftHipC0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
- end
- function ChargeWeld()
- TiltX = 0
- TiltY = -0.45
- TiltZ = 1.57
- RightShoulder.C0 = RightShoulderC0 * CFrame.Angles(TiltX, TiltY, TiltZ)
- LeftShoulder.C0 = LeftShoulderC0 * CFrame.Angles(TiltX, TiltY, -TiltZ)
- TiltX = 0.6
- TiltY = 0
- TiltZ = 0
- MoveX = 0
- MoveY = 0
- MoveZ = -0.3
- RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
- LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
- TiltX = -0.05
- TiltY = 0
- TiltZ = 0
- MoveX = 0
- MoveY = 0.1
- MoveZ = 0
- RightHip.C0 = RightHipC0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
- LeftHip.C0 = LeftHipC0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
- end
- function BalaWeld1()
- TiltX = 0
- TiltY = 0
- TiltZ = 1.57
- LeftShoulder.C0 = LeftShoulderC0 * CFrame.Angles(TiltX, TiltY, -TiltZ)
- TiltX = 0.6
- TiltY = 0
- TiltZ = 0
- MoveX = 0
- MoveY = 0
- MoveZ = -0.3
- LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
- TiltX = -0.05
- TiltY = 0
- TiltZ = 0
- MoveX = 0
- MoveY = 0.1
- MoveZ = 0
- LeftHip.C0 = LeftHipC0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
- end
- function BalaWeld2()
- TiltX = 0
- TiltY = 0
- TiltZ = 1.57
- RightShoulder.C0 = RightShoulderC0 * CFrame.Angles(TiltX, TiltY, TiltZ)
- TiltX = 0.6
- TiltY = 0
- TiltZ = 0
- MoveX = 0
- MoveY = 0
- MoveZ = -0.3
- RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
- TiltX = -0.05
- TiltY = 0
- TiltZ = 0
- MoveX = 0
- MoveY = 0.1
- MoveZ = 0
- RightHip.C0 = RightHipC0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
- end
- function BBlast()
- TiltX = -2
- TiltY = 0
- TiltZ = 0
- RightShoulder.C0 = RightShoulderC0 * CFrame.Angles(TiltX, TiltY, TiltZ)
- TiltX = 0.6
- TiltY = 0
- TiltZ = 0
- MoveX = 0
- MoveY = 0
- MoveZ = -0.3
- RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
- TiltX = -0.05
- TiltY = 0
- TiltZ = 0
- MoveX = 0
- MoveY = 0.1
- MoveZ = 0
- RightHip.C0 = RightHipC0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
- end
- function BBlast2()
- TiltX = -2
- TiltY = 0
- TiltZ = 0
- LeftShoulder.C0 = LeftShoulderC0 * CFrame.Angles(TiltX, TiltY, -TiltZ)
- TiltX = 0.6
- TiltY = 0
- TiltZ = 0
- MoveX = 0
- MoveY = 0
- MoveZ = -0.3
- LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
- TiltX = -0.05
- TiltY = 0
- TiltZ = 0
- MoveX = 0
- MoveY = 0.1
- MoveZ = 0
- LeftHip.C0 = LeftHipC0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
- end
- function GetsugaWeld()
- TiltX = 0.8
- TiltY = 0
- TiltZ = 1.57
- RightShoulder.C0 = RightShoulderC0 * CFrame.Angles(TiltX, TiltY, TiltZ)
- LeftShoulder.C0 = LeftShoulderC0 * CFrame.Angles(TiltX, TiltY, -TiltZ)
- TiltX = 0.6
- TiltY = 0
- TiltZ = 0
- MoveX = 0
- MoveY = 0
- MoveZ = -0.3
- RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
- LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
- TiltX = -0.05
- TiltY = 0
- TiltZ = 0
- MoveX = 0
- MoveY = 0.1
- MoveZ = 0
- RightHip.C0 = RightHipC0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
- LeftHip.C0 = LeftHipC0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
- wait(.5)
