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- #include <amxmodx>
- #include <amxmisc>
- #include <cstrike>
- #include <fakemeta>
- #include <engine>
- #include <hamsandwich>
- #include <fun>
- #include <csx>
- // Plugin Version
- new VERSION[]="6.4"
- new formatmodname[] = "^x01 [^x04 Base Builder^x01 ]"
- //Models
- new const g_ZombieModel1[] = "classic2"
- //Sounds
- new g_RoundStart[] = "basebuilder/round_start.wav"
- new g_ZombKill1[] = "basebuilder/zombie_kill1.wav"
- new g_WinZomb[] = "basebuilder/zombies_win.wav"
- new g_WinHum[] = "basebuilder/humans_win.wav"
- #define AFTER_BUILD ADMIN_LEVEL_A
- #define DEAD_BUILD ADMIN_LEVEL_B
- #define REMOVE_BLOCK ADMIN_LEVEL_C
- #define DEAD_REMOVE ADMIN_LEVEL_D
- #define LOCK_BLOCKS ADMIN_LEVEL_E
- #define PAIN_SHOCK_FREE ADMIN_KICK
- #define BAD_SPAWN ADMIN_KICK
- #define BUILD_BAN ADMIN_KICK
- #define REVIVE ADMIN_BAN
- #define SWAP ADMIN_KICK
- #define START_ROUND ADMIN_BAN
- #define RESET ADMIN_BAN
- #define MEMBERSHIP ADMIN_LEVEL_E
- #define ADMIN_GUNS ADMIN_KICK
- #define ADMIN_RESET ADMIN_BAN
- #define BUILD_TASK 10000
- #define MODELSET_TASK 20000
- #define MAX_PLAYERS 32
- #define AMMO_SLOT 376
- #define MODELCHANGE_DELAY 0.5
- #define MAXENTS 1365
- #define AUTO_TEAM_JOIN_DELAY 0.1
- #define TEAM_SELECT_VGUI_MENU_ID 2
- #if cellbits == 32
- #define OFFSET_BUYZONE 235
- #else
- #define OFFSET_BUYZONE 268
- #endif
- #define LockBlock(%1) ( entity_set_int( %1, EV_INT_iuser1, 1 ) )
- #define UnlockBlock(%1) ( entity_set_int( %1, EV_INT_iuser1, 0 ) )
- #define IsBlockLocked(%1) ( entity_get_int( %1, EV_INT_iuser1 ) == 1 )
- // CS Weapon CBase Offsets (win32)
- const OFFSET_WEAPONOWNER = 41
- // Linux diff's
- const OFFSET_LINUX_WEAPONS = 4
- new gmsgStatusText, gmsgSayText
- new gHudSyncInfo, g_MaxPlayers, g_ModName[32]
- const fPainShock = 108
- new bool:g_CanBuild, bool:g_ZombiesReleased
- new g_RoundNum, count_down, g_iEntBarrier
- new bool:g_BuildBan[MAX_PLAYERS+1]
- new g_pEnt[MAX_PLAYERS+1], Float:g_pDist[MAX_PLAYERS+1], bool:g_MovingEnt[MAXENTS], g_EntMover[MAXENTS],
- g_LastMover[MAXENTS], g_EntOwner[MAXENTS], bool:g_InvisEnt[MAXENTS], g_OwnedEnts[MAX_PLAYERS+1]
- new CsTeams:g_pTeam[MAX_PLAYERS+1], CsTeams:g_pCurTeam[MAX_PLAYERS+1]
- new g_CurrentWeapon[MAX_PLAYERS+1], g_PrimaryWeapon[MAX_PLAYERS+1], Float:MaxHP[MAX_PLAYERS+1]
- //Cached Stuff for Players
- new g_isconnected[MAX_PLAYERS+1], g_isalive[MAX_PLAYERS+1], g_isbot[MAX_PLAYERS+1],
- g_iszombie[MAX_PLAYERS+1], g_friend[MAX_PLAYERS+1]
- //Custom Model Stuff
- new Float:g_ModelsTargetTime, Float:g_RoundStartTime
- new g_HasCustomModel[MAX_PLAYERS+1], g_PlayerModel[MAX_PLAYERS+1][32]
- // Allowed weapons for zombies
- const ZOMBIE_ALLOWED_WEAPONS_BITSUM = (1<<CSW_KNIFE)
- //CVARS
- new g_pcvar_buildtime, g_pcvar_zombiehp, g_pcvar_maxrounds, g_pcvar_basecalc, g_pcvar_resetent,
- g_pcvar_showmovers, g_pcvar_knockback, g_pcvar_allowedweps, g_pcvar_givenades,
- g_pcvar_entmindist, g_pcvar_entsetdist, g_pcvar_entmaxdist, g_pcvar_maxclaimable,
- g_pcvar_claimable, g_pcvar_zresptime
- new g_fwRoundStart, g_fwGrabEnt, g_fwDropEnt, g_fwNewGameStart, g_fwGameStart, g_fwSwapTeams
- new g_fwiFakeReturn
- //CSDM-Style Weapons Menu
- new bool:firsttime[MAX_PLAYERS+1]
- new weapon_picked[2][MAX_PLAYERS+1],cur_offset[MAX_PLAYERS+1],options_on_menu[8][MAX_PLAYERS+1]
- //Weapon Names (For Guns Menu)
- static const WEAPONNAMES[24][23] = { "Schmidt Scout", "XM1014 M4", "Ingram MAC-10", "Steyr AUG A1", "UMP 45", "SG-550 Auto-Sniper",
- "IMI Galil", "Famas", "AWP Magnum Sniper", "MP5 Navy", "M249 Para Machinegun", "M3 Super 90", "M4A1 Carbine",
- "Schmidt TMP", "G3SG1 Auto-Sniper", "SG-552 Commando", "AK-47 Kalashnikov", "ES P90", "P228 Compact",
- "Dual Elite Berettas", "Fiveseven", "USP .45 ACP Tactical", "Glock 18C", "Desert Eagle .50 AE"
- }
- // Weapon entity names
- new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10",
- "weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550",
- "weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249",
- "weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552",
- "weapon_ak47", "weapon_knife", "weapon_p90" }
- public plugin_init()
- {
- register_plugin("Base Builder Zombie Mod", VERSION, "Tirant")
- register_cvar("base_builder", VERSION, FCVAR_SPONLY|FCVAR_SERVER)
- set_cvar_string("base_builder", VERSION)
- //Basic mod functions/timers
- g_pcvar_buildtime = register_cvar("bb_build_time", "150.0")
- g_pcvar_zombiehp = register_cvar("bb_zombie_health", "2000.0")
- g_pcvar_basecalc = register_cvar("bb_calc_maxbase", "0")
- g_pcvar_showmovers = register_cvar("bb_show_moving", "1")
- g_pcvar_knockback = register_cvar("bb_pain_shock_free", "0")
- g_pcvar_entmaxdist = register_cvar("bb_max_move_dist", "960")
- g_pcvar_entmindist = register_cvar("bb_min_move_dist", "25")
- g_pcvar_entsetdist = register_cvar("bb_min_dist_set", "50")
- g_pcvar_resetent = register_cvar("bb_reset_blocks", "1")
- g_pcvar_maxclaimable = register_cvar("bb_claim_max", "5")
- g_pcvar_claimable = register_cvar("bb_claim_mode", "1")
- g_pcvar_zresptime = register_cvar("bb_zombie_respawn_time", "2.0")
- //Guns Menu
- g_pcvar_givenades = register_cvar("bb_give_nades","h") //h f s, put multiple letters for multiple nades
- g_pcvar_allowedweps = register_cvar("bb_weapons","abcdeghijlmnqrstuvwx")
- register_dictionary("basebuilder.txt");
- //Client Commands
- register_clcmd("+grab","cmdMoveEnt") //command to move stuff around
- register_clcmd("-grab","cmdStopEnt") //command to move stuff around
- register_clcmd("say", "cmdSay",0, "<target> ")
- register_clcmd("say_team", "cmdSay",0, "<target> ")
- //Admin Commands
- register_concmd("removeaim","cmdRemoveEnt",0," - Deletes an object") //Removes an object (C alive, D dead)
- register_concmd("lockaim","cmdLockBlock",0," - Locks/Unlocks an object form moving")
- register_concmd("unclaimaim","cmdRemoveClaim",0," - Removes a claim on an object") //Makes block claimable by everyone
- register_concmd("resetaim","cmdResetAim",0," - Resets an object")
- register_concmd("bb_buildban","cmdBuildBan",0,"<player>") //Bans targeted player from building
- register_concmd("bb_unbuildban","cmdBuildUnban",0,"<player>") //Unbans " " " "
- register_concmd("bb_revive","cmdRevive",0,"<player>")
- register_concmd("bb_guns","cmdGiveGuns",0,"<player>") //revives targetted player
- register_concmd("bb_swap","cmdSwap",0,"<player>") //swaps the selected player to the opposite team
- register_concmd("bb_startround","cmdStartRound",0," - Ends the build phase") //do i really have to explain this?
