Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- [v1.8a] - 2016-08-19
- NPCs
- - Made Dark Brotherhood initiates dual wield. Also gave them perks.
- - Following NPCs now respawn:
- DB Sanctuary Torture Victims
- CW Quartermasters
- Ratway Lowlifes/Vagrants
- - Tweaked the following NPCs:
- Ralof
- Hadvar
- Kematu
- Commander Maro
- Penitus Oculatus Agents
- Ancano
- General Fal Carius
- Agmaer
- Unmid Snow Shod
- Malkus
- Minorne
- Geirlund
- Vidrald
- Faendal
- Athis
- Silus Vesuius
- Harkon (Vampire Lord Form)
- Veren
- Thorek
- Borkul the Beast
- Haknir Death-Brand
- Challenger Wizard
- CW soldiers
- Salma
- Beem-Ja
- Ildari Sarothi
- Septimus Signus
- Kodlak
- Alikr
- Thalmor
- Brina Merilis
- - Hakon One-Eye use Dragonborn Nordic Armor/Weapons
- - Fixed Erandur class. He was of the Priest class, therefore he didn't get boosts to magicka, which is a huge disadvantage to his combat style. Change his combat class to Spellsword.
- - Isran uses Heavy Dawnguard armor instead of the light one (and thus reflects his skill as a master of heavy armor)
- - Improved wounded soldier cloth variety
- - Legion soldiers now use 1H steel weapons (they only used imperial swords before). They also have a chance to get enchanted steel/imperial weapons (to counter Stormcloak use of Nordic weapons)
- - Reduced probability of Thalmor getting glass items (Before they ALWAYS got Glass Armor at level 36+. Now they have 20-30% chance)
- - Reduced probability of Guards/Stormcloaks getting horned steel helmets
- - Following NPCs will carry and use potions in battle:
- Vampires
- 3 Blood Potions (75% chance for each)
- Thalmor Mages
- 3 health potions (75% chance for each)
- 3 magicka potion (75% chance for each)
- 2 magic skill potion (30% chance for each)
- Thalmor
- 3 health potions (75% chance for each)
- 2 stamina potion (75% chance for each)
- 1 magicka potion (75% chance)
- 1 combat skill potion (30% chance)
- Vigilants of Stendarr
- 2 health potions (75% chance for each)
- 1 stamina potion (75% chance)
- 1 magicka potion (75% chance)
- 1 combat skill potion (30% chance)
- 1 magic skill potion (30% chance)
- Dawnguard (after Florentius has been rescued)
- 4 health potions (75% chance for each)
- 2 stamina potions (75% chance for each)
- 1 combat skill potion (50% chance)
- Bandits
- 4 health potions (25% chance for each)
- 2 stamina potions (25% chance for each)
- 1 combat skill potion (20% chance)
- Bandit Mages
- 4 health potions (25% chance for each)
- 2 magicka potion (25% chance)
- 1 magic skill potion (30% chance)
- Forsworn
- 5 health potions (25% chance for each)
- 2 stamina potions (25% chance for each)
- 1 combat skill potion (20% chance)
- Forsworn Shamans
- 4 health potions (50% chance for each)
- 2 magicka potion (50% chance)
- 1 magic skill potion (30% chance)
- CW soldiers
- 4 health potions (75% chance for each)
- 2 stamina potions (75% chance for each)
- 1 combat skill potion (50% chance)
- Guards:
- 2 health potions (75% chance for each)
- 1 stamina potion (75% chance)
- 1 combat skill potion (30% chance)
- - Bandit chiefs have a chance (20% on level 25+) to get and wear enchanted armor
- - Removed wolf helmets from Farkas and Skjor
- - GREATLY improved bandit Armor/Weapons variety. They also have a 70% chance to get a helmet (it was 50%)
- Bandits now use whatever they get their hands on. This includes all normal armor (except high tier items like ebony) and faction armor (Imperial and Stormcloak)
- They have a increased chance to carry a shield at higher levels
- Animals/Creatures
- - Increased Paarthunax minimum level to 60
- Multiplier to 1.3x
- - Tweaked the following Creatures:
- Boneyard Keepers
- Armored Trolls (uncapped)
- - Retweaked animal drops. Now they make more sense (e.g. 2 Sabre Cat teeth, 2 Butterfly wings).
- - Made Plenty of changes to Animals and creatures. I also implemented changes from NARC.
- List of changes can be found
- Here: http://pastebin.com/9SEiy59c
- And here: http://pastebin.com/2YyehmMq
- Items
- - Doubled Bloodskaal Blade projectile ma distance
- - Added recipe to craft lockpicks at the forge
- 1 Iron ingot = 12 lockpicks
- - Increased the number of crafted bolts at a forge to 32 (was only 10, while arrow make 24 with the same items)
- - Tweaked exploding bolts
- They now do damage 10/15 damage per second for 5 seconds (steel/dwarven respectively)
- - Added the following enchanted items:
- Boots of Haste
- Boots of faster swim
- Amulet of Critical hit chance
- Amulet of Courage (prevents NPC from running away from battle)
- Gloves of Bow stagger bonus
- Helmet/Amulet of Shout recovery
- Gloves of Fortified Power Attack
- Gloves of Fortified Sneak Attack
- Robes of Fortified Healing
- Cuirass of Stagger Resistance
- Robes of Empowered Destruction
- Robes of Empowered Illusion
- Robes of Empowered Restoration
- Robes of Empowered Alteration
- Robes of Empowered Conjuration
- They are sold by Sergius Turrianus, Neloth and Hamal (Quantity and Type of item is random)
- And of course they can be disenchanted.