- TiltX = -0.8
- TiltY = 0
- TiltZ = 1.57
- RightShoulder.C0 = RightShoulderC0 * CFrame.Angles(TiltX, TiltY, TiltZ)
- LeftShoulder.C0 = LeftShoulderC0 * CFrame.Angles(TiltX, TiltY, -TiltZ)
- TiltX = 0.6
- TiltY = 0
- TiltZ = 0
- MoveX = 0
- MoveY = 0
- MoveZ = -0.3
- RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
- LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
- TiltX = -0.05
- TiltY = 0
- TiltZ = 0
- MoveX = 0
- MoveY = 0.1
- MoveZ = 0
- RightHip.C0 = RightHipC0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
- LeftHip.C0 = LeftHipC0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
- end
- local targetPos = mouse.Hit.p
- local lookAt = (mouse.Hit.p - Master.Character.Head.Position).unit
- -- Multi Flash Jump --
- if key == "x" and Jumping == false then
- Jumping = true
- Master.Character.Humanoid.WalkSpeed = Master.Character.Humanoid.WalkSpeed + 25
- local X = Instance.new("Part",workspace)
- X.Name = "JumpMesh"
- X.Anchored = true
- X.CanCollide = false
- X.Size = Vector3.new(2,1.2,2)
- X.Transparency = 0.4
- X.BrickColor = BrickColor.new("Institutional white")
- local m = script.SpikeMesh:clone()
- m.Parent = X
- X.CFrame = Master.Character.Torso.CFrame + Vector3.new(0,-2.5,0)
- game.Debris:AddItem(X,2)
- Master.Character.Humanoid.Jump = true
- Master.Character.Torso.Velocity = Vector3.new(0,100,0)
- for i = 1,10 do
- X.Transparency = X.Transparency + 0.06
- m.Scale = m.Scale + Vector3.new(1,-0.2,1)
- wait(0.04)
- end
- if X ~= nil then
- X:Destroy()
- end
- Master.Character.Humanoid.WalkSpeed = 16
- Jumping = false
- end
- -- AirWalk --
- if key == "v" then
- if AirWalk == false then
- AirWalk = true
- local p = Instance.new("Part",workspace.Camera)
- p.Name = "AirWalk"
- p.Size = Vector3.new(6,1,6)
- p.Transparency = 1
- p.Anchored = true
- AWPart = p
- while AirWalk == true do
- wait(0.1)
- AWPart.CFrame = CFrame.new(Master.Character.Torso.Position.x,Master.Character.Torso.Position.y - 3.58,Master.Character.Torso.Position.z)
- end
- else
- AirWalk = false
- if AWPart ~= nil then AWPart:Destroy() end
- end
- end
- -- Side Step Right --
- if key == "e" and Step == false then
- Step = true
- local bv = Instance.new("BodyVelocity",Master.Character.Torso)
- bv.maxForce = Vector3.new(9999999,0,9999999)
- bv.velocity = (Master.Character.Torso.CFrame * CFrame.Angles(0,math.rad(-90),0)).lookVector * 100
- wait(.2)
- bv:Remove()
- wait(0.85)
- Step = false
- end
- -- Side Step Left --
- if key == "e" and Step == false then
- Step = true
- local bv = Instance.new("BodyVelocity",Master.Character.Torso)
- bv.maxForce = Vector3.new(9999999,0,9999999)
- bv.velocity = (Master.Character.Torso.CFrame * CFrame.Angles(0,math.rad(90),0)).lookVector * 100
- wait(.2)
- bv:Remove()
- wait(0.85)
- Step = false
- end
- -- Getsuga --
- if key == "g" and Power == false then
- Power = true
- local Animation = Master.Character.Humanoid:LoadAnimation(script.GetsugaT)
- Animation:Play()
- game:GetService("Chat"):Chat(Master.Character.Head, "Getsuga..")
- wait(0.7)
- game:GetService("Chat"):Chat(Master.Character.Head, "Tenshio!")