- register_concmd("bb_reset","cmdResetEnts",0," - Resets all entities")
- register_concmd("bb_clear","cmdClearEnts",0," - Deleted all unused entities")
- //Blocked Commands
- register_clcmd("drop", "clcmd_drop")
- register_clcmd("buy", "clcmd_buy")
- register_forward(FM_GetGameDescription, "fw_GetGameDescription")
- register_forward(FM_SetClientKeyValue, "fw_SetClientKeyValue")
- register_forward(FM_PlayerPreThink, "fw_Player_PreThink")
- if (get_pcvar_num(g_pcvar_showmovers) == 1)
- register_forward(FM_TraceLine, "fw_Traceline")
- RegisterHam(Ham_Touch, "weapon_shield", "ham_WeaponCleaner_Post", 1)
- RegisterHam(Ham_Touch, "weaponbox", "ham_WeaponCleaner_Post", 1)
- RegisterHam(Ham_Spawn, "player", "ham_PlayerSpawn_Post", 1)
- RegisterHam(Ham_TakeDamage, "player", "ham_TakeDamage")
- RegisterHam(Ham_TakeDamage, "player", "ham_TakeDamage_Post", 1)
- for (new i = 1; i < sizeof WEAPONENTNAMES; i++)
- if (WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "ham_ItemDeploy_Post", 1)
- register_message(get_user_msgid("TextMsg"), "msgRoundEnd")
- register_message(get_user_msgid("StatusIcon"), "msgStatusIcon")
- register_message(get_user_msgid("StatusValue"), "msgStatusValue");
- register_message(get_user_msgid("Health"), "msgHealth");
- register_message(get_user_msgid("ScoreAttrib"), "msgScoreAttrib")
- register_event("HLTV", "event_round_start", "a", "1=0", "2=0")
- register_event("AmmoX", "ev_AmmoX", "be", "1=1", "1=2", "1=3", "1=4", "1=5", "1=6", "1=7", "1=8", "1=9", "1=10")
- register_event("StatusValue", "ev_SetTeam", "be", "1=1");
- register_event("StatusValue", "ev_ShowStatus", "be", "1=2", "2!0");
- register_event("StatusValue", "ev_HideStatus", "be", "1=1", "2=0");
- register_logevent("logevent_round_start",2, "1=Round_Start")
- register_logevent("logevent_round_end", 2, "1=Round_End")
- register_menucmd(register_menuid("WeaponMethodMenu"),(1<<0)|(1<<1)|(1<<2),"weapon_method_pushed")
- register_menucmd(register_menuid("PrimaryWeaponSelect"),(1<<0)|(1<<1)|(1<<2)|(1<<3)|(1<<4)|(1<<5)|(1<<6)|(1<<7)|(1<<8)|(1<<9),"prim_weapons_pushed")
- register_menucmd(register_menuid("SecWeaponSelect"),(1<<0)|(1<<1)|(1<<2)|(1<<3)|(1<<4)|(1<<5)|(1<<6)|(1<<7),"sec_weapons_pushed")
- set_msg_block(get_user_msgid("ClCorpse"), BLOCK_SET)
- //Formats the Mod Name
- formatex(g_ModName, charsmax(g_ModName), "Base Builder %s", VERSION)
- gmsgSayText = get_user_msgid("SayText")
- gmsgStatusText = get_user_msgid("StatusText");
- gHudSyncInfo = CreateHudSyncObj();
- g_MaxPlayers = get_maxplayers();
- g_fwNewGameStart = CreateMultiForward("bb_new_round",ET_IGNORE)
- g_fwGameStart = CreateMultiForward("bb_timer_started",ET_IGNORE)
- g_fwRoundStart = CreateMultiForward("bb_zombies_released",ET_IGNORE)
- g_fwSwapTeams = CreateMultiForward("bb_teams_swapped",ET_IGNORE)
- g_fwGrabEnt = CreateMultiForward("bb_ent_grabbed",ET_IGNORE, FP_CELL, FP_CELL)
- g_fwDropEnt = CreateMultiForward("bb_ent_dropped",ET_IGNORE, FP_CELL, FP_CELL)
- server_cmd("sv_skyname dust")
- server_cmd("mp_freezetime 0")
- server_cmd("mp_flashlight 0")
- register_clcmd("chooseteam", "clcmd_changeteam")
- register_clcmd("jointeam", "clcmd_changeteam")
- register_message(get_user_msgid("ShowMenu"), "message_show_menu")
- register_message(get_user_msgid("VGUIMenu"), "message_vgui_menu")
- server_cmd("mp_limitteams 1")
- server_cmd("mp_autoteambalance 1")
- g_iEntBarrier = find_ent_by_tname( -1, "barrier" );
- }
- public plugin_precache()
- {
- engfunc(EngFunc_PrecacheSound, g_RoundStart)
- engfunc(EngFunc_PrecacheSound, g_ZombKill1)
- engfunc(EngFunc_PrecacheSound, g_WinZomb)
- engfunc(EngFunc_PrecacheSound, g_WinHum)
- new szModel[64];
- formatex(szModel, charsmax(szModel), "models/player/%s/%s.mdl", g_ZombieModel1, g_ZombieModel1 );
- engfunc(EngFunc_PrecacheModel, szModel)
- new iBomb = create_entity("info_bomb_target");
- entity_set_origin(iBomb, Float:{8192.0,8192.0,8192.0})
- new iBuyZone = create_entity("info_map_parameters");
- DispatchKeyValue(iBuyZone, "buying", "3");
- DispatchSpawn(iBuyZone);
- g_pcvar_maxrounds = get_cvar_num("mp_maxrounds")
- }
- // Event Round Start (This is before freeze time)
- public event_round_start()
- {
- arrayset(g_MovingEnt, false, MAXENTS)
- arrayset(g_EntOwner, 0, MAXENTS)
- arrayset(g_LastMover, 0, MAXENTS)
- arrayset(g_OwnedEnts, 0, MAX_PLAYERS+1)
- g_RoundStartTime = get_gametime()
- g_ZombiesReleased = false
- if (get_pcvar_num(g_pcvar_resetent) == 1)
- {
- new cname[10], tname[7];
- for (new iEnt = g_MaxPlayers+1; iEnt < MAXENTS; iEnt++)
- {
- if (is_valid_ent(iEnt))
- {
- entity_get_string(iEnt, EV_SZ_classname, cname, 9);
- entity_get_string(iEnt, EV_SZ_targetname, tname, 6);
- if (!IsBlockLocked(iEnt) && iEnt != g_iEntBarrier && equal(cname, "func_wall") && !equal(tname, "ignore"))
- {
- if (g_InvisEnt[iEnt])
- {
- set_pev(iEnt,pev_solid,SOLID_BSP)
- set_pev(iEnt,pev_renderamt,Float:{255.0})
- set_pev(iEnt,pev_rendermode,0)
- g_InvisEnt[iEnt] = false
- }
- engfunc( EngFunc_SetOrigin, iEnt, Float:{ 0.0, 0.0, 0.0 } );
- }
- }
- }
- }
- ExecuteForward(g_fwNewGameStart, g_fwiFakeReturn)
- }
- // Log Event Round Start (This is AFTER freeze time)
- public logevent_round_start()
- {
- g_CanBuild = true
- set_pev(g_iEntBarrier,pev_solid,SOLID_BSP)
- set_pev(g_iEntBarrier,pev_rendermode,1)
- set_pev(g_iEntBarrier,pev_renderamt,Float:{150.0})
- set_hudmessage(255, 255, 255, -1.0, 0.45, 0, 1.0, 10.0, 0.1, 0.2, 1)
- new nLen, szMsg[128]
- nLen += format( szMsg[nLen], 127-nLen, "%L", LANG_SERVER, "WELCOME_MSG", VERSION);
- nLen += format( szMsg[nLen], 127-nLen, "%L", LANG_SERVER, "BIND_KEY");
- show_hudmessage(0, szMsg);
- print_color(0, "%s %s ^x04- ^x01%L", formatmodname, VERSION, LANG_SERVER, "ROUND_MSG")
- print_color(0, "%s Round: %d of %d", formatmodname, (g_RoundNum+1), g_pcvar_maxrounds)
- remove_task(BUILD_TASK)
- set_task(1.0, "CountDown", BUILD_TASK,_, _, "a", get_pcvar_num(g_pcvar_buildtime));
- count_down = (get_pcvar_num(g_pcvar_buildtime)-1);
- if (get_pcvar_num(g_pcvar_basecalc) == 1)
- set_task(5.0, "Base_Calc")
- ExecuteForward(g_fwGameStart, g_fwiFakeReturn)
- }
- public CountDown()
- {
- count_down--
- new mins = count_down/60
- new secs = count_down%60
- if (count_down>=0)
- {
- client_print(0, print_center, "Build Time - %d:%s%d", mins, (secs < 10 ? "0" : ""), secs)
- }
- if (mins != 0 && secs == 0)
- {
- new mmin[32]
- num_to_word(mins, mmin, 31)
- client_cmd(0, "spk ^"fvox/%s minutes remaining^"", mmin)
- }
- else if (mins == 0 && secs == 30)
- {
- new msec[32]
- num_to_word(secs, msec, 31)
- client_cmd(0, "spk ^"fvox/%s seconds remaining^"", msec)
- }
- if (0<count_down<=10)
- {
- new msec[32]
- num_to_word(count_down, msec, 31)
- client_cmd(0, "spk ^"fvox/%s^"", msec)
- }
- if (count_down == 0)
- {
- Release_Zombies()
- remove_task(BUILD_TASK);
- }
- }
- public logevent_round_end()
- {
- if (!g_CanBuild)
