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v1.8a (2016-08-19)

Aug 18th, 2016
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  1. [v1.8a] - 2016-08-19
  2.  
  3.  
  4. NPCs
  5. - Made Dark Brotherhood initiates dual wield. Also gave them perks.
  6.  
  7. - Following NPCs now respawn:
  8. DB Sanctuary Torture Victims
  9. CW Quartermasters
  10. Ratway Lowlifes/Vagrants
  11.  
  12. - Tweaked the following NPCs:
  13. Ralof
  14. Hadvar
  15. Kematu
  16. Commander Maro
  17. Penitus Oculatus Agents
  18. Ancano
  19. General Fal Carius
  20. Agmaer
  21. Unmid Snow Shod
  22. Malkus
  23. Minorne
  24. Geirlund
  25. Vidrald
  26. Faendal
  27. Athis
  28. Silus Vesuius
  29. Harkon (Vampire Lord Form)
  30. Veren
  31. Thorek
  32. Borkul the Beast
  33. Haknir Death-Brand
  34. Challenger Wizard
  35. CW soldiers
  36. Salma
  37. Beem-Ja
  38. Ildari Sarothi
  39. Septimus Signus
  40. Kodlak
  41. Alikr
  42. Thalmor
  43. Brina Merilis
  44.  
  45.  
  46. - Hakon One-Eye use Dragonborn Nordic Armor/Weapons
  47.  
  48. - Fixed Erandur class. He was of the Priest class, therefore he didn't get boosts to magicka, which is a huge disadvantage to his combat style. Change his combat class to Spellsword.
  49.  
  50. - Isran uses Heavy Dawnguard armor instead of the light one (and thus reflects his skill as a master of heavy armor)
  51.  
  52. - Improved wounded soldier cloth variety
  53.  
  54. - Legion soldiers now use 1H steel weapons (they only used imperial swords before). They also have a chance to get enchanted steel/imperial weapons (to counter Stormcloak use of Nordic weapons)
  55.  
  56. - Reduced probability of Thalmor getting glass items (Before they ALWAYS got Glass Armor at level 36+. Now they have 20-30% chance)
  57.  
  58. - Reduced probability of Guards/Stormcloaks getting horned steel helmets
  59.  
  60.  
  61. - Following NPCs will carry and use potions in battle:
  62. Vampires
  63. 3 Blood Potions (75% chance for each)
  64.  
  65.  
  66. Thalmor Mages
  67. 3 health potions (75% chance for each)
  68. 3 magicka potion (75% chance for each)
  69. 2 magic skill potion (30% chance for each)
  70.  
  71. Thalmor
  72. 3 health potions (75% chance for each)
  73. 2 stamina potion (75% chance for each)
  74. 1 magicka potion (75% chance)
  75. 1 combat skill potion (30% chance)
  76.  
  77.  
  78. Vigilants of Stendarr
  79. 2 health potions (75% chance for each)
  80. 1 stamina potion (75% chance)
  81. 1 magicka potion (75% chance)
  82. 1 combat skill potion (30% chance)
  83. 1 magic skill potion (30% chance)
  84.  
  85.  
  86. Dawnguard (after Florentius has been rescued)
  87. 4 health potions (75% chance for each)
  88. 2 stamina potions (75% chance for each)
  89. 1 combat skill potion (50% chance)
  90.  
  91.  
  92. Bandits
  93. 4 health potions (25% chance for each)
  94. 2 stamina potions (25% chance for each)
  95. 1 combat skill potion (20% chance)
  96.  
  97.  
  98. Bandit Mages
  99. 4 health potions (25% chance for each)
  100. 2 magicka potion (25% chance)
  101. 1 magic skill potion (30% chance)
  102.  
  103.  
  104. Forsworn
  105. 5 health potions (25% chance for each)
  106. 2 stamina potions (25% chance for each)
  107. 1 combat skill potion (20% chance)
  108.  
  109.  
  110. Forsworn Shamans
  111. 4 health potions (50% chance for each)
  112. 2 magicka potion (50% chance)
  113. 1 magic skill potion (30% chance)
  114.  
  115.  
  116. CW soldiers
  117. 4 health potions (75% chance for each)
  118. 2 stamina potions (75% chance for each)
  119. 1 combat skill potion (50% chance)
  120.  
  121.  
  122. Guards:
  123. 2 health potions (75% chance for each)
  124. 1 stamina potion (75% chance)
  125. 1 combat skill potion (30% chance)
  126.  