- local X = Instance.new("Part",game.Workspace)
- local O = Instance.new("ObjectValue",X)
- O.Name = "creator"
- O.Value = Master
- X.Name = "Getsuga"
- X.FormFactor = "Custom"
- X.Anchored = false
- X.CanCollide = false
- X.BottomSurface = 0
- X.TopSurface = 0
- X.Transparency = 0.65
- X.Reflectance = 0
- X.Size = Vector3.new(1,30,2)
- X.CFrame = Master.Character.Torso.CFrame*CFrame.new(0,0,-5)
- X.CFrame = X.CFrame*CFrame.Angles(math.rad(-45),0,0)
- local M = Instance.new("SpecialMesh",X)
- M.MeshType = "Sphere"
- M.Scale = Vector3.new(1,1,1)
- local bv = Instance.new("BodyVelocity",X)
- bv.maxForce = Vector3.new(99999,99999,99999)
- bv.velocity = Master.Character.Torso.CFrame.lookVector*80
- X.BrickColor = BrickColor.new("Bright red")
- local K = X:Clone()
- K.Parent = game.Workspace
- local E = script.Move:Clone()
- E.Parent = K
- E.Disabled = false
- K.Size = X.Size + Vector3.new(1,1,1)
- K.CFrame = X.CFrame
- K.Transparency = 0.65
- K.BrickColor = BrickColor.new("Really black")
- local w = Instance.new("Weld",K)
- w.Part0 = X
- w.Part1 = K
- w.C1 = CFrame.new(0,0,0)
- X.Touched:connect(function (hit)
- humanoid = hit.Parent:findFirstChild("Humanoid")
- if humanoid and humanoid ~= Master.Character.Humanoid then
- if Debounce == false then
- Debounce = true
- local O = Instance.new("ObjectValue",humanoid)
- O.Name = "creator"
- O.Value = Master
- Damage()
- wait(1)
- O:Remove()
- Debounce = false
- end
- end
- end)
- wait(2.5)
- Power = false
- end
- -- Flash Step --
- if key == "y" and Flash == false then
- if (mouse.Hit.p - Master.Character.Torso.Position).magnitude <= (500) then
- game:GetService("Chat"):Chat(Master.Character.Head, "Shunpo!")
- Flash = true
- local FlashDistance = mouse.Hit.p
- local L = Instance.new("Part",game.Workspace)
- game.Debris:AddItem(L,2)
- L.Anchored = true
- L.CanCollide = false
- L.FormFactor = "Custom"
- L.Size = Vector3.new(0.1,0.1,0.1)
- L.Transparency = 1
- L.CFrame = Master.Character.Torso.CFrame
- Master.Character.Torso.CFrame=((Master.Character.Torso.CFrame-Master.Character.Torso.CFrame.p)+FlashDistance+Vector3.new(0,Master.Character["Right Leg"].Size.y+Master.Character["Torso"].Size.y/2,0))
- Master.Character.Torso.Velocity = Vector3.new(0,5,0)
- local X = Instance.new("Part",L)
- X.Anchored = true
- X.CanCollide = false
- X.Transparency = 0
- X.Reflectance = 0
- X.TopSurface = 0
- X.BottomSurface = 0
- X.FormFactor = "Custom"
- X.CFrame = L.CFrame
- X.Size = Vector3.new(3,4,3)
- local O = Instance.new("ObjectValue",X)
- O.Name = "creator"
- O.Value = Master
- local T = Instance.new("SpecialMesh",X)
- T.MeshType = "Sphere"
- T.Scale = Vector3.new(1,1,1)
- X.CFrame = CFrame.new(X.Position,mouse.Hit.p)
- X.BrickColor = BrickColor.new("Institutional white")
- for i = 1,10 do
- X.Transparency = X.Transparency + 0.06
- X.CFrame = X.CFrame + X.CFrame.lookVector * 0.5
- T.Scale = T.Scale + Vector3.new(0.2,0.2,0.2)
- wait(0.03)
- end
- L:Remove()
- wait(2.35)
- Flash = false
- end
- end
- -- CERO --
- if key == "q" and Power == false then
- Power = true
- Master.Character.Humanoid.WalkSpeed = 0
- local p = Instance.new("Part",game.Workspace)
- game.Debris:AddItem(p,5)
- p.Name = "Cero"
- p.Shape = 0
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Transparency = 0.5
- game:GetService("Chat"):Chat(Master.Character.Head, "Cero!")