- {
- new players[32], num, player
- get_players(players, num)
- for (new i = 0; i < num; i++)
- {
- player = players[i]
- if (g_pCurTeam[player] == g_pTeam[player])
- cs_set_user_team(player, (g_pTeam[player] = (g_pTeam[player] == CS_TEAM_T ? CS_TEAM_CT : CS_TEAM_T)))
- else
- g_pTeam[player] = g_pTeam[player] == CS_TEAM_T ? CS_TEAM_CT : CS_TEAM_T
- }
- print_color(0, "^x04%L", LANG_SERVER, "TEAMS_SWAPPED")
- ExecuteForward(g_fwSwapTeams, g_fwiFakeReturn)
- }
- remove_task(BUILD_TASK)
- return PLUGIN_HANDLED
- }
- public client_death(g_attacker, g_victim, wpnindex, hitplace, TK)
- {
- if (g_pEnt[g_victim])
- cmdStopEnt(g_victim)
- set_hudmessage(_, _, _, _, _, _, _, _, _, _, 4);
- show_hudmessage(g_victim, "");
- g_isalive[g_victim] = false
- if (TK == 0 && g_attacker != g_victim)
- {
- if (g_iszombie[g_attacker])
- {
- client_cmd(0, "spk %s", g_ZombKill1)
- new playername[35]
- get_user_name(g_victim, playername, 34)
- set_hudmessage(255, 255, 255, -1.0, 0.45, 0, 1.0, 5.0, 0.1, 0.2, 1)
- show_hudmessage(0, "%L",LANG_SERVER, "DEAD_ANNOUNCE", playername);
- }
- }
- if (g_iszombie[g_victim])
- {
- set_hudmessage(255, 255, 255, -1.0, 0.45, 0, 1.0, 10.0, 0.1, 0.2, 1)
- show_hudmessage(g_victim, "%L", LANG_SERVER, "DEAD_ZOMBIE", get_pcvar_num(g_pcvar_zresptime));
- set_task(get_pcvar_float(g_pcvar_zresptime), "Respawn_Zombie", g_victim)
- }
- if (!g_iszombie[g_victim])
- {
- set_hudmessage(255, 255, 255, -1.0, 0.45, 0, 1.0, 10.0, 0.1, 0.2, 1)
- show_hudmessage(g_victim, "%L", LANG_SERVER, "DEAD_SURVIVOR");
- cs_set_user_team(g_victim, cs_get_user_team(g_victim) == CS_TEAM_T ? CS_TEAM_CT:CS_TEAM_T)
- g_iszombie[g_victim] = true
- set_task(5.0, "Respawn_Zombie", g_victim)
- }
- }
- public ham_TakeDamage_Post(victim, inflictor, attacker, Float:damage, bits)
- {
- if(get_pcvar_num(g_pcvar_knockback) == 1 && access(victim, PAIN_SHOCK_FREE) && g_iszombie[victim])
- {
- set_pdata_float(victim, fPainShock, 1.0, 5)
- }
- }
- public ham_TakeDamage(victim, inflictor, attacker, Float:damage, damagebits)
- {
- if (!g_isalive[victim] || !g_isconnected[attacker]) return HAM_IGNORED
- if(g_CanBuild || victim == attacker)
- return HAM_SUPERCEDE
- return HAM_HANDLED
- }
- public client_disconnect(id)
- {
- cmdStopEnt(id)
- g_isconnected[id] = false
- g_isalive[id] = false
- g_isbot[id] = false
- g_iszombie[id] = false
- return PLUGIN_CONTINUE
- }
- //Respawns late joiners, cts only if build time is still on
- public client_putinserver(id)
- {
- set_task(7.0,"Respawn_Human",id);
- g_isconnected[id] = true
- firsttime[id] = true
- // Set bot flag
- if (is_user_bot(id))
- g_isbot[id] = true
- }
- public Release_Zombies()
- {
- g_CanBuild = false
- g_ZombiesReleased = true
- remove_task(BUILD_TASK);
- new weapon[32]
- new he, flash, smoke
- get_pcvar_string(g_pcvar_givenades,weapon,31)
- for(new i=0;i<strlen(weapon);i++)
- {
- switch(weapon[i])
- {
- case 'h': he++
- case 'f': flash++
- case 's': smoke++
- }
- }
- new players[32], num
- get_players(players, num)
- new player
- for(new i = 0; i < num; i++)
- {
- player = players[i]
- if (g_isalive[player])
- {
- if (!g_iszombie[player])
- {
- cmdStopEnt(player)
- if(he) give_item(player,"weapon_hegrenade"), cs_set_user_bpammo(player,CSW_HEGRENADE,he)
- if(flash) give_item(player,"weapon_flashbang"), cs_set_user_bpammo(player,CSW_FLASHBANG,flash)
- if(smoke) give_item(player,"weapon_smokegrenade"), cs_set_user_bpammo(player,CSW_SMOKEGRENADE,smoke)
- if (g_PrimaryWeapon[player])
- {
- get_weaponname(g_PrimaryWeapon[player],weapon,31)
- engclient_cmd(player, weapon);
- }
- }
- }
- }
- set_pev(g_iEntBarrier,pev_solid,SOLID_NOT)
- set_pev(g_iEntBarrier,pev_renderamt,Float:{0.0})
- g_RoundNum++
- set_hudmessage(255, 255, 255, -1.0, 0.45, 0, 1.0, 10.0, 0.1, 0.2, 1)
- show_hudmessage(0, "%L", LANG_SERVER, "RELEASE_MSG");
- client_cmd(0, "spk %s", g_RoundStart)
- ExecuteForward(g_fwRoundStart,g_fwiFakeReturn)
- }
- //Called on zombie death function
- public Respawn_Zombie(id)
- {
- if (g_isconnected[id] && cs_get_user_team(id) == CS_TEAM_T)
- {
- if (get_user_health(id) ==MaxHP[id] || !is_user_alive(id))
- ExecuteHamB(Ham_CS_RoundRespawn, id)
- else
- client_print(id, print_center, "%L", LANG_SERVER, "FAIL_RESPAWN");
- }
- }
- //Called on al pllayers for late joiners, parent is above
- public Respawn_Human(id)
- {
- if (!g_isconnected[id] || g_isalive[id] || cs_get_user_team(id) == CS_TEAM_SPECTATOR || cs_get_user_team(id) == CS_TEAM_UNASSIGNED)
- return PLUGIN_HANDLED
- if (!g_isalive[id] && g_iszombie[id])
- ExecuteHamB(Ham_CS_RoundRespawn, id)
- if (!g_isalive[id] && g_iszombie[id])
- set_task(3.0,"Respawn_Human",id)
- if (g_CanBuild)
- {
- if (!g_isalive[id])
- ExecuteHamB(Ham_CS_RoundRespawn, id)
- if (!g_isalive[id])
- set_task(3.0,"Respawn_Human",id)
- }
- return PLUGIN_HANDLED
- }
- //Sets player health and weapons
- public Add_Effects(id)
- {
- if (!g_isconnected[id] || !g_isalive[id])
- return PLUGIN_HANDLED
- strip_user_weapons(id)
- give_item(id, "weapon_knife")
- if (g_iszombie[id])
- {
- MaxHP[id] = get_pcvar_float(g_pcvar_zombiehp)
- set_pev(id, pev_health, MaxHP[id]) // use decimal number
- }
- else
- {
- weapon_method_menu(id)
- MaxHP[id] = 100.0
- }
- return PLUGIN_HANDLED
- }
- //AmmoX Ensures BackPack ammo is always full
- public ev_AmmoX(id)
- {
- set_pdata_int(id, AMMO_SLOT + read_data(1), 200, 5)
- }
- //Sets the "Game" description ie. Counter-Strike, in our case Base Builder
- public fw_GetGameDescription()
- {
- // Return the mod name so it can be easily identified
- forward_return(FMV_STRING, g_ModName)
- return FMRES_SUPERCEDE;
- }
- /*-------------------------------------------------------------------------------------------------|
- |----------------------------------Begin Player Model Code---[0005]--------------------------------|
- |-------------------------------------------------------------------------------------------------*/
- public ham_PlayerSpawn_Post(id)
- {
- if (!is_user_alive(id))
- return
- g_isalive[id] = true
- g_pCurTeam[id] = cs_get_user_team(id)
- g_iszombie[id] = g_pCurTeam[id] == CS_TEAM_T ? true : false
- Add_Effects(id)
- remove_task(id + MODELSET_TASK)
- if (g_iszombie[id])
- {
- copy(g_PlayerModel[id], charsmax(g_PlayerModel[]), g_ZombieModel1)
- new currentmodel[32]
- fm_get_user_model(id, currentmodel, charsmax(currentmodel))
- if (!equal(currentmodel, g_PlayerModel[id]))
- {
- if (get_gametime() - g_RoundStartTime < 5.0)
- set_task(5.0 * MODELCHANGE_DELAY, "fm_user_model_update", id + MODELSET_TASK)
- else
- fm_user_model_update(id + MODELSET_TASK)
- }
- }
- else if (g_HasCustomModel[id])
- {
- fm_reset_user_model(id)
- }
- }
- public fw_SetClientKeyValue(id, const infobuffer[], const key[])
- {
- if (g_HasCustomModel[id] && equal(key, "model"))
- return FMRES_SUPERCEDE
- return FMRES_IGNORED
- }
- public fw_ClientUserInfoChanged(id)