  127.  
  128. - Bandit chiefs have a chance (20% on level 25+) to get and wear enchanted armor
  129.  
  130. - Removed wolf helmets from Farkas and Skjor
  131.  
  132. - GREATLY improved bandit Armor/Weapons variety. They also have a 70% chance to get a helmet (it was 50%)
  133. Bandits now use whatever they get their hands on. This includes all normal armor (except high tier items like ebony) and faction armor (Imperial and Stormcloak)
  134. They have a increased chance to carry a shield at higher levels
  135.  
  136.  
  137.  
  138.  
  139.  
  140. Animals/Creatures
  141. - Increased Paarthunax minimum level to 60
  142. Multiplier to 1.3x
  143.  
  144. - Tweaked the following Creatures:
  145. Boneyard Keepers
  146. Armored Trolls (uncapped)
  147.  
  148. - Retweaked animal drops. Now they make more sense (e.g. 2 Sabre Cat teeth, 2 Butterfly wings).
  149.  
  150. - Made Plenty of changes to Animals and creatures. I also implemented changes from NARC.
  151. List of changes can be found
  152. Here: http://pastebin.com/9SEiy59c
  153. And here: http://pastebin.com/2YyehmMq
  154.  
  155.  
  156.  
  157.  
  158.  
  159. Items
  160. - Doubled Bloodskaal Blade projectile ma distance
  161.  
  162. - Added recipe to craft lockpicks at the forge
  163. 1 Iron ingot = 12 lockpicks
  164.  
  165. - Increased the number of crafted bolts at a forge to 32 (was only 10, while arrow make 24 with the same items)
  166.  
  167. - Tweaked exploding bolts
  168. They now do damage 10/15 damage per second for 5 seconds (steel/dwarven respectively)
  169.  
  170. - Added the following enchanted items:
  171. Boots of Haste
  172. Boots of faster swim
  173. Amulet of Critical hit chance
  174. Amulet of Courage (prevents NPC from running away from battle)
  175. Gloves of Bow stagger bonus
  176. Helmet/Amulet of Shout recovery
  177. Gloves of Fortified Power Attack
  178. Gloves of Fortified Sneak Attack
  179. Robes of Fortified Healing
  180. Cuirass of Stagger Resistance
  181. Robes of Empowered Destruction
  182. Robes of Empowered Illusion
  183. Robes of Empowered Restoration
  184. Robes of Empowered Alteration
  185. Robes of Empowered Conjuration
  186.  
  187. They are sold by Sergius Turrianus, Neloth and Hamal (Quantity and Type of item is random)
  188. And of course they can be disenchanted.
  189.  
  190.  
  191. - Increased Auriel shield armor
  192. - Increased Auriel Bow sun damage
  193. - Sorted construction material names
  194.  
  195. - Jyrik Gauldurson now carries the Gauldur Blackae
  196. If you have defeated Jyrik before and want the ae, type in the console "player.additem xx22de1d 1" without the quotation marks ( is the number of the plugin in your load order)
  197.  
  198. - Many ingredients weights were tweaked
  199.  
  200. - Torch time increased to 5 minutes (from 4)
  201.  
  202. - Skill books have a suffix with the particular skill name
  203.  
  204. - Created more potion variety
  205. Added 6 new restore stat potions for each stat. Now they go up to rank 10.
  206.  
  207. - Added Perk Point Book
  208. You will have to use the console or AddItemMenu to acquire it.
  209. It pops a dialogue box in which the user can select how many points he wants (up to 50)
  210. Player will not receive any points if the added value surpasses 254 points. Instead a notification will appear informing that you cannot add more points.
  211.  
  212.  
  213. - Many unique item changes (at the bottom): http://pastebin.com/7rr6SNUy
  214.  
  215. - Gave unenchanted Mage Robes to college trainers and radiant raiments sell list
  216.  
  217.  
  218.  
  219.  
  220. Spells
  221. - I found annoying that you had to wait for the summon effect to go off to get rid of summons. So i made a dismiss summon power. The player will receive it after the mod is initialized.
  222.  
  223. - Twin Souls give 2x more summons instead of setting the max to 2
  224.  
  225. - Complete overhaul of shouts: http://pastebin.com/Pwty7pwL
  226.  
  227. - Implemented a Dead Thrall Control System: http://pastebin.com/NVdNw96v
  228.  
  229. - Default max number of summoned creatures increased to 2
  230.  
  231.  
  232.  
  233.  
  234.  