- p.BrickColor = BrickColor.new("Bright red")
- p.Anchored = true
- p.CanCollide = false
- local sm = Instance.new("SpecialMesh",p)
- sm.Scale = Vector3.new(0.1,0.1,0.1)
- sm.MeshType = "Sphere"
- p.CFrame = Master.Character.Head.CFrame * CFrame.new(0,0,-1.5)
- for i = 1,10 do
- wait(0.04)
- sm.Scale = sm.Scale + Vector3.new(0.05,0.05,0.05)
- end
- local X = Instance.new("Part",game.Workspace)
- if (Master.Character.Torso.Position - mouse.Hit.p).magnitude <= 500 then
- Beam = (Master.Character.Torso.Position - mouse.Hit.p).magnitude + 10
- else
- Beam = 500
- end
- X.Name = "Cero"
- game.Debris:AddItem(X,5)
- X.Size = Vector3.new(1,1,(Beam))
- X.Anchored = true
- X.CanCollide = false
- X.BrickColor = BrickColor.new("Bright red")
- X.TopSurface = 0
- X.BottomSurface = 0
- X.CFrame = CFrame.new(p.Position,mouse.Hit.p)
- X.CFrame = X.CFrame + X.CFrame.lookVector *(X.Size.Z/2)
- X.Transparency = 0.2
- local bm = Instance.new("BlockMesh",X)
- bm.Scale = Vector3.new(0,0,1)
- X.Touched:connect(function (hit)
- humanoid = hit.Parent:findFirstChild("Humanoid")
- if humanoid and humanoid ~= Master.Character.Humanoid then
- if Debounce == false then
- Debounce = true
- local O = Instance.new("ObjectValue",humanoid)
- O.Name = "creator"
- O.Value = Master
- Damage()
- wait(1)
- O:Remove()
- Debounce = false
- end
- end
- end)
- for i = 1,10 do
- bm.Scale = bm.Scale + Vector3.new(0.1,0.1,0)
- sm.Scale = sm.Scale - Vector3.new(0.05,0.05,0.05)
- X.Transparency = X.Transparency + 0.1
- wait(0.05)
- end
- X:Destroy()
- p:Destroy()
- Master.Character.Humanoid.WalkSpeed = 16
- Power = false
- end
- -- HADO 33 --
- if key == "x" and Power == false then
- Power = true
- Hado33Weld()
- wait(0.1)
- game:GetService("Chat"):Chat(Master.Character.Head, "Hado33! Sokatsui!")
- local X = Instance.new("Part",game.Workspace)
- local O = Instance.new("ObjectValue",X)
- O.Name = "creator"
- O.Value = Master
- X.Anchored = false
- X.CanCollide = false
- X.Name = "Skill"
- X.Transparency = 0
- X.Reflectance = 0
- X.BottomSurface = 0
- X.TopSurface = 0
- X.Shape = 0
- local V = Instance.new("ObjectValue",X)
- V.Value = Master
- V.Name = "creator"
- X.BrickColor = BrickColor.new("Cyan")
- X.Size = Vector3.new(2,2,2)
- local Z = Instance.new("SpecialMesh",X)
- Z.MeshType = "Sphere"
- Z.Scale = Vector3.new(0.5,0.5,1)
- X.CFrame = Master.Character.Head.CFrame*CFrame.new(0,0,-2)
- local bv = Instance.new("BodyVelocity",X)
- bv.maxForce = Vector3.new(99999,99999,99999)
- X.CFrame = CFrame.new(X.Position,mouse.Hit.p)
- bv.velocity = X.CFrame.lookVector*65
- X.Touched:connect(function (hit)
- humanoid = hit.Parent:findFirstChild("Humanoid")
- if humanoid and humanoid ~= Master.Character.Humanoid then
- if Debounce == false then
- Debounce = true
- local O = Instance.new("ObjectValue",humanoid)
- O.Name = "creator"
- O.Value = Master
- Damage()
- wait(1)
- O:Remove()
- Debounce = false
- end
- end
- end)
- Explode = X.Touched:connect(function(hit)
- if not hit:IsDescendantOf(X.creator.Value.Character) and hit.Name~="Skill"then
- local cf = X.CFrame
- bv:Destroy()
- X.Anchored = true
- Z:Remove()
- Explode:disconnect()
- X.Size = Vector3.new(3,3,3)
- X.Touched:connect(function(hit) end)
- X.CanCollide = false
- for i = 1,(100) do
- X.Transparency = X.Transparency + (1/100)
- X.Size = X.Size + Vector3.new(1,1,1)
- X.CFrame = cf
- wait(0.02)
- end
- X:Destroy()
- end
- end)
- UnWelds()
- wait(2)
- Power = false
- end
- -- Cero Bomb --
- if key == "h" and Power == false then
- game:GetService("Chat"):Chat(Master.Character.Head, "Cero Bomb!")