- {
- if (!g_HasCustomModel[id])
- return FMRES_IGNORED
- static currentmodel[32]
- fm_get_user_model(id, currentmodel, charsmax(currentmodel))
- if (!equal(currentmodel, g_PlayerModel[id]) && !task_exists(id + MODELSET_TASK))
- fm_set_user_model(id + MODELSET_TASK)
- return FMRES_IGNORED
- }
- public fm_user_model_update(taskid)
- {
- static Float:current_time
- current_time = get_gametime()
- if (current_time - g_ModelsTargetTime >= MODELCHANGE_DELAY)
- {
- fm_set_user_model(taskid)
- g_ModelsTargetTime = current_time
- }
- else
- {
- set_task((g_ModelsTargetTime + MODELCHANGE_DELAY) - current_time, "fm_set_user_model", taskid)
- g_ModelsTargetTime = g_ModelsTargetTime + MODELCHANGE_DELAY
- }
- }
- public fm_set_user_model(player)
- {
- player -= MODELSET_TASK
- engfunc(EngFunc_SetClientKeyValue, player, engfunc(EngFunc_GetInfoKeyBuffer, player), "model", g_PlayerModel[player])
- g_HasCustomModel[player] = true
- }
- stock fm_get_user_model(player, model[], len)
- {
- engfunc(EngFunc_InfoKeyValue, engfunc(EngFunc_GetInfoKeyBuffer, player), "model", model, len)
- }
- stock fm_reset_user_model(player)
- {
- g_HasCustomModel[player] = false
- dllfunc(DLLFunc_ClientUserInfoChanged, player, engfunc(EngFunc_GetInfoKeyBuffer, player))
- }
- /*-------------------------------------------------------------------------------------------------|
- |------------------------------------End Player Model Code-----------------------------------------|
- |-------------------------------------------------------------------------------------------------*/
- /*-------------------------------------------------------------------------------------------------|
- |----------------------------------Begin Entity Mover Code---[0004]--------------------------------|
- |-------------------------------------------------------------------------------------------------*/
- public cmdMoveEnt(id)
- {
- if (g_BuildBan[id] == true)
- return PLUGIN_HANDLED
- if (g_iszombie[id] && !access(id, AFTER_BUILD))
- return PLUGIN_HANDLED
- if (!g_CanBuild && !access(id, AFTER_BUILD))
- {
- client_print (id, print_center, "%L", LANG_SERVER, "FAIL_TIME_UP")
- return PLUGIN_HANDLED
- }
- if (!g_isalive[id] && !access(id, DEAD_BUILD))
- {
- client_print (id, print_center, "%L", LANG_SERVER, "FAIL_DEAD")
- return PLUGIN_HANDLED
- }
- if (g_pEnt[id] && is_valid_ent(g_pEnt[id]))
- cmdStopEnt(id)
- new ent, bodypart
- get_user_aiming (id,ent,bodypart)
- if (!is_valid_ent(ent) || ent == g_iEntBarrier)
- {
- return PLUGIN_HANDLED
- }
- if (ent <= g_MaxPlayers && g_isalive[ent])
- {
- return PLUGIN_HANDLED
- }
- if (IsBlockLocked(ent) || g_MovingEnt[ent])
- {
- return PLUGIN_HANDLED
- }
- if (get_pcvar_num(g_pcvar_claimable) == 1)
- {
- if (!g_EntOwner[ent])
- {
- if ((g_OwnedEnts[id]<get_pcvar_num(g_pcvar_maxclaimable)) || get_pcvar_num(g_pcvar_maxclaimable) == 0)
- {
- g_EntOwner[ent] = id
- g_OwnedEnts[id]++
- }
- else
- {
- client_print (id, print_center, "%L", LANG_SERVER, "FAIL_MAXOWNED", get_pcvar_num(g_pcvar_maxclaimable))
- }
- }
- else if (g_EntOwner[ent] != id && !access(id, AFTER_BUILD))
- {
- client_print (id, print_center, "%L", LANG_SERVER, "FAIL_ALREADYOWNED")
- return PLUGIN_HANDLED
- }
- }
- new tname[7], cname[10];
- entity_get_string(ent, EV_SZ_targetname, tname, 6);
- entity_get_string(ent, EV_SZ_classname, cname, 9);
- if (!equal(cname, "func_wall") || equal(tname, "ignore"))
- {
- return PLUGIN_HANDLED
- }
- new origin[3], Float:entOrigin[3], Float:orig[3], Float:mins[3], Float:maxs[3]
- entity_get_vector(ent, EV_VEC_origin, orig);
- entity_get_vector(ent, EV_VEC_mins, mins);
- entity_get_vector(ent, EV_VEC_maxs, maxs);
- entOrigin[0] = (mins[0] + maxs[0]) / 2.0 + orig[0];
- entOrigin[1] = (mins[1] + maxs[1]) / 2.0 + orig[1];
- entOrigin[2] = (mins[2] + maxs[2]) / 2.0 + orig[2];
- get_user_origin(id, origin);
- IVecFVec(origin, orig)
- g_pDist[id] = get_distance_f(orig, entOrigin);
- if (get_pcvar_num(g_pcvar_entmindist)) //maximum
- {
- if (g_pDist[id] < get_pcvar_float(g_pcvar_entmindist)) //minimum
- g_pDist[id] = get_pcvar_float(g_pcvar_entsetdist);
- /*if (g_pDist[id] < get_pcvar_float(g_pcvar_entminoffset))
- {
- g_pOffset[id][0] = orig[0] - entOrigin[0]
- g_pOffset[id][1] = orig[1] - entOrigin[1]
- g_pOffset[id][2] = orig[2] - entOrigin[2]
- }*/
- }
- if (get_pcvar_num(g_pcvar_entmaxdist)) //maximum
- {
- if (g_pDist[id] > get_pcvar_float(g_pcvar_entmaxdist))
- return PLUGIN_HANDLED
- }
- //set_pev(ent,pev_solid, SOLID_NOT)
- set_pev(ent,pev_rendermode,1)
- set_pev(ent,pev_renderamt,Float:{100.0})
- set_pev(ent,pev_rendercolor,Float:{135.0, 206.0, 235.0})
- g_MovingEnt[ent] = true
- g_EntMover[ent] = id
- g_pEnt[id] = ent
- ExecuteForward(g_fwGrabEnt,g_fwiFakeReturn, id, ent)
- if (!g_CanBuild && access(id, AFTER_BUILD))
- {
- new adminauthid[35],adminname[35]
- get_user_authid (id,adminauthid,34)
- get_user_name(id,adminname,34)
- Log("[MOVE] Admin: %s || SteamID: %s moved an entity", adminname, adminauthid)
- }
- return PLUGIN_HANDLED
- }
- public fw_Player_PreThink(id)
- {
- if (!g_pEnt[id] || !is_valid_ent(g_pEnt[id]))
- return FMRES_HANDLED
- new buttons = pev(id, pev_button)
- if (buttons & IN_ATTACK)
- {
- g_pDist[id] += 3.0;
- if (g_pDist[id] > get_pcvar_float(g_pcvar_entmaxdist))
- {
- g_pDist[id] = get_pcvar_float(g_pcvar_entmaxdist)
- client_print(id, print_center, "%L", LANG_SERVER, "OBJECT_MAX")
- }
- else
- client_print(id, print_center, "%L", LANG_SERVER, "OBJECT_PUSH")
- }
- else if (buttons & IN_ATTACK2)
- {
- g_pDist[id] -= 3.0;
- if (g_pDist[id] < get_pcvar_float(g_pcvar_entsetdist))
- {
- g_pDist[id] = get_pcvar_float(g_pcvar_entsetdist)
- client_print(id, print_center, "%L", LANG_SERVER, "OBJECT_MIN")
- }
- else
- client_print(id, print_center, "%L", LANG_SERVER, "OBJECT_PULL")
- }
- new origin[3], Float:aiming[3], Float:pOrigin[3], Float:mins[3], Float:maxs[3], Float:neworigin[3]
- if (!g_isconnected[id] || (g_pEnt[id] <= g_MaxPlayers)? !g_isconnected[id]:!is_valid_ent(g_pEnt[id]))
- {
- cmdStopEnt(id)
- return PLUGIN_HANDLED
- }
- entity_get_vector(g_pEnt[id], EV_VEC_mins, mins);
- entity_get_vector(g_pEnt[id], EV_VEC_maxs, maxs);
- get_user_origin(id, origin, 3);
- IVecFVec(origin, aiming);
- get_user_origin(id, origin);
- IVecFVec(origin, pOrigin);
- aiming[0] -= pOrigin[0];
- aiming[1] -= pOrigin[1];
- aiming[2] -= pOrigin[2];
- new Float:scalar = g_pDist[id] / vector_length(aiming);
- IVecFVec(origin, neworigin);
- neworigin[0] += aiming[0] * scalar - (mins[0] + maxs[0]) / 2.0;
- neworigin[1] += aiming[1] * scalar - (mins[1] + maxs[1]) / 2.0;
- neworigin[2] += aiming[2] * scalar - (mins[2] + maxs[2]) / 2.0;
- entity_set_origin(g_pEnt[id], neworigin);
- return FMRES_HANDLED
- }
- public cmdStopEnt(id)
- {
- new ent = g_pEnt[id]
- g_MovingEnt[ent] = false
- //set_pev(ent,pev_solid, SOLID_BSP)
- set_pev(ent,pev_rendermode,0)
- set_pev(ent,pev_renderamt,Float:{255.0})
- set_pev(ent,pev_rendercolor,Float:{0.0, 0.0, 0.0})
- ExecuteForward(g_fwDropEnt,g_fwiFakeReturn, id, ent)
- g_EntMover[ent] = 0
- g_LastMover[ent] = id
- g_pEnt[id] = 0
- }
- public fw_Traceline(Float:start[3], Float:end[3], conditions, id, trace)
- {
- if (!is_user_alive(id)) return PLUGIN_HANDLED
- new ent = get_tr2(trace, TR_pHit)
- if (is_valid_ent(ent))
- {
- new ent,body
- get_user_aiming(id,ent,body)
- new cname[10], tname[7];
- entity_get_string(ent, EV_SZ_classname, cname, 9);
- entity_get_string(ent, EV_SZ_targetname, tname, 6);
- if (equal(cname, "func_wall") && !equal(tname, "ignore") && ent != g_iEntBarrier && get_pcvar_num(g_pcvar_showmovers) == 1)
- {
- if (g_CanBuild || access(id, ADMIN_KICK))
- {
- if (IsBlockLocked(ent))
- {
- set_hudmessage(255, 0, 0, -1.0, 0.55, 1, 0.01, 3.0, 0.01, 0.01);
- ShowSyncHudMsg(id, gHudSyncInfo, "%L", LANG_SERVER, "OBJECT_LOCKED");
- return PLUGIN_HANDLED
- }
- set_hudmessage(0, 50, 255, -1.0, 0.55, 1, 0.01, 3.0, 0.01, 0.01);
- if (get_pcvar_num(g_pcvar_claimable) == 0)
- {
- new currentmover[35], lastmover[35]
- if (g_EntMover[ent])
- {
- get_user_name(g_EntMover[ent],currentmover,34)
- if (!g_LastMover[ent]) ShowSyncHudMsg(id, gHudSyncInfo, "%L", LANG_SERVER, "OBJECT_INFO1", currentmover);
- }
- if (g_LastMover[ent])
- {
- get_user_name(g_LastMover[ent],lastmover,34)
- if (!g_EntMover[ent]) ShowSyncHudMsg(id, gHudSyncInfo, "%L", LANG_SERVER, "OBJECT_INFO2", lastmover);
- }
- if (g_LastMover[ent] && g_EntMover[ent]) ShowSyncHudMsg(id, gHudSyncInfo, "%L", LANG_SERVER, "OBJECT_INFO3", currentmover, lastmover);
- else if (!g_LastMover[ent] && !g_EntMover[ent]) ShowSyncHudMsg(id, gHudSyncInfo, "%L", LANG_SERVER, "OBJECT_INFO4");
- }
- else
- {
- if (g_EntOwner[ent])
- {
- new entowner[35]
- get_user_name(g_EntOwner[ent],entowner,34)
- ShowSyncHudMsg(id, gHudSyncInfo, "%L", LANG_SERVER, "OBJECT_OWNER", entowner);
- }
- else
- {
- ShowSyncHudMsg(id, gHudSyncInfo, "%L", LANG_SERVER, "OBJECT_OWNER_NONE");
- }
- }
- }
- }
- }
- else ClearSyncHud(id, gHudSyncInfo);
- return PLUGIN_HANDLED
- }
- public cmdLockBlock(id)
- {
- if (!access(id, LOCK_BLOCKS))
- return PLUGIN_HANDLED
- new ent, bodypart
- get_user_aiming (id,ent,bodypart)
- new tname[7], cname[10];
- entity_get_string(ent, EV_SZ_targetname, tname, 6);
- entity_get_string(ent, EV_SZ_classname, cname, 9);
- if (!ent || !is_valid_ent(ent) || is_user_alive(ent) || ent == g_iEntBarrier || !equal(cname, "func_wall") || equal(tname, "ignore")) return PLUGIN_HANDLED
- if (!IsBlockLocked(ent) && !g_MovingEnt[ent])
- {
- LockBlock(ent)
- set_pev(ent,pev_rendermode,1)
- set_pev(ent,pev_rendercolor,Float:{125.0, 0.0, 0.0})
- g_OwnedEnts[g_EntOwner[ent]]--
- g_EntOwner[ent] = 0
- }
- else if (IsBlockLocked(ent))
- {
- UnlockBlock(ent)
- set_pev(ent,pev_rendermode,0)
- }
- return PLUGIN_HANDLED
- }
- public cmdRemoveClaim(id)
- {
- if (!access(id, LOCK_BLOCKS))
- return PLUGIN_HANDLED
- new ent, bodypart
- get_user_aiming (id,ent,bodypart)
- new tname[7], cname[10];
- entity_get_string(ent, EV_SZ_targetname, tname, 6);
- entity_get_string(ent, EV_SZ_classname, cname, 9);
- if (!ent || !is_valid_ent(ent) || is_user_alive(ent) || ent == g_iEntBarrier || !equal(cname, "func_wall") || equal(tname, "ignore") || IsBlockLocked(ent)) return PLUGIN_HANDLED
- g_OwnedEnts[g_EntOwner[ent]]--
- g_EntOwner[ent] = 0
- return PLUGIN_HANDLED
- }
- public cmdRemoveEnt(id)
- {
- if (!access(id, REMOVE_BLOCK))
- return PLUGIN_HANDLED
- if (!g_isalive[id] && !access(id, DEAD_REMOVE))
- {
- client_print (id, print_center, "%L", LANG_SERVER, "FAIL_REMOVE")
- return PLUGIN_HANDLED
- }
- new ent, bodypart
- get_user_aiming (id,ent,bodypart)
- if(!is_valid_ent(ent) || ent == g_iEntBarrier || (ent <= g_MaxPlayers && g_isalive[ent]))
- return PLUGIN_HANDLED
- if(IsBlockLocked(ent) || g_MovingEnt[ent])
- return PLUGIN_HANDLED
- new tname[7], cname[10];
- entity_get_string(ent, EV_SZ_targetname, tname, 6);
- entity_get_string(ent, EV_SZ_classname, cname, 9);
- if(!equal(cname, "func_wall"))
- return PLUGIN_HANDLED
- if(equal(tname, "ignore"))
- return PLUGIN_HANDLED
- g_OwnedEnts[g_EntOwner[ent]]--
- g_EntOwner[ent] = 0
- remove_entity(ent)
- new adminauthid[35],adminname[35]
- get_user_authid (id,adminauthid,34)
- get_user_name(id,adminname,34)
- Log("[REMOVE] Admin: %s || SteamID: %s removed an entity", adminname, adminauthid)
- return PLUGIN_HANDLED
- }
- public cmdResetEnts(id)
- {
- if (!access(id, ADMIN_RESET))
- return PLUGIN_HANDLED
- new cname[10], tname[7];
- for (new iEnt = g_MaxPlayers+1; iEnt < MAXENTS; iEnt++)
- {
- if (is_valid_ent(iEnt))
- {
- entity_get_string(iEnt, EV_SZ_classname, cname, 9);
- entity_get_string(iEnt, EV_SZ_targetname, tname, 6);
- if (!IsBlockLocked(iEnt) && iEnt != g_iEntBarrier && equal(cname, "func_wall") && !equal(tname, "ignore"))
- engfunc( EngFunc_SetOrigin, iEnt, Float:{ 0.0, 0.0, 0.0 } );
- }
- }
- new adminauthid[35],adminname[35]
- get_user_authid (id,adminauthid,34)
- get_user_name(id,adminname,34)
- Log("[RESET-ENTS] Admin: %s || SteamID: %s reset the entities", adminname, adminauthid)
- return PLUGIN_HANDLED
- }
- public cmdResetAim(id)
- {
- if (!access(id, ADMIN_RESET))
- return PLUGIN_HANDLED
- new ent, bodypart
- get_user_aiming (id,ent,bodypart)
- if(!is_valid_ent(ent) || ent == g_iEntBarrier || (ent <= g_MaxPlayers && g_isalive[ent]))
- {
- client_print (id, print_center, "%L", LANG_SERVER, "FAIL_RESET")
- return PLUGIN_HANDLED
- }
- if(IsBlockLocked(ent) || g_MovingEnt[ent])
- {
- client_print (id, print_center, "%L", LANG_SERVER, "FAIL_RESET")
- return PLUGIN_HANDLED
- }
- new tname[7], cname[10];
- entity_get_string(ent, EV_SZ_targetname, tname, 6);
- entity_get_string(ent, EV_SZ_classname, cname, 9);
- if(!equal(cname, "func_wall") || equal(tname, "ignore"))
- {
- client_print (id, print_center, "%L", LANG_SERVER, "FAIL_RESET")
- return PLUGIN_HANDLED
- }
- engfunc( EngFunc_SetOrigin, ent, Float:{ 0.0, 0.0, 0.0 } );
- new adminauthid[35],adminname[35], targetauthid[35],targetname[35]
- get_user_authid (id,adminauthid,34)
- get_user_name(id,adminname,34)
- get_user_authid(g_EntOwner[ent],targetauthid,34)
- get_user_name(g_EntOwner[ent],targetname,34)
- Log("[REMOVE] Admin: %s || SteamID: %s reset a block belonging to Player: %s || SteamID: %s", adminname, adminauthid, targetauthid, targetname)
- g_OwnedEnts[g_EntOwner[ent]]--
- g_EntOwner[ent] = 0
- return PLUGIN_HANDLED
- }
- public cmdClearEnts(id)
- {
- if (!access(id, ADMIN_RESET))
- return PLUGIN_HANDLED
- new cname[10], tname[7];
- for (new iEnt = g_MaxPlayers+1; iEnt < MAXENTS; iEnt++)
- {
- if (is_valid_ent(iEnt))
- {
- entity_get_string(iEnt, EV_SZ_classname, cname, 9);
- entity_get_string(iEnt, EV_SZ_targetname, tname, 6);
