
aurafilters
By: a guest on
Jul 16th, 2012 | syntax:
C++ | size: 1.11 KB | hits: 22 | expires: Never
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// Aurafilters Definition ///
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enum D2AuraFilters
{
FILTER_FINDPLAYER = 0x01, //Targets Players Units
FILTER_FINDMONSTER = 0x02, //Targets Monster Units
FILTER_FINDUNDEAD = 0x04, //Targets Undead Monsters Units
FILTER_FINDMISSILE = 0x08, //Targets Missiles Units
FILTER_FINDOBJECT = 0x10, //Target Objects Units
FILTER_FINDITEM = 0x20, //Targets Items Units
FILTER_FINDISATT = 0x80, //Targets Units with IsAtt (Monstats2)
FILTER_IGNINTOWN = 0x100, //Ignore Units in Town
FILTER_USELOS = 0x200, //Filter Uses Line of Sight
FILTER_FINDISSEL = 0x400, //Targets Selectable Units
FILTER_FINDCORPSE = 0x1000, //Targets Units Corpses
FILTER_IGNINTOWN2 = 0x2000, //Ignore Units in Town
FILTER_IGNBOSS = 0x4000, //Ignore Special Units (boss in monstats)
FILTER_IGNALLY = 0x8000, //Ignore Allied Units
FILTER_FINDALLY = 0x10000, //Targets Allied Units
FILTER_UNKNOWN = 0x20000, //Unknown
FILTER_IGNPRIME = 0x40000, //Ignore Prime Evils
FILTER_IGNJUSTHIT = 0x80000 //Ignore Units with Justhit State
};