- Power = true
- Hado33Weld()
- wait(0.1)
- UnWelds()
- local X = Instance.new("Part",game.Workspace)
- local O = Instance.new("ObjectValue",X)
- O.Name = "creator"
- O.Value = Master
- X.Anchored = false
- X.CanCollide = false
- X.Name = "Skill"
- X.Transparency = 0
- X.Reflectance = 0
- X.BottomSurface = 0
- X.TopSurface = 0
- X.Shape = 0
- local V = Instance.new("ObjectValue",X)
- V.Value = Master
- V.Name = "creator"
- X.BrickColor = BrickColor.new("Lime green")
- X.Size = Vector3.new(2,2,2)
- local Z = Instance.new("SpecialMesh",X)
- Z.MeshType = "Sphere"
- Z.Scale = Vector3.new(0.5,0.5,1)
- X.CFrame = Master.Character.Head.CFrame*CFrame.new(0,0,-2)
- local bv = Instance.new("BodyVelocity",X)
- bv.maxForce = Vector3.new(99999,99999,99999)
- X.CFrame = CFrame.new(X.Position,mouse.Hit.p)
- bv.velocity = X.CFrame.lookVector*5
- X.Touched:connect(function (hit)
- humanoid = hit.Parent:findFirstChild("Humanoid")
- if humanoid and humanoid ~= Master.Character.Humanoid then
- if Debounce == false then
- Debounce = true
- local O = Instance.new("ObjectValue",humanoid)
- O.Name = "creator"
- O.Value = Master
- Damage()
- wait(1)
- O:Remove()
- Debounce = false
- end
- end
- end)
- wait(2)
- Power = false
- local cf = X.CFrame
- bv:Destroy()
- X.Anchored = true
- Z:Remove()
- X.Size = Vector3.new(3,3,3)
- X.Touched:connect(function(hit) end)
- X.CanCollide = false
- for i = 1,(115) do
- X.Transparency = X.Transparency + (1/115)
- X.Size = X.Size + Vector3.new(1,1,1)
- X.CFrame = cf
- wait(0.02)
- end
- X:Destroy()
- end
- -- HADO 31 --
- if key == "f" and Power == false then
- Power = true
- Hado33Weld()
- wait(0.1)
- game:GetService("Chat"):Chat(Master.Character.Head, "Hado31! Shakkaho!")