- if (!IsBlockLocked(iEnt) && iEnt != g_iEntBarrier && equal(cname, "func_wall") && !equal(tname, "ignore") && !g_LastMover[iEnt])
- {
- set_pev(iEnt,pev_solid,SOLID_NOT)
- set_pev(iEnt,pev_rendermode,1)
- set_pev(iEnt,pev_renderamt,Float:{0.0})
- g_InvisEnt[iEnt] = true
- }
- }
- }
- new adminauthid[35],adminname[35]
- get_user_authid (id,adminauthid,34)
- get_user_name(id,adminname,34)
- Log("[CLEAR-ENTS] Admin: %s || SteamID: %s reset the entities", adminname, adminauthid)
- return PLUGIN_HANDLED
- }
- /*-------------------------------------------------------------------------------------------------|
- |------------------------------------End Entity Mover Code-----------------------------------------|
- |-------------------------------------------------------------------------------------------------*/
- // Ham Weapon Deploy Forward (forces knife only)
- public ham_ItemDeploy_Post(weapon_ent)
- {
- static owner
- owner = get_pdata_cbase(weapon_ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS);
- static weaponid
- weaponid = cs_get_weapon_id(weapon_ent)
- g_CurrentWeapon[owner] = weaponid
- if (g_iszombie[owner] && !((1<<weaponid) & ZOMBIE_ALLOWED_WEAPONS_BITSUM))
- {
- g_CurrentWeapon[owner] = CSW_KNIFE
- engclient_cmd(owner, "weapon_knife")
- }
- else if (g_CanBuild && !g_iszombie[owner])
- {
- g_CurrentWeapon[owner] = CSW_KNIFE
- engclient_cmd(owner, "weapon_knife")
- client_print(owner, print_center, "%L", LANG_SERVER, "FAIL_KNIFE_ONLY");
- }
- }
- public msgRoundEnd(const MsgId, const MsgDest, const MsgEntity)
- {
- static Message[192]
- get_msg_arg_string(2, Message, 191)
- set_hudmessage(255, 255, 255, -1.0, 0.40, 0, 6.0, 6.0, 0.1, 0.2, 1)
- if(equal(Message, "#Game_bomb_drop"))
- return PLUGIN_HANDLED
- if (equal(Message, "#Terrorists_Win"))
- {
- show_hudmessage(0, "Zombies Win!")
- set_msg_arg_string(2, "")
- client_cmd(0, "spk %s", g_WinZomb)
- }
- else if (equal(Message, "#Target_Saved") || equal(Message, "#CTs_Win"))
- {
- show_hudmessage(0, "Builders Win!")
- set_msg_arg_string(2, "")
- client_cmd(0, "spk %s", g_WinHum)
- }
- return PLUGIN_HANDLED
- }
- public ham_WeaponCleaner_Post(iEntity)
- {
- call_think(iEntity)
- }
- /*-------------------------------------------------------------------------------------------------|
- |----------------------------Begin Auto Join on Connect Code----[0003]-----------------------------|
- |-------------------------------------------------------------------------------------------------*/
- public message_show_menu(msgid, dest, id)
- {
- if (!(!get_user_team(id) && !g_isbot[id] && !access(id, ADMIN_IMMUNITY)))//
- return PLUGIN_CONTINUE
- static team_select[] = "#Team_Select"
- static menu_text_code[sizeof team_select]
- get_msg_arg_string(4, menu_text_code, sizeof menu_text_code - 1)
- if (!equal(menu_text_code, team_select))
- return PLUGIN_CONTINUE
- static param_menu_msgid[2]
- param_menu_msgid[0] = msgid
- set_task(AUTO_TEAM_JOIN_DELAY, "task_force_team_join", id, param_menu_msgid, sizeof param_menu_msgid)
- return PLUGIN_HANDLED
- }
- public message_vgui_menu(msgid, dest, id)
- {
- if (get_msg_arg_int(1) != TEAM_SELECT_VGUI_MENU_ID || !(!get_user_team(id) && !g_isbot[id] && !access(id, ADMIN_IMMUNITY)))//
- return PLUGIN_CONTINUE
- static param_menu_msgid[2]
- param_menu_msgid[0] = msgid
- set_task(AUTO_TEAM_JOIN_DELAY, "task_force_team_join", id, param_menu_msgid, sizeof param_menu_msgid)
- return PLUGIN_HANDLED
- }
- public task_force_team_join(menu_msgid[], id)
- {
- if (get_user_team(id))
- return
- static msg_block
- msg_block = get_msg_block(menu_msgid[0])
- set_msg_block(menu_msgid[0], BLOCK_SET)
- engclient_cmd(id, "jointeam", "5")
- engclient_cmd(id, "joinclass", "5")
- set_msg_block(menu_msgid[0], msg_block)
- g_pTeam[id] = cs_get_user_team(id)
- g_pCurTeam[id] = cs_get_user_team(id)
- }
- /*-------------------------------------------------------------------------------------------------|
- |----------------------------End Auto Join on Connect Code-----------------------------------------|
- |-------------------------------------------------------------------------------------------------*/
- public clcmd_changeteam(id)
- {
- if (!access(id, ADMIN_IMMUNITY))
- {
- if (g_iszombie[id])
- client_print (id, print_center, "%L", LANG_SERVER, "FAIL_ZOMBIE")
- else if (g_CanBuild)
- weapon_method_menu(id)
- else
- client_print (id, print_center, "%L", LANG_SERVER, "FAIL_WEAPONS")
- return PLUGIN_HANDLED
- }
- return PLUGIN_CONTINUE
- }
- public clcmd_drop(id)
- {
- client_print (id, print_center, "%L", LANG_SERVER, "FAIL_DROP")
- return PLUGIN_HANDLED
- }
- public clcmd_buy(id)
- {
- client_print (id, print_center, "%L", LANG_SERVER, "FAIL_BUY")
- return PLUGIN_HANDLED
- }
- public Base_Calc()
- {
- new players[32], num, ct, basenum
- get_players(players, num)
- new player
- for(new i = 0; i < num; i++)
- {
- player = players[i]
- if (cs_get_user_team(player) == CS_TEAM_CT)
- ct++
- if (ct < 6)
- basenum = 2
- else
- basenum = (ct/3)
- }
- print_color(0, "%s %L", formatmodname, LANG_SERVER, "BASE_CALC", basenum)
- }
- public Fix_Spawns()
- {
- new players[32], num
- get_players(players, num)
- new player
- for(new i = 0; i < num; i++)
- {
- player = players[i]
- if (cs_get_user_team(player) == CS_TEAM_CT && !is_user_alive(player) && g_isconnected[player] && g_CanBuild)
- ExecuteHamB(Ham_CS_RoundRespawn, player)
- }
- }
- public msgScoreAttrib(msgid, dest, id)
- {
- static attrib
- attrib = get_msg_arg_int(2)
- if(attrib == (1<<1))
- set_msg_arg_int(2, ARG_BYTE, 0)
- }
- public msgStatusIcon(const iMsgId, const iMsgDest, const iPlayer)
- {
- if(g_isalive[iPlayer] && g_isconnected[iPlayer])
- {
- static szMsg[8]
- get_msg_arg_string(2, szMsg, 7)
- if (szMsg[0] == 'c' && szMsg[1] == '4') return PLUGIN_HANDLED
- else return PLUGIN_CONTINUE
- if(equal(szMsg, "buyzone"))
- {
- set_pdata_int(iPlayer, OFFSET_BUYZONE, get_pdata_int(iPlayer, OFFSET_BUYZONE) & ~(1<<0))
- return PLUGIN_HANDLED
- }
- }
- return PLUGIN_CONTINUE
- }
- /*public fw_CreateNamedEntity(entclassname)
- {
- static classname[10]
- engfunc(EngFunc_SzFromIndex, entclassname, classname, 9)
- return (classname[7] == 'c' && classname[8] == '4') ? FMRES_SUPERCEDE : FMRES_IGNORED
- }*/
- public cmdBuildBan(id)
- {
- if (access(id, BUILD_BAN))
- {
- new arg[32]
- read_argv(1, arg, 31)
- new player = cmd_target(id, arg, CMDTARGET_ALLOW_SELF)
- g_BuildBan[player] = true
- cmdStopEnt(player)
- new adminauthid[35],adminname[35],playername[35],playerauthid[35]
- get_user_name(id,adminname,34)
- get_user_authid (id,adminauthid,34)
- get_user_name(player, playername, 34)
- get_user_authid (player,playerauthid,34)
- Log("[MOVE] Admin: %s || SteamID: %s banned Player: %s || SteamID: %s from building", adminname, adminauthid, playername, playerauthid)
- client_print(id, print_console, "%L", LANG_SERVER, "BUILD_BAN1", playername)