  235. Game Settings
  236. - Arrows stay in a body for 3 minutes
  237. - NPCs will walk/jog/run in the same speed as the player
  238. - Room cost decreased to 30 coins from 50
  239. - The game is reloaded 3 seconds after player dies (vanilla is 5)
  240. - The timer that allows NPCs to use Healing spells in combat was decreased to 8 seconds from 15 seconds
  241. - NPCs battle summon timer decreased to 10 seconds (it was between 15-30 seconds)
  242. - Changed distance between summons. Now they follow the conjurer more closely.
  243.  
  244.  
  245.  
  246.  
  247.  
  248. Bugfixes
  249. - Fixed Serana's head bug (my mistake)
  250. - Fixed issue with Knever the Tongue attacking nearby Draugr
  251. - Increased Dremora speed to 90 (they were too slow with the edits of 1.7b)
  252. - Relocated a chest from Farmers produce that was on the ground in the middle of the Arcaneaum
  253. - Fixed Waterwalking boots description
  254. - Decreased chance of Stormcloaks/Guards getting nordic weapons
  255. - Fixed Bounty Collector bug (Hopefully)
  256.  
  257. - Implemented:
  258. Bone Hawk Fix
  259.  
  260.  
  261.  
  262.  
  263.  
  264. Misc
  265. - Implemented Unique Region names with USLEEP 3.0.5 as base
  266.  
  267. - Hold Guards will keep their armor after a Hold in conquered in the CW. I didn't like the way guards got replaced by soldiers. The only change is that they will use the Hold owner weapons (e.g. Imperial Windhelm guards will use imperial swords)
  268.  
  269. - Crescius Caerelius sell ebony ore and mine stuff 1 hour (of real time) after the quest "The Final Descent" has been completed. He also sells more ore compared to 1.7b.
  270.  
  271. - Urag sells 3x more books, also sells Dragonborn DLC books and skill books.
  272.  
  273. - Enthir sells more stuff
  274.  
  275. - CW capital Blacksmiths (Beirand and Oengul War-Anvil) sell CW soldier gear
  276.  
  277. - Blacksmiths sell 2x more armor
  278.  
  279. - Sorine sells more exploding bolts
  280.  
  281. - GREATLY improved enemy combat AI
  282.  
  283. - Increased chance for Bounty Collectors to appear to 35% from 25%
  284.  
  285. - Notes that the player receive about someone they killed contain the Dead's name
  286.  
  287. - Caravans sell 2x more stuff
  288.  
  289. - Added 2 missing NPCs to adventurer leveled list
  290.  
  291. - Removed player starting spells
  292.  
  293. - Player will get a random helmet used by Stormcloaks instead of a hide helmet when joining them.
  294.  
  295. - Implemented Steward Dismissal feature
  296. A dialogue option will appear when speaking with your steward. Select it and the steward will be dismissed and return to whatever place he was before becoming your follower.
  297.  
  298. - Neloth sells more soul gems
  299.  
  300. - Ore Veins grant 2x more ore (only works on a new game, because the script properties get stored in a save)
  301.  
  302. - Made the following changes to Quest NPCs packages:
  303. Agmaer will sprint to Fort Dawnguard
  304. Double the distance that he will wait for the player
  305. Halved the distance away from player that he will start to sprint
  306. Brynjolf fast walks to Cistern (Quest "Loud and Clear")
  307. Gulum-Ei will jog to the docks and then fast walk while inside the Warehouse
  308. Karliah jog to cistern (TG Quest "The Pursuit")
  309.  
  310. Main TG members will run to open the vault (TG Quest "The Pursuit") . I found strange that after such accusations and evidence they would just walk leisurely to check if it was true.
  311.  
  312. Innkeepers will jog to rented bed
  313. Paratus Decimius jogs to Oculory (College Quest "Revealing the Unseen")
  314. Greybeards run to courtyard (Quest "The Way of the Voice")
  315. Delphine will fast walk to secret room (Quest "A Blade in the Dark")
  316. Urag will jog to pick the books (Quest "Elder Knowledge")
  317. Valerica runs to Boneyard (Quest "Beyond Death")
  318. Erandur runs to and inside the Temple (Quest "Waking Nightmare")(he was TOO slow)
  319. Barbas runs instead of jogging
  320. Neloth runs to and while inside Nchardak
  321.  
  322.  
  323.  
  324.  
  325. Applied changes from USLEEP 3.0.5
  326. Added Spell names patch
  327. Added Unique Uniques patch
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