- local X = Instance.new("Part",game.Workspace)
- local O = Instance.new("ObjectValue",X)
- O.Name = "creator"
- O.Value = Master
- X.Anchored = false
- X.CanCollide = false
- X.Name = "Skill"
- X.Transparency = 0.65
- X.Reflectance = 0
- X.BottomSurface = 0
- X.TopSurface = 0
- X.FormFactor = "Custom"
- local V = Instance.new("ObjectValue",X)
- V.Value = Master
- V.Name = "creator"
- X.BrickColor = BrickColor.new("Really red")
- X.Size = Vector3.new(2.5,2.5,2.5)
- local Z = Instance.new("SpecialMesh",X)
- Z.MeshType = "Sphere"
- Z.Scale = Vector3.new(0.5,0.5,1)
- X.CFrame = Master.Character.Head.CFrame*CFrame.new(0,0,-2)
- local K = X:Clone()
- K.Parent = game.Workspace
- K.FormFactor = "Custom"
- K.Size = X.Size + Vector3.new(0.1,0.1,0.1)
- K.CFrame = X.CFrame
- K.Transparency = 0.65
- K.BrickColor = BrickColor.new("Really black")
- local w = Instance.new("Weld",K)
- w.Part0 = X
- w.Part1 = K
- w.C1 = CFrame.new(0,0,0)
- local bv = Instance.new("BodyVelocity",X)
- bv.maxForce = Vector3.new(99999,99999,99999)
- X.CFrame = CFrame.new(X.Position,mouse.Hit.p)
- bv.velocity = X.CFrame.lookVector*70
- X.Touched:connect(function (hit)
- humanoid = hit.Parent:findFirstChild("Humanoid")
- if humanoid and humanoid ~= Master.Character.Humanoid then
- if Debounce == false then
- Debounce = true
- local O = Instance.new("ObjectValue",humanoid)
- O.Name = "creator"
- O.Value = Master
- Damage()
- wait(1)
- O:Remove()
- Debounce = false
- end
- end
- end)
- UnWelds()
- wait(1)
- Power = false
- end
- -- Bala --
- if key == "z" and Power == false then
- Power = true
- local QQ = math.random(1,2)
- if QQ == 1 then
- BalaWeld1()
- end
- if QQ == 2 then
- BalaWeld2()
- end
- wait(0.1)
- game:GetService("Chat"):Chat(Master.Character.Head, "Bala!")
- local X = Instance.new("Part",game.Workspace)
- local O = Instance.new("ObjectValue",X)
- O.Name = "creator"
- O.Value = Master
- X.Anchored = false
- X.CanCollide = false
- X.Name = "Skill"
- X.Shape = 0
- X.Transparency = 0
- X.Reflectance = 0
- X.BottomSurface = 0
- X.TopSurface = 0
- X.FormFactor = "Custom"
- local V = Instance.new("ObjectValue",X)
- V.Value = Master
- V.Name = "creator"
- X.BrickColor = BrickColor.new("Bright purple")
- X.Size = Vector3.new(2,2,2)
- local PO = Instance.new("SpecialMesh",X)
- PO.MeshType = "Sphere"
- PO.Scale = Vector3.new(0.5,0.5,1)
- X.CFrame = Master.Character.Head.CFrame*CFrame.new(0,0,-2)
- local bv = Instance.new("BodyVelocity",X)
- bv.maxForce = Vector3.new(99999,99999,99999)
- X.CFrame = CFrame.new(X.Position,mouse.Hit.p)
- bv.velocity = X.CFrame.lookVector*100
- Explode = X.Touched:connect(function(hit)
- if not hit:IsDescendantOf(X.creator.Value.Character) and hit.Name~="Skill"then
- bv:Destroy()
- X.Anchored = true
- PO:Remove()
- local ccf = X.CFrame
- X.Shape = 0
- Explode:disconnect()
- X.Size = Vector3.new(3,3,3)
- local c = X:clone()
- X:Destroy()
- for i = 1,3 do
- delay(0,function()
- local cf = ccf + Vector3.new(math.random(-12,12),math.random(-12,12),math.random(-12,12))
- local g = c:clone()
- game.Debris:AddItem(g,2)
- g.Transparency = 0.5
- g.Anchored = true
- g.Name = "Skill"
- g.Parent = game.Workspace
- g.Touched:connect(function (hit)
- humanoid = hit.Parent:findFirstChild("Humanoid")
- if humanoid and humanoid ~= Master.Character.Humanoid then
- if Debounce == false then
- Debounce = true
- local O = Instance.new("ObjectValue",humanoid)
- O.Name = "creator"
- O.Value = Master
- Damage()
- wait(1)
- O:Remove()
- Debounce = false
- end
- end
- end)
- for i = 1,40 do
- g.Transparency = g.Transparency + (0.0125)
- g.Size = g.Size + Vector3.new(1,1,1)
- g.CFrame = cf
- wait(0.01)
- end
- g:Destroy()
- end)
- end
- end
- end)
- UnWelds()
- wait(1)
- Power = false
- end
- end)
- Master = game.Players.LocalPlayer
- mouse = Master:GetMouse()
- Reitsu = Master.Data.Reitsu
- mouse.KeyUp:connect(function(key)
- end)
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