- client_print(player, print_center, "%L", LANG_SERVER, "BUILD_BAN2")
- }
- }
- public cmdBuildUnban(id)
- {
- if (access(id, BUILD_BAN))
- {
- new arg[32], playername[35]
- read_argv(1, arg, 31)
- new player = cmd_target(id, arg, CMDTARGET_ALLOW_SELF)
- get_user_name(player, playername, 34)
- client_print(id, print_console, "%L", LANG_SERVER, "UNBUILD_BAN1", playername)
- g_BuildBan[player] = false
- print_color(player, "%s %L", formatmodname, LANG_SERVER, "UNBUILD_BAN2")
- }
- }
- public cmdRevive(id)
- {
- if (access(id, REVIVE))
- {
- new arg[32]
- read_argv(1, arg, 31)
- new player = cmd_target(id, arg, CMDTARGET_ALLOW_SELF)
- if (is_user_alive(player))
- {
- client_print(id, print_console, "%L", LANG_SERVER, "FAIL_REVIVE")
- return PLUGIN_HANDLED
- }
- ExecuteHamB(Ham_CS_RoundRespawn, player)
- new adminauthid[35],adminname[35],playername[35],playerauthid[35]
- get_user_name(id,adminname,34)
- get_user_authid (id,adminauthid,34)
- get_user_name(player, playername, 34)
- get_user_authid (player,playerauthid,34)
- Log("[REVIVE] Admin: %s || SteamID: %s revived Player: %s || SteamID: %s", adminname, adminauthid, playername, playerauthid)
- client_print(id, print_console, "%L", LANG_SERVER, "REVIVE1", playername)
- client_print(player, print_center, "%L", LANG_SERVER, "REVIVE2")
- }
- return PLUGIN_HANDLED
- }
- public cmdGiveGuns(id)
- {
- if (access(id, ADMIN_GUNS))
- {
- new arg[32]
- read_argv(1, arg, 31)
- new player = cmd_target(id, arg, CMDTARGET_ALLOW_SELF)
- new playername[35]
- get_user_name(player, playername, 34)
- if (g_isalive[player])
- {
- weapon_method_menu(player)
- client_print(id, print_console, "%L", LANG_SERVER, "GIVEGUNS1", playername)
- client_print(player, print_center, "%L", LANG_SERVER, "GIVEGUNS2")
- }
- else
- {
- client_print(id, print_console, "%L", LANG_SERVER, "GIVEGUNS3", playername)
- }
- }
- return PLUGIN_HANDLED
- }
- public cmdSwap(id)
- {
- if (access(id, SWAP))
- {
- new arg[32]
- read_argv(1, arg, 31)
- new player = cmd_target(id, arg, CMDTARGET_ALLOW_SELF)
- if (!is_user_connected(player)) return PLUGIN_HANDLED
- cs_set_user_team(player, cs_get_user_team(player) == CS_TEAM_T ? CS_TEAM_CT:CS_TEAM_T)
- g_iszombie[id] = cs_get_user_team(id) == CS_TEAM_T ? true : false
- if (is_user_alive(player))
- ExecuteHamB(Ham_CS_RoundRespawn, player)
- new adminauthid[35],adminname[35],playername[35],playerauthid[35]
- get_user_name(id,adminname,34)
- get_user_authid (id,adminauthid,34)
- get_user_name(player, playername, 34)
- get_user_authid (player,playerauthid,34)
- Log("[TEAM-SWAP] Admin: %s || SteamID: %s swapped Player: %s || SteamID: %s", adminname, adminauthid, playername, playerauthid)
- client_print(id, print_console, "%L", LANG_SERVER, "SWAP1", playername)
- client_print(player, print_center, "%L", LANG_SERVER, "SWAP2")
- }
- return PLUGIN_HANDLED
- }
- public cmdStartRound(id)
- {
- if (access(id, START_ROUND))
- {
- if (count_down<10)
- {
- client_print(id, print_console, "%L", LANG_SERVER, "FAIL_START_ROUND")
- return PLUGIN_HANDLED
- }
- Release_Zombies()
- new adminauthid[35],adminname[35]
- get_user_name(id,adminname,34)
- get_user_authid (id,adminauthid,34)
- Log("[START_ROUND] Admin: %s || SteamID: %s started the round", adminname, adminauthid)
- client_print(id, print_center, "%L", LANG_SERVER, "START_ROUND")
- client_print(id, print_chat, "^x04%L", LANG_SERVER, "START_ROUND")
- }
- return PLUGIN_HANDLED
- }
- public cmdSay(id)
- {
- new arg[64], arg1[31], arg2[32]
- read_args(arg1, charsmax(arg1));
- remove_quotes(arg1);
- read_args(arg,63)
- remove_quotes(arg)
- strtok(arg,arg1,255,arg2,255,' ',1)
- trim(arg2)
- if(arg1[0] == '/')
- {
- if (equali(arg1, "/cmds") == 1 || equali(arg1, "/commands") == 1)
- {
- print_color(id, "%s /respawn, /fixspawn, /help, /round, /guns", formatmodname)
- if (access(id, ADMIN_KICK))
- print_color(id, "%s Admin: /fixspawns, /respawns, removeaim, lockaim, unclaimaim", formatmodname)
- return PLUGIN_HANDLED
- }
- if (equali(arg1, "/respawn") == 1 || equali(arg1, "/revive") == 1)
- {
- Respawn_Zombie(id)
- return PLUGIN_HANDLED
- }
- if (equali(arg1, "/fixspawn") == 1)
- {
- if (g_isconnected[id] && !g_iszombie[id] && g_CanBuild)
- ExecuteHamB(Ham_CS_RoundRespawn, id)
- return PLUGIN_HANDLED
- }
- if (equali(arg1, "/help") == 1 || equali(arg1, "/rules") == 1)
- {
- set_hudmessage(255, 255, 255, -1.0, 0.45, 0, 1.0, 15.0, 0.1, 0.2, 2)
- new nLen, szHelp[512]
- nLen += format( szHelp[nLen], 511-nLen, "%L", LANG_SERVER, "WELCOME_MSG", VERSION);
- nLen += format( szHelp[nLen], 511-nLen, "%L", LANG_SERVER, "BIND_KEY");
- nLen += format( szHelp[nLen], 511-nLen, "%L", LANG_SERVER, "RULE1");
- nLen += format( szHelp[nLen], 511-nLen, "%L", LANG_SERVER, "RULE2");
- nLen += format( szHelp[nLen], 511-nLen, "%L", LANG_SERVER, "RULE3");
- nLen += format( szHelp[nLen], 511-nLen, "%L", LANG_SERVER, "RULE4");
- nLen += format( szHelp[nLen], 511-nLen, "%L", LANG_SERVER, "RULE5");
- show_hudmessage(id, szHelp);
- return PLUGIN_HANDLED
- }
- if (equali(arg1, "/round") == 1)
- {
- if (g_ZombiesReleased) print_color(id, "%s Round: %d of %d", formatmodname, (g_RoundNum), g_pcvar_maxrounds)
- else if (!g_ZombiesReleased) print_color(id, "%s Round: %d of %d", formatmodname, (g_RoundNum+1), g_pcvar_maxrounds)
- return PLUGIN_HANDLED
- }
- if (equali(arg1, "/guns") == 1)
- {
- if(!g_isalive[id] || !g_isconnected[id] || g_iszombie[id])
- return PLUGIN_HANDLED
- if(!g_CanBuild && !access(id, ADMIN_GUNS))
- return PLUGIN_HANDLED
- weapon_method_menu(id)
- return PLUGIN_HANDLED
- }
- if (equali(arg1, "/fixspawns") == 1 && access(id, BAD_SPAWN))
- {
- new players[32], num
- get_players(players, num)
- new player
- for(new i = 0; i < num; i++)
- {
- player = players[i]
- if (cs_get_user_team(player) == CS_TEAM_CT && !is_user_alive(player) && g_isconnected[player] && g_CanBuild)
- ExecuteHamB(Ham_CS_RoundRespawn, player)
- }
- return PLUGIN_HANDLED
- }
- if (equali(arg1, "/respawns") == 1 && access(id, BAD_SPAWN))
- {
- new players[32], num
- get_players(players, num)
- new player
- for(new i = 0; i < num; i++)
- {
- player = players[i]
- if (cs_get_user_team(player) == CS_TEAM_T && !is_user_alive(player) && g_isconnected[player])
- ExecuteHamB(Ham_CS_RoundRespawn, player)
- }
- return PLUGIN_HANDLED
- }
- }
- return PLUGIN_CONTINUE
- }
- /*-------------------------------------------------------------------------------------------------|
- |----------------------------------Begin Status Text Code---[0006]---------------------------------|
- |-------------------------------------------------------------------------------------------------*/
- public msgStatusValue()
- {
- //Block the name info, of person you aim at
- set_msg_block(gmsgStatusText, BLOCK_SET);
- }
- public ev_SetTeam(id)
- {
- g_friend[id] = read_data(2)
- }
- public ev_ShowStatus(id) //called when id looks at someone
- {
- new name[32], pid = read_data(2);
- get_user_name(pid, name, 31);
- new color1 = 0, color2 = 0;
- if (get_user_team(pid) == 1)
- color1 = 255;
- else
- color2 = 255;
- new Float:height=0.30
- //height=0.60
- if (g_friend[id] == 1) // friend
- {
- new clip, ammo, wpnid = get_user_weapon(pid, clip, ammo);
- new wpnname[32];
- if (wpnid)
- xmod_get_wpnname(wpnid, wpnname, 31);
- set_hudmessage(color1, 50, color2, -1.0, height, 1, 0.01, 3.0, 0.01, 0.01);
- new nLen, szStatus[512]
- nLen += format( szStatus[nLen], 511-nLen, "%L", LANG_SERVER, "PLAYER_INFO1", name, get_user_health(pid), wpnname);
- ShowSyncHudMsg(id, gHudSyncInfo, szStatus);
- }
- if (g_friend[id] != 1) //enemy
- {
- set_hudmessage(color1, 50, color2, -1.0, height, 1, 0.01, 3.0, 0.01, 0.01);
- ShowSyncHudMsg(id, gHudSyncInfo, "%L", LANG_SERVER, "PLAYER_INFO2", name);
- }
- }
- public ev_HideStatus(id)
- {
- ClearSyncHud(id, gHudSyncInfo);
- }
- /*-------------------------------------------------------------------------------------------------|
- |------------------------------------------End Player Model Code-----------------------------------|
- |-------------------------------------------------------------------------------------------------*/
- /*-------------------------------------------------------------------------------------------------|
- |-------------------------------Begin Guns Menu Code-[0001]----------------------------------------|
- |-------------------------------------------------------------------------------------------------*/
- //Call this on player spawn
- public weapon_method_menu(id)
- {
- if(firsttime[id])
- {
- firsttime[id] = false
- prim_weapons_menu(id,0)
- }
- else
- {
- cur_offset[id] = 0
- show_menu(id,(1<<0)|(1<<1),"yChoose Your Weapon^n^ny1. wNew Guns^ny2. wLast Guns",-1,"WeaponMethodMenu")
- }
- }
- public weapon_method_pushed(id,key)
- {
- switch(key)
- {
- case 0: prim_weapons_menu(id,0)
- case 1: give_weapons(id)
- }
- return PLUGIN_HANDLED;
- }
- public prim_weapons_menu(id,offset)
- {
- if(offset<0) offset = 0
- new cvar_value[32]
- get_pcvar_string(g_pcvar_allowedweps,cvar_value,31)
- new flags = read_flags(cvar_value)
- new keys, curnum, menu[2048]
- for(new i=offset;i<19;i++)
- {
- if(flags & power(2,i))
- {
- options_on_menu[curnum][id] = i
- keys += (1<<curnum)
- curnum++
- format(menu,2047,"%s^n%d. %s",menu,curnum,WEAPONNAMES[i])
- if(curnum==8)
- break;
- }
- }
- format(menu,2047,"yPrimary Weapon:w^n%s^n",menu)
- if(curnum==8 && offset<12)
- {
- keys += (1<<8)
- format(menu,2047,"%s^n9. Next",menu)
- }
- if(offset)
- {
- keys += (1<<9)
- format(menu,2047,"%s^n0. Back",menu)
- }
- show_menu(id,keys,menu,-1,"PrimaryWeaponSelect")
- }
- public prim_weapons_pushed(id,key)
- {
- if(key<8)
- {
- weapon_picked[0][id] = options_on_menu[key][id]
- cur_offset[id] = 0
- sec_weapons_menu(id,0)
- }
- else
- {
- if(key==8)
- cur_offset[id] += 8
- if(key==9)
- cur_offset[id] -= 8
- prim_weapons_menu(id,cur_offset[id])
- }
- return ;
- }
- public sec_weapons_menu(id,offset)
- {
- if(offset<0) offset = 0
- new cvar_value[32]
- get_pcvar_string(g_pcvar_allowedweps,cvar_value,31)
- new flags = read_flags(cvar_value)
- new keys, curnum, menu[2048]
- for(new i=18;i<24;i++)
- {
- if(flags & power(2,i))
- {
- options_on_menu[curnum][id] = i
- keys += (1<<curnum)
- curnum++
- format(menu,2047,"%s^n%d. %s",menu,curnum,WEAPONNAMES[i])
- }
- }
- format(menu,2047,"ySecondary Weapon:w^n%s",menu)
- show_menu(id,keys,menu,-1,"SecWeaponSelect")
- }
- public sec_weapons_pushed(id,key)
- {
- if(key<8)
- {
- weapon_picked[1][id] = options_on_menu[key][id]
- }
- give_weapons(id)
- return ;
- }
- public give_weapons(id)
- {
- strip_user_weapons(id)
- give_item(id,"weapon_knife")
- new weapon[32]
- new csw = csw_contant(weapon_picked[0][id])
- get_weaponname(csw,weapon,31)
- give_item(id,weapon)
- cs_set_user_bpammo(id,csw,999)
- g_PrimaryWeapon[id] = csw
- csw = csw_contant(weapon_picked[1][id])
- get_weaponname(csw,weapon,31)
- give_item(id,weapon)
- cs_set_user_bpammo(id,csw,999)
- }
- public csw_contant(weapon)
- {
- new num = 29
- switch(weapon)
- {
- case 0: num = 3
- case 1: num = 5
- case 2: num = 7
- case 3: num = 8
- case 4: num = 12
- case 5: num = 13
- case 6: num = 14
- case 7: num = 15
- case 8: num = 18
- case 9: num = 19
- case 10: num = 20
- case 11: num = 21
- case 12: num = 22
- case 13: num = 23
- case 14: num = 24
- case 15: num = 27
- case 16: num = 28
- case 17: num = 30
- case 18: num = 1
- case 19: num = 10
- case 20: num = 11
- case 21: num = 16
- case 22: num = 17
- case 23: num = 26
- case 24:
- {
- new s_weapon[32]
- get_pcvar_string(g_pcvar_allowedweps,s_weapon,31)
- new flags = read_flags(s_weapon)
- do
- {
- num = random_num(0,18)
- if(!(num & flags))
- {
- num = -1
- }
- }
- while(num==-1)
- num = csw_contant(num)
- }
- case 25:
- {
- new s_weapon[32]
- get_pcvar_string(g_pcvar_allowedweps,s_weapon,31)
- new flags = read_flags(s_weapon)
- do
- {
- num = random_num(18,23)
- if(!(num & flags))
- {
- num = -1
- }
- }
- while(num==-1)
- num = csw_contant(num)
- }
- }
- return num;
- }
- /*-------------------------------------------------------------------------------------------------|
- |---------------------------------End Guns Menu Code-----------------------------------------------|
- |-------------------------------------------------------------------------------------------------*/
- Log(const message_fmt[], any:...)
- {
- static message[256];
- vformat(message, sizeof(message) - 1, message_fmt, 2);
- static filename[96];
- static dir[64];
- if( !dir[0] )
- {
- get_basedir(dir, sizeof(dir) - 1);
- add(dir, sizeof(dir) - 1, "/logs");
- }
- format_time(filename, sizeof(filename) - 1, "%m-%d-%Y");
- format(filename, sizeof(filename) - 1, "%s/ADMIN_ACTIVITY_%s.log", dir, filename);
- log_to_file(filename, "%s", message);
- }
- print_color(target, const message[], any:...)
- {
- static buffer[512], i, argscount
- argscount = numargs()
- // Send to everyone
- if (!target)
- {
- static player
- for (player = 1; player <= g_MaxPlayers; player++)
- {
- if (!g_isconnected[player])
- continue;
- static changed[5], changedcount
- changedcount = 0
- for (i = 2; i < argscount; i++)
- {
- if (getarg(i) == LANG_PLAYER)
- {
- setarg(i, 0, player)
- changed[changedcount] = i
- changedcount++
- }
- }
- vformat(buffer, charsmax(buffer), message, 3)
- message_begin(MSG_ONE_UNRELIABLE, gmsgSayText, _, player)
- write_byte(player)
- write_string(buffer)
- message_end()
- for (i = 0; i < changedcount; i++)
- setarg(changed[i], 0, LANG_PLAYER)
- }
- }
- // Send to specific target
- else
- {
- vformat(buffer, charsmax(buffer), message, 3)
- message_begin(MSG_ONE, gmsgSayText, _, target)
- write_byte(target)
- write_string(buffer)
- message_end()
- }
- }
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