- - Increased Auriel shield armor
- - Increased Auriel Bow sun damage
- - Sorted construction material names
- - Jyrik Gauldurson now carries the Gauldur Blackae
- If you have defeated Jyrik before and want the ae, type in the console "player.additem xx22de1d 1" without the quotation marks ( is the number of the plugin in your load order)
- - Many ingredients weights were tweaked
- - Torch time increased to 5 minutes (from 4)
- - Skill books have a suffix with the particular skill name
- - Created more potion variety
- Added 6 new restore stat potions for each stat. Now they go up to rank 10.
- - Added Perk Point Book
- You will have to use the console or AddItemMenu to acquire it.
- It pops a dialogue box in which the user can select how many points he wants (up to 50)
- Player will not receive any points if the added value surpasses 254 points. Instead a notification will appear informing that you cannot add more points.
- - Many unique item changes (at the bottom): http://pastebin.com/7rr6SNUy
- - Gave unenchanted Mage Robes to college trainers and radiant raiments sell list
- Spells
- - I found annoying that you had to wait for the summon effect to go off to get rid of summons. So i made a dismiss summon power. The player will receive it after the mod is initialized.
- - Twin Souls give 2x more summons instead of setting the max to 2
- - Complete overhaul of shouts: http://pastebin.com/Pwty7pwL
- - Implemented a Dead Thrall Control System: http://pastebin.com/NVdNw96v
- - Default max number of summoned creatures increased to 2
- Game Settings
- - Arrows stay in a body for 3 minutes
- - NPCs will walk/jog/run in the same speed as the player
- - Room cost decreased to 30 coins from 50
- - The game is reloaded 3 seconds after player dies (vanilla is 5)
- - The timer that allows NPCs to use Healing spells in combat was decreased to 8 seconds from 15 seconds
- - NPCs battle summon timer decreased to 10 seconds (it was between 15-30 seconds)
- - Changed distance between summons. Now they follow the conjurer more closely.
- Bugfixes
- - Fixed Serana's head bug (my mistake)
- - Fixed issue with Knever the Tongue attacking nearby Draugr
- - Increased Dremora speed to 90 (they were too slow with the edits of 1.7b)
- - Relocated a chest from Farmers produce that was on the ground in the middle of the Arcaneaum
- - Fixed Waterwalking boots description
- - Decreased chance of Stormcloaks/Guards getting nordic weapons
- - Fixed Bounty Collector bug (Hopefully)
- - Implemented:
- Bone Hawk Fix
- Misc
- - Implemented Unique Region names with USLEEP 3.0.5 as base
- - Hold Guards will keep their armor after a Hold in conquered in the CW. I didn't like the way guards got replaced by soldiers. The only change is that they will use the Hold owner weapons (e.g. Imperial Windhelm guards will use imperial swords)
- - Crescius Caerelius sell ebony ore and mine stuff 1 hour (of real time) after the quest "The Final Descent" has been completed. He also sells more ore compared to 1.7b.
- - Urag sells 3x more books, also sells Dragonborn DLC books and skill books.
- - Enthir sells more stuff
- - CW capital Blacksmiths (Beirand and Oengul War-Anvil) sell CW soldier gear
- - Blacksmiths sell 2x more armor
- - Sorine sells more exploding bolts
- - GREATLY improved enemy combat AI
- - Increased chance for Bounty Collectors to appear to 35% from 25%
- - Notes that the player receive about someone they killed contain the Dead's name
- - Caravans sell 2x more stuff
- - Added 2 missing NPCs to adventurer leveled list
- - Removed player starting spells
- - Player will get a random helmet used by Stormcloaks instead of a hide helmet when joining them.
- - Implemented Steward Dismissal feature
- A dialogue option will appear when speaking with your steward. Select it and the steward will be dismissed and return to whatever place he was before becoming your follower.
- - Neloth sells more soul gems
- - Ore Veins grant 2x more ore (only works on a new game, because the script properties get stored in a save)
- - Made the following changes to Quest NPCs packages:
- Agmaer will sprint to Fort Dawnguard
- Double the distance that he will wait for the player
- Halved the distance away from player that he will start to sprint
- Brynjolf fast walks to Cistern (Quest "Loud and Clear")
- Gulum-Ei will jog to the docks and then fast walk while inside the Warehouse
- Karliah jog to cistern (TG Quest "The Pursuit")
- Main TG members will run to open the vault (TG Quest "The Pursuit") . I found strange that after such accusations and evidence they would just walk leisurely to check if it was true.
- Innkeepers will jog to rented bed
- Paratus Decimius jogs to Oculory (College Quest "Revealing the Unseen")
- Greybeards run to courtyard (Quest "The Way of the Voice")
- Delphine will fast walk to secret room (Quest "A Blade in the Dark")
- Urag will jog to pick the books (Quest "Elder Knowledge")
- Valerica runs to Boneyard (Quest "Beyond Death")
- Erandur runs to and inside the Temple (Quest "Waking Nightmare")(he was TOO slow)
- Barbas runs instead of jogging
- Neloth runs to and while inside Nchardak
- Applied changes from USLEEP 3.0.5
- Added Spell names patch
- Added Unique Uniques patch
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement