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aurafilters

By: a guest on Jul 16th, 2012  |  syntax: C++  |  size: 1.11 KB  |  hits: 22  |  expires: Never
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  1. /////////////////////////////
  2. // Aurafilters Definition ///
  3. /////////////////////////////
  4.  
  5. enum D2AuraFilters
  6. {
  7.         FILTER_FINDPLAYER = 0x01,                       //Targets Players Units
  8.         FILTER_FINDMONSTER = 0x02,                      //Targets Monster Units
  9.         FILTER_FINDUNDEAD = 0x04,                       //Targets Undead Monsters Units
  10.         FILTER_FINDMISSILE = 0x08,                      //Targets Missiles Units                       
  11.         FILTER_FINDOBJECT = 0x10,                       //Target Objects Units
  12.         FILTER_FINDITEM = 0x20,                         //Targets Items Units
  13.         FILTER_FINDISATT = 0x80,                        //Targets Units with IsAtt (Monstats2)
  14.         FILTER_IGNINTOWN = 0x100,                       //Ignore Units in Town
  15.         FILTER_USELOS = 0x200,                          //Filter Uses Line of Sight
  16.         FILTER_FINDISSEL = 0x400,                       //Targets Selectable Units
  17.         FILTER_FINDCORPSE = 0x1000,                     //Targets Units Corpses
  18.         FILTER_IGNINTOWN2 = 0x2000,                     //Ignore Units in Town
  19.         FILTER_IGNBOSS = 0x4000,                        //Ignore Special Units (boss in monstats)
  20.         FILTER_IGNALLY = 0x8000,                        //Ignore Allied Units
  21.         FILTER_FINDALLY = 0x10000,                      //Targets Allied Units
  22.         FILTER_UNKNOWN = 0x20000,                       //Unknown
  23.         FILTER_IGNPRIME = 0x40000,                      //Ignore Prime Evils
  24.         FILTER_IGNJUSTHIT = 0x80000             //Ignore Units with Justhit State
  25. };